Arthmoor Posted June 29, 2021 Author Share Posted June 29, 2021 Those are all text changes, which I'll get to carrying through at some point, but you're fine if you carry them over now until I can get to it. Link to comment Share on other sites More sharing options...
Elaura Posted June 29, 2021 Share Posted June 29, 2021 Excellent! Thank you. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 30, 2021 Author Share Posted June 30, 2021 So long as you're not waiting on me to put it up on Nexus. While they're insistent on revoking control over what we do with our files is an ongoing thing, I won't be updating anything there anymore. Link to comment Share on other sites More sharing options...
lmstearn Posted June 30, 2021 Share Posted June 30, 2021 What do they want now? From what the T&C says: Quote  you are granting an infinite, non-exclusive, worldwide, royalty-free license for Nexus Mods to store, distribute, copy or reproduce, edit, translate, reformat, publicly display, or perform the submitted content, at our discretion Has the "edit" condition always been there I wonder? A mod edit by Nexus surely must take place in consultation with the author. Can the submitter of the file perform an action which counters any of their non-exclusive rights wrt above? There's only an excerpt from this which says: Quote You only retain the rights to files you have uploaded to a Nexus Mods site Do they have anywhere an updated description of what a mod author's rights actually are? In the past, it seemed to work quite harmoniously, at least on the surface. Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted June 30, 2021 Share Posted June 30, 2021 3 hours ago, lmstearn said: Has the "edit" condition always been there I wonder? A mod edit by Nexus surely must take place in consultation with the author. It is my assumption that by "edit" they mean the accompanying text (description page, comments, ect) rather than the mod itself. Link to comment Share on other sites More sharing options...
lmstearn Posted July 2, 2021 Share Posted July 2, 2021 On 7/1/2021 at 12:24 AM, Pseron Wyrd said: It is my assumption that by "edit" they mean the accompanying text (description page, comments, ect) rather than the mod itself.  Good catch. Still, it's no easy task to locate their definition of edit, and in the case of description pages, moderation edits would be far and few between. @Arthmoor's concerns may be with that or something else there, but to avoid derailing this thread any further, a thread is posted here:   Link to comment Share on other sites More sharing options...
Arthmoor Posted July 4, 2021 Author Share Posted July 4, 2021 Version 4.1.5 Synced with the latest USSEP fixes. r0di0n and Tommy 2 Link to comment Share on other sites More sharing options...
SleepyWill Posted October 22, 2021 Share Posted October 22, 2021 (edited) Edited out question: Nevermind, figured out my question, thanks for such an amazing mod! Edited October 22, 2021 by SleepyWill Answered my own question Link to comment Share on other sites More sharing options...
Arthmoor Posted November 14, 2021 Author Share Posted November 14, 2021 Version 4.1.6 Synced with the latest USSEP fixes. r0di0n 1 Link to comment Share on other sites More sharing options...
krittol Posted November 15, 2021 Share Posted November 15, 2021 I'm thinking of starting as a Thalmor and have read some old rumors that this breaks the Thalmor Embassy quest in the main quest line. Is this still the case or has this been fixed? Thanks Link to comment Share on other sites More sharing options...
Arthmoor Posted November 15, 2021 Author Share Posted November 15, 2021 There was one version a long time ago shortly after adding that start where I had missed one trigger box that resulted in the MQ getting borked. This was fixed then, when Skyrim didn't even have the LE version yet. Link to comment Share on other sites More sharing options...
Wubziz Posted January 7 Share Posted January 7 Hello! Â I don't need help anymore, it was my own user error that the mod didn't work. I fixed it now and its working great. Thank you very much for updating it to SkyrimSE (AE)! Link to comment Share on other sites More sharing options...
Arthmoor Posted June 22 Author Share Posted June 22 Version 4.1.7 If Savlian Shoal is killed and Geraldine is still alive, she will take over administering the profits for the farmhouse start. If they are BOTH killed though, the profits quest will end as usual. (Bug #29448) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now