Arthmoor Posted July 16, 2022 Author Share Posted July 16, 2022 ... and updated Link to comment Share on other sites More sharing options...
Arthmoor Posted July 28, 2022 Author Share Posted July 28, 2022 Version 2.1.4 has completed it's beta period and is now available live. Enjoy! HiThere and Sladen2019 2 Link to comment Share on other sites More sharing options...
Arthmoor Posted July 28, 2022 Author Share Posted July 28, 2022 Good news for PS4/5 users: A convoluted workaround to trick the CK into cooperating was found and 2.1.4 is now available for you as well. That's 7 entire versions worth of updates! Link to comment Share on other sites More sharing options...
lee3310 Posted August 31, 2022 Share Posted August 31, 2022 Take a look at this bug. It completely disable "holdupquest" scene.   Spoiler   Spoiler  Link to comment Share on other sites More sharing options...
Scythe Bearer Posted August 31, 2022 Share Posted August 31, 2022 4 hours ago, lee3310 said: Take a look at this bug. It completely disable "holdupquest" scene.    Reveal hidden contents    Reveal hidden contents   This Quests is from the Holdup mod on Lovers Lab, is it not?  Link to comment Share on other sites More sharing options...
lee3310 Posted September 1, 2022 Share Posted September 1, 2022 19 hours ago, Scythe Bearer said: Â This Quests is from the Holdup mod on Lovers Lab, is it not? Â No it's vanilla and i couldn't wait so i quickly whipped up a fix:Â Link to comment Share on other sites More sharing options...
Scythe Bearer Posted September 1, 2022 Share Posted September 1, 2022 4 hours ago, lee3310 said: No it's vanilla and i couldn't wait so i quickly whipped up a fix: You're right. I was looking at the wrong place. My apologies. lee3310 1 Link to comment Share on other sites More sharing options...
TheEvil115 Posted September 6, 2022 Share Posted September 6, 2022 Hello @Arthmoor I am admirer of your your work and dedication to this project and first of all I would like to thank you for that. I believe that recently with an update to UFO4P for PS4, the bug that caused the Nuka Traders and N.I.R.A to not be interactable was reintroduced and I was wondering if please there was a chance that it could be looked into. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 7, 2023 Author Share Posted March 7, 2023 It's that time again. UFO4P 2.1.5 has entered public beta. Second post has all the details. In particular, we're looking to make sure the refixed-yet-again Glowing Mutant Hound actually works for real this time. We also want to be sure that the issues with the Graygarden borders have been fixed for good - so far that seems to be the case. We'd also appreciate some eyes on the cleanup for Open Season as well as the post-destruction of the Railroad to make sure all of the bodies do eventually despawn. oddlittleturtle and smr1957 2 Link to comment Share on other sites More sharing options...
Arthmoor Posted March 17, 2023 Author Share Posted March 17, 2023 Version 2.1.5 is now live - enjoy! As yet another reminder - if you destroyed the Railroad and have yet to finish looting all the bodies at Railroad HQ, you have one last chance to do that when you load your game after the update. The second time you load the game after that point all of the aliases holding their corpses in place will be cleared out and those bodies WILL BE GONE. Don't say we didn't warn you. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 17, 2023 Author Share Posted June 17, 2023 For XBox One users, once more an issue with the Glowing Mutant Hounds has been identified and corrected. This has now been addressed with a hotfix. PC and Playstation are not affected and have not been updated at this time. Link to comment Share on other sites More sharing options...
M00nP1e Posted November 8, 2023 Share Posted November 8, 2023 (edited) Has anyone ever reported a problem with the Mechanist Lair crashing when you have got past a couple of those multi-security doors which Ada opens?. I found someone on Steam discussions (and a couple of people responding agreed) had solved it by using a mod which is an overhaul of the mechanist lair https://www.nexusmods.com/fallout4/mods/23294?tab=description The mod does not actually set out to solve this issue, but it does. Installed it and right enough the problem of crashes happening there are solved. I'm hoping someone recognises the issue, because I have not a clue how to report this with any good level of detail for someone to investigate. I couldn't find any kind of crash log, and have long since left the building due to the mod as linked solving the issue .. which is not ideal. There is nothing wrong with the mod, but I feel something like this would be better solved in the UFO4P. Edit: Disregard what I said about there being nothing wrong with the Mod Mechanist Lair Overhaul .. It has a deleted Navmesh which LOOT warns of, and FO4Edit cannot fix. So a bit of a dilemma here, I cant get rid of the mod otherwise my saves will all be messed up, and even if I could that would put the Mechanist Lair back to its vanilla state of crashing the game if you enter it too far. I doubt that I will ever need to go back in there, but just hoping it doesn't cause issues in future. Edited November 9, 2023 by M00nP1e Link to comment Share on other sites More sharing options...
M00nP1e Posted December 6, 2023 Share Posted December 6, 2023 Another question - And I know you guys are probably focussed on Starfield, and probably the new version of Skyrim Special Edition - But when is the next update to UFO4P pencilled in for an update? Just found out about the Grey Garden crash on newer NVidia cards, Glitchfinder provides a fix here https://www.nexusmods.com/fallout4/mods/73112 "Revises the workshop border UFO4P provides for graygarden, to fix a CTD on newer nVidia graphics cards." So its no rush as there is a fix already, just wondering when the UFO4P fix will be coming. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 6, 2023 Author Share Posted December 6, 2023 Work will probably pick up on that in earnest once the dust settles from Skyrim. Starfield is more or less back burner until a CK is available for that. M00nP1e 1 Link to comment Share on other sites More sharing options...
M00nP1e Posted December 14, 2023 Share Posted December 14, 2023 (edited) Another one to note from Glitchfinder, just released yesterday https://www.nexusmods.com/fallout4/mods/76693?tab=description&BH=0 It prevents the player from unwittingly not triggering the Prydwen flypast at Fort Hagen. Edited December 14, 2023 by M00nP1e Link to comment Share on other sites More sharing options...
Arthmoor Posted April 26 Author Share Posted April 26 With the big NG update today we've now updated the UFO4P to version 2.1.6. First post has the details, and there are many. HiThere 1 Link to comment Share on other sites More sharing options...
LaPutaOla Posted May 11 Share Posted May 11 Is it true? UFO4P is behind the freezes and low fps on next gen patch? Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11 Author Share Posted May 11 No, it isn't. There are no verifiable claims of this being the case and what little information has made its way to us suggests these people are using mods that are breaking their precombs. THAT is what's ultimately causing their stuttering. Then they compound their problems by removing things from the game. Their saves end up toast. Somehow we then get blamed for it when nobody can actually verify this has anything to do with us at all. Chances are Bethesda themselves will have been to blame for any issues relating to stuttering and NPCs so we'll see what happens come Monday when they update the game again. If they really have done something that causes NPCs to do this on consoles, then IMO that effectively kills any form of NPC modding on consoles. Combined that with the data file mismatches for Far Harbor and you have an excellent reason for PC modders to stop supporting console modding if things continue to drift away like this. Scythe Bearer 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted October 1 Author Share Posted October 1 Verision 2.1.7 of UFO4P has been released. First post has the details. Link to comment Share on other sites More sharing options...
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