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Posted

Unofficial Oblivion Remastered Patch


By Quarn, Kivan, Arthmoor, Sigurð Stormhand, and PrinceShroob

A comprehensive bug fixing mod for The Elder Scrolls IV: Oblivion - Remastered. The goal of the Unofficial Oblivion Remastered Patch (aka UORP) is to eventually fix every bug with Oblivion Remastered and its DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.

Downloads

AFK Mods
Nexus Mods
Mod:Pub

Requires Oblivion Remastered 1.511.102.0 [Build 235906] or later.

Documentation + Credits

Warning: Only use the Unofficial Oblivion Remastered Patch with the version of Oblivion Remastered is was created for! Using it on an older version of Oblivion Remastered may cause bugs or things not to be fixed that were advertised as such!

v1.0.9 (2025-06-11)

UORP Fixes

  • Removed the fix for Redguard origins as this has now been addressed officially.
  • Removed the fix from Andragil's script so that she will at least initiate block training. Bear in mind this means it'll be buggy as hell and may still not work right, but it's the best that can be done until Bethesda fixes the actual issue.

Actor and AI Package Fixes

  • Roland Jenseric does not sleep in the correct location once Order of the Virtuous Blood [MS23] has been completed. [PACK:0001E0D0:MS23RolandPostQuestSleep0x8] (Bug #35507)

Quest and Dialogue Fixes

  • Guard infamy greetings were not properly randomized. [INFO:00023E02, INFO:0001C46D, INFO:0001C46E, INFO:0001C46F, INFO:0001C470] (Bug #35483)

Script Fixes

  • Vampires who have just been freshly fed could end up processing an unnecessary state change if they happened to be close to the 24 hour timer for changing states. [SCPT:0003DB3C:VampireScript] (Bug #35497)

Placement/Layout/Ownership and other World Object Fixes

  • 000A24A4, 000482D9, 00047F98, 00047F99, 000480FC: Doors and bed that should all be owned by Ra'Jhan. (Bug #35505)
  • 0008982A: The Altar files removed the initially disabled flag from the trapdoor to Arkved's Tower for no apparent reason. The trapdoor should not be available until after entering his tower through the main entry. (Bug #35495)

The previous version history can be found here as it is too large to put in one post.

  • Arthmoor pinned this topic
Posted

As you may have noticed, there's been a couple of quick fixes for some things that cropped up. It's all in the changelog.

Posted (edited)

https://youtu.be/UBKdS33WMe4 

Found this on YouTube the other day by mistake when looking at videos for the remaster. I don't have the game yet, so I'm unable to confirm if it's real or not. You mentioned the old audio fixes were obsolete since the voice acting was redone. Not sure whether that means you'll be able to do audio splices for new issues or not. Since modding isn't officially supported as of now, I would assume it's going to be a bit more difficult.

Edited by BlackPete
Posted

Yes, that's real. I'd guess that Virtuos simply ran and automatic lip sync routine on whatever audio files Bethesda gave them and didn't do anything to fix the actual spoke parts.

Since we have no means of getting voice files into the game right now that's not something that the UORP will be able to address anytime soon.

Posted

Been seeing rumours that this is just the old patch with the header changed. For the record, it's not. This patch is based on the work done on the old UOP, USIP and DLC patches, but it was rebuilt to align with Oblivion: Remastered and the new data format.

The changelog for UORP would run to 94 pages of A4 if you printed it out, and the first release did miss some things that needed to be cut, but the patch is being developed against the Oblivion Remaster, and not the original version of Oblivion. So far, the teething problems are related to the translation from Oblivion's engine to UE5, not bad data in the esp itself.

Posted

UORP updated to version 1.0.4.

Posted

UORP updated to version 1.0.5.

Posted (edited)
On 5/4/2025 at 12:14 PM, Sigurð Stormhand said:

Been seeing rumours that this is just the old patch with the header changed. For the record, it's not. This patch is based on the work done on the old UOP, USIP and DLC patches, but it was rebuilt to align with Oblivion: Remastered and the new data format.

The changelog for UORP would run to 94 pages of A4 if you printed it out, and the first release did miss some things that needed to be cut, but the patch is being developed against the Oblivion Remaster, and not the original version of Oblivion. So far, the teething problems are related to the translation from Oblivion's engine to UE5, not bad data in the esp itself.

So, if I have an oldblivion mod that depends on both UOP and USIP (which seem to now be combined in UORP), then I'm going to need to manually unwind those dependencies in order to adapt my mod for Remastered?

The mod in question is of course OOO 1.5.16 here https://www.nexusmods.com/oblivion/mods/46199?tab=description

I managed to adapt large parts of OOO 1.3.7 already, but that version had some internal copies of UOP fixes rather than depending on UOP and USIP directly.

Edited by devakm
Posted
5 hours ago, devakm said:

So, if I have an oldblivion mod that depends on both UOP and USIP (which seem to now be combined in UORP), then I'm going to need to manually unwind those dependencies in order to adapt my mod for Remastered?

The mod in question is of course OOO 1.5.16 here https://www.nexusmods.com/oblivion/mods/46199?tab=description

I managed to adapt large parts of OOO 1.3.7 already, but that version had some internal copies of UOP fixes rather than depending on UOP and USIP directly.

I'll let Arthmoor field this.

Posted

Hi, welcome to AFK :)

Yes, you will need to adjust the file dependencies if anything specifically required the UOP or USIP separately as masters. The same will be true of anything that's using any of the other DLCs as masters as well since those have also been folded in to the UORP.

I'm not sure what kind of internal dependencies existed, but if it was for a form that UOP or USIP specifically created for the game there's a good chance it doesn't exist in UORP anymore due to the serious limitations we're operating under with this engine. This will be especially true for dialogue, NPCs, and Creatures as those new records just crash the game.

Posted

UORP 1.0.6 is now available. First post has the details.

Posted

UORP 1.0.7 is now available. First post has the details.

Posted

UORP 1.0.8 is now available. First post has the details.

Posted

Version 1.0.9 of the UORP is now available. First post has the details.

Posted
On 5/10/2025 at 4:22 PM, Arthmoor said:

Hi, welcome to AFK :)

Yes, you will need to adjust the file dependencies if anything specifically required the UOP or USIP separately as masters. The same will be true of anything that's using any of the other DLCs as masters as well since those have also been folded in to the UORP.

I'm not sure what kind of internal dependencies existed, but if it was for a form that UOP or USIP specifically created for the game there's a good chance it doesn't exist in UORP anymore due to the serious limitations we're operating under with this engine. This will be especially true for dialogue, NPCs, and Creatures as those new records just crash the game.

Thanks for the response. Turns out It wasn't a real dependency. I just nuked the artificial dependency using xEdit and was able to move past the blocker.

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