Unofficial Oblivion Remastered Patch: Version History
By Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand
Bugs introduced by the UORP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UORP that fixes them. The correction will appear separately in the version where the correction takes place.
The UORP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
Bugs fixed based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported.
To view a bug entry in our tracker, enter the bug number here:
v1.0.9 [Game Build 235906] (2025-06-11)
UORP Fixes
- Removed the fix for Redguard origins as this has now been addressed officially.
- Removed the fix from Andragil's script so that she will at least initiate block training. Bear in mind this means it'll be buggy as hell and may still not work right, but it's the best that can be done until Bethesda fixes the actual issue.
Actor and AI Package Fixes
- Roland Jenseric does not sleep in the correct location once Order of the Virtuous Blood [MS23] has been completed. [PACK:0001E0D0:MS23RolandPostQuestSleep0x8] (Bug #35507)
Quest and Dialogue Fixes
- Guard infamy greetings were not properly randomized. [INFO:00023E02, INFO:0001C46D, INFO:0001C46E, INFO:0001C46F, INFO:0001C470] (Bug #35483)
Script Fixes
- Vampires who have just been freshly fed could end up processing an unnecessary state change if they happened to be close to the 24 hour timer for changing states. [SCPT:0003DB3C:VampireScript] (Bug #35497)
Placement/Layout/Ownership and other World Object Fixes
- 000A24A4, 000482D9, 00047F98, 00047F99, 000480FC: Doors and bed that should all be owned by Ra'Jhan. (Bug #35505)
- 0008982A: The Altar files removed the initially disabled flag from the trapdoor to Arkved's Tower for no apparent reason. The trapdoor should not be available until after entering his tower through the main entry. (Bug #35495)
v1.0.8 (2025-05-25)
UORP Fixes
- Corrected missing localization in 7 script fixes. [QUST:000135EC:SE07A, QUST:000135ED:SE07B, SCPT:0900137A:LairVileShrineBlessingSCRIPT, SCPT:0D00D293:UOPHumanBloodPotionScript, SCPT:0D01711E:UOMPKoTNFollowersFixScript, SCPT:0D0270FD:USIPSE05MazaddhaCupboardScript, SCPT:0D027102:USIPSE07FixesScript] (Bug #35465)
- Removed edits to Dark16KissScript as it appears the devs fixed the same issue UOP did but in a different way.
- Corrected missing localization for the Skull of Corruption. [SCPT:00073A58:DASkullofCorruptionStaffScript] (Bug #35462)
- Corrected missing localization for Vaermina's statue. [SCPT:0001EC11:DAVaerminaStatueScript] (Bug #35461)
- Fixed a missing command to change Drakelowe Farm to public after the vampire cure quest. Merged with existing UORP fixes to the same result script. [INFO:0003ED37] (Bug #35460)
- Corrected missing localization for Pinnacle Rock. [CELL:0001034C:XPPinnacleRock01] (Bug #35459)
- Corrected several edits which do not actually take effect in game, as well as some localization issues. Details in the bug report page. (Bug #35451)
- Removed a leftover script edit from Herdir that was causing him to break following prematurely when attempting to enter Crucible (or Bliss). [SCPT:00013613:SEHerdirScript] (Bug #35475)
- Removed redundant fixes for 4 of the master trainers who are essential by default now. (Bug #35489)
Actor and AI Package Fixes
- Dremora Kynreeve tier 2 and tier 3 are reversed in order in 7 leveled lists. [LVLC:000872BB:LL1DremoraArcher100, LVLC:000872BD:LL1DremoraArcher75, LVLC:000872BE:LL1DremoraArcher50, LVLC:000872BF:LL1DremoraArcher25, LVLC:00088B4F:LL1DremoraMage100, LVLC:00088B51:LL1DremoraArcherLvl100, LVLC:00088B56:MQ14LL1DremoraArcherLvl100] (Bug #35458)
Script Fixes
- The ending block of DLCDeepscornScript is intended to spawn an upleveled copy of the Raiment of the Crimson Scar, but instead of only doing this once, the script endlessly clears Greywyn's Armoire over and over, spawning a new copy each time it does. Not only is this grossly inefficient, but it can lead to save bloat and also makes Greywyn's Armoire completely unsafe to store anything in even though the container itself is never supposed to respawn. With this fix in place, the Raiment will be upleveled exactly once when you buy the last upgrade from Rowley. Then it will never check the block again. Virtuos' changes to this script mean that after you've bought all the upgrades it won't be safe storage as intended, so if you tried to store anything in it once it was enabled, you've lost it with no means to recover it. Our fix makes it safe to use again. [SCPT:090046AB:DLCDeepscornScript] (Bug #35335)
v1.0.7 (2025-05-18)
UORP Fixes
- Edits to 39 Armor & Clothing records have been removed because they were trying to make changes to Biped Model data which are ignored by the game. (Bug #35405)
- UOMPMinionFixScript had unlocalized strings in its MessageBox commands. [SCPT:0C0170FB:UOMPMinionFixScript] (Bug #35368)
- Restored the topic fix for "Haderus Goldwine" being the incorrect name of the Count of Kvatch. [DIAL:0002AD75:HaderusGoldwineTopic - String tag changed to LOC_FN_OrmelliusGoldwine] (Bug #35414)
- Fixed a regression from an old USIP fix that caused the Sword of Jyggalag to fail to enable when The End of Order [SE13] is completed. If the sword did not enable for you, you should be able to go back top the pedestal now and obtain it. (Bug #35409)
- Fixed an unlocalized string in the Sheogorath's Protection spell. [SPEL:0004BD29:SE14RezSpell] (Bug #35307)
- Modified the old UOP fix for Block training. The IsWeaponOut function considers your fist to be a weapon and was blocking Andragil from testing you in combat. Changed those places that referenced this to use GetWeaponAnimType instead because that can be checked specifically to see if your fist is up and allow the test to continue. In the process, reverted her dialogue conditions back to what they were in vanilla. [SCPT:00065557:AndragilScript, INFO:00062336] (Bug #35316)
Item Fixes
- 9 more keys had weight that shouldn't have it. [KEYM:00003A97BenirusManorKey, KEYM:0000C1FC:MS31StorageRoomKey, KEYM:0000C1FD:MS31TopDeckKey, KEYM:0000C1FE:MS31CabinKey, KEYM:00019DA7:SE12OrderKey, KEYM:000242B2:ChorrolCastlePQKey, KEYM:000385A4:MS11BradonKey, KEYM:00070248:MS40DoorToHindarilKey, KEYM:0007BAE0:MS31OrmilCabinKey] (Bug #35407)
Quest and Dialogue Fixes
- When clearing the courtyard in The Battle for Castle Kvatch [MS49], Savlian Matius would become stuck outside the castle calling for you to leave none alive. This was being caused by combat still going on when the internal counter reached 9 dead daedra, blocking his attempt to start conversation. Due to some sort of unknown bug, the game appears to actually be spawning far more than 9 daedra even though the CS clearly only shows 9 references in the editor, which is why combat is still active when the 9th one goes down. In order to fix this, the main script controlling the quest needed to have a check placed in it to make sure both the player and Savlian are out of combat before conversation is initiated. His greeting topic for stage 60 ALSO needed to check to see if the tracking variable was >= 9 instead of == -1 as the original game was doing. For some reason this -1 check didn't work at all. He should now approach the player to advance the quest into the foyer of the castle interior. [SCPT:0002AD7C:MS49Script, INFO:00032D9F] (Bug #35426)
- During Miscarcand [MQ12] if you have already obtained the Great Welkynd Stone and tell Martin this, the game sets his name to "Martin Septim". The developers forgot to use a localized string for this though. [INFO:00026EFC] (Bug #35420)
v1.0.6 (2025-05-12)
UORP Fixes
- Removed a fix for Dremora5MarkynazMissile3. She now has proper voice recordings made, whereas those recordings were missing in the original game.
- Removed the UOP fix for the Bloodworm Helm not being added to the Archmage's Nightstand. The devs fixed it in a different location and it hadn't been noticed.
- Removed an undocumented fix for SE07DementiaSwitchSCRIPT which was causing the Bust of Sheogorath to become unusable during Ritual of Dementia.
- Restored the fix for Faregyl Inn's interior cell name. "Faregyl's Interior" -> "Faregyl Inn" [CELL:0003156C:FaregylInterior - Used LOC_FN_FaregylInn tag]
Actor and AI Package Fixes
- Abhuki is stuck in the upstairs rental room due to some unknown engine issue and cannot execute her normal tavern services package due to the locked door. A new package has been added to her NPC record to direct her to a new marker added by the UORP. A script will also run that unlocks the rental door upstairs so she can get out. There is a possibility she may still be stuck inside, and if this is the case you'll be able to push her out. The door and/or bed cannot be repositioned because edits to either of them do not take effect. If they had, this would have resolved her being unable to exit. (Bug #35236)
Item Fixes
- Skingrad Secret Cell Key has 0.1 weight. Keys are all supposed to be 0.0 weight. [KEYM:000838CE:SkingradSecretCellKey] (Bug #35286)
Perk and Skill Fixes
Redguard origin selections do not match up with the stats you actually get when selecting them. The bonus values are reversed. This will not impact an existing Redguard save as these bonuses are only applied during character generation. [RACE:00000D43:Redguard] (Bug #35269) [Official Patch 1.1]
Placement/Layout/Ownership and other World Object Fixes
- 00093BE1: Ayleid Statue in Wendir for the Umbacano quest that was sitting on top of candles added by Virtuos, causing it to fall down behind the altar it was placed on. (Bug #35328)
- 0003D173, 000CCF84: Incorrect lever type assigned in Fort Virtue that would make accessing the back area impossible after the cell respawns. (Bug #35394)
Text Fixes
- [DIAL:00035691:WatersEdgeTOPIC] - "Waters Edge" -> "Water's Edge". Match consistency with the village's map marker. [String tag changed from LOC_FN_WatersEdgeTOPIC to LOC_FN_WatersEdge] (Bug #35348)
- [CONT:0001D5A8:RFDchestLarge01] - "Chest Large" -> "Large Chest". Inconsistent with other "Large Chest" objects. [String changed from LOC_FN_RFDchestLarge01 to LOC_FN_HornCaveStockpileChest] (Bug #35340)
- [BOOK:0008AD9B:ScrollStandardSummonSkeletonChampionExpert] - "Summon Skeleton Champ" -> "Summon Skeleton Champion". [String changed from LOC_FN_ScrollStandardSummonSkeletonChampionExpert to LOC_FN_StandardSummonSkeletonChampionExpert] (Bug #35284)
v1.0.5 (2025-05-05)
UORP Fixes
- The "No Low Level Processing" AI flag has been removed from all living NPCs as it appears that in some cases NPCs who would handle locking and unlocking doors will not do this despite being persistent references. An example of this would be the Porter in the Cheydinhal Fighter's Guild who will no longer properly handle unlocking the door at certain hours of the day. The flag therefore seems to have no beneficial uses on living NPCs. It will be retained on dead ones since obviously dead ones have no need to process AI. If you continue to have issues with the Cheydinhal guild being locked, it will unlock itself once you've joined.
- Fixed a non-localized string for MS40JanusAccept where the player agrees to help Janus Hassildor with his problem during the Vampire Cure quest. [0003ED30] (Bug #35282)
v1.0.4 (2025-05-04)
UORP Fixes
- A set of extended dialogue for the Emperor which was supposed to play during the tutorial was once enabled by the UOP 14 years ago. Upon examination, this should have been left out. Despite the lines being present and the conditions simply being disabled by chance, it does not fit with the mood of the moment and would be better suited for a cut content mod. [INFO:00054824] (Bug #35240)
- Localization tags had been missed on the Altar of the Nine script. [SCPT:00066CD8:AltaroftheNine] (Bug #35245)
- Removed the fixes for swinging mace traps and swinging log traps because they were instead causing the traps to be in the sprung state when they shouldn't be. [SCPT:00035BE9:CTrapSwingLog01SCRIPT, SCPT:00051AC4:CTrapSwingMace01SCRIPT]
- Removed an unvoiced and non-localized investment topic for merchants in the Shivering Isles. In addition to having no localized text or a line recorded for it, there is no indication the devs intended to allow investment in SI merchants. (Bug #35260)
- Removed the fix for Ocheeva's "Dark Sister" topic as it resulted in no voiced dialogue being played despite the audio actually existing in the game. (Bug #35244)
v1.0.3 (2025-05-01)
UORP Fixes
- The map marker edit for "Timberscar Cave" has been removed because it shows up on the map as a missing string table entry. This will revert it back to "Timberscar Hollow" even though this is not the correct name for the dungeon.
- Removed the fix for Nocturnal's Shrine map marker due to string table issues. (Bug #35227)
- Removed the fix for Human Blood due to string lookup issues. These bottles are only found in Vicente Valtieri's chest, on tables in the Pale Lady's chamber, and on a table next to a vampire living in the Imperial Sewer. (Bug #35228)
- Removed the fixes for Wabbajack and Sanguine Rose as they relied on new creature records that cause the game to crash when invoked.
- Removed all edits to the Arena cells as they too seem to cause CTDs. Even for minor edits.
- Readded the fix for the missing map marker at Vanua, this time with a proper string localization tag. Thanks to MerseyRockoff for finding that.
- Readded the fix for the missing map marker at Dunbarrow Cave, this time with a proper string localization tag.
Actor and AI Package Fixes
- M'aiq the Liar was not added to the new alternate voice faction which prevents his new voice lines from playing. [NPC_:Maiqtheliar] (Bug #35229)
Item Fixes
- Fixed the Skingrad city sign markers so they display the city name correctly. "SkinGrad" -> "Skingrad". [ACTI:CitySignsSkinGrad - String localization taken from SkingradWorld] (Bug #35230)
v1.0.2 (2025-04-30)
UORP Fixes
- The quest journal entries did not update for "A Brush With Death" [MS14] because a block was accidentally left out of the script that advances the quest when entering the Painted World. [MS14Script]
- Map Markers edited for "Two Decker Camp" and "Red Lane Camp" have been removed since the game displays the added names as missing string table entries. (Bug #35214)
v1.0.1 (2025-04-29)
UORP Fixes
- Removed the fix for M'raaj-Dar's vendor chest in the Dark Brotherhood Sanctuary as adding the second chest needed by the fix causes the game to crash.
- Removed the fix for Chokeberries in the Vile Lair because the necessary solution for fixing them causes the game to crash.
- Removed the fix for Enilroth's merchant chest as it required adding a new reference to the cell which causes the game to crash.
- Removed map markers for "Anvil Docks", "Dunbarrow Cove", and "Vanua" as they do not work due to not having string table entries on the Unreal Engine side of things.
v1.0.0 (2025-04-29)
Initial Release
- Merged all relevant fixes from the previous UOP, USIP, and UODP. This covers all of the base game content provided by the remaster.
- All placed reference edits to X/Y/Z coordinates have been removed due to changes in assets invalidating position data. Ownership and other settings such as missing keys have been retained. Anything which may end up needing this kind of edit should be reported to the bug tracker.
- All scripts have been reconciled with fixes provided by the base game.
- All edits to NPCs which would change facegen from their defaults have been reverted to what the remaster has set. NPCs now require external facegen for use in Unreal Engine, similar to how Skyrim and beyond require external facegen files.
- All resource files such as meshes, textures, sounds, and voice recordings have been dropped. Virtuos rebuilt every asset in the game from scratch so these fixes would no longer be required.
- All other previously edited records have been combed through to adjust for any fixes made by Virtuos, and to remove anything that's no longer required because of a developer fix.
- The resulting patch still retains hundreds of fixes from the original game that the developers did not address.
Everything below this point originated with the UOP/USIP/UODP for the classic version of Oblivion. Best efforts have been made to cut out what's no longer relevant for OBR.
The original game's changelog can be viewed here for comparison.
The Shivering Isles changelog can be viewed here.
The changelog for the other DLCs can be viewed here.
If you spot something listed below that's not relevant, please let us know at our bug tracker or on the forums.
Fixes incorporated from the Unofficial Oblivion Patch
v3.5.8 (2024-01-03)
NPC, Creature, and AI Fixes
- MS47LL1Beast100 should have been set to use MS47BearBrown instead of a duplicate of MS47BearBlack at level 14. (Bug #32142)
- Vlanarus Kvinchal does not have a sleep package despite owning a bed. (Bug #33636)
- 2 corpses in Swampy Cave had been placed using zombies. This caused the corpses to be incorrectly identified as undead instead of simply being corpses eaten by trolls. Shivering Isles has a specific corpse which is named "Decomposing Corpse" that looks exactly the same. This object has been duplicated in the UOP and the 2 corpses replaced with this new creature. This then allows non-SI games (I know, but it could still be a thing even in 2023) to have the correct object naming. (Bug #32963)
Quest and Dialogue Fixes
- Mystery at Harlun's Watch [FGC10Swamp] stage 40 could end up with 2 journal entries because the top one lacked a condition for when less than 15 trolls were dead. (Bug #32766)
- Renting a room at the Border Watch Inn references the wrong NPC when the initial offer of an available room is checked. (Bug #32618)
- In Ambush [MG17Ambush], after the player acquires the Black Soul Gem, Traven will give an incorrect dialogue response due to checking for the wrong quest stage. (Bug #32586)
- As part of Chorrol Recommendation Part II [MG05A] it is possible to get Teekeeus stuck in the upper room of the Chorrol guildhall if he doesn't have time to complete delivering the book before you tell Earana you won't be stealing it for her. (Bug #32561)
- During Lost Histories [TG06Atonement] you may never encounter the Pale Lady because an old UOP edit from 2008 was too specific in checking what stage the quest was at [AmuseiScript]. It's entirely possible to find the secret room with her and Amusei in it without ever interacting with anyone after finding out Theranis got arrested. (Bug #32819)
Script Fixes
- MG19ChestScript mistakenly gave the player 10 carrots when loaves of bread were added to the chest. (Bug #32879)
Placement, Layout, and Ownership Fixes
- 00093F32, 0003158E: Doors in Torbal the Sufficient's house incorrectly marked as owned by Modryn Oreyn. (Bug #32559)
- 0003C47E: Door in Astante's house incorrectly marked as owned by the Cheydinhal Stables Faction. (Bug #32559)
- 0003C684: Bedroll at Brindle Home incorrectly marked as owned by Mivryna Arano. (Bug #32559)
- 00093dcd: Door in M'dasha's house incorrectly marked as owned by WeebamNaFaction. (Bug #32556)
- BorderWatchMdashasHouse: Incorrectly set as being owned by WeebamNaFaction.
- M'dirr's house and entry door were incorrectly marked as owned by Dar Jee. (Bug #32556)
- Tsalajma's house and entry door were not correctly set to be owned by her. (Bug #32556)
- 00093E44: J'riska's house door was incorrectly marked as owned by the Plotius Family Faction. (Bug #32556)
- 00093CDC, 00093E44: Vendor chests in the Border Watch Inn incorrectly marked as being owned by Witseidutsei. (Bug #32556)
- 000A6649: Glarthir's basket was erroneously added to the Bruma Castle Service Hall. (Bug #33023)
v3.5.7 (2021-11-01)
- No changes retained from this version.
v3.5.6 (2018-06-02)
- No changes retained from this version.
v3.5.5 (2016-08-13)
Game Mechanics Fixes
- Corrected the Reflect Damage magic effect lacking the visuals seen on all other Mysticism effects.
Item Fixes
- The hollowed-out tree stump between Rindir’s Staffs and Edgar’s Discount Spells no longer sounds like a cloth sack when opened or closed.
NPC, Creature, and AI Fixes
- City-Swimmer now eats at home, since her low responsibility often led to her death for trying to steal food.
- Corrected CitySwimmerForage10x10 being a find rather than a wander package.
- Added Alval Uvani to the faction owning the taverns he visited; his stealing food would cause fights and lead to his death at the guards’ hands.
- Changed Jakben Imbel’s class to Nightblade to match his armor (he was a Spellsword, which favors heavy armor). Also corrected his leveled spell list to match.
- Changed Brucetus Festinius’ class to Nightblade to match his armor (he was a Spellsword, which favors heavy armor). Also corrected his leveled spell list to match.
- Nightblade and monk Argonian tribesmen were missing their leveled spell lists.
- Despite ostensibly competing with Amusei and the player for membership, Methredhel began the game as a member of the Thieves Guild.
- Corvus Umbranox was missing the keys to Anvil Castle.
- Larthjar the Laggard was never added to the beggars faction after he escaped Castle Skingrad. Also corrected him starting in the Imperial City faction and Imperial City beggars faction despite being added to them when he was rescued.
- Corrected Amusei starting in both the Leyawiin and Skingrad city factions despite being added to these factions as the Thieves Guild questline progresses.
- Corrected Bravil castle’s formal dinner taking place in the count’s quarters rather than the dining hall.
- Mvryna Arano’s package to eat at the Bloated Float will no longer run once “The Elven Maiden” has begun; none of her other AI packages that took her outside her home did, and it could cause Lex to follow her outside the house, leaving the player with their controls locked.
- Corrected Amusei not wandering around the Waterfront, Skingrad, or Leyawiin due to having his bedroll set as the location for his wander packages.
- Assigned specific chairs for Quill-Weave and Hieronymus Lex to eat at in Castle Anvil’s dining hall, as they would gravitate towards chairs meant for other diners.
- Marius Caro’s bodyguard will now accompany him when he visits the chapel on Sundas as was intended.
- Undena Orethi would tend her tomato patch until midnight due to the package missing its start time and duration. Also fixed her leaving her house unlocked while she worked.
- Uuras the Shepherd, Shameer, Reman Broder, Tamika, and Bernadette Peneles will no longer leave their houses unlocked during their daily routines due to their sleep packages being flagged to unlock doors at end.
- Reman Broder now offers training while he works as his fellow worker, Ambroise Canne, does.
- Pinarus Inventius no longer carries a light shield in addition to his leveled heavy shield.
Script Fixes
- OblivionGateSwitch01, OblivionGateSwitch01MQ03Gates, and OblivionSwitchRD004Right02 had malformed elseif statements which caused the scripts to malfunction.
Quest and Dialogue Fixes
- If any of the guests were convinced to kill Dovesi Dran during Dark08Whodunit, they would act as though they hadn’t killed the suspected murderer due to a variable never being set.
- Corrected the thieves during FGC02Protect loitering in the shop for an hour before becoming hostile.
- Neville claims that he’ll go get his armor and sword but his chest contained a mace instead.
- It was possible to break into the Chorrol Chapel Undercroft during Dark05Assassinated (either through Nine Divines faction membership courtesy of the Knights of the Nine plugin or by stealing Orag gra-Bargol’s key) and find Francois Motierre standing around, unresponsive. Motierre’s “dead body” will now be enabled once the 24 hours have passed, rather than as soon as he “dies.”
- If “The Stone of St. Alessia” was completed before Burz gro-Khash’s last two quests, it was possible to move on to “Information Gathering” without ever completing them.
- Blocked Nord and Orc women from using several lines about mudcrabs as no audio was recorded.
- Corrected Sheogorath never actually explaining your objective during DASheogorath; a line existed and was recorded (even for Sheogorath’s new voice in Shivering Isles, and for Haskill), but never played.
- During “Nothing You Can Possess,” if the player made a deal with S’razirr, Claude Maric will no longer try to fight S’razirr rather than fleeing. This will also correct them being hostile to each other when they meet each other at the Roxey Inn.
- S’razirr will no longer demand that the player pay him if he didn’t actually hold to his side of the bargain (for example, if the player gave the carving to Maric). Also, the journal will not prompt the player to pay S’razirr if he is dead.
- It is no longer possible to enter into an agreement with S’razirr after Maric has already demanded the carving from you.
- If a goblin war chief successfully delivered its tribe’s totem staff back to its lair, it would often fall through the floor. Repositioned the markers where the staff is dropped to prevent this from happening, and rewrote the failsafe intended to move the staff back if it fell out of bounds so that it properly updates the staff’s position and collision.
- Corrected one of Reynald Jemane’s MS16 greetings setting an invalid quest stage.
- Volanaro will no longer speak as though the player helped him with his prank if J’skar was found by other means.
- Mythic Dawn sleepers will no longer use Mythic Dawn battle cries before they go “live.”
- Corrected returning Amantius Allectus’ diary to Armand Christophe during “May the Best Thief Win” giving the player only one infamy point while returning with Rohssan’s sword gave two (all other Thieves Guild jobs give two infamy points on completion).
- Corrected three scripts (OblivionGateSwitch01, OblivionGateSwitch01MQ03, and OblivionSwitchRD004Right02) which were using “else if” rather than the correct “elseif,” which compiled but did not function in-game.
- Copied three goodbyes from TG03Elven (the previous Waterfront raid) into TG05Misdirection hellos so that the occupying guards will not repeatedly claim that they’re there to relieve the guard they’re talking to.
- Quest markers during Thieves Guild quests will no longer point to beggars if they’re dead. Also corrected there being no target pointing to Larthjar the Laggard in TG10Boots.
- Fixed several lines of dialogue that allowed the player to receive or complete Thieves Guild quests while expelled from the guild.
- During “The Ultimate Heist,” backtracking to the Old Way after using the Arrow of Extrication to open the way forward will no longer lock the secret entrance and prevent the quest from being completed.
Placement, Layout, and Ownership Fixes
- Corrected the doors in Eugal Belette’s basement being owned by the Mythic Dawn faction rather than Eugal himself, causing them to appear unowned (00025D12 and 00027317).
- The door to Agarmir’s basement and private quarters (0001D0A7 and 00037E19) are no longer owned by the Mythic Dawn faction.
- Corrected Sherina’s sparring not working properly because FGLeyawiinPracticeMarker (00067416) had no XTargetData.
- Grounded floating XMarker aboard the Marie Elena (00005591).
v3.5.4 (2016-01-30)
Item Fixes
- Robes of Deflection, Warding, Protection, and Defense, and Aegis Robes, were not using the correct icons.
- Nirnroot is no longer improperly considered to be food.
- LL2NPCStaffLvl100 was assigning NPCs using this list staves from the LL1NPCStaff1NormalLvl100 list at level 18 rather than from the LL1NPCStaff2GreaterLvl100 list.
- LL1NPCStaff2Greater100 was missing an entry for the Greater Staff of the Weary.
- The FGC06 steel bow, warhammer, and longsword did not match the statistics of a normal steel bow, warhammer, or longsword.
- Corrected EnArrFireAreaStrong, EnArrFrostAreaStrong, and EnArrShockAreaStrong dealing less damage than their “weak” counterparts, and corrected EnArrSShockAreaWeak being weaker in magnitude than its equivalent fire and frost enchantments. These arrows will now have enchantments equal to the Journeyman and Expert-level elemental area-effect spells, as staves have.
- Corrected StandardFrostDamageArea5Master having an area effect of 20 rather than 15 like other master-level spells.
NPC, Creature, and AI Fixes
- Removed the BravilPriestWorship8x2 package from Marz, as it was blocking her altar-using package and half of her normal worshipping, as well as shaving down the time that she offered services.
- Gave Dovyn Aren a shirt so that he wouldn’t wander around topless while following Fathis Ules.
- Switched Orag gra-Bargol’s aaaServicesEditorLocLockAtEnd512 package for the SpellVendor package so that she wouldn’t heckle the player to leave the Chapel before she went to bed.
- Mog gra-Mogakh was not a member of the Two Sisters faction despite owning the inn.
- Erina Jeranus was not a member of the West Weald Inn faction despite owning the inn.
- Removed a duplicate AI package from Tumindil.
- Adrienne Berene was only an Evoker of the Mages Guild, despite every other Mages Guild head being a Wizard.
- Gave Viranus Donton some clothes so that he wouldn’t wander around in various stages of undress if his armor was damaged too badly during “The Master’s Son.”
- MQ04MythicDawnAgent06 six was not a quest item, which could cause his corpse to be purged before he’s ever enabled, resulting in an inexplicable bloodstain in Weynon Priory’s chapel during MQ04.
- Arentus Falvius, Cirroc, and Isa Raman will now offer services during their daily worship as other priests did, as otherwise it was completely random whether they offered services that day.
- The Bruma priests will no longer follow the player around while in the chapel hall as though the player was trespassing, even if the player was a member of the Nine Divines faction.
- Assigned a new eat package to Avrus Adas, Silana Blandia, and Kantav Cheynoslin so that they will no longer try to eat in the chapel’s main hall where there is no food.
- Geel will no longer carry two pairs of shoes.
- Olav was intended to sleep, and even had a bed and AI packages designated for that purpose. However, due to their unwieldy setup (two hours at intervals with a 50% chance), a new sleep package has been created for him.
- Arentus Falvius had the incorrect altar-using package assigned for his morning worship.
- The Imperial City jailors will no longer carry two pairs of pants and two shirts.
- If Farwil is killed, Bremman will no longer return to the closed Oblivion gate outside Cheydinhal and try to enter it.
- Switched Thurindil’s and Anguilon’s sleep times, as Thurindil never began his sleep package at the specified time due to other packages, while Anguilon had nothing to do between his last AI package and when his sleep package began.
- BravilBeggarSleep01 and 02 and SkingradBeggarSleep01 and 02 were travel packages rather than sleep packages.
- Corrected the timing on AnvilCastleDinnerGuestMWF and AnvilCastleDinnerGuestSS to occur while the Countess was holding dinner, rather than one hour before.
Quest and Dialogue Fixes
- During “Paradise,” if the player arrived in the Forbidden Grotto where Eldamil removes the Bands of the Chosen without ever having spoken to him, he would act as though he and the player had already met rather than giving his introductory speech.
- The player could never access Savlian Matius’ “Ormellius Goldwine” topic during MS49 because the greeting where it was added was always overridden by a different one.
- The post-MQ14 greetings for Bruma citizens were blocking every other greeting in NQDBruma.
- Corrected the conditions on Cylben Dolovas’ post-MS23 greetings so that he wouldn’t act as though you had sided with Roland if you killed Roland and then killed Seridur after the quest.
- Corrected several MQ13 and MQ00 lines from the Bruma defenders so that Jauffre, Baurus, Ulrich Leland, Burd, and Martin wouldn’t say them, as they had no audio recorded, and in Martin’s case, it would override his unique voice.
- Only some Palace Guard hellos added the “Imperial Palace” topic.
- Corrected several hellos and goodbyes from Dar-Ma during “A Shadow Over Hackdirt” that could never be heard due to checking unused variables.
- During “The Ultimate Heist,” Millona’s comment as she stands up from her throne will no longer always be cut off.
- Several responses to the “Aid for Bruma” topic from Jauffre and Burd could never be heard due to bad stage checks.
- Created a new marker so that the Bretheren nearest to Dar-Ma will no longer unlock her cell door nor be found inside her cell.
- The trapdoor to the Kvatch Guardhouse was actually unlocked, despite Berich Inian or his key apparently being needed to unlock it.
- Dark04Execution’s script was continually trying to modify the disposition on a disabled guard.
- Newheim the Portly will no longer be essential after “Newheim’s Flagon” is completed.
- Lord and Lady Drad will no longer be essential after “Malacath” is completed.
- Olav will no longer be essential after “A Brotherhood Betrayed” is completed.
- Vantus Prelius, Rellian, and Dubok gro-Shagk will no longer be essential after “Drunk and Disorderly” is completed.
- Fathis Ules will no longer be essential after “Sins of the Father” is completed.
- During MG07Leyawiin, the enchanted axe intended to be present in Manduin’s Coffin was gone in new games due to the container being persistent and non-respawning, and the leveled list having no entry for level 1; the axe will now be added at stage 10. Also, Agata will no longer remain essential after the quest is completed.
- S’razzir will no longer become hostile to the player if the player pays him after initially refusing to do so.
- Umbaccano will no longer receive a duplicate enchanted dagger when he begins to follow the player at Nenalata. Also, Jollring will no longer remain essential once the quest is completed.
- Marcel Amelion will no longer be essential after “Infiltration” is completed.
- Azzan, Burz gro-Khash, and Vilena Donton will no longer be essential after “The Hist” is completed.
- When the player becomes Guildmaster of the Fighters Guild, the “Expelled from the Fighters Guild” quest will now be completed if it was active, as the player could no longer be expelled.
- Pinarus Inventius will no longer be essential after “A Rat Problem” is completed.
- During “Whom Gods Annoy,” heading to Rosentia’s house without first asking the townsfolk about her would result in her house not being considered a public area. Also, Rosentia’s and Alves Uvenim’s essential tags will no longer persist after the quest is over.
- Skaleel and Denel will no longer be essential after “Vahtacen’s Secret” is completed.
- Nerussa will no longer be essential after “A Venerable Vintage” is completed.
- The Colovian Signet Ring will no longer be a quest item after “The Battle for Castle Kvatch” is completed.
- During “Separated at Birth,” Reynald’s conversation would fail to play out if Reynald was sitting and Guilbert was too far away. Reduced the distance on Guilbert’s follow package, and the distance Reynald’s script checks for, to compensate.
- During “The Path of Dawn,” killing Astav Wirich before he followed Baurus to the basement would result in Jauffre never wearing his Blades armor.
- Lithnilian’s notes were never enabled after “No Stone Unturned” was completed due to a bad GetInCell check.
- MS45 never stopped when completed.
- During MS13, the player will only receive a journal entry for having slain Farwil if he is killed once he arrives home; getting this stage before shutting the gate was causing Bremman Senyan to behave erratically, with him either following the player or waiting where he’s first discovered, but leaving the gate to eat and sleep. Also, if Bremman is killed inside the gate, Farwil will use the dialogue intended for that situation (Bremman lacked a script, so the variable tracking his death was never set).
- MS13Alt will no longer start if MS13 is completed. Also, if MS13 is completed by finishing the main quest first, asking any of the Knights of the Thorn about the gate will no longer cause them to act as though you had helped them close it.
- Corrected Jauffre’s greetings in MQ16 not exiting the conversation as other NPCs’ greetings did.
- During “An Unexpected Voyage,” Ormil will no longer have his essential tag removed at stage 95, as the quest would break if Ormil died. Instead, he will be made unessential at quest completion in stage 100. [QUST:0000C1B8:MS31]
Placement, Layout, and Ownership Fixes
- The Brolus’ bed was unowned (ref 0001B889).
- The trapdoor to Hackdirt Caverns in Moslin’s Inn was unowned (ref 00028100).
- Several interior doors in citizens’ homes were either unowned, owned by incorrect factions, or did not open with the proper keys (refs 0003DA15, 0002F00A, 0002F00B, 00065356, 00085D67, 0003EF1A, 0003E1C2, 00085ACB, 0002D26A, 0002AAC9, 0003D8B1, 0003AC78, 0003AC85, 0002FFC9, 00053AFE, 000853C6
- Corrected a door in Tamika’s house (0002F009) that was locked but open by default.
- The rent door in Olav’s Tap and Tack was owned by Olav himself, causing him to unlock it; changed to be owned by Abhuki, as other inn rent doors are (ref 000381B9).
- Ahdarji’s bed was not owned by her (ref 0003E1B8).
- The doors to the undercroft in Cheydinhal’s Chapel of Arkay (refs 0003515B and 0003515C) were not owned by the Nine Divines faction.
- Eugal Belette’s front door was owned by the Mythic Dawn faction rather than its proper owner (ref 00025EAE).
- Corrected Baurion’s bed (ref 00082E9C) being unowned.
- Corrected several of the beggars’ sleeping mats being unowned (refs 00015DA4, 00015DA9, 00015DAA, 00015DAC, 00015D8D, 00015D91, 0001C465, 0001C468, 00015DB5, and 00015DB8).
- Amusei’s bedrolls were not owned by him (refs 00034A8, 000359A3, and 00034A5)
- The food bag nearest Imus the Dull’s sleeping mat was instead owned by his fellow beggar, Penniless Olvus (ref 00098356).
v3.5.3 (2015-08-02)
Game Mechanics Fixes
- MS10ParalyzeSpell, MS47DamageAttribLuck, and MS47ReverseInvisibility were not flagged to disallow absorption and reflection.
NPC, Creature, and AI Fixes
- Corrected the sheep in the Sea Tub Clarabella being attacked by the pirates.
- Corrected Ancotar’s invisible creatures attacking Ancotar due to missing a missing faction.
- Corrected several AI packages for exploring the Five Claws Lodge that were set to “travel” rather than “wander.”
- Corrected Matthias Draconis’ patrolling beginning one hour before the rest of his patrol would continue; also adjusted his sleep time to match.
- Delayed Burz gro-Khash’s sparring to coincide with the schedule of his sparring partner, Keld of the Isles.
- Corrected guards in the Elven Gardens district and the Imperial Palace carrying two sets of clothing.
- Corrected the Summitmist Manor houseguests being able to yield to the player.
- Raised Graklak gro-Buglump’s responsibility so that he will no longer incite the ire of NPCs in the West Weald Inn.
- Dialogue during “Drunk and Disorderly” suggested that Margarte ate at the Five Claws Lodge when she actually ate at the Three Sisters.
- During “The Unfortunate Shopkeeper,” corrected the thieves being able to be yielded to and spoken to.
- Corrected the residents of Border Watch carrying several leveled sets of clothing in addition to a preset outfit.
- Adamus Phillida’s bodyguard will now be a quest item until his body is searched after his suicide.
- Corrected the Leyawiin guard outside the Leyawiin Oblivion gate not being a quest item.
- Corrected several jailors who were escorting the player during their off hours due to not having separate packages for day and night shifts.
- When renting a room at the Jerall View, the lower level needed to be flagged as public to prevent Logvar from accusing the player of trespassing if they rented a room.
Item Fixes
- Newheim’s flagon was not a quest item.
Quest and Dialogue Fixes
- In “The Desolate Mine,” corrected the goblins becoming hostile to the player if they ventured too far back in the first room; they will now be disabled at stage 10 and re-enabled either at stage 30 or if they player steals the key from Rienna and ventures farther into the mine on their own.
- Corrected Aldos Othran being disabled if MS10 completed without his death.
- Corrected a quest pointed during MS14 pointing to the Lythandas’ front door rather than Tivela.
- It is no longer possible to activate Rythe while he’s painting the portal home as doing so could break the quest.
- Corrected the handle that opens the door to Fort Grief being enabled too early during MS08.
- The Night Mother can no longer be spoken to, and Matthieu Bellamont can no longer be yielded to, during “Honor Thy Mother.”
- The player can no longer be expelled from the Dark Brotherhood before visiting the Sanctuary for the first time.
- During “Drunk and Disorderly,” the Fighters Guild members will no longer address Witseidutsei if she’s dead.
- Corrected Caminalda not properly forcegreeting if the player strayed from the battlemages.
Placement, Layout, and Ownership Fixes
- Corrected Aldos Othran’s bed being unowned (ref 000986C6).
- Corrected the left-hand door in Castle Cheydinhal’s county hall being unlocked despite leading to a restricted area (ref 00031E73).
- Corrected the door to the Cheydinhal Fighters Guild being unowned and unlocked, which meant that the porter could not lock it (ref 00030480).
- Corrected Ancotar’s bedroll being unowned (ref 00009A64).
v3.5.2 (2015-01-31)
Game Mechanics Fixes
- Summon Skeletal Guardian was using the icon for an archer summon even though the creature itself does not carry bows.
NPC, Creature, and AI Fixes
- Etira Moslin does not become hostile if attacked due to an incorrect aggression setting.
- Mariette Rielle can no longer be yielded to – if spoken to she would repeat her MG12Gate greeting and restart combat with the player; if not, she would remain benignly inside Nenyond Twill for the rest of the game. Her aggression will also be raised so that she remains hostile if the player evades her.
- Arterion and Mondrar Henim can no longer be yielded to, as it is necessary to kill them for MG09Motives to progress.
- Camilla Lollia’s responsibility has been lowered to 0, matching other necromancers, so that she will no longer care about thefts from the Bruma Mages Guild.
- It is now possible to yield to Caranya before MG16Amulet has begun.
- Caranya’s MG16CaranyaWanderAtMark package was under MQ16MartialLaw; this meant that if MQ16 and MG16Amulet were running concurrently, Caranya would run back to the Arcane University from Fort Ontus.
- Resurrecting Caranya via spell no longer produces multiple copies of the Necromancer’s Amulet.
- It is no longer possible to yield to Hindaril, as he must be killed to acquire his quest-related vampire dust. He was also missing the disease necessary to infect the player with vampirism, and the Embrace of Shadows and Hunter’s Sight powers, which all other vampire NPCs possess.
- Alix Lencolia did not sleep; created new package UOPAlixLencoliaSleep0x6 and assigned a bed (97708) for his use. He now also carries the Faregyl Inn Key so that he can unlock the door.
- Removed the “owner follow” packages from Casta Scribonia, Ariela Doran, and Carmen Litte. Not only were they redundant, but they would cause these NPCs to immediately demand that you leave their home, even when you are not trespassing.
- Erthor will now appropriately follow his intended schedule of spending half the week in Skingrad and half the week in Bleak Flats Cave, rather than spending only one day a week at the guildhall.
- Mog gra-Mogakh did not sleep, despite having a bed available; assigned unused package MoggraMogakhSleep to her.
- Quill-Weave would get stuck outside Casta Scribonia’s house during her monthly trip there. Created a new faction for Casta and Quill-Weave, set the ownership of Casta’s bed and door to the faction, and gave Quill-Weave a copy of Casta’s house key.
- Quill-Weave will now no longer take her Chorrol trip if Casta Scribonia is dead, or if “A Rat Problem” is running.
- Teekeeus’ MG05ATeekeeusSecuresBook package was under TeekeeusPracticeSummoning9x3 in is package list, which would cause Teekeeus to delay putting the “Fingers of the Mountain” book away if he was given it between 9 AM and 12 PM.
- The Worm Anchorite’s responsibility has been lowered to 0 to match other necromancers, so he no longer cares about crimes he witnesses.
- If all three Dark Brotherhood Murderers died once, or any one died twice, it was no longer possible to recruit them as followers.
- Killing any Dark Brotherhood Murderer, regardless of whether they were your follower or not, would dismiss your Dark Brotherhood follower.
- AnvilDailyWorshipEveningUseAltar1, AnvilDailyWorshipMorningUseAltar1, AnvilDailyWorshipMorningUseAltar2, and AnvilDailyWorshipMorningUseAltar3 all had their location data set to a marker in the center of the Chapel of Dibella, which would cause the altars to fire their blessings across the room to reach the NPCs using them.
- Apprentice1FollowPlayer, Apprentice2FollowPlayer, Apprentice3FollowPlayer, Apprentice4FollowPlayer, Apprentice5FollowPlayer, Apprentice6FollowPlayer, Apprentice7FollowPlayer, Apprentice8FollowPlayer, Apprentice9FollowPlayer, and Apprentice10FollowPlayer have all been flagged “skip fallout behavior,” which will prevent Mage Apprentices from ceasing following in order to engage in random conversations with other NPCs (they will still converse if told to wait, though).
- MG09MercatorAmbushExplore is now cancelled by the quest script rather than running from 10 PM to 4 AM – Mercator Hosidus would still use his quest-related greetings but would begin heading back to Castle Skingrad.
- Count Hassildor will no longer engage in conversation with other NPCs while he’s meant to be approaching you.
- Count and Rona Hassildor will no longer use inappropriate hellos to the player during their scene in the Chamber of the Lost during “Vampire Cure.”
- SkingradHalLiurzSpeakToCount and SkingradShumgroYarugWaitOnCount will no longer run while Count Hassildor is assisting the player with Mercator or in the Chamber of the Lost.
- Captain Dion will no longer hunt the player down to interrogate him or her about Glarthir if the first time the player asked about Glarthir was to show a guard the “list of death.”
- Roland Jenseric could not sleep because MS23RolandPostQuestSleep0x8 was instructing him to sleep on the ground floor of his house, where there were no beds.
- Dro'shanji had an AI pack would unnecessarily keep him locked up at home during MS05.
- Several more wander AI packs with "in cell" as their destination have been fixed.
- Most of the "use altar" AI packs were wrongly configured and could cause the NPCs to stand at altars and activate them repeatedly.
- Corrected Oghash gra-Magul's script and AI packages so that her skooma running will work as intended: she will no longer leave her horse in the Waterfront, she will properly collect the skooma she came to get instead of leaving it in the barrel, she will no longer give the Cammona Tong thugs a "freebie" bottle of skooma, and she will keep her cut when paying off Dulfish gro-Orum instead of handing over all her gold.
- Ley Marillin was not a member of the MarillinFamily faction.
- Pista Marillin was intended to sleep between midnight and six AM; added a bed on the ground floor of the King and Queen Tavern so that she can.
- Valus Odiil will no longer break off his weekend visits to his farm post-MS18 to try to return to Chorrol due to gaps in his schedule.
- Aryarie no longer carries her shield ring before giving it to the player, as being a leveled item, it would return when the player leveled up.
- Re-arranged Gaturn gro-Gonk's schedule so that he can sleep instead of fighting Earana for the available bed.
- The Dark Brotherhood Murderers have been removed from the PlayerFaction; this was causing them to not be considered "evil," which would cause them to respond inappropriately to crimes they witnessed.
- DAAzuraVampire1 will no longer produce two vampire dusts on his death due to having one as a death item and one in his inventory.
- Antus Odiil was not returning to the Grey Mare to see his father during MS18 due to only going there via following Ralus (who might've died in the battle).
- Earana's packages to secure the Fingers of the Mountain book were not running if she was given the book after initially giving it to Teekeeus.
- Corrected the Gray Fox's sit package during TG11Heist so that he doesn't immediately stand up as soon as he's finished speaking to the player.
Quest and Dialogue Fixes
- Three dialogue options meant to be used after the end of Canvas the Castle (MS51) were incorrectly checking conditions on MS05, which has nothing to do with this quest.
- Countess Valga retained the "Gather Clues" dialogue in MS51 even after being asked both times about it due to a missing condition check.
- Countess Valga still greets the player as the investigator in MS51 after turning in the painting due to a missing stage check.
- In MS51, if the player accuses Orgnolf Hairy-Legs of the crime but later properly accuses Chanel, they are rewarded with +25 disposition. This should only happen when Chanel was the only accused party but the disposition reward was not given there.
- Vlahonder Moslin was offering his bed rental dialogue even when not at the Hackdirt inn.
- During A Shadow Over Hackdirt (MS45), killing either Etira or Vlahonder Moslin will still present quest journals as though they were alive. New entries have been added that simply state you found either Dar-Ma's horse or her diary without mentioning the Moslins if they are dead.
- Speaking to Jiv Harel during MS45 outside his house after he tells you to go talk to him there did not present his unique greeting about being too close to other NPCs because of a bad condition check.
- NPCs in Skingrad would still talk about someone wanting to hurt Toutius Sextius even after Paranoia (MS38) was completed and Glarthir was dead.
- During the Skingrad Recommendation (MG01Destruct) Erthor's "follow" and "wait" commands are not supposed to remain available once he is in Skingrad.
- If Alerone Loche dies in Caught in the Hunt (MS08) because the player killed him, killing Kurdan counts as murder. Kurdan will now attack the player if this takes place.
- In MS08, it was possible to kill just the orc hunter if the player had high acrobatics. Doing so would trigger a journal entry saying the player had defeated all of the hunters even though they hadn't.
- NPCs in the Imperial City who are in the legion awkwardly use dialogue talking about friends who are in the legion after Falien is killed.
- S’drassa’s display case (7BE47) will now be shut and re-locked before the Tears he places are enabled. In order to accomplish this, the display case had to be marked as a persistent reference in order for it to be used it scripts.
- Stage 100 in MG14Plot will no longer bizarrely disable Baragon’s chair in Cloud Ruler Temple.
- Falcar will now be disabled at the end of MG17Ambush, along with the battlemages, as it was possible to complete the quest without his death, resulting in him hanging around Silorn for the rest of the game.
- In MG18KingofWorms, it is no longer possible to pickpocket Bolor Savel for the Echo Cave Key; not only would that cause him to stand around like a lump for the rest of the game, Mannimarco makes reference to Bolor as though he were dead. The key now appears when Bolor is killed.
- If S’drassa is killed before “Tears of the Savior” is completed, the Tears will no longer remain quest items.
- “Paranoia” would never shut down if all of Glarthir’s suspects were dead before he began his “rampage”; on the off chance that this occurs, the quest will simply shut down and NPCs will fall back to describing Glarthir as “harmless.”
- Completing MS40 will now remove the quest item flag from Hindaril’s ashes (being a death item, it was possible to acquire more than one by reanimating Hindaril, though Melisande would only ever take one).
- In MG08MagesStaff, it was possible to receive your staff as soon as the next game day rolled around, whether or not twenty-four hours had passed.
- In MG17Ambush, Falcar’s responsibility will be lower to 0 when he’s moved to Silorn, in order to prevent him crying about assaults against his necromancers or the battlemages.
- In MG17Ambush, a GetDistance check against a marker, used to check if it was alright to move Falcar to his spot in the ruins, was unreliable because Falcar was traveling past and not to the marker. It has been replaced with a GetInCell check.
- In MG17Ambush, Falcar is not intended to fight while outside. If he is spoken to before he enters the ruin, the script will delay having him start combat until he reaches his proper spot.
- In MG18KingofWorms, Raminus Polus will no longer forcegreet you if you are expelled from the Mages Guild, as this caused an infinite loop if you did not have the ingredients necessary to rejoin.
- Killing Beradette Peneles, Toutius Sextius, or Davide Surilie after Glarthir begins his “rampage” will no longer cause a quest update as though you killed them for Glarthir.
- The Worm Anchorite at Dark Fissure was intended to repeat his ritual every time the Shade of the Revenant occurred, but NecroAnchoriteQuestScript was not resetting the variables properly.
- The Worm Anchorite’s ritual will no longer progress if he is dead or in combat.
- In MS40, instituted failsafes for if Melisande misses with her spell or the player leaves the Chamber of the Lost before the scene plays out.
- In MS40, Melisande’s basement door will now lock as intended once she’s inside, and it will no longer trap the player inside if they follow her.
- In “Necromancer’s Moon,” it was possible to begin the quest without receiving the appropriate rank increase to Conjurer. This would cause the player to eventually miss out on Master-Wizard rank.
- In “Information at a Price,” speaking to Eridor would produce both a prompt about “Information” and “I have information for you”; “Information” is now available as a topic whereas “I have information for you” is a choice linked to his greeting.
- In MG14Plot, speaking to J’skar before he forcegreets will no longer cause him to immediately start a conversation again.
- In MG09Motives, speaking to Mercator Hosidus before he forcegreets will no longer cause him to immediately begin a conversation again.
- In MS40, Hal-Liurz will now appropriately bring the Count to you again if you initially declined to help him, or if you quit the conversation before asking about your reward.
- It was possible to progress in Hannibal Traven’s quests while expelled from the Mages Guild; created a new dialogue line to block conversation while expelled.
- It was possible to progress in Raminus Polus’ Mages Guild quests if permanently expelled from the Mages Guild; created a new line to block conversation while permanently expelled (unless MS40 is at stage 5, where speaking to Raminus is necessary).
- In MG13Information, it is no longer possible to send the vampire hunters to Bloodcrust Cavern if all the vampires are already dead.
- In MS37, the Refined Frost Salts will now be added to Julienne Fanis’ inventory rather than her merchant chest, as her chest could respawn.
- Corrected the quest targets in MS40: they will now properly direct you to Count Hassildor at stages 70 and 80 when necessary, instead of always pointing to Hal-Liurz.
- Rona Hassildor is now essential until her part in MS40 is done.
- Skingrad jailors were the only jailors without the “visit a prisoner” topic; created a new response for them using unused audio apparently intended for them.
- Various Dark Brotherhood-related rumors were not checking that NPCs were in the appropriate locations before being used.
- In MS37, Julienne Fanis could indicate that she was out of Refined Frost Salts when this was not the case.
- Jailors had some greetings in the wrong order.
- Guard greetings for when the player is jailed were not quitting the conversation as indicated.
- Corrected some greetings from guards that were checking infamy using GetActorValue rather than GetPCInfamy.
- Eridor will no longer use his branching MG13Information greetings once stage 50 has been reached, to be consistent with the other hunters.
- Mages Guild members would refuse to speak to you if you wore necromancers’ robes, but strangely not if you wore the garb of their head honcho, the King of Worms’ robes.
- J’skar will no longer use his MG14Plot hellos when in conversation with other NPCs before the quest officially begins.
- Speaking to Eridor about “information” after telling him that the vampires were in Bloodcrust Cavern will no longer result in a blank dialogue screen with the only option being to exit the conversation (this was an engine failsafe when linked choices’ conditions weren’t valid; solved by creating new copy of the dialogue that will block the original until the linked choice’s conditions are valid).
- Eridor will no longer offer the “information” topic once he has been convinced to leave (he would simply repeat himself and walk through being convinced to leave again).
- Created new responses to the “information” topic to take into account whether the player told Eridor they were a concerned citizen or not (his default response assumed the player had said they were).
- At the end of MG14Plot, Traven will automatically quit the conversation (he would block conversation if spoken to afterwards, and could only be asked about “tasks,” which would simply cause him to recommend speaking to Raminus about advancement).
- Agronak’s dialogue topic about killing the Grand Champion was checking the wrong faction rank.
- It is now necessary to choose MG11ChoiceHeretohelp when speaking to Tar-Meena during “Necromancer’s Moon,” as in MG11ChoiceBlackSoulgems her dialogue was written as though the player had selected that option.
- It is now necessary to choose MG12TravenWhoInformant during “Liberation or Apprehension?”, as in MG12TravenGoOn Traven would continue as though he had told you the name of his informant already.
- One of Eridor’s responses to MG13EridorWho was missing the “info refusal” check and was not appropriately linked to his usual cadre of dialogue choices.
- One response to MG13EridorWhy was not appropriately filtered for telling Eridor that you were a concerned citizen, and the other did not appropriately link to the rest of Eridor’s dialogue options.
- Eridor’s response to MG13Nevermind will no longer exit the conversation, so as to allow the player to raise Eridor’s disposition to learn who he was (if you said you weren’t from Skingrad) and to select the “information” topic.
- Raminus’ responses in MGExpulsion01 and MGExpulsion02 for telling him that you had the ingredients he asked for, but not actually having them, was not checking the new variable the Unofficial Patch added to tally Bloodcrust and normal vampire dust.
- Removed an erroneous linked dialogue from MS40Choice1A.
- MS40Choice2A will now exit the conversation.
- Declining to help Count Hassildor during MS40 will now exit the conversation as intended, and reset the variables necessary to ask Hal-Liurz to call him again.
- MS45DarMaUntie will now exit the conversation, in order to prevent the result script from making Dar-Ma say an unsubtitled line.
- One NQDSkingrad NPC-to-NPC conversation line that had no audio recorded for Redguards or Imperials will no longer be available to those races.
- Corrected overly-restrictive conditions on Denel and Skaleel’s “Vahtacen” topic responses.
- In MS40, refusing to help Count Hassildor will no longer cause him to repeat his entire story again. Instead he will skip right to asking if you’re willing to help.
- It was possible for Ysabel Andronicus to tell you that she’d “already told you” how to challenge Agronak if the first time you spoke to her, you weren’t at Champion rank.
- Corrected the quest targets in “Seeking Your Roots;” it will no longer point to Selena Orania at stage 10 if you are not in Bruma or if she is dead.
- Corrected the quest targets in “Join the Mages Guild” to point to the guild heads at stage 10.
- Corrected a greeting for Raminus Polus that could indicate that you had received recommendations from all the guild halls when you had not.
- Leyawiin guards could not be asked where to find inns or services.
- Mages Guild quest hellos were being blocked by MG00General’s higher priority; copied them into MG00General so that they can be heard.
- Corrected Mariana Ancharia and Candice Corgine not having a response to the “bed” topic if you had already rented a room.
- Rumors about Glarthir being killed by the guards before anyone was hurt could still be heard even if he had succeeded in killing someone.
- During DAMalacath, Lord and Lady Drad were having their old items removed before their peasant clothing was added, causing them to walk around in their undergarments until they were unloaded and re-loaded.
- In MG01Destruct, Adrienne Berene will not sleep while the quest is active; her other packages weren't active during the quest, so this one appears to have been missed. If she was asleep it would cause her conversation with Erthor to not play correctly.
- DAMephala will no longer shut down when complete, as this caused the post-quest dialogue to not play.
- In Dark05Assassinated, failing the quest will no longer leave the Languorwine Antidote stuck in your inventory.
- The Mysterious Note will have its quest item flag removed after TG00FindThievesGuild, as it was possible to advance to the next quest without it being removed from your inventory.
- In TG11Heist, failing the quest by attacking the Moth Priests prematurely will now remove the essential tags and quest item status of everyone who would've had it removed if the quest were completed the "normal" way, and the Gray Fox's plan, the Arrow of Extrication, the Sewers Key, and the Boots of Springheel Jak will no longer be quest items. Most importantly, the player can escape the Palace, as opposed to being stuck in the Library forever.
- In TG11Heist, going upstairs but remaining undetected before collecting the Scroll was causing the Moth Priests to have their aggression raised to maximum; it will now be reset upon descending the stairs.
- In TG11Heist, it was possible to leave without the Scroll because the door upstairs was being unlocked once it was placed on the table. Delayed the unlocking until the player picks up the Scroll.
- In TG11Heist, being arrested while in the Palace now requires the player to resist arrest, as getting thrown into jail would break the quest since the player couldn't get back into the Palace.
- In MG18KingofWorms, speaking to Mannimarco before he paralyzes you is no longer possible, as it caused him to stand around glaring at the player instead of turning hostile.
- In MS08, corrected the conditions on various MSFIN greetings so that prematurely killing Aleron causes the quest to resolve as intended: Kurdan appears, attacks, and you can loot the key to escape from his corpse; also shifted Kurdan's arrival marker so that he doesn't appear within the player's view.
- During the tutorial, attacking Renault, Baurus, or Glenroy was not making them hostile after a certain number of attempts as intended.
- While fighting Agronak in the Arena, it was possible for him to be resurrected by his SetRestrained call if the player didn't approach him before killing him (for example, using ranged combat).
- Ri'bassa was intended to speak to the player after Sheogorath's reenactment of the K'shara, but the conditions placed within his script were too narrow.
- After killing Rufio, Lucien Lachance was not supposed to appear if the player slept in the Inn of Ill Omen.
- In MS23, Ralsa's initial greeting was adding MS23Help as a topic instead of linking it as a choice.
- In MG05A, Earana's quest-related greetings could become invalid by offering to acquire the book for Teekeeus before she had finished translating it.
- In MS18, it was possible to receive the best reward for the quest even if a son died by reanimating them, due to the GetDeadCount checks in Valus' dialogue checking that the dead count was exactly one.
- Speaking to Hides-His-Heart in Dark05Assassinated will set his aggression and disposition properly so that he cannot be yielded to, which would cause him to stand around instead of speaking to Motierre.
- Corrected a number of Thieves Guild-related hellos that were meant for the player but could be spoken to any NPC.
- Corrected missing random flags on PickpocketNoCrime and TrespassNoCrime responses.
- Corrected an Unseen line that could never play due to an erroneous GetShouldAttack check.
- Guilbert Jemane's "Right! We're off!" response to MS16Choice3A should not be available after he and his brother begin following; it was causing both the follow and waiting options to be available when he was spoken to while following, but only the following option to be available while he was waiting.
- Corrected NQDChorrolResponses topics allowing either NPC in the conversation to continue it, resulting it some very odd conversations.
- TGQuestTalk's TGGrayFox response for merchants did not allow alchemists and enchanters, the only merchant classes excluded, to say the line.
Placement, Layout, and Ownership Fixes
- 000540D9, 000540DA: Beds in the Drunken Dragon Inn with no ownership.
- 0002BA0B: Unowned locked door in Chorrol Castle the guards could not open.
- 000936BB: Unowned rent door prior to renting the room.
- 000315B4, 00094850: Unowned beds in Hackdirt.
- 0008533C: Arch-Mage's bed should be marked as owned by the top rank in the Mages Guild.
- A cell door in Castle Skingrad’s dungeon (2D1F0) was unlocked and unowned.
- S’drassa did not own the Tears (7BE4A, 7BE4B, 7BE4C, 7BE4D, and 7BE4E) he places in his display case.
- Corrected the ownership of two doors and two beds in Faregyl Inn: the door to S’jirra’s room (9775E) has been assigned her ownership, the basement bed (97760) has been assigned Abhuki’s ownership so that it is no longer free to sleep in, and the last bed (97708) and door (9775F) have been assigned to Alix Lencolia to comply with his new sleep package (see above).
- One tablet in Vahtacen (49877) was missing its accompanying ambient light; placed a new copy of ARBlueAMB160 to rectify this.
- Two undead in Vahtacen (4D445 and 4D446) could be altered to the player’s presence despite the path to them being blocked by a wall that could only be opened by stepping on a panel on the other side; they will now not appear until the player tries to snatch the Elven helm for the related quest (parented on MG10Summon01REF).
- The Imperial Watchtower in the Arcane University was owned by the Mages Guild faction, allowing the player to take anything inside. It is now owned by the Imperial Watch, and is a public area, in order to comply with other Watch towers in the City.
- Corrected the ownership of a bed (2F1A6) in Alberic Litte’s house; it was unowned, allowing the player to sleep in it.
- The rent door in Two Sisters Lodge was unlocked even before the player rented a room.
- Corrected the ownership of the door to Vandorallen Trebatius’ room (2EF78) in the upstairs of the Two Sisters Lodge; assigned to his ownership so that he can open it.
- Corrected the Arch-Mage’s Quarters actually being owned by Master-Wizards of the Mages Guild.
- Corrected the ownership of Count Hassildor’s throne (2D45D); though he never used it, this is for consistency with changes that have been made to the other rulers’ thrones.
- Corrected the ownership of several beds and doors across the inns of Cyrodiil – the player is no longer able to sleep in beds that aren’t rented, and NPCs will no longer be locked out of their rooms.
- Corrected the right-hand bed and door ownership in the Grey Mare so that Gaturn gro-Gonk can use it as intended.
- Corrected the ownership of Minerva's and the rent bed in the Inn of Ill Omen so that they can't be slept in (without paying, in the case of the rent bed).
v3.5.1 (2014-08-31)
Quest and Dialogue Fixes
- During “Paranoia,” Glarthir was intended to have a dialogue option for if the player had killed some, but not all, of the people he wanted killed. It is now appropriately linked.
- Blocked off some guard greetings; these greetings, which were intended to be used when you first spoke to certain guards in certain locations, were either random or too low priority. They had been copied into NQDGuard by earlier UOP versions, but the original dialogues could sometimes slip through.
- Weedum-Ja’s NQDKvatchNPC greetings were not consistent with the other refugees: she should always thank you for closing the gate after you have done so, and her “We’ve been hit bad, but we’ll come back.” greeting should only be said once.
- Itius Hayn’s unique greeting is now no longer blocked by his “Imperial Corruption” greeting.
- During charactergen, Uriel Septim will now use his long greeting (the one with multiple dialogue options) if the player is not in combat, and his usual short greeting if the player is, rather than these being random.
- Mazoga’s post-MS92 greeting about finding black bows was being used at all times, not just when she was actually searching for them.
- Corrected a large swath of Fighters Guild-related dialogue that should have been available after certain quests were done, but could never be heard because the quests would shut down beforehand.
- Corrected some greetings from “A Brotherhood Betrayed” intended for after the quest but which could never be heard because the quest would shut down first.
- Corrected some Mages Guild hellos that had bad conditions: they were intended to be used by Mages Guild members and also the mages in Fort Ontus, but the conditions broke the dialogues.
- Corrected one Mages Guild hello that was checking the NPC’s rank compared to the player’s rank, even if the NPC wasn’t speaking to the player.
- Lucien Lachance’s “I speak for the Night Mother.” hello will no longer block his other hellos.
- Fixed one of Methredhel’s hellos in TG01BestThief being blocked by her other dialogue.
- Corrected TG01MethredhelCheated having a blank “link from” list, preventing it from being said. Also removed the incorrect “SetStage” result script.
- In “A Rat Problem,” Arvena Thelas will no longer blame you for killing her rats if you told her Quill-Weave had nothing to do with the situation (her dialogue never suggested she didn’t trust you, and it is more likely that this hello was intended for if all her rats were actually dead, which fails the quest).
- Orrin’s hello and goodbye in TG07Lex were checking the wrong stages of the quest.
- One Fighters Guild hello was meant for when NPCs greeted lower-ranked faction members, but it could also be used on the player even if the player wasn’t a member of the faction.
- Corrected M’aiq’s unique goodbye being flagged as occurring randomly.
- Corrected on Fighters Guild rumor that mentioned the Cheydinhal guildhall but was checking that the speaker wasn’t in Bruma rather than Cheydinhal.
- One MS05 rumor did not add the “Kud-Ei” topic as the other did.
- One incorrect rumor about Irene Metrick being good at jumping was meant to have been blocked off by an earlier UOP version, but the condition was incorrect and it could still be heard.
- Corrected two Thieves Guild-related rumors that were meant to be said by Imperial City citizens but were instead said by everyone except those citizens.
- M’aiq the Liar will no longer sometimes use generic rumors rather than his unique ones.
- One TG07Lex attack line had no audio recorded for male Nords; the only male Nord NPC eligible to say this line, Heinrich Oaken-Hull, can no longer say it.
- Corrected two generic detection lines never being heard because of erroneous GetShouldAttack checks.
- Dro’shanji had no audio recorded for one dialogue topic in “The Fugitives”; he can now no longer say it.
- Ley Marillin will no longer mention that Umbacano is looking for Ayleid artifacts if Umbacano’s quest has already been started.
- A number of FGD04Defector lines for Modryn Oreyn were not available due to checking the wrong quest in the conditions.
- Other NPCs will no longer query Francois Motierre about his own death.
- Imperial males can no longer ask other NPCs about Faelian’s death, as they had no audio recorded for it.
- Modryn Oreyn could be asked about “Chorrol” while MS18 was running, but strangely only between the hours of 12 PM and 12 AM.
- Fixed Emfrid’s MS18-related “Chorrol” topic never being available due to wanting the quest to be completed first (clipped “…is down at the Grey Mare…” from the line because Emfrid is the owner of the Grey Mare and it just sounded odd to speak as though she wasn’t).
- Corrected being unable to rent at the Tiber Septim Hotel while you had rented at the Cheydinhal Bridge Inn.
- Dark Brotherhood members will no longer mention Antoinetta Marie in conversations if she’s dead.
- During “The Assassinated Man,” choosing to remain silent did not exit the conversation as the other options did.
- In “The Collector,” corrected a number of issues: firstly, selling statues as a stack would cause Umbacano to only receive one of the stack – he will now receive every statue you sell (assuming you don’t buy it back, of course); secondly, selling more than one statue prior to the quest could cause Umbacano to delay introducing “another task” and deprive you of the locations of several statues, and if you sold all the statues, a fame point. New lines have been created for Umbacano: now when you first meet him after receiving his letter, he will recognize how many statues you have sold and will immediately mark locations and/or tell you about “another task.”
- In “May the Best Thief Win,” Methredhel will now complain to Armand if the diary was stolen from her.
- In “Next of Kin,” Perennia Draconis will no longer give the player a copy of the gift list or the money to pay for the gifts if the player has stolen them beforehand.
- Shum gro-Yarug, flagged essential to prevent his death by falling off the castle’s bridge by earlier UOP versions, will no longer be essential once “Lost Histories” is done and the Skingrad house has been purchased.
- It was possible to finish MS05 without ever having the “Kud-Ei” topic added.
NPC, Creature, and AI Fixes
- Corrected on Dremora Marknyaz being female – there is no audio recorded for female Dremora, so she was completely silent and suffered from the “I HAVE NO GREETING” bug.
- Hagaer had a duplicate sleep package.
- Ferul Ravel’s leveled spell list suggests that he was intended to be a sorcerer rather than a savant.
- Ferul Ravel should also have been set to PC+1 for his level rather that a static level 1 NPC.
- The Bruma Guards that accompanied Burd into the Bruma gate needed to have their class changed, as they were warriors yet wore light armor.
- Mannimarco did not need low-level processing.
- Alix Lencolia’s stats were completely out of line for a level 20 master trainer.
- NPCs will no longer be trapped by the Arcane University’s gate: NPCs who merely visit the grounds will now remain outside the Mages Guild-only inner grounds, and the addition of a subspace and changed ownership on the doors from the lobby to the grounds ensures that NPCs who need to pass through will do so by going through the lobby. Also corrected the battlemage’s routines so that they don’t barge through the lobby at all hours.
- Corrected on Mage Scholar’s routine so that he no longer ignores his lecture duty and his sleeping.
- JesanSextiusPerformCountsArms needed to be a travel package rather than a wander, as he was no reliably sitting in his chair.
- Corrected the UOP corrected to ArquenAmbush, which was accidentally breaking “Honor Thy Mother.”
- Corrected the start time on HlidaraSleepChorrol23x7.
- Apprentice2CastAlteration06x6 was causing the Apprentice using it to stall rather than cast spells because the spell chosen was expert-level and cost too much magicka for him at lower player levels.
- Corrected bad conditions on Dark18ArquenFirstRitual.
- Adamus Phillida will no longer stand beside the pond for two hours before actually swimming.
- KvatchSoldier has had its Athletics skill dropped and its Sneak skill restored; this was because NPC attributes depend on their class skills, and dropping Sneak had an adverse effect: with no Agility increase, NPCs of this class were easier to stagger.
Item Fixes
- The Honorblade of Chorrol was not using its unique icon and mesh.
- LL2NPCStaffLvl100 had the “calculate from all levels <= PC level” flag checked, causing this list to function identically to LL2NPCStaff100 (“100” is the chance of the NPC getting a staff, “Lvl” normally means that the NPC receives the best possible item for their level).
Script Fixes
- Corrected the timing on LucienLachanceHunted’s script so that he no longer turns invisible and takes off running halfway through his goodbye.
- Arena combatants who are disarmed can now pick up their dropped weapons – the script that stopped the player from taking them after battle also prevented their original owners from picking them up.
- Baurus was intended to shout at the Emperor’s assassin, but his calls to say his Attack line whenever he began combat were cutting the line short.
- The detection in the scripts for the guests in “Whodunit?” will now actually work: as stated in the quest, getting caught offing someone will cause you to be outed as the murderer.
- During “The Purification,” getting caught attacking the other assassins was supposed to turn any witnesses hostile; however, the writer failed to take into account that, because of the Dark Brotherhood faction’s huge per-rank disposition bonuses, a 70-point drop in disposition was not going to make the witnesses hostile.
- A ModAv call in MG04Script was giving Caminalda “invincible” health – her health bar would not appear until you had beaten off the accidental 100-point hitpoint boost.
- Mages in Fort Ontus will no longer switch to necromancer robes if they are dead.
- If the player finished MS51 while in Countess Valga’s chambers, the quest would never shut down.
Spell & Ability Fixes
- DarkGarlic should be draining Vicente’s strength and endurance rather than damaging it; NPCs can’t restore their attributes, so removing the spell if he no longer had garlic was rather pointless.
- NPCAbsorbFatigue2Apprentice/3Journeyman/4Expert had such high magnitudes and durations that no NPC could cast them. Based on the progression of vanilla absorb health spells, the magnitudes are now set to 20, 40, and 80 respectively, with no duration.
- The magnitude of NPCSilence2Apprentice was so high that it actually made it a journeyman-level spell, and cost far too much magicka for Illusion-using NPCs (rogues, bards, and agents, who have little magicka) to cast.
- LL0AbsorbSkillCombat/Magic/StealthMajor100 lacked divisions based on the caster’s skill level, the effect being that the list could assign an NPC a spell he or she had no hope of being able to cast.
- LL2Sorcerer100 and LL2SorcererLvl100 were assigning Illusion spells to users rather than Mysticism, despite the sorcerer class having Mysticism as a major skill, and not Illusion.
Placement, Layout, and Ownership Fixes
- Corrected a locked door and the bed behind it in the Newlands Lodge lacking ownership.
- Since Alberic Litte now sleeps at home, there is no reason for the double bed on the top floor of the Chorrol Mages Guild to be owned by him.
- Two doors in the Surilie Brothers’ house needed to be owned by the GenericOwner faction to allow Glarthir to pass through them if the player refused to help him and he took matters into his own hands.
- Faelian did not own the door to Lorkmir’s house; when he would give the player his key, he would be trapped outside.
- A door in Toutius Sextius’ house needed to have its ownership changed to GenericOwner for the same reason the Surilie Brothers’ door was changed above.
- The door to Countess Valga’s room was unowned; its ownership was changed to the ChorrolCastleFaction to avoid trapping Alessia Caro there on her monthly trip.
- Countess Valga’s bed’s ownership has been set to the ChorrolCastleFaction to allow all three NPCs who are supposed to sleep there – Alessia, Hlidara Mothril, and the Countess – to access beds.
- Bernadette Peneles’ bed was unowned; since her house is one cell, the player could sleep in it during Bernadette’s home owner open house.
- One door in the upstairs of the West Weald Inn was unowned; it should be owned by Graklak gro-Buglump to allow him to access his room.
v3.5.0 (2014-06-30)
Quest and Dialogue Fixes
- The Kvatch topic Bongond uses bad conditions on it that caused it to never play.
- A variety of generic dialogue responses, ranging from persuasion responses to recharging dialogue, were missing random flags, preventing them from ever being uttered.
- Dark01KnifePost, containing reactions from Manheim and Minerva to Rufio’s death, never runs; it will now be begun by Ocheeva’s greeting at the end of Dark01Knife (which has also been cleaned up to correct some duplicated conditions).
- One of Umbra’s greetings would only play at stage 20 of DAClavicusVile and onwards, which was inconsistent with her hellos and goodbyes, which would play from the start of the game. This means that she will no longer use an inappropriate generic greeting if spoken to before the quest.
- Hannibal Traven had two greetings that would both disappear once “Information at a Price” was finished; since both of these lines had the same conditions, it seems logical that “Greetings, Magister. I trust you are serving the guild well” was meant to be said once MG13Information had completed.
- Fathis Ules was supposed to cut off all attempts by non-Thieves Guild members to speak to him when he was in Chorrol at the end of MS16A, before he approaches the player to start MS16B, but an incorrect faction check prevented it from being used.
- Speaking to the Gray Fox while wearing the Gray Cowl of Nocturnal would cause him to react like any other NPC; he now will use Corvus Umbranox’s unique reaction.
- Sister Angrond and Sister Phebe Jeanard would give her unique greeting every time after speaking to her once, rather than the first time you spoke to her.
- J’baana had several greetings in TrainingSecurity that went unused due to incorrect conditions.
- NQDBruma greeting “I heard that you helped the Guard close that Oblivion Gate. Thanks. We were getting worried about that damn thing” could be spoken by Captain Burd, who was also in the gate with you.
- If Martin was spoken to after saving Kvatch but before “Find the Heir” by a stage four vampire, he would revert to a standard Imperial male voice; he will now use a new greeting using audio from his unique hello in the Vampire quest.
- One of Laythe Wavrick’s MS51 hellos was welcoming the player to Castle Chorrol’s Great Hall without checking if the player was actually in the great hall.
- NPC vampires will no longer use the hellos in the Vampire quest mentioning how the player looks ill or should see a healer (they were already excluded from the vampire-related greetings).
- Tivela Lythandas’ gender-specific hellos were checking her own sex rather than the player’s.
- A variety of quest-related hellos could be said to other NPCs as well as the player, which created nonsensical situations like questgivers congratulating other people for the player’s accomplishments or inquiring about quest progress.
- Many quest-related hellos and goodbyes had the default random flag left on them by mistake, resulting in these dialogues rarely, if ever, being heard.
- The hellos and goodbyes intended for the Cheydinhal guards around the MS13 Oblivion gate could only be spoken by one type (there are three).
- The fix for Ulrich Leland greeting his fellow Cheydinhal guards with sneers and death threats has been applied to his other MS10 hellos.
- Mazoga always used her hello about hunting Black Bows because the conditions were incorrect; this has been corrected, and she will only use it when she is actually searching for them.
- Arcane University apprentices and scholars will no longer try to begin their random academia-related discussions with NPCs who cannot respond correctly, such as guards or University honchos like Raminus Polus.
- Goodbye “ABOVE HERE ARE RESPONSES TO LOW DISPOSITION GOODBYES” could accidentally be spoken by NPCs; it now features impossible conditions to prevent that.
- J’skar’s MG13Plot goodbye for being outside the guildhall was checking the incorrect stage.
- Raminus Polus had a goodbye intended for the player at the end of “Confront the King,” but it could never be heard because the quest would shut down beforehand. It has been moved to MG00General.
- Aelwin Merowald’s post-“Go Fish” hellos and goodbyes could never be heard because the quest would shut down first; they have been duplicated into SQFIN.
- One NPC-to-NPC low disposition goodbye has been flagged random end to prevent NPCs from using lines beneath it, which would prevent the GoodbyeVAR from being reset and in turn cause them to use them when speaking to the player.
- One of Teekeeus’ goodbyes in MG05Fingers could never be heard because it was below his other goodbye for the quest.
- Imperial males and Reguards had no audio recorded for the line “There’s a charge in the air. Been casting some Destruction spells?”; these races can no longer use this line.
- Chanel had a hellos in MS51 greeting the player as a “fellow magician” but which identified the player as a mage by their class; the list included a number of NPC-only classes but did not include Nightblades and Healers, two default magic-specialized classes available to the player.
- An Imperial City rumor about Adamus Phillida finally retiring was meant to be available during Dark09Retirement, but had impossible conditions.
- A nobility rumor about visiting the Count of Bravil could be spoken by the Count himself or his son.
- Hit “You… die!” could only be spoken by one of the Hackdirt Brethren rather than all of them.
- A generic flee line meant for merchants could only be used by NPCs of the MerchTrader class; it has been corrected to allow any merchant NPC to say it (except Argonian, Khajiit, or Redguard NPCs, who had no audio recorded).
- Various generic lines in Hackdirt were corrected to allow the villagers (who are now in the UOP-exclusive villagers faction) to use them instead of just the Brethren.
- Emperor Uriel Septim could revert to a standard Imperial voice if he power attacked or yielded to the player, so new lines have been created for him using his other lines.
- Gilen Norvalo and Grey-Throat had responses for the “Seridur” and “Vampire” topics that couldn’t be heard because the quest shut down before they could be accessed; they have been duplicated to MSFIN.
- A generic question asking merchants how their business was going could only be asked to NPCs of the MerchTrader class; it can now be asked to any merchant NPC.
- An Imperial City question asking if the other person had heard about Gaston Tussaud’s murder could only be spoken prior to that actually happening; it will now only be used afterwards.
- Mages Guild members in Skingrad will no longer ask about Erthor’s whereabouts after the Skingrad recommendation is completed.
- NPCs can no longer speak about Oblivion gates opening across Tamriel before this actually occurs, and will cease once the main quest is completed.
- Felen Relas had a response to the Mages Guild topic meant for Mages Guild members that could never be heard because of incorrect conditions.
- The last CreatureResponse was missing the script to reset the quest variable.
- Dagail appears to have been intended to re-equip her father’s amulet once it was given to her, but no script to equip it was added despite a deliberate break in the conversation being scripted.
- Imperial Legion soldiers will no longer vacillate between two responses to the Gray Fox topic, one of which made no sense as it was intended for guards outside of the Imperial City.
- Varulae had a greeting and hello meant for use after completing her quest, but the quest would always shut down before they could be heard; they have been moved to MSMisc and will play from the end of “The Ghost Ship of Anvil” onward.
- Ja'fazir's NQDLeyawiin greeting does not add the JihattTopic even though he uses the word in dialogue.
- Alves Uvenim's daedric shrines topic was incorrectly adding the two topics for Blackwood Company specific subjects.
- Janus Hassildor has two additional topics during the Cure For Vampirism quest (MS40) that were never linked. Both of these should now be available when he tells you to go look for Melisande.
- Bralsa Andaren was meant to shoo the player away while she was hunting deer and her training quest had not advanced far enough.
NPC, Creature, and AI Fixes
- Alga's random wander packages were checking that GetRandomPercent equaled 50 exactly, which made them unlikely to run.
- Newheim the Portly is supposed to eat at Counts Arms at noon every day but his harbor wander package blocks this.
- Ra'jiradh should visit the Arboretum on Tirdas and Turdas but his wander package at the Black Horse Courier office overrides this. His eat package is also partially blocked by the same wander package, resulting in strange behavior.
- Regner is supposed to eat for 2 hours at the Jerall View Inn but his chair sitting package blocks this.
- AI Pack TG11DarelothBasementMWF22x8 had to be split in two due to the crossing midnight bug. This will prevent Methredhel from running the schedule on the wrong days and messing up the remainder of her routine.
- Deetsan now trains Illusion to mesh with what NPC dialogue says about them.
- More NPCs have been flagged as having no low-level processing.
- Ohtimbar bizarrely had 0 for his confidence, responsibility, and aggression, which could cause him to pilfer food from the Cheydinhal Bridge Inn. He has been given the usual 50/50/5.
- Corrected two Leyawiin Guards using steel bows rather than fine steel bows as every other guard did.
- Marinus Catiotus’ Anvil trip packages were below his sleep package in his AI list, causing him to travel back and forth between Anvil and the Imperial City on certain days of the month.
- Tertius Favonius took trips to Bravil but was not a member of that town’s faction.
- Algot’s Bruma curfew package for MQ13 was too low in his package list.
- Renee Geonette will no longer stalk her husband everywhere, even on his trip to Bruma.
- Marana Rian’s trip to Bravil has been reinstated.
- Ra’jhan was missing his UOP-specific trip package.
- Tertius Favonius’ visit to Bravil had no duration; it has been set to a duration of 24 hours and he has been given a new UOP-specific package to handle the trip continuing past midnight.
- It was not necessary for Wumeek to have two AI packages for visiting Weebam-Na – the original package merely needed to have an “AND” changed to an “OR”; in addition, his Leyawiin trip had no duration – it has been arbitrarily given a length of 24 hours.
- There was no reason for Mach-Na to be essential.
- As Orintur and Eilonwy now sleep in Willow Bank, Deetsan and Trayvond the Redguard no longer need to sleep in the basement.
- Vampire Healers are now called by their proper names rather than being called “Vampire Sorcerer.”
- Mahei’s package to stay near his wife will no longer overshadow all of his other AI packages.
- Margarte had a package intended for merchants that would cause her to stay stock still in her house whenever she was home; this has been removed.
- The Imperial Palace guards outside the Palace will now carry silver bows as their fellows do inside.
- Imperial Palace guards no longer carry two shirts and two pairs of pants due to duplicated leveled lists.
- Dark Brotherhood Murderers will no longer abandon their entire schedule and no longer offer services if one of them is taken as a follower.
- DAAzuraVampire01 accidentally had his facegen settings changed when his accidental sex change was corrected by a previous UOP version; it has been reverted to vanilla.
- Hears-Voices-In-The-Air and Sings-Like-Thunder will now no longer have a chance of spawning in various stages of undress because they were clothed using leveled lists that had a 25% chance of producing nothing.
- Ida Vlinorman’s package to visit the Arena has been removed because it both was under her Chorrol visit AI and so could not be accessed, and because it would destroy her Chorrol trip by making her return to the Imperial City prematurely.
- Corrected various follow, ambush, and find packages that were looking for the player’s base object rather than reference.
- Dralora Athram was intended to meet with Dynari Amnis if “Misdirection” wasn’t active, but the packages’ conditions were incorrect.
- UsheejaVisitWumeekFri18x4 was set to run on Saturday.
- PistaMarillinVisitLeyawiin was missing the “must reach location” flag like other traveling NPCs’ packages.
- Various wander packages that were set to “in cell” rather than a specific location have been corrected.
- AncusAfaniusVisitCheydinhalCastle had its time parameters radically changed – the other two bards appear to have been intended to visit during dinner, but Count Indarys eats in an off-limits area, so Ancus will now visit the Count during his public court instead.
- Similarly, AlgotVisitBrumaCastle had to be edited for the same reasons.
- IreneMetrickVisitBrumaDay wasn’t taking into account that Irene visited the city for multiple days.
- Corrected various Chorrol guard AI packages; they will no longer stop their patrol to meander around the Great Oak, and one day patrol guard will no longer have a muddled patrol.
- LeyawiinCongregationSundayWorship was attempting to find Mysticism spells around the altar rather than (presumably) activating the altar for a blessing.
- LeyawiinCastleDinnerWithCountess has been set to run when and where the Countess actually has dinner, and will no longer run during DASanguine.
- Mahei will no longer try to remain near his wife if she is dead.
- MargarteCollectIngredients had Margarte search the countryside for ranged weaponry rather than ingredients.
- Jee-Tah will no longer appear behind Maglir in Anvil on rare occasions because FGD04JeeTahFollow was only checking if FGD04Defector was running, not started.
- TG07LarthjarApproachDoor had an invalid target check; it was supposed to be checking the player’s distance to him, so that he could approach the cell door.
- Othrelos was abandoning his Skingrad trip early because OthrelosVisitSkingradUOP2 was set to run on the 7th rather than the 8th.
- Janus Hassildor will now be marked as "Count Janus Hassildor" which is consistent with all of the other city rulers.
- aaaSleep14x6 had no time parameters set, so any NPCs using it would sleep 24/7.
- If Ocato is knocked out just before being moved to the Temple of the One, he will glitch into a ghost-like state and never recover.
- AI pack aaaDefaultExploreEditorLoc3000 was incorrectly flagged to skip fallout behavior, which is inconsistent with all other default explore packs.
Item Fixes
- ChestVendorPawnbrokerLow02 had an invalid count of arrows and bear pelts which could result in both becoming infinite (-20 and -5 instead of 20 and 5).
- Agarmir’s Debaser had the appearance and size of a shortsword but had the attack power, range, and weight of a longsword.
Script Fixes
- MS08UrsanneLocheScript was intended to fail MS08 if Ursanne died, but the script had an improper if/endif block.
v3.4.5 - Minor update (2013-12-31)
- Bleak Mine had silver veins but Lord Drad's dialogue explicitly calls it a gold mine in spoken dialogue.
- The door to The Old Way used for The Ultimate Heist (TG11) will now have a script change to block activation before the proper stage and the command to unlock it will be removed from the quest script as it appears the door will relock itself if the player does not get there before the cells reset.
- EnchGlassWarAxeSoulTrap was unintentionally added twice to the LL0NPCWeapon0MagicWaraxe100 leveled list.
- The 4 special frost atronachs in Frostfire Glade did not have the blood spray fix applied and lacked combat styles. (MS37CreatureFrostAtronach01Ling, MS37CreatureFrostAtronach02Guard, MS37CreatureFrostAtronach03Warden, MS37CreatureFrostAtronach04Lord)
- Jauffre did not use the bed in his room at Cloud Ruler because JauffreCloudRulerSleep was not targeting the bedroll as it should have been.
- Langley's sleep package (UOPLangleySleep0x6) did not flag him to remove his armor and weapons before getting into bed.
- The fix for Ulrich Leland's dialogue was not handled correctly since MQ11 is checking to make sure Corruption and Conscience (MS10) has not started when adding him to the MQ13Allies Faction. Ulrich will now be taken out of this faction if MS10 is at stage 10 or higher and will not be checking to see if he's died.
- The fix for MSShadowscale does not need to be running a background process since the quest's own script doesn't terminate when Teinaava dies and it hasn't been finished yet. The fix script will only deal with making sure Scar-Tail is marked non-essential.
- Sanguine's Daedric quest (DASanguine) did not terminate with the fixed end stage provided by the UOP. This resulted in an endless processing of the final function to correct Alessia Caro's inventory for Adharji's Thieves Guild quest. It also had the unfortunate side effect of clobbering Caro's improved AI as this final function also contains an EVP statement that will repeat over and over. A variable has been inserted that will stop processing this function after the first time.
v3.4.4 - Minor update (2013-06-30)
- The script to block the poison apple effect that was fixed in UOP 3.4.0 would incorrectly remove the damage spell when an NPC unloaded from memory but wasn't dead yet.
- When starting The Bloodworm Helm (MG15Helm) Irlav Jarol will vanish right in front of you after Traven tells you he stole the helm. Irlav will now be disabled when J'Skar gives you the information in MG14Plot.
- GoblinTribeShamanC had a base magic skill setting of 255 which should be 54 like the other goblin shamans, otherwise she can cast all her spells for free.
- Erandur-Vangaril should have had his level offset value set to 1 instead of 24 when he was given the PCLevelOffset flag in a previous fix.
- SerpentsTrailOgre had stats indicating it was supposed to be an enhanced version of regular ogres but was accidentally configured to be insanely overpowered.
- SummonAtronachFlame has the AbdaedricResistWeak ability, which no other atronach has.
- SummonAtronachStorm lacks the AbAtronachShockResist ability like regular storm atronachs, and thus is not immune to shock.
- 0003056e: Bed should be owned by the Best Goods & Guarantees faction instead of Gundalas specifically, otherwise his wife can't use it.
- 0003ca48: Bed with only one access point, the second NPC can't use it.
- 0005a8f8: Bed should be owned by the MaheiFamilyFaction so both NPCs can use it.
- 0001ba2f: Bed should be owned by the GoganandMaelonaFaction so both NPCs can use it.
v3.4.3 - Minor update (2012-12-31)
- Upon Agarmir's death, the player is incorrectly set to be removed from the MS29AgarmirFaction even though they were never added, which will result in the player being added due to a bug in the SetFactionRank command. Not retroactive as this is not important considering Agarmir will be dead by this point.
- Calindil had an extra sleep package which was useless and has been removed.
- AI pack Dark06AtraenaWanderLobby has been adjusted to start at 2pm and last 6 hours so that Atraena's schedule will work properly.
- It was possible to speak to Audens Avidius and have him direct you to either Hieronymus Lex or Servatius Quintilius even if you were already investigating him and he was going to be arrested. This was due to his dialogue checking stage 90 instead of 91.
- Irlav Jarol has a second line of dialogue in the Imperial City topic that could never play because his first one lacked a proper disposition check.
- Jensine will now go to the Tiber Septim Hotel to eat on weekends since otherwise she just stays in her shop from 8pm to midnight on weekends due to her normal eat package only operating on weekdays.
- Adamus Phillida's bodyguard could still turn angry and attack you even if you killed Phillida without being detected, such as with a poisoned apple.
- Agarmir's shovel will no longer remain a quest item if the quest terminates due to having killed a participant before the mausoleum scene.
- Tierra is supposed to stay with Savlian Matius in the Kvatch Castle Great Hall but AI pack MS48TierraReturnToKvatch lacked a condition check to keep her from doing so.
- If you do quest TG06Atonement while also doing quest MG09Motives, the OnDeath block for MercatorHosidusScript was modified by the UOP so you would not get a blood price for killing Mercator. However, it checks a variable that gets changed quickly as the battle occurs.
- In Corruption and Conscience (MS10, the bug ridden mess that never dies) it is possible to still hear Garrus comment about how you spoke to Llevana even if you were already past that point in the quest. A missing stage check on the dialogue conditions has been added.
v3.4.2 - Minor update (2012-07-27)
- Manheim Maulhand had no pants. Added LowerPants01 to his inventory.
- Three dialogue lines meant to be spoken by palace guards during TG11 had the wrong class conditions on them, causing them to never be used. (18AE75, 18AE76 and 18AE77)
- A fix for Vicente Valtiere's greeting in the Dark Brotherhood for Dark05AsassinatedFIN was broken when the conditions were changed. The greeting was no longer possible to deliver.
- Magic ability AbArenaAgronak had an incorrectly set block fortification as well as two fire damage settings that didn't work. These have been corrected.
- Changes made in UOP 3.0.0 to fix stolen item counting in Hackdirt put the townspeople into a new faction. This led to the greeting that adds the Hackdirt topic being blocked since the conditions still expected the NPCs to be in the Hackdirt Brethren faction.
- Rosentia Gallenus' upstairs door will now unlock when the player accepts the Staff of the Everscamp so the scamps won't be trapped upstairs after her AI pack was corrected.
- AI pack AlbericLitteSleep will send him to sleep at home, with his wife, instead of at the Mages Guild where there aren't enough beds for all the NPCs. Their bed is also now flagged as owned by the family since it had no owner set.
- One of the downstairs beds in the Anvil Fighters Guild (0004F8DA) is incorrectly marked as owned by Azzan. The correct bed he should own (0004F91A) is the one his AI pack is currently targeting on the Dining Room level.
- The inn fix for the Tiber Septim Hotel rent bug was incorrectly assigned the script for Five Claws Lodge in Leyawiin.
- The inn fix for the Silverhome on the Water rent bug was incorrectly assigned the script for the Lonely Suitor.
- The Bloated Float had not received a fix script for its rent bug.
- Garrus Darelliun was delivering his greeting about news of Ulrich to every NPC in sight instead of just to the player as expected. The same was true of two other greetings about Ulrich, and 4 goodbye topics for the same quest. (Will this nightmare never end?)
- Othrelos has had one of the defunct ImpEx packages removed from his AI schedule.
- Several wander AI packages have been corrected to use a reference target rather than the "in cell" target because "in cell" wander targets cause NPCs to stand still in one spot rather than move around as they should.
- Quill Weave will be removed from high priority AI processing when "A Rat Problem" is completed.
- All of the master skill training quests will be stopped if the trainers are killed so their scripts will no longer get processed. Previously only the block training was being stopped, the others got missed during this fix. The vanilla game would only mark then as completed, which doesn't stop the scripts.
v3.4.1 - Minor update (2011-12-01)
- Added a check to the Ultimate Heist palace guard fix so the guards won't be missing in case the player unwisely decides to leave after using the Arrow of Extrication (which already ends the questline of course).
- After the Lifting the Vale quest, Tolgan (Bruma) will no longer dismiss the player's conversation for no apparent reason.
- Improved the fix for the Base Ring of Alchemy, Ring of Alchemy and Grand Ring of Alchemy so that their Fortify Alchemy effect doesn't appear twice or duplicate with fixes for the actual effect
v3.4.0 (2011-11-06)
Game Mechanics / Crash Fixes
- (Partially) fixed crash to desktop if the Everscamps that follow the player if the Whom Gods Annoy quest is running die in an Ayleid poison gas trap (made them immune to poison; will still crash on resurrection if something else kills them in the gas. This is all that could be done without noticeably changing them or using bad solutions such as PlaceAtMe).
- Fixed stacking bug exploit whereby the player could create unlimited numbers of Black Soul Gems at necromancer altars without consuming Grand Soul Gems if player-filled ones were used (unavoidable side effect is that player-filled unconverted Grand Soul Gems in the altar will become empty, but the souls would be lost on conversion anyway)
- Fixed the pressure plates and stair switch activator in Vahtacen Lorsel (Mages Guild Vahtacen's Secret quest) not working if the player left the cell and it reset, which could break the questline.
- The player will no longer be able to trigger the post-Main-Quest Akatosh statue from outside the Temple of the One (Imperial City) and so receive two blessings per day (also optimized the scripting on it)
- Optimized the scripting on the altars of the Nine Divines
- Various powers, lesser powers and spells acquired from runestones have been made immune to silencing (the latter were made lesser powers to facilitate this)
- Spells from shrines, wells, stones, etc., have all been set to a zero magicka cost to avoid spell failure
- Removed an extra endif to correct the scripts DABoethiaCageOpenScript01, MG09Script, MG19ChestScript and RufioDie_Script
Quest Fixes
- After the Unexpected Voyage, Graman gro-Marad will resume his normal schedule instead of remaining in the Bloated Float never eating or sleeping for the rest of the game
- Prevented the Unfriendly Competition quest from starting if Agarmir is already dead, as otherwise it would continue normally until Thoronir's meeting with him, then be unfinishable
- Also in Unfriendly Competition, picking up Agarmir's shovel before he is dead will no longer inexplicably stall the quest until it is dropped and picked up again after he is slain
- In the quest A Brotherhood Betrayed, Carius Runellius will no longer get into a dialog loop requiring a reload if the player enters Olav's Tap and Tack wearing the Gray Cowl of Nocturnal
- Also in A Brotherhood Betrayed, Olav will no longer give the player a second copy of his key if the player already pickpocketed it
- The location of all usable fences, or the location of Amusei or Methredhel if the player is waiting for them, will now be shown when Independent Thievery quest is selected as the active quest.
- In the quest May the Best Thief Win (Thieves Guild), if the player murders Rohssan and then steals her cutlass afterwards, it will no longer cause a quest update (even if the quest is over) and be stuck in inventory as a quest item (will fix existing saves)
- After the Misdirection quest (Thieves Guild) is completed, activating the nightstand in the Archmage's Quarters in the IC Arcane University (ie if the player is the Archmage) will no longer remove the note from the Gray Fox from the player's inventory if it is present
- In the Turning a Blind Eye quest (Thieves Guild) the player will no longer be able to steal Savilla's Stone without using sneak mode or other stealth tactics and remain undetected
- In the Boots of Springheel Jak quest (Thieves Guild), corrected dialog conditions so Gemellus Axius will now indicate properly if Jakben, Earl of Imbel is not at home
- In The Ultimate Heist quest (Thieves Guild) if the player is detected in the palace, the Palace Guards will no longer fight each other to the death (especially noticed if the player became invisible), the Palace Guards will no longer arrest the player as was intended (as this will allow the player to easily keep the Boots of Springheel Jak and somewhat ridiculously also have the stolen Elder Scroll returned to them on release!) and if this occurs after successfully stealing the Elder Scroll and the player escapes the palace they will no longer be stuck in perpetual combat mode unable to sleep, wait or fast travel, even after paying off their bounty
- Also in The Ultimate Heist, Anvil residents will no longer say that Count Umbranox has returned before he actually has
- The front door's scripting in Summitmist Manor during the Whodunit? quest (Dark Brotherhood) will no longer trap followers and other NPC's that may happen to enter inside, and the player will no longer be able to leave before all the guests are dead due to an incorrect check.
- The player will no longer be able to attack the guests in the Whodunit? quest outright without being detected, due to the scripting checking an invalid event code
- In Whodunit? Matilde Petit will now properly accompany Neville and Dovesi Dran will accompany Primo Antonius around Summitmist Manor (couldn't as AI was not set up properly)
- Fixed (severe) exploit in the quest Honor Thy Mother (Dark Brotherhood) where the player could repeatedly talk to the Night Mother at the questline's finale and receive the Blade Of Woe reward each time
- The player will no longer be able to keep the Staff of the Everscamp in the Whom Gods Annoy quest by placing it into a corpse rather than dropping it
- In the Two Sides of the Coin quest, Tyrellius Logellus will no longer appear outside Bruma and confront the player at the quest's conclusion if he's already dead
- Similarly if the player escapes the jail without waiting or sleeping, a duplicate of Tyrellius will not remain in the dungeon
- Fixed the player being easily able to permanently prevent the conversation in Two Sides of the Coin between Tyrellius Logellus and Jorundr in Bruma castle jail just by standing between them or walking into Jorundr
- Ulrich Leland will no longer go to Bruma to sleep after the Great Gate quest is complete, which could interrupt Corruption and Conscience
- Closed two more possible unlimited-gold exploits in the Corruption and Conscience quest's reward
- Corrected the name of Arnora Auria's corpse in the Two Sides of the Coin quest from just "Arnora" to "Arnora Auria"
- In the Sheogorath shrine quest, if the player pickpockets the rat poison from Ri'Bassa, they will no longer be able to activate the trough with it out of order, as this would cause part of the quest and the K'Sharra prophecy to be skipped
- In the Boethia shrine quest's Tournament of Ten Bloods, the opponents will no longer yield to the player (reverting to normal NPC's with rumor dialog; the Khajiit was a highwayman who would rob the player if spoken to)
- In Block Training, when master trainer Andragil performs the sparring test with the player, she will now properly recognize if the player unequips their shield, unsheathes a weapon or hits her and terminate the test
- Starting the Molag Bal shrine quest will no longer block Olyn Seran from talking about Conjuration Training (would occur even if the player couldn't proceed with Molag Bal due to being too low-level)
- After the quest Information At A Price (Mages Guild) is completed, the vampire hunters will leave Skingrad as they and the quest journal indicate (should they survive, they'll hunt vampires in three non-quest locations, but in reality they'll probably die in the wilderness before they reach even one of them)
- In the Confront the King quest (Mages Guild) if Mannimarco misses the player when casting his paralysis spell, he will no longer then stand around waiting for the player to talk to or attack him
- Also in Confront the King, if the players kills Bolor Savel before he talks to the player/attacks, this will no longer be counted as a murder
- After the Nothing You Can Possess quest, S'razirr will now have the missing dialog option to pay him his share of the reward if the player returned the Ayleid carving to Claude Maric
- In the Secrets of the Ayleids quest, the Ayleid Crown of Nenalata and Staff of Nenalata will no longer be unequippable and/or quest items when retrieved from the King of Nenalata's corpse
- Also in the Secrets of the Ayleids quest, the King of Nenalata will no longer speak his last line if he's already dead
- After the quest The Renegade Shadowscale (Dark Brotherhood) is completed, Scar-Tail's death will no longer cause a quest update to take his heart to Teinaava
- After the quest Permanent Retirement (Dark Brotherhood) is completed, removing Adamus Phillida's severed finger from his desk and then replacing it will no longer cause a quest update
- After the Mystery at Harlun's Watch quest (Fighters Guild) is completed, Harlun's Watch residents will no longer say that they need help
- During the Infiltration quest (Fighters Guild) Ja'Fazir will no longer yield to the player, who would then be required to murder or pickpocket him to continue
- Also during the Infiltration quest, if the player attacks and knocks out the three (essential) Blackwood Company Guards before drinking the Hist Sap, this will no longer cause them to disappear completely when the player goes to Water's Edge and stall the quest
- Also during the Infiltration quest, the player will no longer be transported from Water's Edge if they are riding a horse, which would leave it stuck inside Modryn Oreyn's house
- The Water's Edge residents Marie Alouette, Eduard Retien and Jolie Retiene will be essential until the Infiltration quest, as otherwise they could be long-dead and yet their corpses would reappear and the quest would still proceed as though the player along with the Blackwood Company slaughtered them
- In the Go Fish quest, asking Aerin Merowald multiple times about his savings will no longer add multiple copies of his key to his inventory (he will only talk about it once)
- Aerin Merowald's savings chest will now contain the proper amount of gold (minimum 500); was not appearing due to an engine bug with leveled lists
- In the Order of the Virtuous Blood quest, if the player initially sides with Roland but then murders him, changes to Seridur will be properly undone (such as not wearing armor for the remainder of the game)
- Also in Order of the Virtuous Blood, if the player sides with Seridur, he will be made non-essential after the quest, as he is involved in no other quests
- While Seridur is in Memorial Cave in Order of the Virtuous Blood, he will no longer be attacked by creatures there due to missing faction membership, and he will no longer prematurely greet the player.
- If Mazoga the Orc dies before the completion of the Knights of the White Stallion quest, her corpse will no longer gain a Leyawiin shield and White Stallion Lodge key when the player does
- Fixed several errors with Black Brugo's AI in the Knights of the White Stallion quest: He will now be able to reliably retrieve the gold in Telepe (the coffer was placed too high for him to reach it easily), he will rejoin the rest of the bandits after retrieving the gold rather than randomly wandering, and he won't follow Alonzo if Alonzo is dead.
- In the Paranoia quest, fixed Glarthir's AI so that after meeting with the player behind the chapel and going home, he doesn't then go right back to the chapel again; this allowed the quest to be completed in a single four-hour in-game timeframe
- If the Paranoia quest has terminated prematurely, Glarthir will no longer continue to wait for the player behind the Skingrad chapel as if it was still running
- Dion will only confront the Paranoia quest in Skingrad regarding involvement with Glarthir has been corrected so that he will only confront the player if Glarthir has approached the player first
- A missing line of dialog from Glarthir in the Paranoia quest about Davide Surilie will now be heard
- In the quest Through A Nightmare, Darkly, if the player equips and then unequips the Dreamworld Amulet they will no longer enter the Dreamworld on next rest (it must be equipped, as the quest indicates)
- Post-quest rumors regarding the Knights of the White Stallion will now appear for Leyawiin residents; did not before due to incorrect conditions
- Added an alternate journal entry to The Forlorn Watchman to replace one that indicated that the player had read the Emma May's log even if they didn't
- Maraska will no longer remain essential if the player completes the Clavicus Vile shrine quest by refusing to give up Umbra (not involved in future quests and if the player did give up Umbra, was being made non-essential)
- If any of the three Fighters Guild members the player assists in the Fighters Guild quest The Desolate Mine die after successful quest completion, this will no longer result in rumors that the quest was failed
- Mythic Dawn sleeper agents throughout Cyrodiil will no longer give themselves away by casting their bound armor/weapon spell before the Dagon Shrine quest has completed
- Cingor will now be removed from the Fighters Guild after the Dagon Shrine quest, rather than the Mythic Dawn, and will also have the Mythic Dawn bound armor spell he was missing.
- Picking up the Mysterium Xarxes (required) in the Lake Arrius Caverns during the Dagon Shrine quest will no longer be theft that increases the player's Items Stolen count.
- If the player leaves the chapel in the Breaking the Siege of Kvatch quest before Tierra has finished speaking with Savilian Matius, this should no longer cause her to not escort the civilians to the encampment
- After the player clears the first phase and enters the chapel in the Breaking the Siege of Kvatch quest, Merandil will no longer repeatedly leave and re-enter the chapel (if he is still alive) due to an AI loop
- Two lines of dialog for Jesan Rilian in the Breaking the Siege of Kvatch quest will now appear; did not before due to incorrect conditions
- Menien Goneld (Kvatch Oblivion plane) will be disabled at the end of the Breaking the Siege of Kvatch quest due to (extremely rare) occurrences of him reappearing in Tamriel for no apparent reason
- Missing dialog and its Ormellius Goldwine topic will now appear in the Breaking the Siege of Kvatch quest
- Kirsten (Bleaker's Way) will now return to the Goodwill Inn and offer services if the Mephala shrine quest is failed
- Fixed Rythe Lythandas so that he can't be attacked in a Brush with Death while making the exit portal, as otherwise (such as if a Painted Troll hit him) the player would be left stuck in the Painted World with the quest broken
- Karinnarre (Novaroma, Bruma) will no longer erroneously turn into a merchant and offer services for the brief time during The Defense of Bruma quest that it takes Martin to walk from the chapel to the battlefield
- After the Main Quest has been completed for a sufficient amount of time, NPCs will no longer discuss events in other parts of Tamriel as if the Oblivion Crisis was still underway, and Imperial Legionnaires will no longer talk about the death of the Emperor as though it is news.
- Martin and Jauffre's horses will no longer hang around the Talos Plaza entrance after the Main Quest has been completed for the rest of the game.
- At the conclusion of the Lifting the Vale quest, the player will no longer be able to talk to Akavari Commander Mishaxhi before he disappears, as the thousand-year-old ghost would reply in a normal Imperial voice discussing current events
- A long greeting from Caminalda (Brina Cross Inn) in the Mages Guild Anvil Recommendation quest if she is spoken to before renting a room will now appear; would not before due to incorrect conditions
- A piece of Maelona's (Anvil) dialog at the beginning of the Siren's Deception quest if the player heard about the Sirens before talking to her will now appear; would not before as it was unlinked
- Amusei will no longer use his imprisoned greetings for the Thieves Guild Atonement quest before he's actually imprisoned
- Amusei will now visit the guildhall for the intended two days a week at the end of the Thieves Guild questline
- Velwyn Benirus will now use the correct greeting on first meeting the player in the quest Where Spirits Have Lease depending on whether the player had heard of him from townspeople
- Tar-Meena (Arcane University) will no longer have her now-outdated main quest dialog about Mankar Camoran, the Mysterium Xarxes and the Mythic Dawn after the Main Quest is completed
NPC Fixes
- The fix for the two Ayleid "statues" near the underground entrance to the Imperial Palace will also work if the player leaves the cell and returns
- If the player opts to pay a highwayman when robbed, gold will now properly be removed from the player
- Removed unnecessary permanent Essential status from Skingrad's West Weald innkeeper Erina Jeranus; she is involved in no quests and an AI reference indicates this was (yet another) leftover from the removed Imperial Express/Courier quest
- A much longer alternate goodbye dialog from Emperor Uriel Septim that was not set up properly will now appear
- Fights should no longer break out in Olav's Tap and Tack (Bruma) due to several NPCs who frequent there missing faction memberships causing their eating to be counted as theft
- Some Imperial Legion Foresters will no longer be missing their cuirasses
- Split 51 NPC scheduled visit packages that cross midnight for specific days of the week or month due to an engine bug that causes them to duplicate the before and after midnight portion on the previous and next days
- Orok gro-Ghoth's (Chorrol), Delmar's (IC Arcane University) and Uurwen's (Cheydinhal Mages Guild) unique greetings on first meeting the player will now be used; couldn't play due to incorrect conditions
- Stablehands at all stables will now use the correct greetings when the player buys a horse rather than referring the player to the ostler to buy one as if they hadn't already
- Antoine Branck (Bravil Bay Roan Stables) and Nardhil (Chorrol North Country Stables) greeting when the player buys a bay and chestnut horse respectively will now reset properly
- Fixed Goblin Jim (the Breton shaman of the White Skin tribe) being assigned an incorrect (non-shaman) script, so his tribe did not cease attacking on his death
- The publicans Delos Fandas (The Feed Bag, IC Market District), Luther Broad (Luther Broad's Boarding House, IC Elven Gardens), Ormil (The Bloated Float, IC Waterfront) and Wilbur (The Count's Arms, Anvil) will no longer follow the player around to keep them in line-of-sight as if they were shopkeepers
- Kantav Cheynoslin and Silana Blandia (Leyawiin Chapel of Zenithar) will also no longer follow the player around to keep them in line-of-sight as if they were shopkeepers
- Larthjar the Laggard will no longer follow the player around like a shopkeeper while begging
- First Mate Malvulis (IC Waterfront) will now follow the player properly as intended if the player is close to the Marie Elena
- Enilroth (Morvayn's Peacemakers, Anvil) now has a merchant chest so that he won't wear items sold to him or bulk the save with non-resetting inventory
- Removed leftover non-functioning AI from the unfinished Imperial Express quest from several NPCs as they were interfering with their proper AI
- Corrected Engorm (Sanguine shrine) offering merchant services though he has only 5 gold, no merchant chest and nothing to sell
- Countess Arriana Valga (Chorrol) will no longer talk about herself in the third person due to missing conditions on some Chorrol rumor dialog
- Fixed a line of Torbern's (Acrobatics Training) dialog not being available because the relevant topic was never added
- Didier Aumilie (Anvil) and Istrius Brolus (Bruma) will no longer use a goodbye that was missing its audio and lip movement (had never been recorded for Breton males; was actually a leftover from early development when there were Arenas in all towns; this was actually fixed long ago but not documented in the UOP changelog)
- Salmo the Baker's (Skingrad) visits to two inns will now work (they had been deactivated as were using an unimplemented bread delivery function that would crash to desktop; changed to standard visits)
- Nord females (player and NPC) will no longer be called "snowman" by other NPCs
- Jhared Strongblade (Cheydinhal) will no longer greet the player as a Knight of the Thorn if the player isn't
- Ten named members of the guard faction will now have unique greetings that wouldn't play as their guard greetings were blocking them: Adamus Phillida, Langley, Hieronymus Lex, Servatius Quintilius, Itius Hayn, Audens Avidius, Danus Artellian, Dion, Decentius Opsius and Gerich Senarel (also fixed Itius Hayn's still not playing as it was also being blocked by his quest's greeting)
- The Countess' Bodyguard (Leyawiin castle) will now escort her properly, and the Count's Bodyguard will escort him while outside the castle
- Anvil guard captain Langley and castle steward Dairihill's bed-sharing will now work properly (beds were all owned by the guard faction she was not a member of)
- Audens Avidius and Carmalo Truand will now patrol the IC Arena district when they are supposed to, rather than returning to their start locations
- A Leywaiin day and night patrol guard will now patrol properly (were missing the AI that starts their patrol route)
- The Imperial Watch at Claudius Arcadia's house (IC Talos Plaza) will no longer stand motionless in place (AI was set up incorrectly)
- Fixed the sleep time of the night Imperial Watch in the Waterfront, which was 12 hours off
- The acolytes in the Dagon Shrine in Lake Arrius Caverns will now wander properly and not stand motionless
- Areldil will now wander in the IC Talos Plaza and Irene Metrick in the Market District properly
- Three types of Vampire Knight will now properly be members of the Knight (rather than Warrior) class
- Carahil should no longer get stuck in the Anvil Mages Guild ceiling due to a strange AI anomaly
- Hirtel and Caenlorn will now sleep as intended in The Flowing Bowl, and S'shani and Velvyn Benirus in the Count's Arms in Anvil, Logvaar in Jerrall View, Selena Orania in the Mages Guild and Jorundr in the castle dungeon jail in Bruma, Graman gro-Maradand in the upstairs of his house in the IC temple district and Vandorallen Trebatius at the Two Sisters in Skingrad after his eviction from Rosethorn Hall (couldn't reach/use their beds due to ownership/faction errors)
- Mandil, Othrelos and Winson (IC Elven Gardens District) and two of the Dark Brotherhood Murderers in the Cheydinhal Sanctuary will now sleep in their proper locations
- Graklak gro-Buglump will explore Skingrad (couldn't as AI wasn't set up properly)
- Gilen Norvalo (IC Temple District) will now sleep (his AI indicated to sleep on the wrong floor of his house, which has no bed)
- Amusei will no longer walk to the IC Waterfront to sleep unnecessarily before the Thieves Guild questline has begun
- Augusta Calidia (IC Talos Plaza District) will now sleep in her private bed at the Tiber Septim; time was conflicting her her AI to read
- Neville (Skingrad, Summitmist Manor) will no longer sleep almost constantly due to his sleep AI lacking a start time
- The three Sintav brothers will now visit the Elven Gardens on Morndas, Middas and Fridas as he package indicates rather than all five weekdays (which was blocking them from visiting the Talos Plaza)
- Carandial (Bravil) will now eat and sleep at his camp near Anutwyll when he visits there (couldn't due to an incorrect location check).
- Ren Bruiant and Jirolan Doran will now properly converse at the steps of Chorrol chapel (couldn't as AI was an incorrect type)
- Hieronymus Lex will no longer stand motionless when he is supposed be doing one section of his Anvil patrols
- Hontitar (Chorrol) will no longer constantly miss the target during his morning archery practice behind the Fighters Guild hall
- Phintias will now close The First Edition and Urbul gro-Orkulg will now close Slash and Smash (IC Market District) at the correct time on Loredas and Sundas, and Edgar Vautrine will close Edgar's Discount Spells at the correct time on Morndas, Middas and Fredas
- Parwen (Skingrad Fighters Guild) will no longer eat dinner for 6 hours due to missing default AI
- S'rathad (IC Talos Plaza) will now eat at the Bloated Float in the IC Waterfront (his AI was set as in correct type)
- Fixed Mivryna Arano's (Cheydinhal) lunch AI being set at the exact same time as her dinner
- Chapel attendance and lockup/unlock AI for Sister Angrond and Sister Phebe Jeanard (Gottlesfont Priory) will now work properly
- Ida Vlinorman will no longer interrupt her visit to Chorrol to wander back to the Imperial City Arena to gamble and then return (yet another leftover of early development when there was an Arena in Chorrol)
- Eilonwy and Orintur (Cheydinhal) will now sleep in their own house (Willow Bank) rather than the Mages Guild, as otherwise their own house was completely unused and the Mages Guild was two beds short (they also started in Willow Bank yet then immediately left and never returned, and share a sleep package no one else has, so it appears this was an oversight)
- Fixed Bejeen (Leyawiin, Weebam-Na's house) never sleeping due to impossible AI conditions and Maknok gro-Coblug (Cheydinhal Riverview) never sleeping as his AI was out of order
- S'Thasa (Border Watch Inn) will no longer wander near the barrels trying to get to one of the beds in a locked room as she was never assigned her bedroll
- Gave Tar-Meena (Arcane University) an on-self spell so that she will no longer stand around doing nothing when she is supposed to practice casting
- Anguilon (Anvil) will no longer stand in place during his visit to Anvil's pond due to his AI having a zero radius
- Shagol gro-Bumph (Aleswell) should no longer rake his fence
- Reman Broder (Skingrad vineyards) should put his hoe away when he's done working, rather than eating while still holding it
- Kalthar (Leyawiin) and Selena Orania (Bruma) will now use the correct response to the Mages Guild dialog topic depending on whether the player is a guild member
- Two Mages Guild rumors about Falcar (Cheydinhal) will now appear there, and no longer be used by Mages Guild members in Skingrad
- Some Cheydinhal NPC non-quest rumor dialog should no longer appear in other towns
- A missing topic/line of dialog from Borba gra-Uzgash (Borba's Goods and Stores, Cheydinhal) will now appear regarding daedric shrines if the player read Martin's copy of The Refugees (it was neglected to make a script for the book)
- Hlidara Mothril will now be able to follow Countess Alessia Caro into the Mahei house (Leyawiin) which she couldn't due to missing faction membership
- Countess Alessia Caro will now use the proper chair when she eats dinner in Leyawiin castle (outside of the Sanguine shrine quest)
- Shum gro-Yarug will now attend to Count Janus Hassildor in Skingrad Castle's Lord's Manor in the evenings (couldn't as his AI was not set up properly)
- The vampiric Afflicted Brethren in Gutted Mine will no longer carry their vampire dust in inventory (where it can be pickpocketed) and two of them will no longer be missing their innate spell
- The Water's Edge residents Marie Alouette, Biene Amelion, Eduard Retien and Jolie Retiene will no longer stay in their houses constantly due to their outdoor AI being the wrong type
- Rena Bruiant and Varanus Donton will now attend daily worship regardless of the state of the Canvas the Castle quest (they are not involved in it)
- Numerous Bravil NPC's using any of 8 chapel altar packages will now activate the correct altars, including Hans Black-Nail who, while activating the altar of Arkay, won't receive the blessing from the Tiber Septim altar across the chapel.
Creature Fixes
- The lich Erandur-Vangaril will now have proper health (15x the player's level, as is standard for all liches, instead of merely 15 which made for an anticlimactic battle)
- Added missing undead faction membership to Gable the Traitor (wraith in the Emma May) as he was likely to be attacked by his allies
- NPCs and the player will now properly head-track Clannfears and Daedroths instead of looking upwards where their head would be if they were standing completely upright (especially noticed with corpses)
- Ghosts and wraiths will now be immune to paralysis as they should have been (they were not given a falling-down animation so couldn't be hit when paralyzed as only their ectoplasm "corpse" had collision)
- Ghosts' ranged frost damage spell is now immune to silence as all other ghost spells are
- Ancient Ghosts' on-touch frost damage spells will no longer be both ranged and on-touch at the same time
- Mudcrabs will now have the death sounds that they should have had
- Bay, Paint and White horses will no longer return to their original location to wander instead of wandering "in place" due to incorrect AI
Item Fixes
- The player will no longer be able to give away the receipts for all player home upgrade furniture, paintings, etc. immediately after buying them; the receipts would disappear from the merchant's inventory so couldn't be bought again, and the upgrade(s) would never be installed (would also happen if the player immediately dropped them, although the upgrades would appear if they were picked up again and kept)
- Cyrodiilic Brandy will now use the unique mesh ( Meshes\Clutter\BrandyBottle.NIF ) that was designed for it and never used probably due to an oversight, rather than appearing as a generic potion (see below in Meshes); also changed its icon to a wine bottle's to reflect the change as this is the closest match to its shape
- Dropped unlit torches will no longer acquire a flame that casts no light on cell reload (such as by fast-traveling away and back)
- Merchants will now sell Steel Battleaxes properly and Iron Warhammers will be sold at level 1 (Leveled list had Steel War Axes duplicated and Iron Warhammers incorrectly starting at level 11)
- Broadhead Gauntlets, Gauntlets of Lockbreaking (Mithril), Huntsman Gauntlets, Gauntlets of Passing (Elven), Clear Sight Gauntlets and Magnifying Gauntlets (Glass) will now be carried by NPCs; were omitted from leveled lists and there were no others with equivalent effects present
- Smuggler's Boots (Mithril), Boots of the Forest Stalker (Elven) and Boots of Soft Walking (Glass) will now be carried by NPCs; were omitted from leveled lists and there were no others with equivalent effects present
- The Vvardenfell Trader's Cuirass (Mithril), Cuirass of the Farlands Trader (Elven) and Blower's Cuirass (Glass) will now be carried by NPCs; were omitted from leveled lists and there were no others with equivalent effects present
- Elven shields and Orcish shields have been changed places in the leveled lists; light Elven were erroneously in the Heavy lists and heavy Orcish were in the Light lists
- The (Dwarven) Arrow of Savage Frost and Arrow of Silence will have the correct (Dwarven) in-game model and icon, not those of iron arrows.
- The Cursed Mace (from the Molag Bal shrine quest), and the daedric arrows Arrow of the Inferno, Arrow of Winter, Arrow of Storms, and Magebane Arrow will now ignore normal weapon resistance as all other daedric weapons do.
- Added six types of War Axes with Soul Trap effects that were missing from leveled lists so that NPCs will now carry them
- Corrected the health of the enchanted iron Daggers of Embers, Frost, Pacification, Sparks and Weariness from 360 to 70
- Fixed the following orcish armor using the chainmail mesh and/or icon on female players: Swamp Boots, Peak Climber's Boots, Storm Stomper Boots, Battlehunter Gauntlets, Warmaster Gauntlets, Gauntlets of Brutality, Savage Gauntlets, Snowblind Gauntlets, Gauntlets of Survival, Greaves of the Warmonger, Fire Ritual Greaves, Greaves of the Unstoppable, Magekiller Greaves, Battlehunter Helmet, Shaman Helmet, Darksplitter Helmet and Helmet of the Drowned (were actually fixed long ago but not documented in the UOP changelog)
- The unique Gauntlets of Gluttony will no longer look like iron gauntlets in inventory and when dropped, though they are orcish when worn (internal name indicates this as well)
- The Mountaineer's Shield will no longer inexplicably also take up the tail slot in addition to the shield slot
- Fixed Tutorial dungeon Rough Leather Greaves (name was already corrected from Leather Greaves to match the rest of the set) using the male mesh when worn by female players
- As was done already with other similar items (such as the Ring of Wortcraft) fixed the Fortify Alchemy enchantment of the Ring of Wizardry, Base Ring of Alchemy, Ring of Alchemy and Grand Ring of Alchemy so that their Fortify Alchemy effect works (NOTE: exit out of menu mode after wearing them in order for them to take effect; the Fortify Alchemy effect on the character sheet will show twice for each item and its value will be twice the true value, but this is the only way to get it to work properly)
- Corrected the magnitude of the Fortify Health enchantment of the Base Ring of Health, Cuirass of the Bear and Ironheart Cuirass from 15 to 10
- Corrected the reversed enchantment magnitudes of the Ring of Firewalking and Grand Ring of Firewalking (was actually fixed long ago but not documented in the UOP changelog)
- Corrected the reversed enchantment magnitudes of the Staff of Sundering and Greater Staff of Sundering
Placement, Layout, and Ownership Fixes
- The player will no longer be able to sit on the overturned stools in the Five Claws Lodge in Leywaiin during the Fighter's Guild quest Drunk and Disorderly
- The boss-level chest in Lost Black Rock Chasm will now contain the proper amount of gold (minimum 1,766); was not appearing due to an engine bug with leveled lists
- Replaced the six individual steel arrows on the floor in Honditar's house (Chorrol) with a quiver of six arrows; when the player picked the individual arrows up due to an inventory stacking bug with stolen items they could be duplicated indefinitely just by selecting them.
- Replaced the altar in Cadlew Chapel with a static one; the altar is covered with severed arms and the blessing couldn't hit the player, but the message would still appear that the player was blessed, and then further blessings from normal altars wouldn't work for a day
- The chest in the tutorial dungeon containing the rusty iron armor will no longer be missing the gauntlets, and the skeleton with the rough leather gear will no longer be missing the helmet and gloves (the missing items have the tutorial script attached, but were not used anywhere in it, so they do appear to be oversights that they were missing)
- The two undead in the upper level of Vahtacen will no longer be able to notice and start combat with the player and/or Denel even though they are behind stone walls
- Dungeon music will no longer play when outdoors in the vicinity of Fort Sutch
- Corrected the ownership of counts'/countesses' thrones in all castles as the player could sit on them, even right in front of the count(ess) and their guards with no repercussions
- Corrected the ownership of the beds in Uuras the Shepherd's and Tamika's houses (Skingrad), Shelley's bed in the Cheydinhal Bridge Inn basement, Corrick Northwode's bed in Harm's Folly, and S'Thasa's bedroll in the Border Watch Inn so that the player can't sleep in them (the latter was actually fixed long ago but not documented in the UOP changelog)
- On the off chance it will affect the incorrect owners' AI, corrected the ownership of the four horses in Brindle Home to its residents, rather than Cheydinhal residents (may have been copy/pasted from there)
v3.3.6 (2011-07-08)
Quest Fixes
- If the Paranoia quest (MS38) terminates with Glarthir's death, Skingrad residents will no longer talk about him as though he were alive.
- Fame rewards for Blood of the Daedra, Blood of the Divines, Paradise, and Origin of the Gray Prince are never applied.
- Fame reward for Imperial Corruption is never applied, however the fix cannot be reliably used for a save in which the quest is already done since Audens could be killed by someone other than the player. There is no way to detect who killed an NPC after the fact.
- The infamy award for Affairs of a Wizard is never properly applied.
- In Ahdarji's Heirloom, Amusei is removed from the Leyawiin faction twice, and added to the Skingrad faction twice. This results in a bug in which he ends up in the wrong city factions at the end of the quest.
- If the initial Thieves Guild quest is completed by stealing Rohssan's sword, the journal entries where Armand gives you the guild rules are never called because they don't exist for that quest stage.
- Fixed a bug where if the player unlocks Amusei's jail cell in Leyawiin before offering him a lockpick the quest will not proceed until the offer is made.
- Garrus Darelliun will be marked essential until Corruption and Conscience begins, as was done with the other involved NPCs already.
- The last stage of Information at a Price will no longer try to restart the Vampire Cure quest for no apparent reason (it already starts on a new game anyway)
- During "Spies" Jeral's body is not always unmarked as a quest object and the corpse will therefore never be cleaned out of the game.
- Cheydinhal's non-quest dialogue conditions were not properly restricting their use to the city's faction members.
- Volanaro (Bruma Mages Guild) will no longer lose his essential status at the end of the Bruma Recommendation quest, as otherwise if he died long enough before the A Plot Revealed quest that his corpse disappeared, it would still reappear during A Plot Revealed
- During the DB Purification quest, Telaendril's body was not clearing it's quest item flag and therefore the corpse would never be cleaned out of the game.
- The Chorrol castle key will no longer remain a quest item after the Canvas the Castle quest is completed.
- In Ultimate Heist, if the player attacks the Blind Monks in the Imperial Palace, this will now expel the player from the Thieves Guild and end the quest as it was supposed to.
- During Ultimate Heist, even if the player was not sneaking, it was possible to steal Savila's Stone without being detected.
- Prevented the Unexpected Voyage quest from starting if either Ormil or Graman gro-Marad are dead, which would leave it unfinishable with the player stuck at sea. [SCPT:0000C1B8:MS31Script]
- The Sanguine shrine quest will now stop properly once it has been completed.
- In the Permanent Retirement quest (Dark Brotherhood), if Adamus Phillida is attacked without using the Rose of Sithis while swimming, he will put his armor back on.
- The reward chests for both the Two Sides of the Coin and The Forlorn Watchman will now be populated with items leveled for when the player actually completes the quests, rather than for when they were started or level 1.
- In the Information Gathering quest (Fighters Guild) if the player accidentally kills Ajum-Kajin during the interrogation, this will now advance the quest as intended.
- Numerous dialogue conditions have been fixed.
NPC, Creature, and AI Fixes
- After Through A Nightmare, Darkly, Henantier never loses his quest object flag so if he's killed afterward, his body will never clear out.
- Removed the broken ImpEx AI packs from several NPCs who have broken routines because of them.
- AI pack AnvilDailyWorshipUlfgarOneEye8x4 has been changed to start at 10am so his sleep package doesn't override it.
- AI packs BravilDailyWorshipMarz16x4, BravilDailyWorshipMarz8x4, and LeyawiinDailyWorshipOnStayaSundew8x2 had conditions on them which restricted proper use.
- Isa Raman has an extra package in her schedule that can never be executed and is not needed.
- AI pack ChorrolDailyWorshipAlbericLitte6x2 was never assigned to Alberic.
- AI pack SkingradDailyWorshipGunder20x2 was never assigned to Gunder.
- Several NPCs who have the "quest item" flag never lose it upon their death or after their AI no longer needs priority processing. These flags will now been removed at the appropriate times.
- First Mate Filch seems to find himself in the Tiber Septim Hotel a lot for no real reason. His AI pack has now been swapped for one that will return him to his ship. No more spontaneous fights in the hotel now because of his super aggression.
- A script has been included that will fire once for OBSE users that will bring respawn and low level processing flag fixes into an existing save. This script will be ignored if OBSE is not installed.
- Alessia Caro's AI packs governing her trip to Chorrol have now been fixed properly.
- Quill-Weave's AI packs have been rearranged so her trip to Chorrol will work properly.
- The Gray Fox idle animations will suspend while in menu mode.
- Lerexus Callidus, Captain Montrose, and Garrus Darreliun all had respawn flags when they shouldn't have. (This change will not take effect on a save with the UOP already installed.)
- The dead version of Irlav Jarol has the correct clothing.
- Jakben Imbel did not drop vampire dust as expected when killed.
- Vicente Valtieri will now drop vampire dust upon death and is capable of transmitting his disease during combat.
- Winson will now sleep in his proper quarters.
- Othrelos will now sleep in his proper quarters.
- Mandil will now sleep in her proper quarters.
- Areldil has been made a mid-level security trainer in accordance with existing rumor dialogue indicating he should be one.
- Malintus Ancrus will now properly offer his mid-level security training.
- Kud-Ei will now properly offer the upper level illusion training she should have been.
- Valus Odiil should have been the missing advanced level heavy armor trainer.
- Danus Artellian was not a member of the Skingrad guards despite having the uniform.
- After the conclusion of The Wayward Knight quest, Bremman Senyan will no longer continue to follow Farwil everywhere.
- The dead version of Arnora should not have had an active script being processed which could disrupt the quest flow.
- The Afflicted Brethren in the Azura shrine quest will now drop their vampire dust at death rather than carrying it as inventory. Two of them were also missing their curse spell.
- The YvaraChannitteDailyAudience AI pack will only trigger when the countess is actually present in the Bruma castle so Yvara won't follow her off to the chapel during the MQ.
- Burz gro-Khash's afternoon sparring session at the Cheydinhal Fighters Guild will now work properly (AI had been set to the wrong type)
- Bravil residents Brokil gro-Shatur, Olava the Fair, Dro'Nahrahe and Fathis Aren will now visit the Lucky Old Lady statue daily as was intended (except when the Dark Brotherhood quests Following A Lead or Honor Thy Mother are active)
- Jean-Pierre Lemonds (Bravil) will now have a bow (his class is Sharpshooter, he had arrows already, and he would go hunting with no weapon).
- In the Mages Guild quest Ulterior Motives, Mercator Hosidus will now consistently be wearing his necromancer robe when he confronts the player, and his class has been corrected to Necromancer so he will have access to the expected spells.
- Gan Luseph and Tsavi both need chapel keys to access locked areas their routines send them to, but they never got those keys.
- Improved the fix to the Guard class: restored the Marksman skill, and removed Athletics so that Light Armor skill can remain (note that the MMM check in the scripting will only take effect on a new game).
- The LeyawiinGuardCountessAudience8x10 AI pack was set to the wrong type, and was also allowing thie affected NPC to follow the countess wherever she went.
- The BravilSundayHunt AI pack was set to locate the wrong item type for its purpose.
- AI pack HorseWanderCurrent mistakenly had affected horses returning to wander near their editor locations.
- AI pack MS23GilenSleep2x8 has the NPC sleeping in the wrong part of the house.
- AI pack ICElvenGardensMWF10x7 actually had NPCs using it 5 days a week instead of the intended 3.
- AI pack TrainerICMarketDistrictMWF13x7 had no radius assigned.
- AI pack ICTalosPlazaDistrictMTWTF0x6 had no radius assigned.
- AI pack ICWaterfrontFloatedBloatMTWTF20x2 was set to the wrong type.
- AI pack MythicDawnRandomWander was set to the wrong type.
- AI pack CastaScriboniaOakCrosierEar20x2 had the wrong time set, causing a clash with another AI pack in her schedule.
- AI pack AudensRoundsArenaWestGate mistakenly had the NPC wandering at their editor location.
- AI pack MQ11UlrichLelandBrumaSleep left Ulrich sleeping in Bruma past the end of the battle quest.
- AI pack MQ12MartinPlaceStone can sometimes fail as a "use item at" package and has been changed to a travel package.
- AI pack ChorrolChatChapelSteps12x4 was set to the wrong type.
- AI pack Dark08MatildeNeville incorrectly targeted the base NPC record rather than the in-game reference.
- AI pack SkingradShumgroYarugWaitOnCount incorrectly targeted the base NPC record rather than the in-game reference.
- AI pack ChorrolChatChapelSteps20x4 was set to the wrong type.
- AI pack ChorrolChapelSundayWorship10x2 had condition checks for Canvas the Castle when it shouldn't have.
- AI pack FGWatersEdgeExteriorExplore was set to the wrong type.
- AI pack LeyawiinGuardEscortCountOutsideCastle was not provding escort properly for the count while outside.
- AI pack Dark08NelsStagger did not have proper flags set on it.
- AI pack CheydinhalMGDeetsanWanderBottomFloor12x4 was set to the wrong type.
- AI pack AmuseiSleepWaterfront6x6 was missing conditions to prevent Amusei from trying to walk all the way to the Waterfront to sleep each night if the thieves guild quests hadn't advanced far enough yet.
- AI pack ICWatchClaudiusHouseWander2 was set to the wrong type.
- AI pack LeyawiinCastleDinnerAlessia was using the wrong chair.
- AI pack SkingradWanderMarket10x4 was set to the wrong type.
- AI pack DarkFirstMateAmbush was targeting the base player object instead of the player reference.
- AI pack AugustaRead was set to the wrong time causing a clash with the sleep package.
- AI pack Dark08NevilleSleep1 was set to the wrong time.
- AI pack Dark08DovesiShadow targeted the base NPC record rather than the NPC reference.
- AI pack MS09JorundrSleepsJail was set to the wrong type.
- AI pack BuntaraBegAtTempleSouth, BuntaraBegAtTempleNorth, TG07LexAnvilCourtyard16x2, and BravilGuardEat16x2 were set to the wrong type.
- AI pack LarthjarBegAtMainGate and LarthjarBegAtPalaceGate had incorrect flags set.
- AI pack Dark19Sleep2 and Dark19Sleep3 were using the wrong room for sleeping.
- AI pack OcatoSleep0x8 had impossible conditions set.
- AI packs BravilDailyWorshipMorningUseAltarZenthar, BravilDailyWorshipMorningUseAltarMara, BravilDailyWorshipMorningUseAltarAkatosh, BrumaDailyWorshipEveningUseAltarDibella, BrumaDailyWorshipMorningUseAltarZenthar, BravilDailyWorshipMorningUseAltarArkay, BravilDailyWorshipMorningUseAltarDibella and BravilDailyWorshipMorningUseAltarStendarr were using the wrong altars.
- AI pack BrumaMGSelenaOraniaSleep1x7 was set to the wrong type.
Item Fixes
- EnchDwarvenWarhammerBurden, EnchDwarvenWaraxeDamLuck, EnchDwarvenMaceDamWillpower, CGClub, and EnchSteelMaceBurden should not be flagged to ignore weapon resistance.
- EnchIronDaggerDraFatigue, EnchIronDaggerEmber, EnchIronDaggerPacification, EnchIronDaggerShiver, and EnchIronDaggerSpark all have incorrect health values set.
- Elven Gauntlets do not hide rings as they are supposed to.
- Blades Gauntlets do not hide rings as they're supposed to.
- The waterfront tax record item found in Dareloth's house after the Thieves Guild quest should not be a quest item or have a script attached.
- Elven shields are erroneously part of the heavy shield leveled list. Orcish shields were left out.
- EnchMithrilGauntletsFortMarksman, EnchMithrilGauntletsFortSecurity, EnchElvenGauntletsFortMarksman, EnchElvenGauntletsFortSecurity, EnchGlassGauntletsFortMarksman, and EnchGlassGauntletsFortSecurity were all left out of the LL0NPCArmor0MagicLightGauntlets100 list.
- EnchMithrilBootsFortSneak, EnchElvenBootsFortSneak, and EnchGlassBootsFortSneak were left out of the LL0NPCArmor0MagicLightBoots100 list.
- EnchMithrilCuirassFortMercantile, EnchElvenCuirassFortMercantile, and EnchGlassCuirassFortMercantile were left out of the LL0NPCArmor0MagicLightCuirass100 list.
- EnchMithrilBootsFortSneak, EnchElvenBootsFortSneak, and EnchGlassBootsFortSneak were left out of the LL0NPCArmor0MagicLightBootsLvl100 list.
- EnchMithrilCuirassFortMercantile, EnchElvenCuirassFortMercantile, and EnchGlassCuirassFortMercantile were left out of the LL0NPCArmor0MagicLightCuirassLvl100 list.
- EnchMithrilGauntletsFortMarksman, EnchMithrilGauntletsFortSecurity, EnchElvenGauntletsFortMarksman, EnchElvenGauntletsFortSecurity, EnchGlassGauntletsFortMarksman, and EnchGlassGauntletsFortSecurity were all left out of the LL0NPCArmor0MagicLightGauntletsLvl100 list.
- EnchElvenGauntletsFortMarksman, EnchElvenCuirassFortMercantile, EnchElvenGauntletsFortSecurity, and EnchElvenBootsFortSneak were left out of the LL0LootArmor0MagicLight5Elven100 list.
- EnchGlassGauntletsFortMarksman, EnchGlassCuirassFortMercantile, EnchGlassGauntletsFortSecurity, and EnchGlassBootsFortSneak were left out of the LL0LootArmor0MagicLight6Glass100 list.
- EnchMithrilGauntletsFortMarksman, EnchMithrilCuirassFortMercantile, EnchMithrilGauntletsFortSecurity, and EnchMithrilBootsFortSneak were left out of the LL0LootArmor0MagicLight4Mithril100 list.
- The Poisoned Apple's script effect will be removed upon an NPC's death to prevent the effect sticking to NPCs that respawn (such as guards) as they would immediately die again repeatedly.
Placement, Layout, and Ownership Fixes
- An item duplication glitch has been fixed in a locked container inside Glarthir's house.
- Anvil guard captain Langley and castle steward Dairihill's bed-sharing will now work properly (beds were all owned by the guard faction she was not a member of)
- Added a missing bed to Gilen Norvalo's Private Quarters, and a missing bedroll to Jearl's house (Bruma) and the Chorrol Fighters Guild basement to allow NPCs to be able to sleep when they were supposed to.
v3.3.5 - Minor Update (2011-03-17)
- Shortsword of Paralysis had an incorrect enchantment value of 800 that should have been 1600.
- Staff of Calm had an enchantment value of 1600 when it should have been 1200.
- Staff of Sundering and Greater Staff of Sundering had their enchantment values reversed.
- Fixed crash to desktop that could occur after renting a room at several inns (one of which is Jerall View in Bruma) which also will resolve room rent never resetting so the bed remained usable for the rest of the game.
- Several inns had no trigger object to reset rent variables and thus the player could rent the rooms indefinitely.
- Improved the fix for the door to the Old Way in the Ultimate Heist by restoring the original door and locking it until required.
v3.3.4 - Minor Update (2011-02-03)
- Fixed several errors with Deetsan's (Cheydinhal Mages Guild) AI schedule so that she can sleep and read at the right times (AI was out of order and one package didn't terminate properly).
- The player will no longer be able to interrupt Rythe and Tivela before they complete their conversation the conclusion of A Brush With Death.
- Aryarie's two random wander AI packs also had a radius of zero, so she would simply stand in one place rather than moving about.
- The script assigned to Aryarie was not generally able to pick a random percentage value for her AI schedule due to checking GameHour as though it were an integer value.
- Steel battle axes are missing from VendorWeaponBlunt at level 3, steel warhammers are on the same list twice, and normal iron warhammers are incorrectly on this list at level 11.
- EnchDwarvenBattleAxeDamEndurance is missing from LL0LootWeapon0Magic4Dwarven100.
- EnchEbonyClaymoreTempest is missing from LL0LootWeapon0Magic7Ebony100.
- EnchElvenDaggerDamIntelligence, EnchElvenBattleaxeDamEndurance, and EnchElvenClaymoreImmolator are missing from LL0LootWeapon0Magic5Elven100.
- EnchSilverWaraxeDraMagicka is missing from LL0LootWeapon0Magic3Silver100.
- EnchSteelBattleAxeDraEndurance and EnchSteelDaggerDraIntelligence are missing from LL0LootWeapon0Magic2Steel100.
- EnchElvenClaymoreImmolator and EnchEbonyClaymoreTempest are missing from LL0NPCWeapon0MagicClaymore100 and LL0NPCWeapon0MagicClaymoreLvl100.
- EnchSilverWaraxeDraMagicka is missing from LL0NPCWeapon0MagicWaraxe100 and LL0NPCWeapon0MagicWaraxeLvl100.
- EnchSteelWarhammerBurden is missing from LL0NPCWeapon0MagicWarhammer100.
- EnchSteelWarhammerBurden and EnchSilverWarhammerDraMagicka are missing from LL0NPCWeapon0MagicWarhammerLvl100.
- EnchElvenClaymoreImmolator and EnchEbonyClaymoreTempest are missing from FGNPCWeapon0MagicClaymoreLvl100.
- EnchElvenClaymoreImmolator and EnchEbonyClaymoreTempest are missing from SQ02LL0NPCWeapon0MagicClaymoreLvl100.
- "Staff of the Pariah" had the wrong enchantment for it's quality level.
v3.3.3 - Minor Update (2010-10-31)
- Corruption and Conscience, that bastion of bugware that got called a quest, had yet another pair of holes that WERE NOT FIXED allowing for reward exploitation.
All dialogue branches in this quest have now been checked, and where necessary conditions placed to prevent post-completion exploits from being possible at all.
If the quest is still broken after this, another mod is causing the issue. Look to that mod's author to fix it in their mod.
v3.3.2 - Minor Update (2010-10-15)
- Arquen is supposed to lose her torch after the end of the DB quest, but due to a bad script command the item is never removed.
- Maro Rufus was wandering around bare chested after his AI packs were fixed.
- After the Arrow of Extrication quest, Glistel (Chorrol) will no longer remain for the rest of the game at the Oak & Crosier (and not offer training); she was only supposed to stay there while the player was meeting with the Gray Fox.
- AI pack CheydinhalWanderGardens12x5 has been given a radius of 512 so Shelly doesn't just stand in one spot when using it.
- An AI pack added by the UOP for Kiara in Brina Cross Inn was not assigned. It has now been assigned to the intended NPC.
- The UOP fix "quests" for Servatius Quintillus and the Renegade Shadowscale quest will now stop when they have made their changes.
- UOPCarandialScript was not assigned to Carandial to make his horse return to the stable when he comes home from the ruins.
v3.3.1 - Minor Update (2010-09-19)
- Corrected the weight of one of the Metal Tankard clutter items (MiddleMetalTankard003) from zero to 0.5 to match the others.
- The countereffects to the Absorb Magicka effect are now correctly Damage Magicka and Drain Magicka, rather than Damage Fatigue and Drain Fatigue.
- Several portions of the Thieves Guild quest line could be triggered without the required amount of fenced stolen goods being sold.
- Some conversation topics intended only for the player are also used by NPCs to greet each other.
- The waterfront guards during the Misdirection quest will no longer ask each other if they have seen the Gray Fox, instead of just the residents.
- Enilroth will no longer use his intimidated goodbye when talking to the player from the Dark Brotherhood quest Following a Lead after the quest is completed.
- Gromm could be heard asking "Any idea what Gromm will do now that old Baenlin is dead?" which is obviously awkward.
- Some previous fixes supplied for altar spells needed further fixing to correct them being made too easy to dispel.
- The Vampire Cure quest's spell to remove the player's vampirism will no longer fail due to spell reflection/absorption or magicka resistance.
- Two of the (mercenary) guards in Bleak Mine will no longer be guarding in their underwear due to missing pants/greaves.
- After the Path of Dawn (Main Quest) is completed, the two quest-reserved barstools in Luther Broad's Boarding House (IC Elven Gardens) will become usable.
v3.3.0 - Minor Update (2010-08-29)
- The level 6-12 version of The Sunken One (SQ07CreatureStormAtronach02) now has the properly assigned skeleton.
- Laythe Wavrick (Chorrol castle) will no longer lose his essential status at the end of the Canvas the Castle quest, as he is required to complete the Sins of the Father quest as well.
- If the player initially declines Fathis Ules' request in Sins of the Father, he will no longer give up asking.
- The bed in Ocato's chamber has been changed to be owned by the IC Palace faction so Evangeline Beanique will perform her intended sleep package.
- AI pack AhMalzFightersGuild changed to a wander pack. The travel pack type had Ah-Malz standing in place.
- Fathis should have slept at The Oak and Crosier between midnight and 9am while Sins of the Father is active. No bed was available though. The spare room has been marked as owned by the Chorrol city faction so he can use it.
- Bugak gro-Bol had a schedule conflict that would cut short his wander package, and also caused his meal time to last longer than intended.
- Romana Faleria had two sleep packages which conflicted with each other, and her meal package would not fire. She also has a line of dialogue which was out of order and could never be spoken. She ALSO had an AI pack to confine her in Bruma during Martin's exit to the battlefield, but that would send her back to the IC. This pack has been removed.
- If Gromm is killed after "Accidents Happen" his body will no longer vanish instantly.
- Aelwin Merowald's House is marked as being owned by the Chestnut Handy Stables faction, which could result in him being killed for trespassing.
- Corvus Umbranox cannot use the bed in the royal quarters for his sleep package due to it being owned only by Milona.
- Llensi Llaram could not offer athletics training as intended due to being set to auto-calc her stats.
- When Didier Aumilie uses the Altar of Stendarr in Anvil's chapel, the blessing will no longer fly across the chapel instead of hitting him.
- BravilVisitLuckyOldLady12x2 had impossible conditions to meet, and so would never execute for those NPCs using it. It has been set to execute when "Following A Lead" and "Honor Thy Mother" are not running.
- Fathis Aren never sleeps in his bed as he's supposed to due to packages being in the wrong order.
- Hans Black-Nail had two conflicting sleep packages.
- Henantier's AI schedule had some duplicate packages that would never execute which have been removed.
- AI BravilMGItaRienusCastMysticism needs the "must complete" flag or Ita Rienus will not peform the package for the entire specified time.
- Daenlin's Sunday hunting package is cut short due to his services package being loaded in the wrong order.
- Ranaline had AI packs with conflicting schedules.
- Kurdan gro-Dragol could not execute his sleep package due to bed ownership issues.
- Camilla Lollia will stalk the player even if "A Plot Revealed" has been completed without encountering her in Bruma.
- Selena Orania was not marked essential and if killed before "A Plot Revealed" she would sill show up as a body in the destroyed guild hall.
- Naspia Cosma had an AI pack with no useful purpose removed.
- AI Pack FGKeldSpar corrected to allow Keld of the Isles to perform his entire schedule as intended.
- Trayvond the Redguard could not do training in destruction due to his training level being set to 0.
- Uurwen's meal package would never execute due to being in the wrong order.
- If the player speaks to Prior Maborel first about assistance, he will offer to let you take his horse but the ownership status is not properly updated.
- Eugal Belette has an incorrectly configured wander package. Such packages require a target, using a generic cell causes the NPC to stand in place for the duration.
- The XMarkerHeading object used by Honditar's morning practice AI pack had no target data, causing him to shoot over the top of his intended target.
- Bothiel's wander package was not configured properly, resulting in here often remaining asleep when she should be awake.
- Gaspar Stegine's second reading package and his spell practice package were not executing properly due to a schedule conflict with his sleep package.
- Adrian Decanius had conflicting sleep packages.
- Dul gro-Shug's meal package moves him out of the King and Queen tavern, where he's intended to spend 6 hours of his day.
- Geem Jasaiin's sleep package did not have it's time and duration set.
- Winson's arena AI incorrectly had the "must complete" flag set, which caused him to remain there permanently upon his arrival.
- Gelephor was not in the Bravil Skooma Den faction and could therefore become permanently stuck in Bravil once he arrived.
- Jensine's package to go find Fathis Ules was configured incorrectly and has been fixed. A condition was also added to make sure she doesn't follow him all the way to Chorrol.
- Jensine said the goodbye line about Audens Avidius even if "Imperial Corruption" is completed.
- Jensine would continue to give her "Who told you that" line after refusing to testify.
- Maro Rufus could not execute his wander package in the Arboretum due to his default package being set too high in the order.
- Varnado could not execute his worship package at the Temple of the One due to his default package being set too high in the order.
- Varnado was a member of the Chorrol Citizens faction with no reason to be in it.
- Agarmir could not execute his package to eat at the Tiber Septim Hotel due to it being in the wrong order.
- Gemellus Axius had a conflicting wander package blocking his meal package.
- Trenus Duronius was not in the Bravil Skooma Den faction and could therefore become permanently stuck in Bravil once he arrived.
- Tsavi will stand in one spot upon entering either the Leyawiin Mages Guild or the Leyawiin Chapel Hall due to misconfigured wander packages.
- A useless package was removed from Tsavi's schedule.
- AI pack LeyawiinExploreThreeSisters20x4 was misconfigured as a travel package instead of a wander package.
- AI pack LeyawiinChapelHallExplore incorrectly had the "Continue if PC Near" flag set.
- Janus Hassildor will no longer block dialogue near the end of "Ulterior Motives" if the player speaks to him again before completing the quest.
- Maglir would continue to follow the player even if expelled from the Fighters Guild during "Den of Thieves".
- Vigge the Cautious had a schedule conflict keeping him from performing his chapel wander package.
- Marie Palielle could not execute her wander package due to it being out of order.
- Marie Palielle had a misconfigured package inside the Skingrad chapel.
- Agnete the Pickled had a scheduling conflict that blocked her wander package from executing.
- Falanu Hlaalu had a scheduling conflict preventing her from performing her daily worship routine in the chapel.
- Ambroise Canne's AI packs directing him to work in the Surilie Brothers' yard had two problems: 1) He was unable to equip the rake. 2) He was not offering training services.
- Bernadette Peneles would be seen raking the path in Tamika's yard instead of the grass due to the radius on the AI pack being too large.
- Davide Surilie's morning work package was an hour too short, causing him to always leave for home to eat lunch rather than eat in the vineyard, assuming it isn't raining.
- Else God-Hater has a room and bed marked as hers, but her AI pack did not have her using it. She would therefore sleep in whatever random bed was convenient.
- Eyja's eat package after moving to Rosethorn Hall and her market wander package were both improperly set up as find packages, causing them to fail.
- Undena Orethi had scheduling conflicts between her work package and sleep package, as well as no location being set on her noon time eat package.
- A useless travel package has also been removed from Undena Orethi's schedule.
- Sakeepa's entire herd will follow him as intended during his sheep herding package.
- The door to Hanz gro-Hubrag's house in Blankenmarch was not owned by him.
- The door to Philip Franc's house in Blankenmarch was not owned by him.
- Slight bit of furniture rearrangement in Ri'Bassa's house to allow space to turn the single bed into a double so both NPCs who live there can execute their sleep packages.
- Ferrum's meal package could not execute due to an impossible set of conditions.
- Schlera Sestius' wander package was in the wrong position, blocking both of her other packages. She also lacked a key to get into the room she should sleep in.
- Davela Hlaren's bed rental dialogue used the wrong condition check to see if the player had the money to pay.
- A rumor about how the Fighters Guild raided a family tomb could be given even if the player never actually raids the tomb in "Amelion's Debt".
- Stage 40 in "Mystery at Harlun's Watch" could trigger incorrectly in one of the log entries if only 14 of the required 15 trolls were killed, which throws off other dialogue in the quest, making it impossible to finish.
- A rumor about a cover up involving the Fallen Rock Cave contract would circulate even if the player told Modryn Oreyn the truth about what happened.
- In Forsaken Mine, if the player visits before "Trolls of Forsaken Mine" and does not return until after the cell resets, all of the bodies which should be visible will have been removed. If this has already happened in the game, this fix cannot undo that, but it will prevent it from happening if the player has not yet visited the dungeon.
- In "The Hist" it was possible to get expelled from the Fighters Guild if the player attacked Maglir before he spoke.
- Erthor will continue to follow the player if he is expelled from the Mages Guild while escorting him back to Skingrad.
- During "Arrow of Extrication" quest markers for going to Bravil would still point to the beggars even if they were dead.
- Arrving outside Gweden Farm before 11pm during "The Siren's Deception" will trigger both journal entries for stage 50 due to an incorrect comparison operator being used.
- Two paintings in the Bruma player house were never enabled after purchasing the Upper Wall Hangings upgrade. The receipt for this upgrade will also reflect the proper quantity of paintings, which was wrong either way.
- When first entering the painted forest in "A Brush with Death" it could be possible for Rythe to fail to initiate his greeting to the player. This has been fixed by removing the distance check on his script so he will peform it regardless of how far away from the player he is. This could have been due to his AI pack having a radius large enough to pull him away from the entry point.
- It was possible to hire Eyja as your house servant even if you didn't have enough gold to pay the cost.
- Even if you could not afford to rent the bed at Imperial Bridge Inn, you'd still have gold deducted from you and the room would still be made available.
- On board the Sea Tub Clarabella, there is a note that is part of an unjournaled quest, written by First Mate Filtch. This note cannot be picked up if dropped.
- When renting a room from Shuravi, though you still must have enough gold on you to get the "Yes" option, none will actually be subtracted from your total if you accept.
- When renting a room from Andreas Draconis, you could get away with paying as little as 10 gold for her 20 gold room due to a faulty dialogue condition.
- AngaWallSwitch01SCRIPT does not contain an OnReset block, so the switch governed by it will not reset with the rest of the cell.
- A welkynd stone inside level 2 of Hame was set a ridiculous distance outside the playable area and has been moved to where it can be retreived.
- If the book "Cleansing of the Fane" is picked up and in the player's inventory before "Nothing You Can Possess" gets started, the player cannot trigger one of the quest stages by reading the book from their inventory due to the book's script having no OnEquip block to do this.
- One of the benches in Fort Nikel would trap the player inside a pillar if sat on.
- All of Ancotar's items outside at Fort Caractacus were marked as owned by Fathis Aren.
- If the player spoke to Ralsa Norvalo after starting "Canvas the Castle" she would act as though you had come back to reconsider taking up "The Order of the Virtuous Blood" due to the dialogue condition checking the wrong quest.
- The cooking plank at Crestbridge Camp is left behind when the rest of the camp is dismantled.
- The arena betting formula that takes the player's luck into account had some glitches in it causing the bonus health to not be applied if luck was either 99 or > 100.
- The Descendent and Subjacent versions of the Shock damage/Resist shock sigil stones have now been fully corrected to fit the pattern of the other stones of the same type.
- If the legion patrol that comes to your aid during "The Battle for Castle Kvatch" manages to survive the whole battle, they will stand around in the chapel with their swords drawn forever.
v3.2.10 - Minor Update (2010-??-??)
- MS08AleronLocheScript has invalid syntax.
- LeyawiinGuardCityPatrolDay01 and LeyawiinGuardCityPatrolNight01 are both missing the LeyawiinGuardPatrolBeginPatrol package. Without this, these two guards will abandon their patrol routes in the city.
v3.2.9 - Minor Update (2010-??-??)
- TG10UOPAlreadyFoundBoots somehow got attached to "Sins of the Father" in addition to its normal spot in the Thieves' Guild quest line.
- With the same topic edit issue, the actual INFO record that was to be edited got marked as a deletion by the CS, which completely breaks the dialogue for the quest.
v3.2.8 - Minor Update (2010-??-??)
- North Marker in the Anvil Smuggler's Cave was pointed the wrong direction.
v3.2.7 - Minor Update (2010-??-??)
- LpGhostFrostDamageTarget was not immune to silence as the other ghost powers are.
- LpGhostAncientFrostDamageTouch had incorrect target+self settings when both effects should have been set for touch.
- The scripts for the individual shrines for the Divines still had the bug that was fixed for the Nine Divines altars in the chapels.
- M'aiq the Liar's AI packages have been altered to remove the "find calipers" package due to strong evidence it leads to crashes near Kvatch.
- AI pack ICWaterfrontGuardNightSleep8x8 was set to sleep at 8PM when it is clear by the other packages on the guard that it should have been 8AM.
- A dialogue condition error in MS10 (Corruption and Conscience) made it possible to repeatedly be offered the key to Ulrich's quarters.
- Another dialogue condition error in MS10 made it possible if timed right to receive the reward for turning Ulrich's evidence in repeatedly.
- Removed the script and activator name from the Clavicus Vile shrine's dog piece due to the scripts not synchronizing their data.
- Oghma Infinium quest item flag has been restored, and the player prevented from reading the book until after an artifact choice is made on what to give Martin during Blood of the Daedra.
- Fast travel was not restored properly after completing Caught in the Hunt.
- Two of the keys in Caught in the Hunt had improper scripts assigned to them which might have contributed to quest stages being triggered out of sequence.
- Maeva the Buxom's bed at Whitmond Farm was not marked as owned by her.
- The topic DarkSister was moved from "A Knife in the Dark" to the generic Dark Brotherhood dialogue topic due to it never being available despite being explicitly added to the player's topics.
- Linked HaderusGoldwineTopic up to the Kvatch siege quest, Bethesda had already recorded voice files.
- Linked the unused Kvatch responses up so Bogond in Chorrol will speak them.
- Hitting the Gray Prince outside of the Arena would still generate crowd noises.
- ElvenStatueScript fix originally provided did not properly handle leaving and returning to the cell the statues are in.
v3.2.6 - Minor Update (2010-??-??)
- The level 5-9 bonus reward for "The Assassinated Man" was missing from the Dark05RewardHeart leveled list.
- Four dialogue conditions in "The Elven Maiden" were set wrong and could cause the game to skip the theft of the bust in Cheydinhal.
- The dead guard outside the Oblivion gate east of Leyawiin was flagged as respawn, which caused him to eventually resurrect. This is undesirable because his face is distorted and remains that way after he respawns.
- Corrected a remaining flaw in the MS94 script that controls the Fort Sutch Oblivion gate.
- The door to Harborside Warehouse in Anvil was not owned by the proper faction which could sometimes get Wilhelm the Worm killed for trespassing.
- Some of the Rumare Slaughterfish spawns are not disabled properly which can lead to the "Go Fish" quest incorrectly updating stages if the player picks up the scales from the corpses. This will then cause other stages to misfire, leading to the quest not enabling new targets when it should.
v3.2.5 - Minor Update (2010-??-??)
- Magra gro-Naybek will now eat between 6pm and 8pm so that he is available before the shop closes for business.
- Gave Fadus Calidius some clothing so he won't be running around his guild hall naked.
- Removed the quest item flag from the Southern Books key. If pickpocketed, this will allow the player to drop it if it isn't wanted anymore.
- DABoethiaCageOpenScript01 contained an extra endif which makes the script syntactically invalid.
- MG09Script contained an extra endif, and a typo after another one that invalidated the script syntax.
- MG19ChestScript contained an extra endif which makes the script syntactically invalid.
- RufioDie_Script contained an extra endif which makes the script syntactically invalid.
- ThumperZ has provided a more streamlined version of the AltaroftheNine script.
- The easy version of an Azhklan Troll had no troll fat in its inventory like the other versions do.
- The easy version of a Kalperklan Troll had no troll fat in its inventory like the other versions do.
- The DBEnWeapBladeWoe10 enchantment had fortify magicka instead of damage magicka like all of the other versions.
- Door ownership and lock information in Leyawiin Best Goods And Guarantees was set wrong.
- LL0LootArrow3SilverAbsorbMagic75 was listed twice in LL1NPCArrowMagic100 but had only been removed once.
- Adamus Phillida should switch to the Leyawiin faction when he retires during the DB quest.
- Fixed Shepherd's Pie making a different Cure Disease potion at Master-level Alchemy than other ingredients.
- Mirabelle Monet sleeps around, as intended, rather than almost always with Thurindil.
- Timothee LaRouche sleeps earlier to avoid three-in-a-bed scenario.
- Enilroth now puts gold in barrel along with dead drop note.
- Set ownership of Varon Vamori's bedroom door so he can get out!
- Fixed Gromm telling the player they "do NOT belong in here" while outside or at Olav's.
- Jeanne Frasoric no longer wanders after going to sleep.
- Quest marker during Spies will now lead you directly to Jearl's house instead of the back way through Bruma Caverns.
- Hillod the Outlaw's schedule fixed so he will sleep.
- During Allies for Bruma, Ocato will head towards the main palace door and wander there instead of moving "out of bounds" to his quarters.
- Gundalas' schedule fixed so he will sleep.
- Tweaked pathing in Mages' Guild 2nd Floor West so Agata doesn't try to walk through the bench or walls in her room.
- Fixed a problem with Wumeek where he was unable to meet up with Weebam-Na as he should have.
- Kantav Cheynoslin no longer gets up to wander the chapel after he goes to bed.
- Dion will now execute his Skingrad explore package properly.
v3.2.4 - Minor Update (2010-??-??)
- No changes retained from this version.
v3.2.3 - Minor Update (2010-??-??)
- The script SewerVerticalGate01SCRIPT improperly unlinked path nodes from open sewer gates due to not checking the state of the gate prior to doing so.
- EncArrow4DwarvenFireDamageLight, Arrow4Dwarven, EncArrow4DwarvenSilence, EncArrow4DwarvenFireDamage, EncArrow4DwarvenFrostDamage, EncArrow4DwarvenShockDamage, and EncArrow4DwarvenFrostArea are all incorrectly pointing to the menu icon for iron arrows which Bethesda included but apparently never uses.
- The chest in the tutorial dungeon containing the rusty iron armor was missing a pair of rusty iron gauntlets.
- The skeleton in the tutorial dungeon with the rough leather gear was missing the helmet and gloves.
- Regular imps have been given their expected 50% resistance to magic.
- Boars in the game have been given their expected 25% resistance to magic.
- Imps in Camoran's Paradise were missing their expected magic resistance and water walking abilities.
- Blood and mana fountains in Oblivion planes should no longer fail to have their affect on you due to reflection and/or absorption abilities.
- Favor of Akatosh restoration will no longer fail due to reflection and/or absorbtion.
- Altar of Zenithar script was incorrectly casting the Akatosh altar spell on NPCs who activate the altar.
v3.2.2 - Minor Update (2009-??-??)
- Dar-Ma's horse will move to the corral at the Chorrol stables after the Hackdirt quest involving her is over.
- Picking up the pipes in the Hist room in the Blackwood Company will no longer count as theft.
- Fixed ownership on the silver dagger in the Dagon Shrine so it won't count as theft.
v3.2.1 - Minor Update (2009-??-??)
- A bug where closing the Fort Sutch oblivion gates before completing Allies for Bruma would cause any city gates which remained open to revert to their original states with no signs that they had ever been opened. Wreckage from closed gates would also disappear. This would break the Allies for Bruma quest making it impossible to complete.
- Removed "War Axe of Sapping" from the LL0NPCWeapon0MagicWarhammerLvl100 as it is not a warhammer like all the others.
- Added AI pack SkingradGunderExplore4x2 to Gunder in Skingrad so he will perform his city exploration as intended.
- Added AI pack UOPGanredhelDogsFollow4x2 to Ganredhel's dogs so they will follow as they're supposed to when Ganredhel walks them.
- Numerous AI packs have been adjusted to use the proper types and durations where needed.
- The script for the Skingrad Mages Recommendation quest was adjusted to more properly count the number of zombies killed. Taken from TIE's reworked script.
- Scripts 'streetlightscript' and 'ExteriorLightScript' have been optimized to reduce FPS hits from repeatedly enabling/disabling light sources.
- Fixed a couple of bugs in the ROAD record.
v3.2.0 (2008-08-28)
NPC and Quest Fixes
- Fixed (yet another) conflict involving Through a Nightmare Darkly (Bravil) where the player couldn't join the Mages' Guild after talking to Kud-Ei about the quest even when they weren't ready to help and she was still in the guildhall; the topic will now only become unavailable when the player agrees to follow her to Henantier's house
- Fixed conditions on yet another line of dialog (from Battlemages) so the player will no longer be called "the Arcane University's newest addition" if they are the Arch-Mage
v3.1.0 (2008-08-16)
UOP Changes/Fixes
- Improved the fix for the conflict between the Bravil Recommendation and Through a Nightmare Darkly quests due to Kud-Ei being the questgiver for both; removed conflicts so that both quests can run simultaneously without errors
NPC and Quest Fixes
- Fixed an occasional timing bug with the Boethiah Tournament of Ten Bloods where the opponent Chosen would remain standing around the player's arrival cage even if the player wasn't using a custom race (if this happens as soon as the player opens the cage door the Chosen will all go to where they should be)
- Fixed Martin's spellcasting during battles occasionally resulting in him getting a bounty if he hit an ally which would result in him constantly being attacked by guards; his bounty will now be cleared periodically when the Find the Heir, Weynon Priory and Light the Dragonfires quests are running (when the player is escorting him)
- If the player fails either Malacath's or Namira's shrine quests, this will no longer prevent Hermaeus Mora's quest from starting once all the other shrine quests are completed (will also fix existing saves; also fixed that Shobob gro-Rugdush would remain essential for the rest of the game if Malacath's quest was failed: all other shrine quests make the questgiver unessential if failed)
- Fixed the Namira shrine quest not awarding a Fame point on successful completion as all the other shrine quests do (will also apply it retroactively if the quest was already completed)
- Fixed Hundolin's (IC Arena bookie) Aggression being too high, so he would sometimes attack the player without provocation, which could break the Arena questline (if the player had a bet placed, they could no longer compete)
- Finally corrected Arena Grand Champion Agronak gro-Malog's level being fixed at 10 making for a very anticlimactic battle for a high-level player, rather than being offset 10 levels higher than the player which falls into the progression of all the other Arena combatants
- Fixed bug with the Mages Guild Skingrad Recommendation where Erthor would refuse to leave indicating that there were still zombies though they were all dead making the questline unfinishable if the player killed one or more zombies, left Bleak Flats and returned after it had respawned, and killed two of the new ones within a five second interval
- Fixed the Swampy Cave trolls in the Fighter's Guild quest Mystery at Harlun's Watch being able to go outside the cave and having no AI, so if they followed the player outside they could randomly run off into the wilderness which broke the questline
- In the Fighter's Guild Information Gathering quest, knocking out Ajum-Kajin (power attack, Paralyze effect, fatigue drain, etc.) will no longer prevent him from sitting back down again or sometimes from being able to talk at all
- In the Fighter's Guild quests Amelion's Debt and Mystery at Harlun's Watch, Biene Amelion's house in Water's Edge and Drarana Thelas' house in Harlun's Watch will no longer be trespass zones when the player is supposed to meet them to continue the quests
- Fixed the allies in the Breaking the Siege of Kvatch and Battle for Castle Kvatch quests being weak on defense because they wear light Kvatch Cuirasses but were members of classes (Kvatch Soldier and Warrior) with no Light Armor skill; changed the unneeded Sneak skill (was copied from the Guard class) in the Kvatch Soldier class to Light Armor, and changed Berich Inian and Tierra's classes from Warrior to Kvatch Soldier
- Also fixed all the Defense of Bruma/Great Gate soldiers from Allies for Bruma towns also being Warrior class but wearing light armor; they are now members of the modified Kvatch Soldier class
- After the Imperial Corruption quest, Audens Avidius attacking the player will no longer result in the player getting an assault bounty and being attacked by guards if there are any in the area at the time (this should also fix the bug where Audens is still able to arrest the player after he's been imprisoned and stripped of his rank)
- In the Spies quest, fixed Jearl's death at the player's hands being counted as a murder if she didn't attack first (ie backstab, sleeping, etc.) as her factions weren't being updated, fixed the load door of her house not changing ownership so the player could still be arrested for entering though Burd indicates otherwise and cleared the ownership of her house so that the player isn't trespassing and doesn't increase Items Stolen picking up items there though they don't show a theft icon
- In the Secrets of the Ayleids quest, fixed overly difficult Skeleton Guardians appearing in Nenalata for level 1-4 players due to an error in levelled list MS27LL1UndeadBones100
- After the Path of Dawn quest, when Baurus is back at Cloud Ruler Temple he won't indicate that he's providing free training (increases the player's Blade, Block and Heavy Armor skills) if he isn't; only provides the increase if one or more of these skills are under 90
- Fixed Alawen (Marksman master trainer) not agreeing to train if the player had two or more Elven Bows in their inventory (player needs an Elven bow as a prerequisite)
- Corrected oversight in the Canvas the Castle quest where if the stolen painting was returned to the Countess, it never reappeared on the wall in her chambers as it should have
- Corrected minor oversight where the poison and/or medicine persisted in the medicine cabinet after the Dark Brotherhood's Bad Medicine quest even though it had supposedly been removed and given to Roderick
- Fixed the opened crate in the Maria Elena that the player hides in for the Dark Brotherhood quest A Watery Grave being there before this event happened
- Fixed Lord Lovidicus (Origin of the Gray Prince quest) not being able to infect the player with Porphyric Hemophilia though he's a full-fledged vampire (had already corrected his not dropping Vampire Dust)
- Fixed Kurz gro-Baroth's sleep package having no location, so he could be found sleeping on beggar's bedrolls outdoors rather than in the Chorrol Fighters' Guild
- Fixed Eyja (Skingrad, Colovian Traders) never sleeping if not hired at Rosethorn Manor as the cell and bed were owned by Gunder; added faction for them and set ownership to that (she actually indicates if she's hired that she shared Gunder's bed)
- Fixed Undena Orethi (Skingrad) never reaching her tomato patch because the marker for it was buried in a boulder in a cliff face by the Gold Road in a different cell; also gave her a hoe and changed her AI so that she'll use it at the right place
- Added the missing Hackdirt Key to Natch Pinder, Jiv Hiriel and Marlena Brussiner
- Added missing castle keys to one of the Skingrad Castle guards
- Added Jair's (IC Waterfront) missing key to his inventory
- Gave Roderic Pierrane a copy of Metrick's House Key so that he isn't stuck outside her locked house when he visits her
- Gave Manheim Maulhand (Inn of Ill Omen publican) a pair of pants as he only had greaves and publican duty removes armor, so he had nothing on below the waist
- Gave a Bruma night patrol guard his missing pants, and a Chorrol Castle night guard pants, shirt and shoes as they were missing (though they would usually sleep in their armor)
- Fixed one of the "thieves" in the Fighter's Guild Den of Thieves quest sometimes having no pants (missing greaves) whereas their ally had multiple sets
- Gave the Imperial Legion Soldier at the Gottshaw Inn his missing helmet
- Removed one of the night Battlemages' (IC Arcane University) shields as none of the others have one
- Fixed a Leyawiin City Watch having a Silver Shortsword, whereas every other Imperial officer in the land has a longsword
- Myvryna Arano will no longer use the "I've been looking for you." greeting when she hasn't been (only should be used when the player has been released from prison and she is delivering the note)
- Imperial Legion members will no longer use the "murdering bastard" greeting on the player if the player's Infamy is one or less and the player is not a member of the Dark Brotherhood (the IsPCAMurdererFlag flag this checks can be set by accidentally hitting an ally in combat and then can't be cleared by any means without OBSE)
- Fixed conditions on a Mages' Guild rumor so that Hannibal Traven doesn't talk about himself in the third-person
- Fixed Burz gro-Khash and Mazoga the Orc not unequipping weapons/shields when eating, so they would go right through the table
- Fixed the rumor that Vidkun (Cheydinhal Mages Guild Recommendation) hasn't been seen around town recently only appearing in Skingrad
Game Mechanics Fixes
- Added a spell (will appear in Lesser Powers on load or a new game) to fix the "double-face" bug where NPC followers of the player have two faces (their headgear is also duplicated) after fast-travelling; simply cast the spell on an affected follower to fix them (spell is a Lesser Power so that it stands out from the other spells and doesn't train the spell skill, it doesn't use any magicka, can be cast if silenced and won't be considered hostile; checks are in place to prevent it from being cast on invalid targets ie non-following NPC's but it may still work on others, so randomly casting it on everyone isn't advised; if you don't want the spell it can be removed or put back again with the UOP menu)
- Finally got around to changing the default icon for script effect spells, which were inexplicably using the confusing "Burden" ball-and-chain; changed to use the much more appropriate "Generic Magic" icon as script effects can do anything
- Fixed the "Trespasses" misc. stat. on the player stats. sheet never updating; it will now update if the player trespasses in an owned cell and remains for 3-6 seconds (also it should avoid updating if the cell becomes a trespass zone due to NPC package change while the player is there if the Continue If Player Near flag is not set; this fix can be toggled off with the UOP menu - see above in UOP Changes)
- Fixed an entire cell of Rockmilk cave (RockmilkCave02) being inaccessible as it had no connection to other cells; cell was completely developed with no errors and all that was required was to change its name from "Rockmilk Haven" to "Rockmilk - Bandit Lair" (as there already is a "Rockmilk Haven"; new name matches a similar cell in Charcoal Cave), add a linked door to Rockmilk Haven and replace some of the levelled melee bandits with missile bandits for variety as they were all the same
- Added a new ROAD record for the Tamriel worldspace which fixes redundant node connections and nodes that don't follow the roadways; notably NPC's should no longer try to cut through the Leyawiin Stables buildings/fences, and Shum gro-Yarug and others should no longer fall off of the Skingrad Castle bridge
- The player/followers/NPC's should no longer suddenly drop dead in Oblivion Citadel towers (with fire columns) due the instant-death lava being too close to the floor (any slight glitch in the floor Havok would allow the actor to touch the lava); also included SigilLightTowerBase.NIF with the Havok displaced to reflect the changed lava height so that the player can't go for a swim in the swirling lava pool
- Similar to the above, fixed the lava height so that the player can't go for a swim in the lava pool (which is supposed to result in instant death; was too low due to the cell being tilted) in the Oblivion citadel cell "Embers of Hatred" (also linked two unlinked pathgrid nodes that were generating warnings)
- Corrected the names of all the gate controls in Oblivion random world # 2 "Portals of Natural Disaster" towers (Eruption, Landslide, Tornado and Tsunami) so that they match the gate they open (and the message that appears when it's opened as well)
- Fixed the Cheydinhal and Kvatch Oblivion planes' Sigil Stones giving unlimited amounts of Sigil Stones (and Fame points) if repeatedly activated, and the Great Gate quest's Great Sigil Stone doing the same
- Fixed the player not being able to use a chapel altar if the last time they used that altar was one week ago (was using the day of the week as the timer variable)
- Also fixed the same timer bug as above for the statue of Akatosh in the Temple of the One
- Fixed the player's compass being wrong in the following interior cells due to missing direction indicators: the Arena (two of the four), Lost Black Rock Chasm, Lower Breakneck Cave, Breakneck Cave Inner Chamber, J'Ghasta's Secret Training Room (Bruma), Castle Cheydinhal Dungeon, Fingerbowl Cave - Lord Crypt, Fort Ash, Fort Ash Stockade, Fort Rayles Hall of Winter, Trentius Family Mausoleum (IC Palace District), Sewer Waterworks (IC Elven Gardens), Hall of Epochs (IC Palace District sewers, one of two similarly named), Castle Kvatch Passageway, Jeetum-Ze's Room (Blackwood Company, Leyawiin), City Watch Barracks (Leyawiin), Dar Jee's House (Leyawiin), Nagastani Sedorsel, Nenalata Wendesel, The Sleeping Mare (Pell Gate), Redwater Slough, Rock Bottom Caverns, Rockmilk Haven, Rockmilk - Blackbow Camp, Sideways Cave - Hidden Lake, Sideways Cave - Lost Abagarlas, Chapel Hall (Chapel of Julianos, Skingrad), Undena Orethi's House (Skingrad) and Tidewater Cave
- Fixed all player-owned horses stuttering when passing corpses due to having corpse checking enabled
- Dirtied all instances of CandlestickFloor01DarkFake (floor candlestick with one large red candle) so that they don't all disappear if the player has Shivering Isles (mesh path was incorrect, 1.2 patch caused engine to no longer find it so they showed as error meshes {was already fixed in the UOP}, Bethesda inexplicably deleted them all in the SI ESM rather than correcting the mesh path)
- Removed useless empty levelled list LL0LootArrow3SilverAbsorbMagic75 from six other levelled lists so that they don't all get included unnecessarily in Bashed Patches that remove empty lists
- Added the missing ownership to the Knights of the Thorn Basement (Cheydinhal) to match the upstairs cell
- Corrected invalid target reference on package SkingradDailyWorshipEveningUseAltarDibella (no stock NPC's use this package, but may as well fix it in case mods do and don't correct it)
- Corrected the ownership of Floyd Nathans' house's load door (Blankenmarch) as it was owned by Dar Jee of Leyawiin for some reason
- Fixed the ownership of Chestnut Handy Stables as it was owned by the Chorrol stables' faction, and set the ownership of the bedrolls similarly as they could be slept in by the player
- Fixed the ownership of the publican's and rent beds in Border Watch Inn, Faregyl Inn, Gottshaw Inn, The Sleeping Mare and The Drunken Dragon Inn so that the player can't sleep in them (and for the rent beds can't without paying; left the non-player rent beds where the player needs to break in to get to them)
- Fixed the ownership of the bed in Lelles' Quality Mercandise {sic} (Anvil), the jailors' beds and prisoners' bedrolls in the Bravil, Bruma, Cheydinhal , Chorrol and IC dungeons, Black Waterside Stables (Cheydinhal), the Cheydinhal and Chorrol Castle Great Halls, Fire and Steel, Jirolin Doran's house, Malintus Ancrus' house, Rimalus Bruiant's house, Renoit's Books (Chorrol), Hammer and Axe, Nord Winds and Novaroma (Bruma), the Chorrol Fighters' Guild (without being a member), the Arena Bloodworks, the Guard House Private Quarters (IC Elven Gardens district), the Foaming Flask (IC Talos Plaza district), the All Saints' Inn (IC Temple district), the Imperial City Lighthouse (IC Waterfront district), Betto Plotius' house, Margarte's house, Southern Books, Three Sisters Inn and the Fighters' Guild (without being a member) (Leyawiin) and the Skingrad Fighters' and Mages' Guilds (without being a member) and the Town Guard House as they could be slept in by the player
- Changed the ownership of a bedroll with a dead bandit on it in Rockmilk Cave so that other residents don't sleep on it and cuddle the corpse
- Fixed the ownership of several containers in the Bridge Inn basement and Newlands Lodge (Cheydinhal), and one in Luther Broad's Boarding House Rooms which were player-owned though were not in the player's rented room
- Fixed another door in Heinrich Oaken-Hull's house not being tied to his key, Varel Morvayn's not being tied to a door in his shop, and Newheim the Portly's and Jesan Sextius' not being tied to a door in their houses (Anvil)
- Fixed the Cheydinhal Bridge Inn Key not being tied to one of the doors in the basement
- Fixed two doors in The Fair Deal (Bravil) not being tied to its key
- Fixed Baenlin's (Bruma) key not being tied to two doors in his basement, and one of the Bruma Chapel Undercroft doors being tied to the Bravil Chapel Key
- Fixed Rosentia Gallenus' keys not being tied to two doors in her house, Ra'Jahirr's to a door in his house, Mahei's to two doors in his house, J'bari's to three doors in his house, Ahdarji's to three doors in her house and Bugak gro-Bol's to a door in Southern Books (Leyawiin)
- Fixed Borba gra-Uzgash's key not being tied to a door in Borba's Goods and Stores, Orum's Key not being tied to a door in the Orum house, the Lythandas key not being tied to a door in their house, the Willow bank key not being tied to a door there, Mach-Na's key not being tied to a door in Mach-Na's books and Tertia Viducia's key not being tied to a door in The March Rider (Cheydinhal)
- Fixed Divine Elegance's, Edgar's Discount Spells', First Edition's, Jensine's Good As New Merchandise's, Slash'n'Smash's, Stonewall Shields', The Best Defense's, The Gilded Carafe's, The Main Ingredient's, The Mystic Emporium's, Three Brother's Trade Goods' and the Warehouse's keys not being tied to two doors in those locations, and Rindir's Staff's key not being tied to two doors and two display cases there (IC Market district)
- Fixed Stantus Varrid's and Trenus Duronius' keys not being tied to four doors in their houses, Marana Rian's key not being tied to three doors in her house, Algot the Northerner, Grey-Throat's, Hastrel Ottus', Luronk gro-Glurzog's, Pennus Mallius', Ruslan's, Salomon Geonette's and Surius Afranius' keys not being tied to two doors in their houses, Gilen Norvalo's key not being tied to a door in his house (IC Temple district)
- Fixed Ulen Athram's key not being tied to three doors in his house, Angelie's, Areldil's, Astinia Atius', Claudius Arcadia's, Dorian's, Dynari Amnis', Matthias Draconis', Ontus Vanin's, Samuel Bantien's, Sevarius Atius', Soris Arenim's, S'rathad's and Thamriel's keys not being tied to two doors in their houses, and Helvo Atius' and Umbacano's keys not being tied to a door in their houses (IC Talos Plaza district)
- Fixed Ra'Jhan's key not being tied to three doors of his house, Adrian Decanius', Cyronin Sintav's, Dovyn Aren's, Dul gro-Shug's, Fathis Ules', Ida Vlinorman's, Iniel Sintav's, Irene Metrick's, Jastia's and Kastus Sintav's, Marinus Catiotus', Othrelos', Roderic Pierrane's, Tertius Favonius' and Wumeek's keys not being tied to two doors in their houses (IC Elven Gardens district)
- Fixed Jair's key not being tied to the back door of his house (IC Waterfront)
- Fixed Salmo's (Skingrad) key not being tied to several doors in his house/shop
Item Fixes
- The Great Sigil Stone will no longer remain a quest item stuck in the player's inventory if multiple copies of it were obtained during the Great Gate quest by repeatedly activating the static Sigil Stone (see above in Game Mechanics)
- Fixed the Dark Shirt not hiding amulets, so they clipped through it rather noticeably
v3.0.1 (2008-06-16)
UOP Changes/Fixes
- Improved the fix for the King of Miscarcand and Zombie Guardians following the player outside of Miscarcand so that it doesn't need GameMode scripting
NPC and Quest Fixes
- If the player murders Ulrich Leland in the Cheydinhal dungeon after the Corruption and Conscience quest is completed, it will no longer result in a quest update indicating one of the characters needed to complete the quest has died
- Fixed the dead "Bosmer Thief" (named this, and also referred to as a Bosmer several times) in the Brush With Death quest actually being an Altmer
- Corrected conditions on one of Gogan's (Anvil) goodbyes for the Sirens' Deception quest which was appearing before the quest even started
- Fixed two Legion soldiers who frequent inns (Weye and Gottshaw) missing their gauntlets (possibly intentional due to their drinking, but three others have them)
- Fixed the Chorrol Countess' Bodyguard missing his helmet and shield
Game Mechanics Fixes
- Improved the fix for the ghosts of the Blades following the player outside Sancre Tor and getting stuck so it doesn't need GameMode scripting, and they will be able to get back inside if they follow outside; also optimized the scripting for this area by removing a GameMode GetDistance check script from the door and moving what it did into the quest script
- Improved the scripting for the Kvatch courtyard enemies so that it doesn't need a GameMode block; this may also fix the problem where after they are all dead Savlian Matius doesn't talk to the player and update the quest (but this may also be caused by using creature mods that change them)
Item Fixes
- Fixed Istrius Brolus' (Bruma), Alberit Litte's, Casta Scribonia's, Reynald Jemane's, Valus Odiil's (Chorrol), Falanu Hlaalu's and Lazare Milvan's (Skingrad) keys not being tied to doors in their owned locations (which had no keys assigned)
- Removed the useless Chorrol Jail Key from Chorrol day and night jailors (it opens nothing and their Chorrol Dungeon Key opens everything they need access to so this appears to be a duplicate)
v3.0.0 (2008-06-03)
NPC and Quest Fixes
- In the Light The Dragonfires quest (climax of the Main Quest) the player will no longer get stuck in cutscene mode forcing a reload if the door to the Imperial Palace Council Chambers is closed when Martin meets with Ocato
- The player will no longer be able to lose Martin if he is told to wait while escorting him in the Find the Heir, Weynon Priory and Light the Dragonfires quests; the quest target compass will point to Martin while he is waiting
- Fixed the quest target compass in the Spies subquest of the Main Quest so that it isn't stuck on Captain Burd when the player knows of two spies to be eliminated and has gotten all possible info from Burd and Jauffre
- If the player casts Bound Gauntlets while wearing the Bands of the Chosen in the Paradise subquest of the Main Quest, this will no longer make them unequippable (which will break the quest if the player hasn't entered the Forbidden Grotto) and leave the player with a permanent 50% weakness to fire
- Fixed the Boethiah Tournament of Ten Bloods quest breaking if the player went to the left gate upon arriving (the enemy was too close to the gate, would see the player and attack, fall in the lava and die tying to get to the player, and then none of the gates after that would open)
- In the Peryite Daedric Shrine quest, the souls of the followers that the player needs to capture will no longer run away if there are enemies around, which could result in them falling into the lava and dying where the player can't get to them
- Fixed dialog in the Shadow Over Hackdirt quest that confused many players because the topic needed to complete the quest was grayed-out making it appear as though the quest could not be completed; moved Seed-Neeus asking about her daughter to her greeting if the quest is running, and she will immediately thank the player if Dar-Ma has already returned rather than asking if she is safe
- Also in Shadow Over Hackdirt, fixed Dar-Ma traveling home to Chorrol after being rescued at snail's pace even though she's supposed to be fleeing for her life
- Fixed major conflict bug between the Thieves Guild Ahdarji's Heirloom quest and the Sanguine Shrine quest where if they ran concurrently, Countess Alessia Caro would never retrieve her clothing including the quest item ring so the Thieves Guild questline was broken, and would also continue to eat for six hours a day (or never stop eating) after Sanguine was completed and this was no longer required
- The player will no longer receive an erroneous Blood Price for killing Matthias and Sibylla Draconis in the Ahdarji's's Heirloom quest (they have nothing to do with the quest nor do they live where it takes place; instead they share a script with Caelia Draconis who is a legitimate Blood Price NPC for this quest; Sibylla is especially wrong as she's a feral cave-dweller who will attack the player without provocation)
- Also fixed the shared Draconis script noted above making it a more efficient by removing the need for a GameMode block, and this should also fix the bug with the Dark Brotherhood quest Next of Kin where the game doesn't recognize when Matthias Draconis is dead
- Fixed major bug in the Thieves Guild Boots of Springheel Jak quest where going to the Gray Fox first after getting the boots with a Blood Price would break the questline (he would remove the boots and send the player to Armand, but after getting reinstated by Armand the Gray Fox would just ask if the player had the boots again or say that he needed time to think, and the quest was unfinishable; Armand was supposed to complete the Boots quest)
- Also fixed that if the player went to Armand first with a Blood Price, no Blood Price gold would be removed from the player and both Armand and the Gray Fox would pay the player the reward for the boots
- Fixed conditions on the "Boots of Springheel Jak" topic so that it only appears for the Gray Fox as it is supposed to (it was appearing for all Thieves Guild Members; if selected only the subtitle would appear as there is no audio and dialog would terminate)
- Fixed player getting a quest update that Methredhel beat them to the diary on returning to the Waterfront, and never getting the update that they stole it back, if the player pickpocketed it from her in the Thieves Guild initiation quest May The Best Thief Win
- Corrected timer bug in May The Best Thief Win that caused Methredhel to never deliver the diary to Armand Christophe if the quest was done on the last few days of the current game month
- Fixed Armand using the goodbye "Shadow hide you, Pickpocket" to the player in the May The Best Thief Win quest before the player is a member of the Thieves Guild (Pickpocket is the first rank)
- Fixed Puny Ancus ending up sleeping in midair when Amusei's IC Waterfront bedroll is disabled at the end of May The Best Thief Win
- In the Thieves' Guild Elven Maiden and Misdirection quests, if any of the Waterfront guards are dead, their corpses will no longer move to a point near Methredhel's shack when Hieronymus Lex arrives
- Added alternate journal entries for the Thieves' Guild Misdirection quest if the player is the Arch-Mage of the Mages' Guild, as otherwise the quest made no sense at all (will not retroactively change the journal entries if the quest has already been completed as it can't be determined if the player was already the Arch-Mage at the time)
- Fixed the Vampire Cure quest not stopping when it was completed, which could mess up Hal-Liurz's (Skingrad Castle) dialog and prevent her from bringing the Count again for Allies for Bruma
- In the Caught in the Hunt quest, if either the Imperial or Nord hunter dies close to an invisible marker for the next hunter, it will no longer prevent the next hunter from appearing and break the quest; made all three hunters appear when the player goes into Hunter's Run as they are too far apart to worry about more than one fighting the player at once
- Fixed the Caught in the Hunt quest breaking if the player fast-travelled or walked/swam to Fort Grief and didn't get close enough to the trigger marker to advance the quest, instead of using Kurdan's boat in Bravil
- Also in the Caught in the Hunt quest, the player will be able to finish the quest if the Hunters Run keys are pickpocketed from the Imperial and/or Nord hunters and they are left alive
- Fixed timer bug with the quest A Brotherhood Betrayed where Carius Runellius would not travel to Olav's Tap & Tack in Bruma to meet the player when he was supposed to if this event was triggered in the last few hours of the last day of the current game month
- Fixed similar timer bug with the Corruption and Conscience quest where Garrus Darelliun would never go to the Cheydinhal Bridge Inn to complete the quest if this event was triggered in the last three hours of the last day of the current game month, leaving the quest unfinishable
- Fixed that if the player waited in Castle Cheydinhal or whichever cell Garrus was in for him to go to the Cheydinhal Bridge Inn, he could disappear and never appear there, leaving the quest unfinishable
- The Corruption and Conscience quest will now terminate properly if Ulrich Leland dies either at quest beginning (after getting the quest from a townsperson but not making any progress on it) or after talking to Llevana Nedaren (player would receive a quest update to see Garrus Darelliun but he had no dialog about the quest)
- Fixed Ulrich Leland's dialog being severely wrong if the Cheydinhal part of the Allies For Bruma quest was completed after he had been sent to jail in Corruption and Conscience (he would respond as if he were at the Bruma battle with no audio or lip movement)
- The player will no longer be able to start the Corruption and Conscience quest if Ulrich Leland is already in Bruma, which would cause him to leave (sometimes right in the middle of the battle) and similarly mess up his dialog as above
- Ulrich Leland will no longer use the greeting "I don't know you, and I don't care to know you" on Cheydinhal guards (his subordinates)
- Fixed some of the hello and goodbye dialog conditions for Llevana Nedaren and Garrus Darelliun in Corruption and Conscience so would be said to the wrong NPC's or at the wrong times
- Fixed Cheydinhal residents still having the "Fines" initial dialog topic for the Corruption and Conscience quest even after the quest is completed
- Mazoga the Orc should no longer die before the player starts her quests due to her Responsibility of zero causing her to steal food or attack guards (it was set this way so that she would seek Black Bows held by NPC's, and so will be set back to this when her quest is done and this supposed is to happen)
- Fixed the first stage of the Join The Fighters Guild quest never appearing after finding out who to talk to in order to join, and also having no quest targets
- Fixed Arvena Thelas being stuck outside and non-activatable (player can't talk to her) if she is sitting on the bench outside her house in Anvil reading when the player starts the Fighters Guild Rat Problem quest
- Fixed the Mages Guild Anvil Recommendation quest and thus the entire questline from stalling without any notice if the player didn't tell Carahil that they were a merchant when asked
- Also in the Anvil Recommendation quest, Carahil will no longer hang around in the player's room at the Brina Cross Inn after following there to ask the merchant question, preventing Arielle from talking to the player secretly and the quest from progressing
- Fixed the Brina Cross Inn (location of the Anvil Recommendation quest) publican Christophe Marane as it was often possible to rent a room there once and have it persist for the rest of the game
- In the Mages Guild Leyawiin Recommendation, wearing a Necromancer's Robe when confronted by Kalthar in Fort Blueblood will no longer break his confrontation dialog
- Fixed Earana persisting after the Mages Guild Chorrol Recommendation though a rumor indicates that she left town after getting the book she wanted
- Erthor should no longer continue to follow the player when the Mages Guild Skingrad Recommendation quest is completed
- Hannibal Traven's scripted death in the Confront the King quest will no longer fail to work if the player talks to him right after conversation ends, if he is silenced, or for other reasons
- Completing the Unexpected Voyage quest will no longer cause Hieronymus Lex's replacement (Servatius Quintilius) to appear prematurely (before the Thieves' Guild Taking Care of Lex quest is completed) and follow Lex everywhere
- The player will no longer receive a Blood Price for killing Mercator Hosidus in self-defense in the Mages Guild Ulterior Motives quest if the Thieves Guild Lost Histories quest is running concurrently (there are other examples of Blood Price quest conflicts such as this, but with this one the player is attacked without warning by the Blood Price NPC)
- Fixed Amusei's sleeping and wander locations at the beginning of the Thieves Guild Lost Histories quest being set to Leyawiin instead of Skingrad where the quest takes place
- In the Dark Brotherhood quest A Kiss Before Dying, the player will no longer be stuck in cutscene mode if they are at a location that can only be reached by jumping (ie a roof) when Ungolim dies (as Lucien is approaching but can't reach the player)
- Fixed stage 20 of the Dark Brotherhood Bad Medicine quest never appearing as the script for the medicine chest wasn't checking if the medicine had been removed but the poison not added yet (this didn't cause any problems completing the quest)
- The priest Ilav Dralgoner will now go down to the Kvatch refugee camp when the quest Breaking the Siege of Kvatch is completed, rather than standing halfway up the hill to Kvatch for the rest of the game
- Increased the quest update trigger distance to Weatherleah's marker in the Legacy Lost quest as the update could easily be missed if the player didn't get close enough to the house
- Fixed a quest target for the Imperial Corruption quest so that it doesn't point to Servatius Quintilius if he's dead
- Fixed bug that caused the Pale Lady to be enabled if the player visited the secret passage in the Skingrad Castle Wine Cellar before the Thieves Guild Lost Histories quest started (she would inevitably fight the player to the death and thus make her actions in the later quest impossible; this did not interfere with quest progression)
- Fixed being able to buy the Honorblade of Chorrol back from Fathis Ules after returning it to him in the Sins of the Father quest, as then not being able to return it to Castle Chorrol didn't make sense (it can still be stolen from Castle Chorrol {see below in Items} but did not change that as it is reasonable that Fathis would still refuse to deal with the player or accept it out of spite as he had been crossed)
- Corrected Fathis Ules' greetings after this quest if the Honorblade was returned to him so that he doesn't use the "rude" greeting if the player is a high-level thief who can use him as a fence
- The player will no longer get quest updates from the Mephala Daedric Shrine quest after it is completed (such as if more residents of Bleaker's Way die)
- Fixed the lich Erandur-Vangaril (Lost Boy Caverns) so that if the player encounters it at less than level 23 and it's non-interactive (which is by design) it doesn't remain this way permanently should the player return at a sufficient level
- Fixed the dialog conditions in the Chorrol matchmaker mini-quest (does not appear in journal) between Bittneld the Curse-Bringer (guard captain) and Emfrid (Gray Mare publican) so that it works properly; most of the dialog was being skipped so that Emfrid would thank the player for telling Bittneld about her when this hadn't happened, and fixed Bittneld's daily visits to Emfrid after he says he will see her as they weren't working
- Fixed the AI bug causing Imperial Legion Foresters to fight each other to the death if there was a deer in the area (a required side effect to keep them from fighting without going into a script bounce is that if two of them conflict over a deer, they will become uninterested in that deer thereafter)
- Fighters Guild Porters should no longer follow the player around in the guildhall (unintended consequence of their repair service that caused them to act like shopkeepers)
- The Shrine of Vaermina will now accept the otherwise useless Filled Colossal Black Soul Gem as an offering if the Mages' Guild Confront the King quest has been completed
- Made the quest compass for the Daedric Shrine quests requiring offerings consistent so that they point to the respective shine when an offering is to be returned there
- At the conclusion of the Brush With Death quest, the player will no longer be shouted at to leave the house by Rythe and Tivela Lythandas after rescuing Rythe if the quest happens to conclude when the house is locked for the night (which means the returning player was counted as trespassing)
- The Painted Trolls in the Brush With Death quest should no longer be able to follow the player and Rythe through the painting at quest conclusion if any are left alive
- Fixed that if the player murdered Gogan and/or Maelona at the end of the Sirens' Deception quest, no bounty could be incurred though they are members of the Anvil City Watch, and they would still be alive in Anvil
- Naspia Cosma will now complete her daily attendance in Cheydinhal Castle County Hall and offer Blade training as she was supposed to; player would have to unlock and trespass in the Private Quarters to get her to train otherwise
- Fixed Malintus Ancrus (Chorrol) sometimes not being outside his house when he's supposed to be in the Thieves' Guild Arrow of Extrication quest, and stuck outside permanently once the quest is completed
- Giovanni Civello (Adamus Phillida's replacement after the Dark Brotherhood quest Permanent Retirement) will no longer be stuck in his office
- Stopped Jirolin Doran's (Chorrol) useless GameMode script from running constantly (leftover from unfinished, unnamed quest MS17), also fixed his lack of basic AI schedule (only had the unused quest packages) so removed them and gave him the same ones as his wife Ariela Doran
- Fixed Rienna ending up with two Desolate Mine keys in the related Fighters Guild quest
- Wretched Aia and other Bravil NPC's should no longer fall in the canals from the bridge to Bravil Castle and drown
- Edla Dark-Heart (Bruma) should no longer attack the player's horse for no apparent reason
- Fixed Oghash gra-Magul's (Cheydinhal) AI so that she should no longer leave her Paint Horse parked in the IC Waterfront indefinitely
- Rimalus Bruiant (Chorrol) should no longer occasionally attack his wife (Rena) and dogs due to missing faction membership
- Viera Lerus (Bravil guard captain) will no longer endlessly wander between Bravil and Bruma after the Great Gate quest is completed
- Fixed Dorian (IC Talos Plaza) still having an endless amount of gold if repeatedly pickpocketed though this was indicated to be resolved by the 1.1.511 and later patches (no need for him to have this as he is not a shopkeeper nor are shopkeeper's gold stores set up in this way)
- Fixed Bazur gro-Gharz (Cheydinhal) having an endless amount of Steel Arrows
- Fixed Damian Magus (IC Waterfront) having an endless amount of Steel Maces and keys
- Fixed Bernadette Peneles and David Surilie (Skingrad) having an endless amount of bread loaves, hoes and rakes
- Corrected oversight of Manduin's Coffin in Fort Blueblood respawning so the player could end up with multiple copies of Manduin's Amulet (unique item required for the Leyawiin Mages Guild Recommendation quest)
- Fixed Etira Moslin (Moslin's Dry Goods, Hackdirt) also having no merchant container (there was one but it was neglected to assign it to her properly)
- Fixed Ormil (The Bloated Float, IC Waterfront) also having no merchant container; made the cupboard behind the bar his merchant container, locked it and assigned it to his key
- Corrected Sinderion's (Skingrad) merchant container being a non-respawning one out of the six he has, so his inventory also never reset
- Fixed Etira and Vlanhonder Moslin (Hackdirt) being able to hand out bounties like guards do though they are not guards (nor have affiliation with Imperial law, considering the Empire purposely burned down their town to keep it under control; standard bounty rules as for any village without guards will now apply as fixed the ownership of all interiors -- see below)
- Corrected conditions on many Fighter's Guild rumors that are intended to be overheard by the player but not said directly to them, or only said to the player if they are in the Guild
- Fixed the dialog conditions in the Wayward Knight quest so that Cheydinhal guards will no longer say that if the guards don't do something about the Oblivion gate they will leave town
- In the Path of Dawn quest's meeting with Raven Camoran, if the player is seated Raven will no longer chastise the player for not being seated as instructed
- In the Separated at Birth quest, asking Cheydinhal citizens about Reynald Jemane will no longer cause a quest update to see Guilbert if the player has already spoken to him bypassing this stage, and the Reynald Jemane topic will no longer persist when the quest is over
- Fixed the dialog conditions in the Chorrol rumor that starts Separated at Birth so that it doesn't appear at the same time that the townsperson knows that the brothers are reunited
- Fixed Falanu Hlaalu's dialog not updating the Seeking Your Roots quest when advising the player to seek Sinderion, as all the other alchemists do
- Mage Scholars at the IC Arcane University will no longer rudely dismiss the player's conversation if the player is the Arch-Mage
- Corrected conditions for Thamriel's dialog in the "Imperial City" topic so it appears for her instead of Elragail
- Corrected being able to invest in Karinnarre's shop (she is present at Novaroma in Bruma) even though only Suurootan there buys or sells anything; Karinnarre was buy/sell enabled but had no services package (except for one that ran when the player was least likely to shop... during the Bruma battle) or merchant container so it appears that this was a leftover
- Corrected conditions for one of Neville's dialogs in the Dark Brotherhood Whodunit quest which was checking if he was dead rather than Nels the Naughty
- Corrected conditions on one of Vicente Valtieri's (Cheydinhal Sanctuary) goodbyes so that it appears for female players
- The corpses of Toutius Sextius and Bernadette Peneles (Skingrad) will no longer persist indefinitely
- Fixed conditions on the "Visit a prisoner" dialog topic for all Imperial jailors (except Skingrad) so that the player can't pick it again while already visiting a prisoner, which would cause the jailor to run off and unlock the already-unlocked door again
- Fixed Anvil jailors sleeping in one of the jail cells instead of their own nearby beds
- Bruma guards should no longer clump in one spot in the barracks and never finish their shift change
- Corrected conditions on six Anvil guard AI eat packages (were checking if they were in the Chorrol rather than Anvil barracks)
- Fixed Dion's (Skingrad guard captain) AI so that he no longer crouches for no apparent reason when doing his inspection patrols
- Viranus Donton should no longer sleep in his armor
- Bronsila Kvinchal will now eat dinner at the Bloated Float as she was supposed to
- The named skeleton "Gran Struthe" in Fort Scinia will now carry the leveled piece of enchanted armor that it was intended to
Game Mechanics Fixes
- Fixed some vampire players not being able to feed as the scripting wasn't checking for a feed event often enough when the player's vampirism had advanced; this fix is off by default and can be toggled with the UOP menu (see above in UOP changes)
- Fixed the first-person perspective camera height when the player is seated (was at the height it would be if the player was standing)
- Fixed all non-humanoid summons except for the Spider Daedra not being swim-enabled so if they were summoned over or fell into water (the player can't summon if swimming) they would stand motionless even if attacked, unable to move or attack (they don't have a separate set of swim animations so will use their standard walk animations for moving and fighting)
- Changed the Magicka fountains found in Oblivion planes so that they work as described in the book Arcana Restored (with the book and a gold nugget in inventory, the player will have the option to recharge all their magical items from the fountain, consuming the nugget)
- Fixed ownership for all interior Hackdirt cells as they were owned by the evil-flagged Hackdirt Brethren faction, which meant that no "red hand" showed on objects so they appeared unowned, yet the player would increase Items Stolen count and could get a theft bounty for taking them (Hackdirt Caverns now set to unowned, Jiv Hiriel's and Natch Pinder's Houses, Marlena Brussiner's House/Basement owned by their named owners, Moslin's Dry Goods/Basement owned by Etira Moslin, Moslin's Inn/Room/Guest Rooms and Chapel of the Brethren (public flag set to allow visiting) owned by Vlanhonder Moslin) and created a non-evil Hackdirt villagers faction for them
- Fixed Eugal Belette's house (Chorrol) also appearing to be missing ownership (was actually owned by the Mythic Dawn faction, but no one but Eugal ever goes there so this appears to be yet another leftover component of an unfinished Chorrol quest) which would lead to increase of Items Stolen count picking up objects there
- Similarly, taking Black Brugo's gold from the container in Telepe during the Knights of the White Stallion quest will no longer increase the player's Items Stolen count by 300 (which it would do even though the theft icon didn't show nor could a bounty ever be incurred)
- Corrected the ownership of Llevana Nedaren's basement (Cheydinhal) so it is owned by her as the rest of the house is, not the Orum gang
- Fixed S'rathad's house (IC Talos Plaza) and Ra'Jhan's house (IC Elven Gardens) both missing ownership for all three cells (all items were free for the taking, bed could be slept in, etc.)
- Fixed the Leyawiin Mages Guild 2nd Floor East (Library) missing ownership (all items were free for the taking if player was not a guild member)
- Fixed the IC Waterfront Lighthouse and its Private Quarters missing ownership (assigned to the Imperial Watch and Velan Andus respectively; public flag set so the player can still visit anytime, but items are owned)
- Fixed the Private Quarters of the Feed Bag (IC Market District) being a public area (though owned and locked) so the player would not be considered trespassing and could sleep in the bed
- Fixed the Private Quarters of the All Saints Inn (IC Temple District) also being a public area (although it is not locked) so the player could sleep in it, which defeated the purpose of paying for a bed
- Fixed the ownership of all beds in guards' barracks in all towns except Leyawiin as the player could sleep in them
- Fixed inconsistent ownership of several containers in the Merchant's Inn (IC Market District) room cells (many were player ownership though not in the player's rented room, and the desk in the player's room wasn't; food in the rented room remains player-owned and other items there are not)
- Restored missing fix for the exploit of using Shadowmere as a four-legged Bag Of Holding by knocking her unconscious and storing items in her; may have been accidentally removed when the fix for getting arrested/expelled from Guilds for hitting owned horses was removed from the UOP after it was officially patched (if you happen to be exploiting this exploit your items will be transferred to the player when Shadowmere is activated)
- The load door icons in three Underpall Cave cells will no longer be duplicated due to both the left and right components of the doors having icons
- Fixed the water height in one of cells in the IC Talos Plaza being too high causing a vertical break in the water at one end (also lowered all water flora to match)
Item Fixes
- Fixed the War Axe of Beguilement (glass, casts Soul Trap) and Warhammer of Sapping (silver, casts Drain Magicka) never appearing in-game as it was neglected to add them to leveling lists
- The Turn Undead and Weakness to Poison enchantments of all versions of the Shadowhunt bow (Dark Brotherhood quest reward) will now work properly (had no duration; also adjusted the enchantment cost manually for a good progression compensating for the extra charge required without overpowering them)
- The Demoralize effect of the completed Blade of Woe (all levels), the Drain Fatigue effect of Sinweaver, the Drain Willpower effect of the Staff of Nenalata and the Drain Strength effect of Sufferthorn (all levels for all these items) will now work properly (all had a zero duration)
- Changed the Human Blood "potions" found in Vicente Valtieri's quarters and the Pale Lady's lair so that if the player is a vampire, drinking one counts as feeding (Vicente and the Pale Lady can feed from them, so the player should also be able to)
- The latent Blade of Woe will no longer remain a quest item stuck in the player's inventory if the player is permanently expelled from the Dark Brotherhood
- The Honorblade of Chorrol will no longer remain a quest item after the Sins of the Father quest is completed (could be stolen from the Countess afterwards)
- Varulae's Crystal Ball will no longer remain a quest item that could stick in the player's inventory after the Ghost Ship of Anvil quest is done (although it is given to her, it could be retrieved by the player)
- The Journal of the Lord Lovidicus will no longer remain a quest object stuck in the player's inventory if the quest is terminated by Agronak gro-Malog dying before completion
- The Carved Panel will no longer remain a quest object that will stick in the player's inventory if picked up if Umbacano dies in the Secrets of the Ayleids quest before using it (unlike the others, this one will be removed from player inventory if stuck; it can't be made droppable as if it was it would fall out of the wall it's in before being found)
- Made the Dark Brotherhood Sanctuary Well Key a non-quest item; no reason for it ever to have been one as it's not like the front door ever is inaccessible nor is the well entrance required for any quests
- Corrected the ownership of the "Love Letter from Relfina" in Roland Jenseric's house in the Order of the Virtuous Blood quest and the Suspicious Note evidence recovered by the player in Corruption and Conscience so that they no longer count as stolen items
- The silver War Axes of Depletion and Sapping will no longer be missing their Absorb and Drain Magicka enchantments respectively
- Fixed the Claymore of Curses (also changed the name to this... see below) having only half the enchantment capacity it should have
- Fixed scrolls of "Absorb Skill: Hand to Hand" absorbing Destruction instead
- Fixed the magnitude of the effect of the Potion of Chameleon being the same as the Weak Potion of Chameleon
- Fixed the magnitude of the effect of the Poison of Burden being the same as the Weak Poison of Burden (also increased the magnitude of the Strong version so that the progression is proper and matches other poisons)
- Arena Raiments (Heavy & Light and both Raiments of Valor) will no longer hide the wearer's amulets, as they are open to the sternum (larger amulets may clip slightly, but no more so than on other armor that doesn't hide them)
- Corrected oversight whereby there were five skill books for every skill except Speechcraft; made the book "Children of the Sky" the fifth Speechcraft skill book as it's sufficiently rare yet not unique, was not already a skill book, and the content is so tailor-made for it that it's arguable that it was the intended fifth Speechcraft book all along
- Added missing low texture size icons for paintbrush jars ( IconPaintBrushJar.dds ) so that the wrong one is not being used if Oblivion is not set to Large texture size
- Made the Parchment items (only four instances, two each in Forts Cuptor and Istirus) so that they can be picked up (not worth anything anyways)
- Fixed Hamlof Red-Tooth's (Red Diamond Jewelry, IC Market District) key not being tied to two doors and six display cases in his shop
- Fixed one of Fjotreid's (Bruma, Hammer and Axe) merchant containers being unlocked and not tied to his key
- Fixed two bedroom doors, one intended for the player, in the Anvil Mages' Guild not being tied to the Mages' Guild Key, which could trap one of the trainer NPC's (Marc Gulitte or Felen Ralas) inside
- Fixed the Bravil Castle Dungeon door to the cell area being tied to the Bruma Castle Dungeon key
- Fixed an unpickable Old Wooden Door in the Bravil Wizard's Grotto (accessed during the Arrow of Extrication quest) not being tied to any keys (tied it to Aren's Strange Key; this door is accessible from both sides so there is no reason it was permanently locked)
- Fixed several interior doors including the bedroom in Hammer & Tongs and Toutius Sextius' house (Skingrad) not being tied to the owner's keys
- Fixed the interior door in Nord Winds (Bruma) not being tied to the owners' keys (or any others)
- Fixed Usheeja's house's upstairs door (IC Talos Plaza) not being tied to her key
- Fixed the side door of Roland Jenseric's cabin not being tied to his key as the other door is (also locked it with the same degree as the other lock, as otherwise it was of no use to have the other unlocked and locked by the quest if the side door is always open)
- Fixed the Legion Commander's Chest in the Imperial Legion Offices being tied to the office key instead of Adamus Phillida's Commander's Chest Key (which was unused)
- Added the missing Bruma Dungeon key to both jailors and Tyrellius Logellus
- Added the missing Imperial City Lighthouse Key to Velan Andus
- Added the missing J'mhad's House Key to J'mhad (also tied it to two doors in his house that were locked but had no key assigned)
- Added the missing Leyawiin Chapel Key to Primate Kantav Cheynoslin
- Added the missing Skingrad Chapel Key to Primate Valandrus Abor
- Added the missing Ra'Jhan's House Key to Ra'Jhan (IC Elven Gardens) and removed the erroneous Ra'Jahirr's Key he had
- Added the missing NW Watch Tower Key to Itius Hayn (Watch Captain) and removed the erroneous NE Watch Tower Key he had
- Added the missing Valtieri's Key to Vicente Valtieri (Cheydinhal DB Sanctuary)
- Fixed the following keys used in-game not being tied to/unlocking anything:
- (Name - Tied to door/container)
- Abandoned House Key - AbandonedHouseDoor (CheydinhalWorld 30,22)
- Akaviri Fort Key - PalePassEXRef (PalePassWorld -1,4)
- Baenlin's Key - Dark03BaenlinFrontDoor (BrumaWorld 6,36)
- Bravil Castle Key - BravilCastleGreatHall (door 4CBB6)
- Castle Bruma Key - BrumaCastleLordsManor (doors 3D97E & 3D997F), BrumaCastleServiceHall (doors 3D97C & 3D97D)
- Charcoal Cave Key - CharcoalCave03 (door 8BBC5)
- Cheydinhal Bridge Inn Key - CheydinhalBridgeInn (doors 9547B & CheydinhalBridgeRentDoor)
- Cheydinhal Castle Key - CheydinhalCastlePrivateQuarters (doors 1FDB1, 1FDB3 & 1FDB4)
- Chorrol Chapel Undercroft Key - ChorrolChapelOfStendarr (doors Dark05UndercroftDoor1 & Dark05UndercroftDoor2)
- Dro'shanji's Key - BravilDroShanjisHouse (doors 2CA3A & 85AD2)
- Estelle Renoit's Key - ChorrolRenoitsBooks (doors 23EC0 & 2B75C)
- Feed Bag Key - ICMarketDistrictTheFeedBag (doors 2C264, 49C79 & 49C7A)
- Fo'c's'le Key - AnvilTheFocslePrivateRooms (doors 90C7A, 90C7B, 90C7C & 90C7D)
- Francois Motierre's Key - ChorrolFrancoisMotierresHouse (doors 28025, 28026 and MotierreDoorRef)
- Geem Jasaiin's Key - ICElvenGardensGeemJasaiinsHouse (doors 2C1F5, 46482 & 46483)
- Graman's House Key - ICTempleDistrictGramangroMaradsHouse (doors 2C2DF, 4E15E & 4E160)
- Horn Cave Storage Key - HornCave02 (chests 5B64F & 5B710), HornCave03 (chest 5B761)
- Jenseric's House Key - ICTempleDistrictRolandJensericsHouse (doors 2C2C4, 4E1B4 & 4E1B6)
- Jirolin Doran's Key - ChorrolJirolinDoransHouse (doors 10505 & 25BC7)
- King and Queen Tavern Key - ICElvenGardensTheKingandQueenTavern (door 4821D)
- Llevana Nedaren's Key - CheydinhalLlevanaNedarensHouse (door 92524)
- Lyra Rosentia's Key - BrumaLyraRosentiasHouse (door 303BE)
- Memorial Cave Key - MemorialCave (gate 177964, chest 5493A, boss-level coffin 5493E)
- Newlands Lodge Key - CheydinhalNewlandsLodge (doors 984EA & 984EB)
- Rimalus Bruiant's Key - ChorrolRimalusBruiantsHouse (doors 231C9 & 237B2)
- Seed-Neeus' Key - ChorrolNorthernGoodsAndTrade (doors C63B0 and 8B3; the latter was incorrectly assigned to Teekeeus' Key)
- Sinderion's Key - SkingradWestWealdInnCellar (door 2EA91)
- Smoke Tomb Inner Key - SmokeHoleCave02 (door 9D8A)
- Talasma's Key - ChorrolTheOakandCrosierTavern (doors 1C64C, 1CA3F, 28E69 and OakAndCrosierRentDoor)
v2.2.0 (2007-08-07)
- Fixed the Acrobatics skill's fall damage reduction perk as it was only one-fiftieth (or less) as much as it should have been so was practically worthless.
- Improved the fix for guards not carrying bows all the time to force them to equip their sword and shield again once out of combat (they may still carry bows sometimes, but leaving the area and returning in three days should cause them to carry swords once more).
- Taking items from the crates outside, or from the interior of the Maria Elena (Imperial City Waterfront), will no longer increase the player's Items Stolen count (which it would do even though the theft icon didn't show nor guards notice).
- Corrected the nearby Bloated Float ownership as well as the player could steal any number of items in plain view without repercussions (the ownership will properly change for the related quest).
- Similarly, picking up items from Lake Arrius Caverns during the Dagon Shrine quest (including the Mysterium Xarxes itself) will no longer increase the player's Items Stolen count.
- The disease Astral Vapors (contracted from Dread Zombies) will no longer bypass disease resistance.
- Corrected the disease "BrainRot" which was draining Strength instead of Intelligence, and added the missing space to its name (there is a similarly named but unrelated disease "Brown Rot" which was also present in Morrowind that drains Strength)
- Fixed the following spells being listed as an incorrect level skill level (Novice, Apprentice, Journeyman, Expert or Master) by spell-renaming mods and Wrye Bash because their internal skill level differed from the actual: Absorb Attribute: Endurance/Intelligence/Luck/Speed/Strength/Willpower, Absorb Fatigue (the 25 pts. for 20 seconds on touch version), Absorb Skill: Alteration/Athletics/Block/Conjuration/Heavy Armor/Illusion/Marksman/Security, Bound Bow, Bound Mace, Bound War Axe, Burdening Touch, Corrode Armor, Corrode Weapon (note that both Corrodes have two versions; the ones corrected are the 20 pts. on Target versions), Cure Disease, Cure Poison, Curse of Weakness, Drain Attribute: Intelligence, Drain Skill: Light Armor, Fearful Gaze, Greater Fortify Fatigue, Ice Storm, Legendary Soul Trap, Lightning Storm, Paralyze (the 10 seconds on touch version), Rage, Revitalize, Shadow (the 15% for 15 seconds version), Silence (the 15 seconds on target version), Touch Of Fear and Voice Of Dread.
- Corrected the magnitude of The Unwelcome Guest spell sold by the Dark Brotherhood; though listed as "Open Easy Lock" it could not open many locks of this level.
- All Chorrol, three Leyawiin and three Skingrad day guards will no longer be missing their shields
- In the Order of the Virtuous Blood quest, killing Roland Jenseric when the quest is completed will no longer result in a quest advancement indicating the player should see Seridur (who's already dead)
- Fixed several errors with the rampart Dremora in the Battle for Castle Kvatch: they will no longer be prone to dying by jumping from the ramparts, if they should fall, their corpses will no longer contain multiple Daedra Hearts, newly respawned archers will not be missing their bows, and they will no longer stand around aimlessly if the two archers (Jesan Rilian and Merandil) are dead (they were supposed to attack the player at this point, but didn't as they couldn't see the player from their start point)
- In the Unfriendly Competition quest, corrected the distance that the player needs to be from Thoronir and Agarmir before they will start their meeting as it was too small, and it should no longer be interrupted by Mythic Dawn agents leaving the game stuck in cutscene mode
- After the Wayward Knight quest, if the player does not report back to Count Andel Indarys until after the Main Quest is complete, he will no longer react as if Farwil was murdered by the player (if he wasn't) and the player will be able to collect the reward
- Fixed four bugs in the Mages Guild Ambush quest: corrected two of the battlemage allies not having any relevant dialog if the player is discovered by the Necromancers first, the battlemages will no longer attack the Necromancers too early nor attack follower allies of the player (Knights of the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they will no longer persist at Silorn indefinitely when the quest is completed
- Changed the Black Soul Gems in the Cheydinhal Recommendation quest to have no soul capacity; otherwise the player could fill them via Soul Trap, consume them via recharging or enchanting (even though they are quest items) and then be unable to complete the quest
- The Dark Brotherhood Whispers of Death quest will now be moved to completed quests when done (it will still be running; it continues for the remainder of the game as it is after all other quests are completed)
- Adamus Phillida's bodyguard will no longer mysteriously come back to life after committing suicide at the end of the Dark Brotherhood Permanent Retirement quest (was set to respawn)
- Jauffre should no longer be prone to die before Baurus in the Defense of Bruma quest while the player is in the Great Gate (which is all that could be done as a bugfix, unfortunately; it's still difficult to keep both alive but each now has a similar chance of dying)
- Activating the Shrine of Clavicus Vile after the quest is finished will no longer result in a dialog that the player's level is insufficient to do the quest (can be completed at any level by getting Umbra first)
- The Reverse Invisibility scroll given by Ancotar in the Zero Visibility quest will no longer be a quest item when no longer required (there is a second copy that could be obtained and it would get stuck in the player's inventory)
- In the Till Death Do They Part (Vampirism Cure) quest, Melisande should remove the cure ingredients properly from the player's inventory
- The player will now be able to fast-travel from Fort Grief if the Caught In The Hunt quest is not running
- The Chorrol Fighters Guild Porter will now offer repair as all the others do
- Swapped the reversed AI packages for one of the day and night guards in the Imperial City Arboretum
- The Imperial Legion Forester at the Inn of Ill Omen should now hit his target when practicing archery instead of always missing to the left (this may only take effect on a new game)
- Corrected Bernadette Peneles' daily worship (Skingrad) having a duration of zero
- Gureryne Selvilo should no longer repeatedly activate the Altar of Talos (Chorrol) during his daily worship
- Corrected the music type in the Trentius Family Mausoleum (ICPalaceMausoleum) from outdoor to dungeon
- Fixed the ownership of the door between the Castle Bravil Great Hall and the Private Quarters East Wing being assigned to the Bruma, rather than the Bravil, castle faction
v2.1.0 (2007-05-31)
- Guards in all cities will no longer wear a bow and quiver by default (unless they used it in their last combat); this was also caused by the 1.2.0214 official patch.
- Fixed lack of Light Armor as a major skill for all city guards; though all except those in the Imperial City wear Light Armor, they were not leveling up in it so were very weak on defense at higher player levels.
- Added GetPlayerInSEWorld checks to all quests changes by the UOP; this should prevent Cyrodiil rumor topics from coming up in Shivering Isles areas.
- Mankar Camoran should no longer (very rarely) get stuck in Cloud Ruler Temple at the start of the Miscarcand/Great Welkynd Stone subquest of the Main Quest; this will also fix existing saves.
- Chancellor Ocato should no longer fight with Baurus and Jauffre in the Temple of the One at the conclusion of the Main Quest.
- Fixed several bugs with the Corruption and Conscience (Cheydinhal) quest: Removed unlimited gold exploit by repeatedly talking to Garrus Darelliun at quest end, fixed two incorrect dialogs, and when Aldos Othran fights the guard outside his house Ulrich Leland won't attack his own guard if nearby and die causing a quest popup that the player did it and breaking the quest.
- The player will no longer be trapped in the Arcane University campus if expelled from the Mages Guild while there.
- In the Mages Guild Leyawiin Recommendation quest, the player will no longer be able to pickpocket Kalthar's key without talking to him, which will break the quest.
- The Renegade Shadowscale mini-quest (Dark Brotherhood) will no longer persist indefinitely as unfinishable if Teinaava dies before conclusion, and the corpse of the Argonian Agent will no longer persist indefinitely when the quest is over.
- The Darkness Eternal quest (Vicente Valtieri, Dark Brotherhood) will no longer remain incomplete if the player is already a vampire (this will only take effect on a new game).
- The Arena questline will now be moved to Completed quests when it is done.
- The player will no longer be trespassing in Drakelowe Farm during the The Vampire Cure/Till Death Us Do Part quest during the times access is required to meet with Melisande.
- In the Fighter's Guild Hist quest, killing the Blackwood Company members Geel, Ja'Fazir and Jeetum-Ze will no longer count as murders.
- The Fortify Alchemy enchantment effect of the Apron of the Master Artisan, Cowl of the Druid, Mantle of the Woodsman and Ring of Wortcraft items will now work properly (NOTE: exit out of menu mode after wearing them in order for them to take effect; the Fortify Alchemy effect on the character sheet will show twice for each item and its value will be twice the true value, but this is the only way to get it to work properly).
- The Cursed Mace (Molag Bal shrine quest) will now be an undroppable quest item until it is required to drop it.
- The barrel and chests in Pale Pass leading to and containing the Circlet of Omnipotence will no longer respawn as this is a unique item.
- Raised/enlarged several suspension bridge stays (two definite in -6,34 and six possible others elsewhere) that were too low to permit crossing on horseback (checked all occurrences so all of them should be high enough now)
- Corrected the music played in the interior cells AleswellInn, AleswellSakeepasHouse, AleswellShagolgroBumphsHouse, AnvilArvenaThelasBasement, AnvilArvenaThelasHouse, CheydinhalFightersGuild, FaregylInterior, GottleFontHouse, GottleFontPrioryMonastery, GottshawInnTavern, Greyland, HarmFolly, ICElvenGardensAdrianDecaniusHouseBasement, LordRugdumphServants, OdiilFarm, PellGateIrrokitheWidesHouse, PellGateShafayesHouse, PellGateTheSleepingMare, TempleOfTheAncestorMothFarm and TempleOfTheAncestorMothMonastery to Public type, and AnvilCastleSmugglersCave, BravilWizardsGrotto, BravilWizardsLair, DAPeryiteSmallTower01, HackdirtMarlenaBrussinersBasement, ICPalaceMausoleum and TempleOfTheAncestorMothCrypt to Dungeon type.
- Restita Statlilia and Brielus Gawey at Chestnut Handy Stables (Imperial City) will no longer follow if the player fast-travels from this location.
- In the Heavy Armor training quest, Malene will now properly remove the four glasses presented as a gift from the player's inventory.
- Shameer (Skingrad) should no longer steal other NPC's food and be attacked by guards (instead of eating un-owned grapes in the vineyard he works in).
- Carandial should no longer park his horse in the middle of the rope bridge to Bravil's gates.
- Arkved should no longer stand up (while sleeping) if the player leaves ArkvedsTower07, goes through at least three other cells, then returns.
- Corrected one of the Elven Gardens Imperial Watch having arrows but no bow.
- Lord Lovidicus and the Pale Lady will now have Vampire Dust on their corpses when slain.
v2.0.0 (2007-03-25)
- Optimized the Skeleton Key (DASkeletonKey) script so their is no longer a GameMode block constantly running.
- Fixed several bugs with the Skull of Corruption: the "Corrupted Clone" will now vanish if killed via scripting (was using GetAV Health to determine if it was dead or not but kill does not alter health so the body would persist until the spell timer ran out), the player can now no longer drop the staff while its effect is still active and keep the "Corrupted Clone" indefinitely, and optimized the scripting
- The following: Handwritten Note (MG11SoulGemNote), Ramblings of Audens Avidius (MS26AudensNote), Notes: Captain Montrose (Dark04BodyNotes), Earana's Notes (MG05FingersScroll) Crumpled Piece of Paper (CrumpledPaperReadableBlank01), Crumpled Piece of Paper (CrumpledPaperReadableBlank02) and Crumpled Piece of Paper (CrumpledPaperReadableBlank03) will now appear as scrolls when read instead of books
- Ohtesse will now offer her services in The Great Chapel of Arkay. Previously she would only offer them in the Chapel Hall where the player would have to break in and trespass.
- Stopped the quest MG09Test, a leftover quest for testing Ulterior Motives (MG09Motives); it did nothing and had a GameMode script running constantly
- Improved the warning scripting for the player accidentally eating a poisoned apple so that subsequent apples aren't lost nor is there as slight health impact
- Fixed Falcar's drawers so they no longer count as stealing when you have to take the Black Soul Gems from them for the Bravil Recommendation quest
- Nether Liches now emit the proper lich blood and not red blood when struck.
- Spriggans no longer emit blood sprays and decals, but instead wood splinters when struck, as they were supposed to.
- Fixed the hit effect on the Flame Atronach (steel now) and the hit effect on the Storm Atronach (stone now).
- The undead Blades in Sancre Tor (Blood of the Divines subquest of the Main Quest) will no longer greet the player in the default voice for their races
- Fixed bug in the Allies for Bruma quest (caused by doing the Vampire Cure/Till Death Do Us Part quest first) in Skingrad Castle where Hal-Liurz would not bring Count Janus Hassildor (there is at least one more remaining bug where she fails to bring the Count for a future release)
- If the player explores the Temple of the Ancestor Moth prematurely, this will no longer start the Turning a Blind Eye quest and cause The Stranger to go missing in the Taking Care of Lex quest (this bug may likely have been the root cause for other large errors in the Thieves Guild questline, such as getting S'krivva's's quests before Armand's had concluded, etc.)
- Talking to Bravil beggars about S'krivva's before the Thieves Guild Taking Care of Lex quest will no longer start the quest prematurely.
- Quest conflict between the Thieves Guild Lost Histories/Atonement quest and the Paranoia quest will no longer cause Captain Dion to suddenly appear and talk about Glarthir as the player is escaping with Amusei, then arrest the player
- Fixed Dro'Nahrah's (Bravil) daily attendance AI being set to Bruma instead of Bravil castle, which caused her to die in the wilderness.
- The soldiers in the Attack on Fort Sutch mini-quest will no longer persist after the Main Quest is completed.
- Bralsa Andaren (Master Destruction trainer) will now remove the 20 bear pelts the player collects to receive training as was intended.
- If the player meets Ralsa Norvalo in her house to start the Order of the Virtuous Blood quest, she should no longer lock the player inside (forcing the player to sneak and pick the lock to leave or be arrested)
- Corrected the Fire and Steel (Chorrol) front door not being tied to the owner Rasheda's key.
- Dasek Moor (ruined fort) will now have the correct map icon, not that of a mine.
- Scrolls of "Absorb Willpower" will now cast that, not "Absorb Strength".
- The corpses of Slythe Seringi (The Sunken One miniquest, Sandstone Cavern) and Andre Labouche (Dive Rock) will now remain until found by the player
- Kiara (Brina Cross Inn) will no longer stand in the same spot permanently (had no AI).
- Picking up the Fur Helmet of Agnar the Unwavering (Horror of Dive Rock quest) will no longer give the same warning as when looting the armor/weapons of Arena opponents
- The body of Agnar the Unwavering (Dive Rock) will no longer disappear before the player encounters it.
- Fixed Tamika's (Skingrad) pants not being removable from her inventory.
- Dungeon music will no longer play in the cellar of the Oak and Crosier in Chorrol (appears to be due an undeveloped quest at this location).
v1.7.1 (2007-02-08)
- No changes retained from this version.
v1.7.0 (2007-02-01)
- Ontus Vanin should no longer attack the player or other NPC's for no apparent reason.
- Disabled spell reflection/absorption on the spells (all beneficial) from Nine Divines' shrines/altars and Ayleid wells.
- Nine dialogs for recharging services and four the persuasion mini-game (boast dislike) for all races that were not appearing due to missing random flags will now appear in-game.
- Fixed the Essence Drain spells (other than the lowest-level one) from the Bloodworm Helm not being added when it was worn due to script errors, and they can no longer be kept permanently.
- Fixed a bug where you could not purchase the book Knightfall for the quest Tears of the Savior from Phintias at the First Edition in the Imperial City if you visited him prior to the quest.
- The Stone of St. Alessia will no longer be a quest item once you hand it over.
- Engorm is no longer a merchant as he was never meant to be (he had no chest, items or gold all other merchants have).
- The Weynon Priory door (WeynonDoor01) now has a heavy closing sound to match the heavy opening sound it already had.
- Fixed the music in the Blood Well (DAPeryiteSmallTower01), now has dungeon music and not public.
- You will no longer receive increases to your stolen item count when taking Dar-Ma's Diary or any other items from the drawers at the Moslin's Guest Rooms.
- The Udyrfrykte Matron will no longer lose its special visual effects.
- You will no longer receive a murder count increase for killing Falcar when he attacks you as per the quest.
- The Worm Anchorite will now say the correct dialogue when performing the ritual.
- Fixed a bug with the Corruption and Conscience quest that stopped it from removing the permanent guard outside Aldos Othran house and returning the guard's factions back to normal.
- Bremman and Farwil now have keys to Riverview so they no longer wait outside Riverview permanently.
- Improved the fix for the "Through A Nightmare, Darkly" and "Bravil Recommendation" quests if you already had both quest running prior to using the Unofficial Oblivion Patch.
- Fixed Diram Serethi's AI so he no longer follows the player around the inn.
- Improved Countess Alessia Caro fix to avoid duplicates of her appearing.
v1.6.0 (2006-12-10)
- All the items in Satha Dalvilu's house will now all belong to her and not free for the taking anymore.
- Apron of the Master Artisan (UniqueClothingShirtArtisan) will now have the correct icon for female characters.
- Nistor's Boots (UniqueClothingBootsAthlete) will now have the correct icon for female characters.
- The bodies of the Imperial, Orc, Nord hunters along with Ra'jhera the Keeneye will no longer be persist when Caught in the Hunt quest is completed.
- The Shadowbanish Wine chests will no longer respawn providing an unlimited supply of the wine, this was done because by game lore there was only a limited amount of the wine created yet it's unlimited.
- Fixed the Modern Heretics book not working if it was read from your inventory.
- The Cheydinhal Guard involved in the "Corruption and Conscience" quest will no longer be essential after he has served his purpose.
- Absorb Maximal Magicka scrolls will now use the correctly leveled enchantment (not that of Absorb Major Magicka).
- The level 5-9 version of the Mage's Staff of Dispel will now have the correct enchantment charge magnitude (960 rather than 560).
- The Dire Enervation (Journeyman Drain Fatigue) spell will now have the correct duration, and the Flame Shield (Journeyman Fire Shield) the correct duration and magnitude, which makes them a Journeyman (not Expert and Master) level spells as they were supposed to be.
- Several versions of the Spelldrinker Amulet will now have the correct worn and ground meshes (not the Necromancer's Amulet or Amulet of Kings)
- Superior Dispel scrolls will now have the correct name (not "Superior Self").
- Corrected the magnitude of the Fortify Armorer enchantment of Base Ring of the Armorer and Gauntlets of the Forge, the Fortify Athletics enchantment of the Boots of the Taskmaster and Grand Ring of Athletics, and the Fortify Security enchantment of the Gauntlets of Passing.
- Arena opponents in heavy armor will now carry Orcish (heavy) instead of Elven (light) shields for levels 10-14.
- Fixed the Ring of the Viper Eye (Lifting the Vale quest reward) so that it is made a non-quest item if it has not yet been obtained (it should never have been a quest item at all).
- Possibly fixed the problem with Armand Christophe getting stuck and never showing up at the Garden of Dareloth after the Elven Maiden quest (added a simple can't-hurt-might-help EvaluatePackage to the right area, but eight times asking for a save to test it on failed to produce results so unable to test it).
- In the Fighter's Guild "More Unfinished Business" quest, Aryarie will now give the correct reward ring (the stats. are the same) and it will now be removed from her inventory.
- An unbroken player-safe cabinet container in Benirus Manor now will be part of the restored, not the haunted, manor so may be used by the player, also corrected a duplicated-in-place pair of gold-trimmed shoes and grounded a flying dresser and the objects on it.
v1.5.1 (2006-10-15)
- No changes retained from this version.
v1.5.0 (2006-10-07)
- The Flame Atronach now has an "aware" sound like all other Atronachs and the summoned Flame Atronach.
- Xivilai now have the aware sound of a Xivilai and not a zombie.
- ICDoor04 and MS29AgarmirDoor02 now have a closing sound.
- Changed the door sounds of ICUmbacanoFrontInteriorDoor to that of a light door to match it to the sounds of the entry door to Umbacano's Manor.
- The Umbacano Manor guards will no longer follow the player outside then a second later walk back in also removed useless scripting from ICUmbacanoExitDoorScript that was suppose to stop them from following the player outside but didn't.
- The Light Raiment of Valor now has 1000 health (rather than 100) which aligns it with the stats of the Heavy Raiment of Valor and Arena Light/Heavy Raiments (so this was probably a typo of a missing zero).
- Corrected several bugs with dropped Sigil Stones: they will no longer disappear if the player leaves the cell they were dropped in, their sound effect will no longer stay where they were first dropped, corrected their un-optimized collision object, and they can now be picked up again without using Telekinesis.
- Oblivion loading screens will no longer appear for Frostfire Glade and The Painted World, and will now appear for Boethiah's and Peryite's realms and Camoran's Paradise.
- Summoned and enemy Storm Atronachs will no longer produce a bloodspray or blood decals when struck (as quest Storm and all other Atronachs don't).
- Fix for Mannimarco being invulnerable during the battle with him is much improved.
- If the player finds the Bloodworm Helm in Fort Teleman after the Mages Guild quest "A Plot Revealed" but before talking to Hannibal Traven, this will no longer make the Bloodworm Helm quest (and thus the remainder of the Mages Guild quest line) unfinishable; on load of an affected save game the quest can be finished.
- In the quest "Through a Nightmare, Darkly" Lucien Lachance will no longer appear in Henantier's Dreamworld, interrupting Henantier's conversation and making the quest unfinishable (and trapping the player there).
- The Bloodworm Helm and Necromancer's Amulet removed by Arch-Mage Traven will now be retrievable later by the player (several good reasons: he indicates they will be hidden in the tower, they are both leveled items, and their quest item status was being removed at quest end, so they appear to have been intended for player use and their eventual return was overlooked; as well they can be used by the player indefinitely before returning them to complete the quest, and if they were mere "quest items" would not have been useful at all); they will also appear on a save with the quest completed.
- Killing Agronak gro-Malog/The Gray Prince in the Arena after completing the "Origins of the Gray Prince" quest will no longer result in a Murder stat. increase (and a visit from the Dark Brotherhood if this is the player's first murder).
- In the Unfriendly Competition quest, if the player attacks Agarmir and/or his ally in the crypt at quest conclusion, this will no longer result in a bounty and guards entering the crypt to arrest the player.
- In the Mages Guild Necromancer's Amulet quest, if the player kills the allies of Caranya while in Sneak mode or otherwise undetected, this will no longer result in Murder stat. increases, and they will also no longer put on their Necromancer robes if they're dead.
- The Dark Guardian should no longer leave the Cheydinhal Dark Brotherhood sanctuary as was unable to get back in, and if killed outside would respawn outside for the remainder of the game (as well, its attempts to go back in through the well have been occasionally reported to crash the game).
- Signy Home-Wrecker (Sirens' Deception quest) should no longer prematurely attack the player in the Flowing Bowl just for unsheathing a weapon.
- The "Note from Gray Fox" (Thieves Guild Misdirection quest) will now become droppable when the quest is completed (it would be stuck if the player retrieved it later from the Arch-Mage's nightstand).
- In the Thieves Guild Arrow of Extrication quest, beggars will now provide information on Fathis Aren correctly based on player disposition and/or previous bribes.
- Shrouded Armor (which includes gauntlets) will now hide the player's rings.
v1.4.0 (2006-09-04)
- In the Vampirism Cure quest, Hal-Liurz should no longer fail to bring Count Janus Hassildor nor become stuck in the Chamber of the Lost due to broken one-day timer dependent on the time of day (which can also break other quests that rely on her such as Allies for Bruma).
- In the Thieves Guild Taking Care Of Lex quest, The Stranger should no longer indefinitely say that the documents are not ready due to broken one-day timer dependent on the time of day.
- In the Thieves Guild Turning a Blind Eye quest, the Ancestor Moths topic will no longer be available from beggars when it is not needed anymore; choosing the quest topic after completion could set the quest backwards, preventing Amusei from showing up to start the next quest, thus breaking the remaining quest line.
- In the Thieves Guild Ultimate Heist Quest, activating the Glass of Time before getting the quest items from the Gray Fox will no longer break the quest.
- In the Paradise sub-quest of the Main Quest, Kathutet's body will no longer disappear; if the player did not retrieve the Bands of the Chosen before this happened it would trap the player in Paradise and break the remainder of the Main Quest.
- As well, repairing the Bands of the Chosen to over 100% (if the player has 75 or higher skill in Armorer) will no longer allow them to be removed.
- In the Blood of the Divines sub-quest of the Main Quest, the undead Blades will no longer follow the player outside of Sancre Tor; if they were killed outside, their ghosts were unable to get back in, which would break the remainder of the Main Quest.
- The Molag Bal Shrine quest will no longer cause the player to lose racial, birth sign and vampiric attributes and powers. On load of an affected savegame, missing attributes and powers will be restored.
- Further corrected/improved the Go Fish quest; Rumare Slaughterfish # 7 was not initially disabled which threw off the compass marker and the quest.
- Raminus Polus will now recognize Bloodcrust Vampire Dust when the player is trying to regain Mages Guild entry after suspension (Note: if the quest is already running when you install UOP v1.4, if Raminus doesn't recognize when you have all of the ingredients, just wait 5 seconds and talk to him again).
- The enchanted chest in the Arch-Mage's quarters will now duplicate the ingredients: Cheese Wheel, Cinnabar Polypore Red Cap, Foxglove Nectar, Green Stain Shelf Cap, Orange, Potato, Root Pulp, Shepherd's Pie, and Taproot. There was no good reason why they were left out as they are neither otherworldly, nor unique in their properties, nor quest items, as other omitted ingredients are.
- Candice Corgine of the Sleeping Mare (Pell's Gate) will now rent rooms and have barter gold as she was supposed to.
- The player will now receive a warning/confirmation dialog upon eating a Poisoned Apple, as the similarity of controls (click vs. Shift-click) made it too easy to accidentally eat one when trying to drop it (the apple will return on exiting menu mode, but if the player continues to eat apples on purpose without exiting the inventory screen they will be lost).
- The four members of the Black Hand (Dark Brotherhood, Following A Lead quest) will no longer call the player a thief if items in Applewatch farm are picked up.
- The guard at Bravil's North Gate on the west side of the door should no longer constantly walk into the wall behind him; his inability to reach his target point was also preventing him from doing his patrols.
- Improved the fix for Countess Alessia Caro so that she is susceptible to Stark Reality (Sanguine Shrine quest) if she has been resurrected, and removed unused if blocks and unnecessary checks from the Stark Reality spell script as it was very slow (If the quest is currently running and Alessia Caro is already at the dinner party, and the spell isn't working on her, she may have been resurrected by the UOP; just come back in a back in a day and it will work).
- Corrected exploit of killing Raven Camoran repeatedly in Paradise and obtaining his leveled ring every time (this was clearly an oversight as it and other items are removed from him when he is first moved to Paradise; there was no equivalent for Ruma Camoran and her leveled staff so this was left alone).
- Removed several unused variables from Delmar's scripting for the Mage's Staff.
- The body of Agarmir will no longer persist indefinitely after the Unfriendly Competition quest is completed, nor the bodies of Aenvir, Dranas Lerano and Storn The Burly when the Spies (Fighters Guild) quest is completed, nor the body of Matthias Draconis when the Next of Kin (Dark Brotherhood) quest is completed.
- The four residents of the Bravil Skooma Den should no longer all try to sleep in the same bed while others go unused.
- Corrected reversed leveled enchantments for the level 15-20 and 20+ versions of Valdemar's Shield.
- The Chapel of Dibella (Anvil) and ruined Chapel of Akatosh (Kvatch) will no longer be missing when viewed from outside their respective towns' walls.
- As well, added other distinctive buildings to Anvil's outside view that were missing.
- The base of statues in the Imperial City and other towns will no longer disappear before their statue when the player is distant, making it appear the statue is floating.
- The player's rings will no longer show through Inquisitor's Gauntlets and Gauntlets of the Sentinel.
- The player's amulets will no longer show through the Dondoran's Juggernaut and Birthright of Astalon cuirasses.
- Magebane Greaves will no longer hide the player's rings.
- Boots of the Unburdened will no longer hide the player's amulets.
v1.3.0 (2006-08-15)
- The Glass Ceremonial Gauntlets will now appear properly on female characters.
- The "Olroy Cheese" will no longer fall out of the cooking pot.
- Corrected the door sounds of the wooden doors in the Imperial Palace (ICPalaceIntLoadDoor01 and ICPalaceAnimDoor01) as they weren't using the right sounds.
- Fixed the player's statue in Bruma so now it won't be possible for it to drop dead, vanish or face become messed up (if you are already afflicted with any of these bugs it won't be fixed).
- The Paranoia quest will no longer start back up again if you decided to kill Glarthir then the 3 people he wanted you to go after.
- Arnora Auria's body will no longer persist.
- The Ayleid Cask containing the Ayleid Crown of Lindai will no longer respawn allowing you to get multiple copies of the crown.
- Quite a few silver weapons will now actually ignore normal weapon resistance like silver weapons should.
- In the Thieves Guild Ultimate Heist quest, the Imperial Library monks should no longer go into combat when the player sits in the Reading Chair, locking the controls (Note: many instances of problems with this quest are due to the fact that when the player sits in the chair Sneak mode ends, and the engine won't allow the player to stand up in combat mode. Go into Sneak as soon as seated to avoid detection, and stand up in Sneak before getting the scroll to allow escape if detected picking it up.).
- Corrected oversight of the door to the Old Way (Thieves Guild Ultimate Heist quest) not being initially disabled, which meant the player didn't have to activate the Glass Of Time as indicated; bypassing this stage and going directly to the sewers could get the quest out of order, and if the door was found before getting quests from the Gray Fox it would break the entire remainder of the questline.
- At the conclusion of the Confront the King (Mages Guild) quest, Mannimarco should not remain invulnerable in the battle with him nor stand around after the conversation and refuse to start fighting.
- In the quest to join the Mages Guild, the player will now be able to receive a recommendation from Chorrol as indicated if the quest item Fingers of the Mountain was initially given to Earana but then properly returned to Teekeeus, and won't receive a recommendation if the item wasn't returned at all.
- Corrected several quest arrows for the preceding Mages Guild quest and others.
- In the Caught in the Hunt quest, retrieving the key from Kurdan gro-Dragol's corpse before getting the popup to do so will no longer make the quest unfinishable. On load of a savegame in this state, the quest will be advanced to the proper stage.
- In the Dark Brotherhood Permanent Retirement quest, killing Adamus Phillida with the Rose of Sithis will no longer result in a bounty if the player is undetected.
- Also in the same quest, the Rose of Sithis should no longer fail to work if Adamus Phillida is not wearing his armor.
- The Mora's Soul Trap spell (Hermaeus Mora Shrine Quest) will no longer fail if cast more than once on the same NPC, breaking the quest. On load of an affected savegame the spell will be reset allowing the quest to be completed.
- Corrected Countess Alessia Caro being set to non-essential after the Thieves Guild Ahdarji's Heirloom quest; she would occasionally die on the way from Leyawiin to Chorrol and back and this would break the Sanguine Shrine quest. She will now be made unessential once both quests are completed, and essential if both are not; if she is dead in a current game without both quests complete she will reappear in Leyawiin or Chorrol depending on the day of the month.
- Delphine Jend of the Bravil Mages Guild will no longer carry a dummy item in her inventory called "<Missing name>" which if picked up can become undroppable, or even crash the game to desktop.
- Vicente Valtieri (Dark Brotherhood, Cheydinhal) will now only have the topic to cure vampirism if the player already has it, and selecting this topic will properly advance the vampirism cure quest.
- The bodies of Black Brugo, Alonzo and Roxy Aric (Black Bow Bandits), Baurus, Burd and Jauffre (Main quest), and Arnora Auria (Two Sides of the Coin quest) will no longer persist indefinitely when their quests are complete.
- Garridan's Tears should no longer fall through the ground or rock they sit on when the first one is picked up, thus breaking the quest to retrieve them.
- The Gray Cowl of Nocturnal should no longer fall through the floor when dropped.
- Cingor (Leyawiin) will no longer be a Mythic Dawn member, as killing him in self-defense would kick the player out of the Fighters Guild.
v1.2.0 (2006-08-01)
- Fixed the Weatherward Circlet level list so you don't receive the level 15 version at level 10.
- Turned on Auto-Calculate spell cost for Finger of the Mountain. The higher level spell versions costed huge amounts of magicka to cast and with the other reward spells I've seen they actually have a lower cast cost then Auto-Calculate so why are these spell so high?
- Corrected exploit of using Shadowmere as a four-legged bag of holding by knocking her unconscious; just hop onto Shadowmere like usual and if you did have items stored on her they'll be transferred to yourself.
- The unique Gauntlets of the Drunkard will now appear correctly for female characters.
- Fixed the Dremora Markynaz Robe so Dremora wearing it will no longer appear with invisible hands and feet.
- When the player is joining the Thieves Guild, Amusei should no longer fail to show up in the Garden of Dareloth (Imperial City Waterfront) and instead be hiding in the Leyawiin castle dungeon, thus breaking the quest line (caused by picking the furthest cell's lock in the Leyawiin dungeon before joining the Thieves Guild).
- In the Thieves Guild Lost Histories/Atonement quest, Amusei will not disappear through cell transitions when being rescued from Castle Skingrad's dungeon.
- Also in the same quest, corrected selected Skingrad town guards but not castle guards avoiding the escaping player and Amusei; close proximity to the only two escape routes made it nearly impossible to complete the quest without a large bounty.
- If the player finds the Great Welkynd Stone in Miscarcand before being given the quest by Martin, this will no longer cause him to go to battle in the Defense of Bruma sub-quest of the Main Quest equipped with only his priest's robe and iron dagger, which greatly increases the chance of him dying (also his name did not change to "Martin Septim").
- Killing Azani Blackheart without Modryn Oreyn present will no longer break the associated Fighter's Guild quest.
- At the conclusion of the quest When The Vow Breaks, Maeva the Buxom will now recognize multiple Rockshatter maces (leftover from bug fixed by the 1.1.511 patch) in the player's inventory and will remove all of them (there was only ever supposed to be one); also if the quest has already been completed any remaining Rockshatter's will become non-quest items thus will have normal weight and may be sold.
- Fixed Eduard Denile's body missing from Swampy Cave (Fighters Guild Mystery At Harlun's Watch quest) for pre-patch savegames; on load, Eduard's body will reappear in Swampy Cave so that the quest can be completed.
- In the Ultimate Heist (Thieves Guild) quest, backtracking through the dungeons without entering the palace after successfully using the Arrow of Extrication will no longer unpickably lock the palace door, breaking the quest.
- Fixed Vidkun's body missing from the Cheydinhal Mages Guild Well (Recommendation Quest) for pre-patch savegames; on load, Vidkun's body will reappear in the well so that the quest can be completed.
- The Boots of Springheel Jak will now only advance their quest (causing the Gray Fox to appear) if the quest is actually running, as they can be obtained from Jakben Earl of Imbel outside the quest without using the console; as well new dialog has been added so that they can be given to the Gray Fox at the time that the quest is given if the player already has them, and they will now be removable from player inventory when the quest is completed.
- In the Thieves Guild Ahdarji's Heirloom quest, Hlidara Mothril (countess' handmaiden) will be set to essential/un-killable, and if she is already dead on load she will reappear in Leyawiin or Chorrol depending on the day of the month, as she would occasionally die on the journey between the two locations; she will also become non-essential at quest end.
- Also in the Ahdarji's Heirloom quest, dialog topics regarding the ring will not improperly advance so be available without the player being given any information as to what it is.
- In the Sanguine Shrine (Stark Reality) quest, Countess Alessia Caro should not go on her monthly visit to Chorrol if the quest is running.
- In the Imperial Corruption quest, Ruslan and Luronk gro-Glurzog should now meet with Watch Captain Itius Hayn to testify when they are supposed to, rather than hanging around their houses or other Imperial City areas.
- Corrected broken timers in scripting for vampirism and also removed unnecessary variables, which fixes the following bugs: the player will become a vampire when resting a minimum of three days after contracting Porphyric Hemophilia (which is what was supposed to happen, not immediately after contracting the disease) feeding and then immediately resting or waiting for less than 24 hours will no longer cause the player to change state from 25% to 50% (a minimum of 24 hours is supposed to happen between state changes) and the higher-level states of vampirism (75% and 100%) will be accessible (whereas before they were dependent on the time of day of resting due to the broken timers.) On load of save of a player with Porphyric Hemophilia who has not yet rested, the broken day counter will be reset to zero allowing three days before vampirism occurs.
- In the Till Death Do Us Part (vampirism cure) quest, Melisande should no longer remain indefinitely in her basement preparing the cure due to broken timer dependent on the time of day and day of the month that the ingredients were presented.
- In The Dark Brotherhood quest "A Watery Grave", the player will no longer be able to hide in the open packing crate while on horseback, trapping the horse in the Marie Elena's cargo hold.
- Corrected Ultimate Heist (Thieves Guild) quest Ayleid Guardians' deaths being counted as murders if the player was far away or invisible.
- As well, if the player leaves and returns to the area the Ayleid Guardians' corpses are in after defeating them, they will no longer stand up as if "alive".
- The lich King of Miscarcand and his Zombie Guardians should no longer pursue the player outside of Miscarcand, causing problems resting and fast-traveling, and appearing when the player is released from jail.
- Imperial Legion Foresters should no longer fight with town guards.
- Southern Books (Leyawiin) will no longer be a "red-door" trespass area while it is open for business, and will be properly locked up at night by Bugak Gro-Bol.
- Locked door (requires key) in Unmarked Cave will now be unlocked, opening up three large explorable areas; there is no quest associated with this location, so no reason for the door to be locked, and there is no key that would open it (note that the player may need a high acrobatics skill to jump across the water in one section to access all of this cave).
- Trevaia (Anvil Chapel of Dibella) will now offer restoration spells for sale as she was supposed to while in the chapel nave as other priests do (she was also set to sell potions, but had no potions to sell, so this has been removed).
- Four merchants (Calindil of the Mystic Emporium and Edgar Vautrine of Edgar's Discount Spells in the Imperial City Market District, Ernest Manis of the Foaming Flask in the Imperial City Talos Plaza, and Ungarion of A Warlock's Luck in Bravil) will now have their previously missing option to invest in their shop for an Expert in Mercantile player.
- S'drassa (Leyawiin mages guild) will no longer have an "Invest 500 gold in this shop" option for an Expert in Mercantile player, as he doesn't buy or sell anything.
- The reversed leveling of the Amulet of Interrogation reward from the Information Gathering (Fighters Guild) quest has been corrected.
- The following quest items can now be removed from the player's inventory when their quests are completed: Akaviri Orders, Lindai's Royal Tomb Key and Rumare Slaughterfish Scales.
- Corrected problem with note in Rosethorn Manor (Skingrad player's house) where if it wasn't taken on first read, it could never be read or taken again.
- When player buys and furnishes the available Chorrol house (Arborwatch) there won't be a pewter plate on a chair, the stool in front of a desk will be called "Stool" not "Chair" (this will also affect three other instances of this stool throughout the game) and one silver glass is now properly part of the sitting area so it won't be hovering in midair if only the study area is purchased.
- Shamada, Ra'Jahirr and Julitta Plotius (Leyawiin) will no longer each futilely try to open a locked cupboard in Best Goods & Guarantees for two hours a day.
- Gilgondorin (Silverhome-On-The-Water, Bravil) will no longer mention that the player should talk to Dro'shanji as he's seen strange creatures around his house (quest was never developed beyond this hint, being replaced with the unrelated Through A Nightmare, Darkly).
- Khajiit will no longer use the greeting "To greet you? Or eat you?" to other Khajiit (including the player) nor Argonians the greetings "The prey approaches." or "Fresh game." to other Argonians.
v1.1.0 (2006-07-10)
- Oblivion mines should now go off as they were supposed to if the player is level 25 or higher.
- All Orcish cuirasses and glass gauntlets, will now appear proper for female characters.
- The Weaponbane Cuirass will no longer use the tail slot when equipped.
- Elven shields are no longer leveled as heavy armor (they're light).
- Prior Maborel's body will no longer persist outside of Weynon Priory.
- The Spectral Sailors in the Ghost Ship of Anvil quest should now stay in the Serpent's Wake, not follow the player to the Anvil docks, attack the residents (which causes Isolde to cast her Mythic Dawn armor,) wander into taverns, and persist until the player returns.
- Missing leveling for the Redwave cutlass reward from the Ghost Ship of Anvil quest has been added; it should now be a useful weapon if a high-level character completes the quest.
- Agarmir (Unfriendly Competition quest) is now flagged as essential (as the other NPC's in this quest already were) until the stage where this is no longer required; if the player disposed of him prematurely, there were strange consequences.
- The reversed leveling of the Mind and Body Ring reward from the Mystery at Harlun's Watch (Fighters Guild) quest has been corrected.
- Updated the Bloodcrust vampire hunters fix so that it also works if the player initially lied to them.
- Ayleid Statues should no longer occasionally fall through the floor when dropped.
- Mages' staffs should also no longer occasionally fall through the floor when dropped (Note that this was listed as a v1.0 included fix, but it is in v1.1 instead because more testing need doing).
- In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no longer fail to recognize when the player has returned more than one day later due to the time of day.
- Bravil residents (including Henantier himself!) will no longer talk about Henantier being missing after the quest Through a Nightmare, Darkly is completed.
- Bravil residents will also not talk about seeing the Forlorn Watchman ghost after the associated quest is completed and the ghost is gone.
- Competitor Imperial City publicans should no longer tout the quality of a night's rest at the Tiber Septim Hotel or King & Queen Tavern.
v1.0.0 First Release. (2006-07-02)
- The Rumare Slaughterfish in the Go Fish quest will now spawn properly, thus the quest will be much smoother and faster.
- In the Information at a Price quest, telling Eridor about Bloodcrust Cave will no longer prevent the player showing proof that the vampires are dead to make the hunters leave Skingrad.
- Roland Jenseric (Order of the Virtuous Blood) will now recognize and reward the player for Bloodcrust vampire dust.
- The Thieves Guild Arrow of Extrication quest's associated Blood Price can now be paid to Armand Christophe's as indicated.
- The quest conflict between Through A Nightmare, Darkly and the Bravil Recommendation will no longer occur; one quest will not start until the other is completed.
- Ysabel Andronicus should no longer fail to recognize when the player has defeated Agronak Gro-Malog to become Grand Champion.
- Faustina Cartia will now attack the player as she was supposed to at the conclusion of the Sirens' Deception quest.
- Ganredhel's house in Cheydinhal should no longer be locked from the inside after the meeting with the Gray Fox at the conclusion of the Boots of Springheel Jak quest.
- Several errors with Fathis Ules' (Thieves Guild fence) behavior have been corrected.
- Staying at the Brina Cross Inn less than two days beforehand will no longer stall the Anvil Mages Guild Recommendation quest.
- The player's battlemage allies in the Anvil Mages Guild Recommendation quest will no longer go into combat first and thus be attacked by Imperial Guards.
- Hatred's Heart and Hatred's Soul are now properly flagged as magical/non-normal weapons (also corrected their names)
- The Mage's Staff of Telekinesis and Mankar Camoran's Staff now use the correctly leveled enchantments.
- Bound items can no longer be kept indefinitely by the player.
- Casting Bound Helmet while wearing the Cowl of Nocturnal will no longer permanently affix the changes to Fame, Infamy and Bounty to the player.
- Artificially increasing Mercantile skill (ie through a spell) to 75 or over will no longer allow the player to invest in shops.
- Skjorta at the Nord Winds in Bruma will now sell the unique Councilor's Hood item as she was supposed to.
- Edgar Vautrine at Edgar's Discount Spells in the Imperial City Market District will now sell the unique Veil of the Seer item, and an assortment of scrolls and other items, as he was supposed to.
- Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.
- The surviving NPC's from Desolate Mine (Fighters Guild quest) and Bleak Mine (Malacath Shrine quest) will no longer reappear whenever the player is released from jail. Nor will the Bleak Mine guards follow you endlessly after finishing Malacath's quest.
- Seven types of interior light fixtures and one type of rock now contain proper collision data that was missing (objects would pass through them).
- The exterior facade of six caverns will no longer become translucent if custom textures are used.
- The Bruma town wall sections now join properly without visible seams.
- Arch-Mage Quarters drawers will no longer respawn with junk and eat the player's items.
- Bound Cuirass and Greaves are now Light Armor to match the Boots, Gauntlets, Helmet and Shield.
- The magical effects of the Mace of Molag Bal now last ten seconds instead of zero.
- Seven types of axes are now properly categorized as blunt (not blade) weapons, as the rest of the axes in the game are.
- The reversed Greater and Grand Enchantments on Amulets of Reflection and Absorption, and Rings of Freedom, Nihilism, the North, Firewalking, and Retribution have been corrected.
- The Ring Of Steelskin is now enchanted with Resist Normal Weapons as it was supposed to be, not Resist Paralysis.
- The glow effect when teleporting through the Arcane University portal and other magical portals will no longer remain permanently affixed to the player, and will be removed if already stuck.
- The Path of Spirit choice from the Oghma Infinium Hermaeus Mora quest reward now works properly.
- Hauls-Ropes-Faster in Anvil will now offer advanced Athletics training as he was supposed to.
- Denel's chest in the Vahtacen's Secret quest now contains the missing frost damage scroll.
- Mage Fighter Greaves, the Cuirass of Battle and the Jewel of the Rumare can now be picked up again when dropped.
- The Ebony Blade will now appear to be held by the player at the right location, not on the guard (more accurately, tsuba) also corrected improved it's collision data from the re-alignment.
- The following quest items can now be removed from the player's inventory when their quests are completed: Arrow of Extrication, Colossal Black Soulgem, Ring of Vipereye, Cowl of Nocturnal Notes, Waterfront Tax Records, Handwritten Note, Ultimate Heist Plan, Echo Cave key, Falcar's Key, and the Imbel Family Crypt Key.
- The Diary of Springheel Jak will now properly advance its quest.
- Scrolls of Drain Skill: Light Armor are fixed.
- Sigil Stone effect leveling progressions are now correct.
- The player's residence in Bravil will no longer have a "red-icon" door indicating trespass.
- The upper floor balcony door of the player's residence in Skingrad will also not have a "red-icon" door indicating trespass.
- The fireplace in the player's Bruma residence will be lit as in other player homes.
- The Bravil Skooma Den is now unlocked, so the residents (who don't have keys) aren't constantly trying to open the door.
- Garrus Darelliun will no longer give unlimited copies of Ulrich Leland's key.
- Several greetings by being made random (as they should have been) will no longer stop other random greetings from occurring.
- Imperial City townspeople will no longer say that Amantius Allectus was murdered during the first Thieves Guild quest if he wasn't.
- Imperial City townspeople will no longer continue to say that Hieronymus Lex wants a bounty put on the Gray Fox after he's been reassigned to Anvil.
- Imperial City beggars will no longer have the "Finding Jakben..." topic after he's found and the quest completed.
- Only the residents of Cheydinhal (instead of everywhere else) will have rumors about the tomb there after the third Thieves Guild quest.
- Tyrellius Logellus' body no longer will persist when the Two Sides of the Coin quest is completed, nor Kurdan gro-Dragol's after the Caught in the Hunt quest, nor Jearl's after the Spies quest, nor Glarthir's after the Paranoia quest.
- Gundalas at Best Goods and Guarantees in Leyawiin will now sell the items he was supposed to.
Fixes incorporated from the Unofficial Shivering Isles Patch
v1.6.1 (2024-01-03)
Item Fixes
- Ushnar gro-Shadborgob's food cupboard, which contains the dog food, would infinitely respawn dog food in it for no reason. The container itself should simply have been set to respawn with a dog food count of 1 since it is otherwise a normal container and there are no quest references expecting the contents to be unique. [SE43Cupboard01Food] (Bug #32665)
v1.6.0 (2021-11-02)
- No changes retained from this version.
v1.5.9 (2016-08-13)
NPC, Creature & AI Fixes
- Reverted a dirty change to the Bandit Wizard class.
- Alyssa had AI packs meant for use on Anya Herrick for some reason. These have been removed since this NPC is dead. [This wasn't fixed in this update, but apparently went undocumented from an earlier patch release]
Quest & Dialogue Fixes
- It was possible to escape the Palace through Xirethard during “The End of Order.”
v1.5.8 (2016-01-30)
Game Mechanics Fixes
- SELL2GoldenSaintMage100 was using the generic Destruction leveled spell list rather than the one specifically intended for Golden Saints. This was inconsistent with SELL2DarkSeducerMage100, which used the Dark Seducer Destruction spell list rather than the generic one.
- SELL0SummonHungerLvl100 was missing an entry for SEStdSummonHunger2Apprentice, causing low-level Heretic bosses to lack a summon spell.
NPC, Creature & AI Fixes
- The Zealot Guardians in Knotty Bramble lacked a script and so could be spoken to, triggering the “I HAVE NO GREETING” bug.
- Knights of Order could be spoken to, triggering coherent speech intended for Priests of Order rather than their usual hellish clanking noises.
- Sickly Bernice was intended to sleep between 10 PM and 4 AM, but her sleep package was directing her to the main floor of her Taphouse, where there were no beds.
- Corrected the Court Healer’s “alignment” from Mania to Dementia to match her dress, and added her to the Crucible citizens faction so that she can properly participate in conversations.
- Leaving Haskill before he speaks to you when summoned will no longer permanently relocate him to where he was summoned; also, leaving after he speaks but before he’s warped away will no longer leave you unable to activate him until he’s summoned again.
- Kithlan and Anya Herrick have been given respawning food in their inventories, as they never ate due to not owning the food in the House of Dementia.
- SE10SaintWarriorDead1 was wearing static armor with a static weapon, rather than the leveled armor and weapon the equivalent Dark Seducers were using.
- Halion’s rumors about Knights of Order returning and the Obelisks activating were appearing before either of those things actually happened.
- Relmyna will now perform the idles associated with her SE09RelmynaStudyAtronach and SE09RelmynaStudyAtronachNoVictims packages appropriately.
- If Relmyna wandered too close to her experiment cages, she and the caged Flesh Atronach would begin to fight. SE09BattlingCreaturesFaction01 is now friendly with SERelmynaSactumBackdoorFaction, and Nanette is a member of the backdoor faction, to prevent this.
- Kiliban Nyrandil will no longer talk about Knights of Order invading or say that he’ll put in a good word with the Madgod on the player’s behalf if Order is defeated and the player is Sheogorath.
- Asking Relmyna Verenim about her victims after SE13 will no longer cause her to warn the player that they should respect the Madgod’s wishes or say that she’ll refrain from harming her victims as long as the player stays in Sheogorath’s good graces.
- Corrected the Mania and Dementia courtiers continuing to call the player “Your Grace” after they had mantled Sheogorath.
Item Fixes
- SELL0LootWeapon0Magic6Glass100 had an erroneous entry for the Mace of Fire.
- The durable iron bow was not priced higher than a normal iron bow, unlike other durable weapons.
- SE03Dawnfang20A’s value was significantly higher than its equivalent Duskfang Superior.
- SE03Duskfang01A’s charge did not match its equivalent Dawnfang Superior.
- Worn Dark War Axes were almost tenfold as valuable as they should be.
- SE11ShadowAxe15’s value was missing a zero, causing it to be worth significantly less than the blade version of Shadowrend at the same level.
- SE11ShadowBlade30’s weight did not match its equivalent axe version of Shadowrend.
- SE13TrophySword1’s weight was too high, causing it to weigh the same as SE13TrophySword2, despite the weapon’s weight increasing with its power otherwise.
- SE32SilverDaggerAbsMagicka was using the incorrect icon.
- The War Axe of Soul Voltage and Durable Elven War Axe had their speed and reach values swapped.
- The Dagger of Soul Embers had significantly more health than a normal iron dagger.
- The Claymore of Soul Chill, Longsword of Soul Chill, and Battle Axe of Soul Sparks did not match the stats of their unenchanted versions.
- The War Axe of Soul Sparks was using the wrong enchantment.
- The enchanted Fine Madness Claymore did not match the statistics of its unenchanted version.
Quest & Dialogue Fixes
- Nanette Don will no longer be essential once “Through the Fringe of Madness” is completed.
- Gaius Prentus will no longer be essential once “A Strange Door” is completed.
- Staada and Dylora will no longer be essential once “The Helpless Army” is completed.
- Kithlan, Anya Herrick, Wide-Eye, and Gundlar will no longer be essential once the player becomes Duke of either Mania or Dementia.
- Shelden will no longer be essential once “Retaking the Fringe” is completed.
- Kiliban Nyrandil will no longer be essential once “Baiting the Trap” is completed.
- Earil will no longer be essential once “Brithaur” is completed.
- Herdir will no longer be essential once “The Lady of Paranoia” is completed.
- If the player chooses to spare Grommok during “Baiting the Trap,” his sword will now be removed from his inventory, since it’s ostensibly given to the player.
- Obelisks of Order and Crystal Chests will now produce loot appropriate for the player’s level.
- The quest controlling Sheogorath’s Protection was only storing the player’s health when inside New Sheoth Palace, which could cause the player to be prematurely warped if they leveled up without returning to the Palace. In addition, the script was storing the player’s current rather than base health, triggering an infinite loop if the spell activated while the player was in the Palace.
- Corrected one line of dialogue during “Ushnar’s Terror” that referred to Ushnar as female (Sound\Voice\Oblivion.esm\High Elf\M\SE43_SE43Bhisha_00072DBC_2.mp3 and SE43_SE43Bhisha_00072DBC_2.lip).
- When Sheogorath teleports away from the Sacellum at the start of “Retaking the Fringe,” he will no longer cut off his goodbye. Also, it is now impossible to activate him as he does this, as Bethesda intended, and he will also be ghosted, as striking him as he disappeared would permanently lock the player’s controls.
- Sheogorath’s greeting during SE07A will no longer close the conversation, as the same greeting in SE07B did not, and it was blocking access to his new topics during the quest.
- When Kaneh sacrifices herself to light the Altar of Despair, one of the choices linked from her greeting will no longer lack the “goodbye” flag.
- SE45 will now stop when completed.
- During “The Helpless Army,” if the player was assisting the Dark Seducers, they could not tell Adeo they were not ready to enter Pinnacle Rock due to bad stage checks.
- The player’s doppelgänger in SE11 was not having the Summon Ghost and Summon Scamp spells removed, nor the Summon Flesh Atronach power.
- The Sacellum Arden-Sul’s normal lighting was never disabled when the Mania or Dementia decorations were put up.
Placement, Layout and Ownership Fixes
- Corrected the ownership of a load door in Amiable Fanriene’s house (ref 00012358), as it would prevent Uungor from entering the bedroom to sleep after “Falling Awake” was completed.
- All the beggars’ beds and food bags in New Sheoth were unowned (refs 000698E0, 000698E1, 000790D0, 000698E2, 000698E3, 00069924, 00071FB3, 00069925, 0006992A, and 00071FB2). The ownership of SE40BedrollRef (ref 790D0) will change to Amiable Fanriene when “Falling Awake” is completed.
- Removed the XTargetData from XSE09RelmynaStudyAtronach (ref 45642), as it was interfering with Relmyna playing the appropriate idles for her SE09RelmynaStudyAtronach and SE09RelmynaStudyAtronachNoVictims packages.
- Corrected XPXaselmEntranceRuinsHallDoorSmallA01 having no open or close sounds.
v1.5.7 (2015-Aug-02) - Minor Update
- SEAmberMagicGreaves4 was incorrectly using an enchantment for the amber cuirass.
- Corrected several houses across the Isles and the Mania and Dementia gardens using the “default” music type rather than the correct “public” music type.
v1.5.6 (2015-Jan-31) - Minor Update
- Thadon and Syl can no longer use the Order Priest’s combat taunts in SE12 – not only was it blocking their unique taunts for that moment, but Syl had no audio recorded.
- AI pack SENanetteDonXaselmWander needed to be corrected since it was targeting "in cell" instead of a proper marker.
- After being made a skill book in UOP 3.0.0, Children of the Sky was never added to SE39LLAllSkillBooks with the other skill books.
- Corrected the bed and door ownerships in Sickly Bernice's Taphouse and the Choosy Beggar so that no beds are free to sleep in and picking all the locked doors is a crime.
- Corrected several of Relmyna Verenim's SE09 hellos, where erroneous "OR" conditioned could cause certain lines to appear prematurely if she was speaking to the player.
- Corrected one of Ra'quanar's responses to the "Ciirta" topic to no longer be valid once she died, as it was blocking the line below it.
v1.5.5 (2014-Aug-31) - Minor Update
- NPCs fighting Knights of Order will no longer use the combat taunts for fighting Imperials or Elves – technically, Knights of Order are Imperials and High Elves in unplayable armor with different attack and hit lines, but lore-wise they certainly aren’t.
- Corrected Golden Saints and Dark Seducers still using their default goodbyes when the played had completed SE13.
- Corrected a variety of quest-related hellos and goodbyes being flagged as random or being said to NPCs other than the player.
- At the start of SE08, when Sheogorath teleports out of the Sanctum, he will no longer use his default goodbye, which was always cut off. He will instead use a relevant SE07 goodbye that’s much shorter.
- Corrected a number of Golden Saint and Dark Seducer hellos lacking the “random end” flag, which allowed them to bleed into their default hellos if the player was male.
- Wide-Eye had a response to asking about Thadon in SE04 that was being blocked by her other response.
- Sheogorath can understand Bolwing, so during “Falling Awake,” Bolwing will speak coherently about “Sleep outside” if either the player has Big-Head’s charm, or is Sheogorath.
- Fixed Sheogorath trying to idle with his non-existent cane at the start of SE11.
- Transformed Heretic bosses were SEHereticMelee by class rather than SEHereticMage like every single other Heretic.
- Applied UOP publican fix to Sickly Bernice and Raven-Biter.
v1.5.4 (2014-Jun-30) - Minor Update
- The COBL GenericLoreScript has been synchronized with the official COBL 1.73 update.
- When approaching Pinnacle Rock, Adeo is supposed to have a topic to tell you about Dylora but it is never added to the available topics list.
- During The Helpless Army (SE10) Dylora is supposed to have a scripted death event that does not work because her script failed to remove QuestObject status first.
- Even though a magic Amber Sword should only take 3 pieces of amber, the dialogue conditions were requiring 4 due to checking the wrong global variable.
- During The Coming Storm (SE44) if the player was wearing the Calming Pants before speaking to Ahjazda, the spell would not be removed from the player.
- Runs-in-Circles would continue to shout "Nininininini" even after being dead due to her script not shutting down the timers properly.
- Tove the Unrestful was not a member of the Choosy Beggar faction and so could not run two of his eat packages.
- If Ushnar gro-Shadborgob is killed before collecting the reward in Ushnar's Terror (SE43) the quest will be terminated as a failure as with other quests whose quest givers can be killed.
- During The Liturgy of Vision (SE11a) if you declare that you are going to kill Ra'kheran he does not start combat with the player.
- AI packs ArenaFan1GreetPlayer and ArenaFan1FollowPlayer have been fixed so the Adoring Fan will not pursue the player into the Shivering Isles.
- Stealing oddity items from the museum does not result in crime detection due to the script attached to the items.
- Muurine would not be killed by the spell during The Lady of Paranoia (SE05) because the game never removes her essential status before trying to kill her.
- Relan did not have a list of spells to use despite being a mage.
- Atrabhi (both Mania and Dementia versions) did not have a list of spells despite being a mage.
- NPCs could use combat taunts intended for Imperials when fighting with Knights of Order.
- SE08PriestOfOrder01 had an enable parent but shouldn't have since this prevents the scripts in the game from correctly toggling the enable status.
- Corrected one of Una Armina's greetings in the incorrect order, which would cause SE38 to not advance to stage 10 if the first time you spoke to her was in the Museum of Oddities.
- Corrected Sheer-Meedish's SENQDGeneric greeting for the player as Sheogorath having the "random end" flag checked, effectively limiting her to two greetings once Shivering Isles' main quest was completed.
- Corrected Nanette Don's introductory greeting having the "random" flag set.
- Relmyna Verenim was coming across as more insane than she should have due to conflict between her greetings, hellos, and goodbyes in SEConversations and her hellos and goodbyes in SE09Misc -- she was almost uniformly nasty in most of her dialogue, but her SE09Misc dialogue could be almost flirty if her disposition was high enough. To solve this, her SE09Misc dialogue will now only occur once "Rebuilding the Gatekeeper" is completed, and a new greeting has been made for her by repurposing a disposition-specific greeting from SE09: if she likes you enough at the end of the quest, she will be welcoming and will be her usual crabby self otherwise. In addition, corrected her player-as-Sheogorath hellos were being blocked by her SE09Misc dialogue, and she will no longer use her SE09Misc dialogue in conversation with other NPCs.
- Thaedil's "Did you see my last performance?..." hello was meant to link in NPC conversations to a response where the NPC either compliments or insults her abilities, but the hello was also trying to link to generic conversation topics that are disabled when in the Shivering Isles. In addition, the juggling response itself will link to goodbyes rather than also trying to link to generic responses.
- Generic hellos and goodbyes were meant to not be spoken by anyone other than NPCs in the Mania, Dementia, or Wilderness factions, but due to a misplaced "OR" in the conditions, any NPC of a playable race could use them. This will curtail very short discussions between NPCs like Zealots.
- Due to a quirk in the random flag settings, certain NPCs' hello dialogues meant for the player once they were Sheogorath could almost never be heard; they will now be random like other such hellos.
- Corrected a few NPCs' Sheogorath hellos being below the generic dialogue, resulting in them never being said.
- Bolwing will no longer use New Sheoth residents' hellos for when the player is burning with the Flame of Agnon or when the player has lit the Torch, and he will also not talk about Greenmote while "Ritual of Mania" is running.
- Fixed various Shivering Isles NPCs' hellos or goodbyes not linking to or from the proper responses.
- Pyke's hello after his quest could be spoken to any NPC, not just the player, blocking his unique conversations with his girlfriend.
- Uungor had a sleep package that was set to the incorrect package type.
- Sheer-Meedish had two AI packages that were set as "find" rather than "wander."
- Cindanwe's packages to supervise her workers were not set up properly.
v1.5.3 (2013-Dec-31) - Minor Update
- 0005965a: Bed should be owned by SEHaleFaction so that both NPCs in the house can use it.
- SEDisElytaHatchling, SEDisScalon1, SEDisScalon2, and SEDisScalon3 were not set to manual zero cost "spells" and could therefore be resisted as magic unlike all other diseases in the game.
v1.5.2 (2012-Dec-31) - Minor Update
- The enchantment progression on the Order swords was still not correct after having fixed the leveled list.
- SE07SacellumAltarBlessing, SE14GreatTorchDementiaSpell, and SE14GreatTorchManiaSpell needed to be set as powers to avoid having their effects stripped by mundane dispels.
- Script SE14ProtectionScript made a call to the MoveTo function prematurely which caused the script to abort before it was entirely complete.
v1.5.1 (2012-Jul-25) - Minor Update
- Fixed the RufioDie_Script having a stray endif that prevented the script from compiling. As well as the invalid underscore.
- Cutter's upstairs bedroom door was not owned by her, and had no key assigned, so her fixed AI was trapping her upstairs instead.
v1.5.0 (2011-Nov-12)
Game Mechanics Fixes
- The player's bounty can now be properly cleared after the Main Quest as was intended if it is 5,000 septims or higher
- The player will no longer be able to keep any room rented at inns in Bliss and Crucible indefinitely due to scripting errors
- Recompiled several scripts to fix errors such as mismatched if/endif blocks
- New Sheoth Palace will now be visible at a distance properly
- Updated the fix for the secret walls in Ebrocca, Sepechra not resetting so that they will reset if the player leaves and returns after the cell resets again
- The Voice of Sheogorath spell will now use the correct method to freeze actors
NPC/Quest/Scripting Fixes
- Dredhwen (The Wastrel's Purse, Passwall) will no longer be missing from there for no reason after the main quest is completed
- Fixed a self-referencing leveled list that generated the post-main-quest Defense of the Realm Golden Saint guards
- Post-main-quest Defense of the Realm enemies will now only be generated from leveled lists to avoid save bloating
- In the quest The Great Divide, killing Jastira Nanus on the Dementia side of Split will now properly advance the quest (was checking an incorrect NPC's death)
- Fixed conditions on one of the responses to Mirili Ulven in the Taxonomy of Obsession quest when she asks if the player has found a creature
- Updated the Baiting the Mousetrap quest's reward fix so that it is more accurate
- Updated the fix for Sheogorath's disappearing cane so that it is more effective
- Wearing an Apostle Robe in Howling Halls in the Symbols of Office quest will now properly work as a disguise allowing the player to talk to Apostles
- The Staff of Sheogorath presented by Dyus in the Symbols of Office will no longer continue to hover in place even after the player has activated it and transferred it to their inventory
- In the quest The Roots of Madness, speaking to Haskill before trying the Font of Madness will now properly advance the quest
- The Obelisks of Order will now reset themselves properly through the Greymarch
- The Obelisk of Order and other leftovers from The End of Order will now be properly removed
- Some missed items will now revert properly to player ownership in the Ritual of Mania quest after Thadon is dead
- In the Ghosts of Vitharn quest, "The curse is not lifted." will no longer be added as a dialog topic (it's only a response branch)
- Also in Ghosts of Vitharn, Count Cirion's goodbye at quest conclusion will now end dialog properly if the player has completed the Main Quest
- The New Sheoth smiths Cutter and Dumag gro-Bonk will no longer erroneously offer recharging; instead Earil (Crucible) will as he should have
- Relan (Fellmoor) will no longer never leave his house due to an AI error in his outdoor scheduling
- Gundlar will now eat properly when at the House of Mania table daily, rather than just sitting there
- Addition of the staff Syndelius' Boltcaster to the Baiting the Trap quest reward chest, and addition of it to the player's inventory if the quest is already completed on first load
- Kishashi and Ranarr-Jo (Fellmoor) will now do their farming as intended (were missing hoes)
- Ranarr-Jo will now properly follow Cindanwe around on Loredas and Sundas as he was intended to
- Ahjazda (Crucible) will now eat in the correct location rather than going to another shop (Common Treasures; it appears that she was moved but some of her AI wasn't)
- The Dark Seducer Dylora (Pinnacle Rock) will now have Dark Seducer dialog (was missing from the faction)
- Missing dialog from Haskill during the Ritual of Dementia quest will now appear (it was under the wrong branch of the dialog tree)
- Eight greetings from various male Nord and Orc NPCs, seven from various female Argonian and Khajiit NPCs, six from various female and two from male Imperial NPCs, five from various female elven NPCs, two from male Redguard NPCs, one from Amiable Fanriene, Bolwing, the Dark Seducers at Pinnacle Rock and the Golden Saints at Brellach, when the player has completed the Main Quest will now appear; were unlinked or being blocked by other greetings
- Four other pieces of dialog from Bolwing when the player has completed the Main Quest will now appear (they are special as Sheogorath can understand him)
- Cutter and Ushnar gro-Shadborgob (Crucible) and Big Head (Bliss) will now sleep properly; couldn't due to incorrect AI
- Felas Sarandas (Passwall) will now sleep properly; couldn't as Nanette Don had ownership of both beds at his location
- Cutter will no longer end up with thousands of sparring weapons due to scripting oversight (as was done with other affected NPCs)
- Knights of Order will properly carry the less powerful Simple Order Swords at levels 6-8 and the more powerful Primal Order Swords at levels 9-11, instead of the reverse due to a leveled list error
- Fixed the change to Heretics preventing the "no greeting" bug so that they can be pickpocketed, as was done with Zealots
- The Dark Seducer faction rank of Autkendo Jansa, Dark Seducer Grakedrig, Dark Seducer Kiskedrig and Grakendo Udico was corrected to match their names (note that there are similar Golden Saints, but their names do not match existing faction ranks)
Creature Fixes
- Verdant Gnarls will no longer appear at player level 9 rather than 19 due to a leveled list error
Item Fixes
- The Fork of Horripilation will not remain a quest item indefinitely
- Dark Seducer arrows will now have the correct icon, rather than that of Golden Saints' arrows
- The Sterile, Primal, Pure, Immaculate and Perfect Order Swords are no longer missing their enchantments
- The level 5-9 battleaxe version of Shadowrend, the Dagger of Depletion and Dark Mace now will bypass normal weapon resistance as all other daedric weapons do (including their Golden Saint counterparts)
- The Dagger of Depletion now will bypass normal weapon resistance, as all other silver weapons do
- Durable Iron Bows and Durable Silver Warhammers are now present in the gameworld (had not been added to any NPCs or leveled lists)
- Normal and enchanted Amber and enchanted Madness Arrows will now have a correct base cost of 6 rather than 65 (the enchantment automatically adds some value as well)
Placement, Layout and Ownership Fixes
- Disabled two duplicated-in-place sewer pieces in Crucible and a rock in the Ordered Fringe
- The front door of J'zidzo's (Mania) house in split is now locked as the Dementia one is and tied to his key, which was unused (carried by Atrabhi)
- The front door of Ushnar gro-Shadborgob's house (Crucible) is now properly tied to his key
- Tied Kiliban's Key (carried by Kiliban Nyrandil) to all non-quest locked loot containers in Xedilian as it also wasn't being used for anything
v1.4.0 (2008-Aug-26)
NPC/Quest/Scripting Fixes
- Fixed Dredhwen (Wastrel's Purse, Passwall) having no barter dialog whatsoever
- Corrected oversight where the Sheogorath-Shaped Amber required for the Museum of Oddities quest could only randomly appear in non-respawning amber limbs/stumps so it was possible to never be able to find one; it will now be possible to find on Elder Gnarls (which respawn)
- Dylora should no longer follow the player (even into Cyrodiil) after the Helpless Army quest is completed (will also fix affected saves)
Game Mechanics Fixes
- Fixed the map marker for the door to Cyrodiil in the Ordered Fringe having an Ayleid Ruin icon, whereas in the unordered Fringe it was a landmark icon
v1.3.0 (2008-July-3)
NPC/Quest/Scripting Fixes
- Fixed severe bug with Sheogorath sometimes being completely missing when the player returns to the palace after the Retaking the Fringe quest (will also fix existing saves)
- Fixed severe but uncommon bug with the Ritual of Mania quest (and possibly the Ritual of Dementia with Thadon as well) where Syl would not appear in the Sacellum when the Ritual was completed, leaving the player stuck in cutscene mode
- Fixed severe timer bug with the Lady of Paranoia quest where if the player was discovered when listening to Ma'zaddha and Nelrene, they would never talk again in future meetings, preventing the main quest from advancing
- Fixed bug with the staging of the Museum of Oddities quest where if the player stole one of the original three Oddities (Ring of Desiccation, the most noticed as it's a quest item that needs to be stolen for The Coming Storm; also the Gatekeeper Arm and Pygmy Skull) and then asked for a tour, they could no longer return the item to Una Armina, and if she had just been returned the item, she would never place it (will also fix existing saves)
- The Crucible "Fight Club" NPC's (Muurine confirmed, and possibly also Caldana Monrius, Ma'zaddha and Ushnar gro-Shadborgob) should no longer occasionally have thousands of sparring weapons in their inventories
- Corrected oversight of the player not being able to invest in any merchants' shops in the Shivering Isles if their Mercantile skill is 75 (Expert) or higher, as they can do in Cyrodiil (investing in Raven Biter of the Choosy Beggar, Bliss, will make him into a usable fence in the Isles as his available gold will go from 3 to 503)
- Fixed Sheogorath being immobile, unable to send the player to Execution Point if the player knocked him down (Paralyze spell, power attack, etc.) leaving the game stuck with the player's controls disabled
- Fixed Priests of Order at obelisks having too many Hearts Of Order (sometimes over ten; supposed to have two) as they would get more every time they were resurrected by the obelisk
- Fixed Felas Sarandas (the Passwall traitor) sometimes not attacking the Gatekeeper at the end of the Rebuilding the Gatekeeper quest, so could be found standing around in Passwall in a Priest of Order's robe, ignored by the Saints/Seducers there
- Fixed the Gates of Madness so that they only autosave on first use at the end of Through The Fringe of Madness, instead of every time the player goes through them (as well as being unnecessary the autosave would occasionally cause a crash to desktop)
- Corrected the reward paid at the end of the Great Divide quest as it could be as little as half of what it should have been
- Fixed the Aquanostrum shrine in Knotty Bramble, Hatchery giving the player a full Aquanostrum flask even if the player didn't have an empty one, thus would have a quest item stuck in inventory (will also fix existing saves)
- Corrected minor oversight in the Ghosts of Vitharn quest with the brazier where it would still give a message that it was "seeking something" after Desideratus' doll was burned
- Fixed Traelius giving the "I HAVE NO GREETING" response if spoken to (usually he attacks the player but there are ways of preventing this)
- Jayred Ice-Veins will no longer remain essential for the rest of the game after Through The Fringe of Madness if the Bone Arrows aren't collected from him
- Added the cell check fixes present in the UOP so that Lucien Lachance won't appear in Henantier's Dreamworld and break the quest (same script is present in the USIP so overrides the UOP one)
- Made a line of dialog from Halion (Hale) about Sickly Bernice so that it will no longer appear (was missing half of its audio; no good replacement audio available)
- Corrected conditions on an Ordered Fringe Saint/Seducer greeting that said Sheogorath had vanished before he had
Game Mechanics Fixes
- Fixed a Crucible load screen missing conditions, so would appear outside the Shivering Isles
- Corrected inconsistent durations of the Summon Golden Saint and Summon Dark Seducer powers obtained after the Rituals to be become Duke/Duchess and after The Helpless Army (the version of the side that the player chose and was the Duke/Duchess of had a duration of 60 seconds, but the other was inexplicably 120 seconds; made them all 120 seconds)
- Cleared the ownership of Hirrus Clutumnus' (non-respawning) cupboard in/after the Final Resting quest so that items the player stores in it don't occasionally get flagged as stolen
Item Fixes
- Fixed crashing to desktop or freezing requiring terminating Oblivion.exe if the player equipped the Ring of Disrobing while wearing Count Cirion's Helmet in the Ghosts of Vitharn quest
- Also corrected that if the player cast Bound Helmet that Count Cirion's Helmet would be removed and could be dropped though it was supposed to be "cursed" and undroppable
- Fixed both versions of female Scruffy Shoes looking like ankle bracelets (both worn and ground)
- Fixed the Weakness to Shock effect of all versions of Nerveshatter (Syl's hammer) not working because the duration was zero
- Undid dirty change to stock enchantment EnWeapShockDamage15Lightning which changed several non-SI weapons adding a Soul Trap effect (appears that it was used as a test for the new SI "Soul" weapons but none of them use it; new enchantments had been made for them)
v1.2.0 (2007-December-25)
NPC/Quest/Scripting Fixes
- Fixed Una Armina not paying a reward for the Ring of Disrobing in the Museum of Oddities quest as she does for all the others (set the reward to the halfway point between the lowest and highest that she pays for the other oddities)
- Improved the fix for Mirili Ulven killing the creatures brought to her rather than paralyzing them
- The paralyzed Elytra should no longer flail around when it's supposed to be paralyzed
- Fixed Mirili Ulven's front door being locked when the player is supposed to go in her house for the reward
- Fixed the holding pen gates (Taxonomy of Obsession quest) not being tied to Mirili Ulven's key, and she'll now close and lock them when the player brings her a creature
- Killing Atrabhi in The Great Divide quest should no longer result in the player getting a murder bounty if undetected
- Fixed the Replete Shambles having twenty times as much fatigue as normal, which probably doesn't cause any problems as undead don't suffer fatigue loss
Item Fixes
- Corrected the Tarnished Order Sword of the Knights of Order (the lowest-quality one) bypassing normal weapon resistance though the better ones (except for the best one) don't
v1.1.0 (2007-December-19)
NPC/Quest/Scripting Fixes
- Fixed the script check for the Vitharn's Mausoleum brazier in the Ghosts of Vitharn quest which was allowing the player to burn Desideratus' doll without having it or even knowing what it was, which caused the final Fanatic to never appear at quest end and thus broke the quest
- Ahjazda should no longer fall off the walkway to Things Found (Crucible) and die, breaking The Coming Storm quest
- Fixed the Through the Fringe of Madness quest stalling with the Gatekeeper and adventurers standing around doing nothing if the player left the Isles before this stage and leveled up
- In the Coming Storm quest, fixed the confusing torches around the Diligence Crux urn holding the Amulet of Disintegration; they were missing their enable parents so were always lit which made it appear that something was wrong or confused the player about lighting the braziers
- Fixed all Grummites with bows carrying iron bows instead of their own Grummite bows (which were completely unused)
- The player will no longer receive an assault bounty for fighting Syl in the Roots of Madness quest, nor an assault bounty and/or murder stat. increase in the Ritual of Dementia quest
- Having a bounty and talking to any guards during The End of Order quest will no longer get the player ejected from the Palace and unable to get back in to finish the battle or force them to fight their allies; cleared any bounty at quest beginning as it is already being cleared at the end anyway
- Fixed the Dark Seducer Escort reward from the main quest missing the dismiss option in her dialog as the Golden Saint has
- Fixed dialog bug where dismissing one of the two Escorts, or even just talking to an idle one and declining an escort, would dismiss both of them
- Fixed both Escorts not fast-traveling to follow the player; it appears that all companion fast-travel was disabled in the Shivering Isles as normal companions will not fast-travel if PlayerInSEWorld is set to 1. As this fix uses game-mode scripting to keep the Escorts close to the player (thus they may pop into view in third-person mode if they get too far behind) it is off by default and can be toggled on or off with the menu (see above)
- Corrected oversight of areas of the Palace being trespass zones after completion of the Main Quest; fixed NPC behavior and cell/item ownership so that the player will not get attacked or arrested anywhere in the Palace (note that owned beds will remain so, also did not open the Greenmote Silo if the player replaced Syl nor the Xirethard entrance if the player replaced Thadon as these are secret areas which the player would not know existed without having done the quests)
- Fixed Jyggalag's sword not appearing on its pedestal behind Sheogorath's Throne after The End of Order quest unless the player left and re-entered the cell, or at all for some players; replaced with an activator and static mesh USIPSE13JygglalagClaymoreStatic.nif which will give the player the correctly leveled sword when activated
- Pinnacle Rock (if the player replaced Thadon) and Brellach (if the player replaced Syl) will no longer respawn Knights and Priests of Order and be strewn with dead Seducer or Saint bodies after the main quest is completed
- Corrected oversight of conflict between the Prince of Madness (post-Main Quest) and Great Divide quests where if any resident of Split died in random attacks the player would get a quest advancement that they did it and could not finish the quest; Split will no longer come up as a random attack area if the Great Divide quest is not completed
- Fixed being able to choose the "Defend the Realm" topic right away after being told by Haskill all was peaceful and find there was an attack; will now take thirty seconds (real time) for another 50% chance of a random attack to appear after most recent selection of the topic
- Corrected oversight at the start of the Symbols of Office quest of the player being able to talk to Sheogorath during his transformation, including after his disappearance (he would repeat his previous monologue)
- Fixed the player not obtaining Shadowrend from their clone in the Symbols of Office quest if the player had bound weapon spells; they were not being removed from the clone so it could cast them and thus unequip Shadowrend into its inaccessible inventory
- Also fixed the clone not having enough torches removed from its inventory so it would sometimes equip a torch while fighting the player
- In The Lady of Paranoia quest, fixed Ma'zaddha's evidence cupboard being already unlocked even though Ma'zaddha carries a quest-required key for it, and added a note to the journal that this cupboard is safe storage, as there is no documented safe storage container in the Shivering Isles (ie no buyable or awarded homes) until several stages later in the main quest
- In the Taxonomy of Obsession quest, Mirili Ulven should no longer kill the creatures that the player brings for her instead of paralyzing them and rewarding the player
- Other Highcross residents (Bruscus Dannus and Runs-in-Circles) should no longer attack commanded Scalons that the player is bringing for Mirili Ulven
- The player will no longer get a quest termination update from the Taxonomy of Obsession quest if Mirili Ulven dies after the quest is completed
- Ma'zaddha's corpse will no longer persist indefinitely in his house after the Lady of Paranoia quest is complete
- Corrected Anya Herrick's response to the Conspiracy topic of the Lady of Paranoia quest reverting to knowing nothing about a conspiracy after she has already admitted to it
- The Final Resting quest will no longer permanently stall if Hirrus Clutumnus' request is initially refused
- Fixed Hirrus Clutumnus' terrified cowering starting immediately after the player agrees to help him
- Added a safe storage note to the Final Resting journal entry on quest completion (see above) as both containers in Hirrus' house are safe
- Hirrus Clutumnus' corpse will no longer persist indefinitely
- Corrected oversight of the Ghosts of Suicide Hill dying if pushed off of the cliff by the player (was clearly erroneous as if activated when dead the message that they could not be talked to still appeared)
- The corpse of the fake Syl will no longer persist in the Duchess' Quarters after the Ritual of Dementia quest (it would disappear normally on cell reset, but this was unlikely to occur if the player was using the cell as a home)
- Kithlan and Anya Herrick should no longer be attacked by Dark Seducer Royal Guards after the Ritual of Dementia quest due to helping the player fight them when they were hostile
- In the Ritual of Dementia quest, corrected Arctus' (priest of Dementia) responding hostilely to being asked about Kithlan and Anya Herrick as if the player is an "agent of Dementia" when he is fully aware of what's happening
- Thadon's meal and wine will no longer give a message that the player has no Greenmote if they are found before the quest has even started, and corrected the message for Thadon's wine already being drugged saying "food" instead of "wine"
- Gundlar will no longer continue to deliver Thadon's food and wine (with functioning quest activators) after Thadon has defected in the Ritual of Dementia quest
- Corrected oversights of the cell names "Duke's Quarters" remaining unchanged after the Ritual of Mania quest for a female player, and "Duchess' Quarters" after the Ritual of Dementia quest for a male player
- Fixed the ownership of both Syl's and Thadon's thrones so that Syl's can't be sat on by the player before the Ritual of Dementia quest is completed, and Thadon's can be after the Ritual of Mania
- Fixed the ownership of the Greenmote Silo so that the player is no longer trespassing in it once they have completed the Ritual of Mania quest and become the Duke/Duchess of Mania
- The male Golden Saint and Dark Seducer reinforcements in the Helpless Army quest (only appear if the females die) should no longer follow the player after the quest is completed, even into Cyrodiil
- After the Helpless Army quest, Dylora will no longer immediately leave the Wellspring area and wander back to her prison chamber for no apparent reason
- Staada (Helpless Army quest Golden Saint commander) will no longer tell the player to inform Sheogorath of victory if spoken to after the main quest is completed
- Changed the trophy chime activator in Sheogorath's Palace for the Helpless Army quest so that it rings like the chimes in Brellach and Pinnacle Rock
- Fixed Sheogorath missing his cane, but still using the unique animations as if he had it, occasionally in the Sacellum and always at the start of the Symbols of Office quest
- Corrected four NPC's (Dulphumph gro-Urgash, Dumag gro-Bonk, Erver Devani and Una Armina) using the wrong skeleton mesh (SkeletonBeast.NIF instead of Skeleton.NIF); did not cause any known problems but may as well fix it so that future clothing/armor replacer mods don't cause them to grow a tail
- Changed Fimmion to have no Rumors topic as it was in the default elven voice which is quite different from his
- Golden Saints will no longer call other Golden Saints or Dark Seducers "mortals" when dismissing their conversation
- Dead Vitharn Ghost Fanatics will no longer give a message that they do not respond if the player tries to loot them (they disappear in less than a second anyways)
- Fixed the secret walls in Ebrocca, Sepechra failing to open if the player revisited the cell after it reset
- Ebrocca, Masse will no longer autosave every time the player passes through it if they've gone through two other cells in the interim, unless it has respawned and thus there is a reason for it
Item Fixes
- The player will now receive the correctly leveled version of the Talisman of Abetment at the conclusion of the Baiting the Mousetrap quest, and the correctly leveled version of the Ring of Happiness at the conclusion of the Final Resting quest
- The Keys to Dementia & Mania and Relmyna's Tears will no longer remain quest items stuck in the player's inventory when the Through the Fringe of Madness quest is completed
- Desideratus' Doll will no longer remain a quest item stuck in the player's inventory when the Ghosts of Vitharn quest is completed
- Removed an erroneous alpha line from the top of Grummite Shield icons ( GrummiteShield.dds )
- Fixed all twelve types of Amber and Madness Gauntlets not hiding the wearer's rings
- Fixed all twelve types of Amber and Madness Cuirasses not hiding the wearer's amulet
- Fixed the Order Priest's Robe and the Apostle Robes not hiding the wearer's rings
- Fixed the Patchwork Shirt not hiding the wearer's amulet
v1.0.0 (2007-May-04)
- Fixed a bug in Mirili Ulven's script, it was causing an AI overload resulting in her not finding and talking the player when the player enters her house after getting a creature for her.
- Fixed a bug in one of Mirili Ulven's AI packages causing her to become stuck in her house.
- Fixed Mirili Ulven not actually rewarding the player with anything when they gave her all the plants even through she said she would, you'll now receive a random amount of gold (like for getting a creature).
- Fixed being able to give Mirili Ulven more then one of each sample, Mirili's Research option will no longer appear after you've given her all the plants.
- The quest "The Antipodean Hammer" will no longer remain active and uncompleted in the quest log.
- Fixed Amulet of Disintegration, Calming Pants and Ring of Desiccation so they will no longer be quest items after the "The Coming Storm" quest is completed.
- Fixed the special effect disappearing on the Elytra for the "Addiction" quest.
- Fixed the special Elytra in the "Addiction" quest possibly disappearing and breaking the quest.
- Sheogorath's Protection will no longer resurrect the player as doing so results in the loss of all abilities (racial abilities, vampire abilities ect.).
- Fixed the ordered Fringe so you can to fast travel to it also you'll be able to fast travel out of the ordered Fringe to New Sheoth, Bliss, Crucible and Gates of Madness (once out map markers become available again).
- Fixed the scripts causing the reference ID bug (FBomb).
- The chest (SE34DungGrummiteChestRuin01) you get Pyke's Medallion from will no longer respawn so you can't get multiple copies of it anymore.
- Lucien Lachance will no longer enter the Shivering Isles and seek the player for the Dark Brotherhood quests, which can't be started while in the Shivering Isles.
- Dawnfang/Duskfang will no longer duplicate and will actually equip itself once you dismount your horse if the change time happens then, also reduced message spam caused by it.
- No longer possible to get multiple sets of Calming Pants from Fimmion which broke the quest, if you have already received more then 1 set of Calming Pants then they will all be removed bar 1.
- Correct the music in Bliss, Crucible, the Palace District, Mania Garden and Dementia Garden, now set to public (town) and not default (wilderness).
- Fixed the Dark Seducer dialogue so that they now refer to male characters who become the Duke of Dementia as male and not female (the gender checks were set to check the Dark Seducers themselves and not the player as it should have been).
- Fixed the broken quest Symbols of Office (the script for the Standing Stone wasn't compiled (SE11bStandingStoneScript).
- Fixed Mels Maryon so he actually starts the Azura shrine quest as he should have (the original Oblivion result script was accidentally removed by Bethesda in the Shivering Isles ESM).
- Fixed Zealots, Heretics and Apostles so you can no longer talk to them and receive "NO GREETING".
- Amber Materials List (SE30AmberList) and Madness Ore Materials List (SE30MadnessListStatic) are no longer quest items.
- Fixed the Gray Cowl of Nocturnal (TGGrayFoxCowl) so it is no longer possible to permanently gain the stats of the cowl.
- Fixed Syl's double body, if the Staff of Worms was used on it then the quest would advance forward when the double died (Bethesda just duplicated the NPC and forgot to remove the script from the fake one).
- Fixed the victims in the Xaselm so you can no longer talk to them and receive "NO GREETING".
- Corrected the name of the secret ladder (SE07EscapeLadder) in the Dementia Gardens, now known as "Ladder" not "Wooden Door".
- Fixed getting trapped in the Dementia Garden if you happen to enter it from the secret entrance (secret passage way will open up now if you come from underneath).
- Added an instant open animation to the Bust of Sheogorath (PalaceAlcoveBlock01.NIF) so if you come back later after you've opened it you don't see it re-opening itself again.
- Set Big Head's responsibility to 50 so he doesn't go around stealing forks anymore (he will still take forks but only if they are un-owned) which would get him slaughtered by the guards/NPC's before the player could even get his quest or finish it.
- Corrected typo in the names of 4 doors (SENSTheMissingPauldronSEManiaLCdoor01, SEDementiaSettlementDoor01, SEDementiaDoorInteriorAnim01, SEManiaLCdoor01), now known as "Wooden Door" not "Wooden door".
- Fix a bug in a script (SE07ADarkSeducerEliteQuartersGuard01Script) that caused the 2 Dark Seducer Royal Guards in the Dementia Garden not to patrol properly (one wouldn't move at all and the other would walk back and forth not completing the full patrol loop).
- All oddity items in the museum are now static and cannot be moved around and lost.
- No longer possible to loot Jyggalag (he doesn't have anything anyway).
- No longer possible to pick up a second copy of Cindanwe's book if you happened to finish the quest and kill her (any duplicate books you have will be removed if you've finished the quest).
- Fixed 3 Dark Seducer Royal Guards who were wearing normal helmets, (SE07ADarkSeducerEliteChambersGuard01, SE07ADarkSeducerEliteChambersGuard02, SE07ADarkSeducerEliteQuartersGuard01) they already had the elite helmet in their inventory except their was a levelled list of the standard helmet in their as well so they worn it instead.
- Fixed the holding position on the Amber longsword.
- Fixed Una Armina not recognizing the 3 initial items in the museum upon first time.
Fixes incorporated from the Unofficial Oblivion DLC Patches
Twenty-Sixth Release (2024-Jan-03)
Knights of the Nine bugs fixed (v1.1.10):
- Highwaymen could greet the player with the sarcastic Holy Crusader greeting even though this makes little sense - and also blocks their attempt at robbing you. (Bug #33081)
- The Morag Tong assassin should no longer stand in place outside the Inn of Ill Omen once he gets there. (Bug #32907)
The Orrery bugs fixed (v1.0.8):
- DLCOrrery directs the player to the Orrery console too soon. The check should have been set for stage 100 or later, not 40 or later. (Bug #32579)
Vile Lair bugs fixed (v1.0.12):
- The 3 Purgeblood Crystal Formations in the lair were set to -1 inventory spawns which leads to a documented item duplication bug. Each container will instead respawn with 1 Purgeblood Salt inside as was intended. (Bug #32876)
Twenty-Fourth Release (2016-Aug-13)
Knights of the Nine bugs fixed (v1.1.9):
- Corrected several responses to the "Prophet" topic that set a quest stage suggesting that the player go listen to his preaching only appearing after the player had already met the Prophet and agreed to quest for the Crusader's Relics.
- The Prophet's "loremasters" speech will no longer link back to his main speech. If this happened, and his speech tried to link to the "loremasters" rant again, it would cause him to say goodbye to himself.
Twenty-Third Release (2016-Jan-30)
Knights of the Nine bugs fixed (v1.1.8):
- Prevented several lines of Knight-to-Knight conversations that referred to the player as male regardless of the player's sex from playing if the player is female.
- Corrected one line of Knight-to-Knight conversation to prevent Lathon from saying it and corrected another that was erroneously blocking him from saying it.
- Ursanne Loche will no longer read in the Chapel of Mara if it's been attacked by Aurorans and desecrated.
- Corrected Beem-Kiurz and Aron Verethi's schedules to match changes made to Marz's and Avrus Adas', respectively.
Frostcrag Spire bugs fixed (v1.0.10):
- Aurelinwae will no longer be essential after all upgrades have been purchased.
Thieves Den bugs fixed (v1.0.14):
- Dahlia Rackhamwill no longer be essential after all upgrades have been purchased.
Battlehorn Castle bugs fixed (v1.0.12):
- Nilphas Omellian will no longer be essential after all upgrades have been purchased.
Twenty-Second Release (2015-Aug-02)
Knights of the Nine bugs fixed (v1.1.7):
- Corrected all wayshrine scripts: fixed an unofficial patch error where it was impossible to complete the pilgrimage if your infamy exceeded your fame; fixed an unofficial patch error where wayshrines would not show a message about completing a pilgrimage to reset infamy, but would still reset infamy if the entire circuit was completed; corrected chapel altars failing to work if you completed the pilgrimage but did not receive the Pilgrim's Grace power (i.e., you had infamy); corrected another loop through the wayshrines with no infamy "buffering" an infamy clearing, resulting in only having to go to one wayshrine.
- Corrected the altar of Zenithar not being edited by Knights.esp, resulting in the altar failing to give a blessing once the pilgrimage was done.
- Corrected Ancotar's invisible creatures attacking the player despite their wearing the Boots of the Crusader.
Battlehorn Castle bugs fixed (v1.0.11):
- Corrected several hellos for the player that were meant to play between 6 PM and 4 AM but were occurring at any time of day.
Vile Lair bugs fixed (v1.0.11):
- Repeatedly sending the Dark Minion out on missions will no longer result in the Minion failing to work properly due to certain variables not being reset.
Twenty-First Release (2015-Jan-31)
Knights of the Nine bugs fixed (v1.1.6):
- Synchronized the AI pack fixes in Anvil for the incorrect chapel markers.
The Orrery bugs fixed (v1.0.6):
- Modified an old fix for Bothiel dealing with the repair state of the Orrery when discussing Revenant with the player.
- Bothiel's wander AI pack needed to be adjusted so she'll actually wander inside the Orrery properly when the quest concludes.
Twentieth Release (2014-Aug-31)
Knights of the Nine bugs fixed (v1.1.5):
- When the UOMPKnightoftheNine class was created, nobody noticed that some of the Knights actually did have Destruction spells. So the class has dropped Blunt and added Destruction as class skills (none of the Knights use blunt weapons).
- Imperial NPCs will no longer occasionally greet other NPCs as the Divine Crusader.
- Corrected pretty much all Knights rumors: they will no longer be said by Dark Brotherhood members, Daedra worshippers, and M'aiq the Liar, as they were blocking their normal unique rumors.
- Corrected some rumors about Kellen only playing after he had already been cured and left the Chapel.
- Martin can no longer be asked about the Prophet or about the Anvil chapel attack, as he would revert to a standard Imperial male voice.
- Kinther had the wrong script, and it was causing him to never appear in the game at all.
- Avita Vesnia will now leave the CreatureFaction when recruited, as she was not hostile to many types of enemies as a follower.
Nineteenth Release (2014-Jun-30)
Knights of the Nine bugs fixed (v1.1.4):
- Esbern has been adjusted to match the UOP's fixes for Hil the Tall so that he'll properly replace him as an Alteration trainer.
Frostcrag Spire bugs fixed (v1.0.9):
- DLCFrostcragAtronachStorm is missing the AbAtronachStormEffect which causes them to lose the lighting effect and their paralysis immunity.
- DLCFrostcragAtronachFlame is missing AbAtronachFlameEffect which causes them to lose the flame effects.
Battlehorn Castle bugs fixed (v1.0.9):
- DrinkColovianBattleCry did not have its food item flag set.
Eighteenth Release (2012-Dec-31)
Knights of the Nine bugs fixed (v1.1.3)
- The lesser power "Lay Hands" (ND06LayHands) will now be immune to getting absorbed or silenced which could cause it to fail when the player uses it on Kellen.
Vile Lair bugs fixed (v1.0.9):
- The trap door exit from Deepscorn Cloister could not be used by NPCs.
Seventeenth Release (2012-July-27)
Frostcrag Spire bugs fixed (v1.0.7):
- Lennasaan's Touch has been converted to a power with the absorb/reflect disabled so that the blessing from the grave won't get wasted if the player has any absorb/reflect effects. This is in line with changes made to similar spells in the UOP.
Battlehorn Castle bugs fixed (v1.0.7):
- Quest object flags had not been removed on the dead marauders after the battle and first upgrade were purchased, so their corpses were never cleared from memory even after being disabled.
Vile Lair bugs fixed (v1.0.8):
- Fixed Rowley's greetings so that he'll use his special ones whenever he's sitting at either of his two main spots.
- Fixed Rowley's special chest to be marked as owned by him to prevent Nerussa from offering the unique items for sale.
- The Ichor Basin needed to be marked persistent due to being used as the target for an AI pack.
Sixteenth Release (2011-Nov.-05)
Knights of the Nine bugs fixed (v1.1.2):
- Applied the UOP fix for the AI package ordering of Silana Blandia and Kantav Cheynoslin at the Leyawiin chapel
- Umaril will now have no "soul value"; his soul should not be capturable, as it goes to the astral plane after Garlas Malatar and then is completely destroyed there
- Avita Vesnia will no longer stand facing the wall for three hours a day before the Priory of the Nine quest is completed as her chair hasn't been enabled yet
- Applied the UOP fixes for 11 AI packages also found in Knights of the Nine: AnvilDailyWorshipUlfgarOneEye8x4, LeyawiinDailyWorshipOnStayaSundew8x2, BravilDailyWorshipMorningUseAltarZenthar, BravilDailyWorshipMorningUseAltarMara, BravilDailyWorshipMorningUseAltarAkatosh, BravilDailyWorshipMarz16x4, BravilDailyWorshipMarz8x4, LeyawiinDailyWorshipSilanaBlandia8x2, BravilDailyWorshipMorningUseAltarArkay, BravilDailyWorshipMorningUseAltarDibella, and BravilDailyWorshipMorningUseAltarStendarr
- Applied the UOP fixes for the blood decal and hit effects for Spriggans
- Applied the UOP fixes for wayshrine scripts also found in Knights of the Nine
- NPC's will now only use the dialog line "You're the Divine Crusader!" to the player, rather than additionally to each other
- Sir Amiel's skeleton will no longer be a persistent item when The Shrine of the Crusader is completed
- The Holy Aura and Woodland Grace abilities will now work properly as the invalid script ID now points to the correct one
- The ambient wind sounds during the spiritual plane battle with Umaril will now work properly; also had invalid and unassigned IDs
- Dungeon music will no longer be heard in the Priory Basement
- Fixed the wayshrines possibly being unusable if the player's fame is above their infamy but the pilgrimage quest hasn't been done yet
Frostcrag Spire bugs fixed (v1.0.5):
- The internal door at the Mystic Emporium is now owned by the correct faction and properly locked
- Applied the UOP fixes for the blood spray for the atronachs from the atronach altar
- Aurelinwae will no longer say that Calindil runs a nice place at the Mystic Emporium while she is there
- The atronach altar will now remove the correct amount of fire, frost or void salts from the player when an atronach is summoned; also fixed a script error (extra endif)
- Fixed a script error on the Frostcrag Spire Memoirs (also had an extra endif)
Vile Lair bugs fixed (v1.0.7):
- The Dark Minion will now attend the Shrine of Sithis daily
- Rowley Eardwulf's stool in Wawnet Inn is now owned by him, so other NPCs won't sit on it
- Turned off "no low level processing" for the Dark Minion as his AI schedule takes him into multiple cells, so it would break his AI
- Turned on "no low level processing" for the Deepscorn Prisoner as he does nothing but sleep
- Rowley Eardwulf will now sit outside the Wawnet Inn to sell his wares during daytime
- Applied the UOP fix against spell reflection and/or absorption to the he Sithis shrine blessing so that it won't fail
- The weakness to poison enchantment on the Crimson Eviscerator will now work properly; it had no duration
Battlehorn Castle bugs fixed (v1.0.6):
- Items sold to the Battlehorn merchant Nilphas Omellian (IC Market District, The Merchant's Inn) will no longer appear in the publican Velus Hosidius' inventory (Nilphas' merchant chests were missing ownership)
- Melisi Daren will now complete the bear trophy at 10:00am as with all the others, not 9:00am (otherwise it was possible for her to make two in one day)
- The corpses of Lord Kelvyn and one Battlehorn knight will no longer be persistent items
- Fixed the enable parenting on a stool in the unoccupied castle so that it will no longer be embedded in a chest of drawers when the upgrade is bought
- Hjalti (the Niels' wolf) will now perform his AI properly (was set to no-low-level processing, but his AI schedule requires normal processing; the will take effect on a new game)
- Niels and Hjalti should no longer stand stationary just inside the door to their house
Thieves' Den bugs fixed (v1.0.10):
- Dalia Rackham (Anvil, Sea Tub Clarabella) will longer have an erroneous option to invest 500 gold in her shop (only merchants with a standard barter menu should have this)
- The Smuggler's Cave map marker is now much closer to the actual entrance
- Added the missing check for the player being the in Shivering Isles to Arena quest (which was accidentally changed by the original Thieves Den plugin)
- Khafiz will now sleep in the correct bed
Fourteenth Release (2008-Aug.-17)
Knights of the Nine bugs fixed (v1.0.8):
- Fixed Spriggans remaining aggressive when the player is wearing the Boots of the Crusader though they are "nature's guardians" and there are two non-aggressive ones at the Grotto of Kynareth
- Fixed conditions on a Chorrol rumor about Kellen indicating he is cursed only coming up after the curse had been lifted (including after the entire questline was completed)
Frostcrag Spire bugs fixed (v1.0.4):
- The weather at Frostcrag Spire will no longer follow the player to the destination if they use the teleport pads to the Mages Guild halls (ie snow in Leyawiin, Bravil or Anvil where it's not otherwise possible)
Vile Lair bugs fixed (v1.0.5):
- Fixed the player not being able to use the Ichor Basin of the Altar of Sithis if the last time they used it was one week ago (was using the day of the week as the timer variable)
Horse Armor bugs fixed (v1.0.5):
- Fixed the ownership of the Chestnut Handy stables which was incorrectly owned by the Chorrol stables faction
Thirteenth Release (2008-July-09)
Knights of the Nine bugs fixed (v1.0.8):
- Improved the fix for Sir Thredret and the Knights becoming stuck outside the Priory if his speech is interrupted so that it also fixes if it's interrupted by combat (such as if an enemy wanders in during it)
- The player will no longer be able to cast spells on the downed Knights of the Nine after defeating them in the Priory of the Nine quest (if the player cast any sort of resurrection or used the Staff of Worms on them, they would die shortly afterwards or could not be talked to again and the Knights quests were broken)
- Fixed the leveling on the heavy Boots of the Crusader so that the player always receives the correct version for their level both from the quest and the armor stand at the Priory (instead of possibly a lower-level version)
Thieves' Den bugs fixed (v1.0.5):
- Fixed Jak Silver not selling any of the weapons, armor, arrows and other items his in inventory (unless the player's Mercantile skill was 50 or higher and all merchants buy and sell all types of items; this appears to be an error rather than by design as his and Khafiz's merchant chests are swapped, and Khafiz trains Mercantile whereas Jak trains Speechcraft)
Mehrunes' Razor bugs fixed (v1.0.4):
- Followers of the player should no longer get stuck in the tent mesh when exiting the Forgemaster Tent
- Fixed the Morag Tong Assassin attacking before his jail cell was open, which caused him and any followers of the player to twitch madly in place as they couldn't reach each other
- Corrected minor oversight of there being three types of Drothmeri Tunic all of which are exactly the same; as can't determine whether anything was intended for the duplicates, replaced instances of the less common two with the commonest
Twelfth Release (2008-June-20)
Knights of the Nine bugs fixed (v1.0.7):
- Fixed that if the player recruited the named Knights during Sir Thedret's speech, or told them to follow right after recruiting them, they would remain essential, not have any Knights equipment, retain their original names and could not be told to wait nor stop following for the rest of the game (will also fix affected saves)
- If the player fast-travels or waits during Sir Thedret's speech at the conclusion of the questline, this will no longer leave him unresponsive, stuck with his arms upraised, and/or the rest of the Knights stuck outside the Priory waiting for the speech to end for the rest of the game
- Fixed Sir Berich's ghost disappearing early and the animation playing twice on him if the player had already spoken to him on return to the Priory at the end of the questline
- Fixed the inappropriate conditions on several Knights-added greetings, conversations and rumor dialogs (ie Lucien Lachance having Knights rumors whereas his only "rumor" was supposed to be that he doesn't spread rumors, he creates them)
- Added the missing Leyawiin Chapel Key to Primate Kantav Cheynoslin to match the fix in the UOP so that it isn't overridden
Battlehorn Castle bugs fixed (v1.0.2):
- Fixed that if Shagrol gro-Uzug's sparring weapon broke, he would repeatedly unequip and requip his normal weapon even if sparring was restarted so would never be able to spar again
- Fixed the level 25 version of the Dragonsword of Lainlyn being unattainable because the skeletal Lord Kain wouldn't level high enough to have it
Frostcrag Spire bugs fixed (v1.0.2):
- The player will no longer appear on the Frostcrag Spire tower at the teleport pads instead of just outside the guildhall if they are expelled from the Mages Guild while in the Anvil guildhall
Thieves' Den bugs fixed (v1.0.4):
- Residents of Dunbarrow Cove (Kovan Kren was already fixed) should no longer fight each other for no apparent reason
- Fixed Jak Silver never eating as he was intended to because his AI was pointing to an unused test cell
Horse Armor bugs fixed (v1.0.3):
- Restored missing fix for the exploit of using Shadowmere as a four-legged Bag Of Holding by knocking her unconscious and storing items in her; may have been accidentally removed when the fix for getting arrested/expelled from Guilds for hitting owned horses was removed from the UODP after it was officially patched (if you happen to be exploiting this exploit your items will be transferred to the player when Shadowmere is mounted; this fix is also in the UOP but has to be here as well as will get overridden otherwise)
- Since the problem causing Shadowmere to run off if she was armored was solved (see above in UODP changes) restored the fix for armored horses stuttering when passing a corpse due to having corpse checking enabled
Battlehorn Castle bugs fixed (v1.0.1):
- Fixed the player always getting the Level 1 versions of Lord Kelvyn's Bulwark shield and the Dragonsword of Lainlyn if a new game is started with Battlehorn already present, or the level of whenever Battlehorn was installed on a current save; the shield will now be levelled appropriately to when the last upgrade is purchased and this will fix existing saves if it has not yet been retrieved, and the sword will be levelled to when the player enters the Grotto area the first time
Mehrunes' Razor bugs fixed (v1.0.2):
- Finally fixed the bug introduced by the downloaded version of Mehrunes' Razor where all Daedric War Axes "crumble to dust" when activated, as there have been no other different bugs found between the download and KoTN CD versions of the official plug-ins, and this change is compatible with both versions
Ninth Release (2007-Oct.-24)
Battlehorn Castle bugs fixed (v1.0.0):
- Undid change (offering services was enabled) to default AI packages aaaDefaultExploreEditorLoc768, aaaEat12x2, aaaEat20x2, aaaEat8x2 and aaaSleep0x6 used by many other NPC's and possibly in mods; created new AI packages with services enabled and replaced the modified defaults in Battlehorn NPC's that use them
- Fixed Shagrol gro-Uzug offering paid training in dialog due to the change only when eating lunch yet not being able to train above and his training level being set to zero; made him his own eat package without Offers Services enabled as this is clearly erroneous and he trains by sparring rather than being paid
- Shagrol gro-Uzug will now hit the target when practicing his archery in the Battlehorn Castle Basement
- Cleared the erroneous ownership of two chairs in the basement that were owned by non-descript servants of Castle Anvil
Knights of the Nine bugs fixed (v1.0.5):
- Corrected all the Knights both named and generic wearing light armor (KoTN cuirass and chainmail) and using swords and bows, but being members of classes (Knight, Crusader and one Priest) with no Light Armor or Marksman skill at all, or Blade skill in the case of the Crusaders, so their Light Armor/Marksman/Blade did not advance; created a new Knight Of The Nine class as a hybrid of Knight and Crusader with no useless skills from the other classes (ie Speechcraft and spell schools for which none of them have any spells) and placed them into that
- Fixed the blacksmith Sergius Turrianus not appearing in the Priory basement due to being enabled by dialog with Sir Thedret that could be missed; he now will be when Lathon arrives if he isn't already, and this will also fix existing saves
- The Sanctified Dead in chapel undercrofts should no longer attack the player just for having a weapon out
- Corrected Selene Duronia (replacement for Trevaia at Anvil's Chapel of Dibella) having ability to sell potions but having nothing to sell as has no merchant container as Trevaia also did, so removed selling potion ability (as was done in the UOP with Trevaia)
- Vanua (location of the Shrine of the Crusader) will no longer be missing its map marker
Seventh Release (2007-July-03)
Knights of the Nine bugs fixed (v1.0.4):
- Fixed the "sitting bug"; after the completion of the Knights of the Nine questline, the player will no longer freeze in place when sitting down or sit in midair away from the chair/bench
- Corrected oversight making it impossible to complete Master Restoration training after completing the Sword of the Crusader quest due to both Advanced trainers having died by this stage; once the player's skill is sufficient the training quest will start automatically (there are no suitable voice sets for the replacement Advanced trainers to have them or others offer the referral)
- The Prophet should no longer fail to deliver his sermon in the Priory Chapel and then talk to the player in The Blessing of Talos quest
- Rodgar's Helm will no longer hover in place and be impossible to pick up again if dropped (was using worn instead of ground mesh)
- Sir Amiel's key will no longer be a quest item stuck in the player's inventory after it is not required
- Fixed the relics' armor stand in the Priory Undercroft clipping through the static Gauntlets of the Crusader, and closed gaps (most noticeable on the right-hand one) between the static Gauntlets and the Cuirass
- Fixed unsightly flickering under the left arm of the static Cuirass of the Crusader caused by duplicate faces
- The Mace of the Crusader should no longer fall through the floor/ground when dropped
- In the Sword of the Crusader quest, if Sir Lathon is asked to wait he won't go into alert mode and pull his sword out unless he's in Underpall Cave (ie when he hasn't even left the Priory yet)
- Closed a huge hole in the exterior of Lord Vlindrel's Tower (-21,18) caused by a missing wall section
- Fixed two twitchy hanging lamps in the Priory Basement (this may only take effect on a new game if this location has already been visited)
- Followers should no longer get stuck in a column when the player travels between the Priory Undercroft and Basement areas
The Vile Lair bugs fixed (v1.0.2):
- The Dark Minion will no longer permanently disappear when sent on a mission; if missing in an existing save he should return
- If the player leaves Deepscorn Hollow immediately after sending the Dark Minion on a mission, he will no longer get stuck and be unable to do any further missions
- Optimized Dark Minion scripting (removed unneeded variables, corrected timer variable type)
- Fixed bug where Rowley Eardwulf would not have the Deepscorn Hollow upgrades available to buy if the player entered Deepscorn Hollow the first time without triggering a quest advancement (this will also fix existing saves)
- If Rowley Eardwulf is eating (and thus won't barter) he will no longer greet the player as if he will
- Greywyn's Journal will no longer become stuck in the player's inventory if picked up (will also fix existing saves)
- The Raiment of the Crimson Scar will now be levelled to the player's level when it becomes available when all the upgrades are purchased, rather than when the Vile Lair plugin is installed or level 1 if it is present on a new game (this will only take effect on a new game if all the upgrades have already been purchased)
- The Crimson Eviscerator will now be levelled to the player's level when the player first arrives at Deepscorn Hollow, rather than when the Vile Lair plugin is installed or level 1 if it is present on a new game
- If the "cattle" prisoner is used for target practice, he will no longer freeze in place standing up, preventing feeding
- Optimized the quest's scripting as it was running ten times as often as needed
The Orrery bugs fixed (v1.0.2):
- The bodies of the bandits will no longer disappear before the player has collected all required artifacts from them
- Fixed Bothiel saying that she is giving a reward for recovering the artifacts and then appearing not to
- Optimized the scripting for the artifacts so up to five useless GameMode scripts aren't running when the player has the items
- The phases of the moons Masser and Secunda shown on the Orrery control panel will now correctly match the observable phases of the moons; also optimized the scripting for this
- In the Mages Guild Necromancer's Moon quest, Bothiel will no longer say that the Orrery is in disrepair
Thieves Den bugs fixed (v1.0.3):
- Fixed quest bug where the player could enter the Smugglers' Cave initially without advancing the quest, which caused it to stall after all the skeletal pirates were dead (this will fix existing saves)
- If the (essential/unkillable) boar Bacon is used for target practice, he will no longer permanently attack the player
- Kovas Kren should no longer randomly fight other residents of Dunbarrow Cove
- The broken crate in the Captain's Quarters will now only be there before the upgrade is bought, instead of appearing afterwards
Mehrunes' Razor bugs fixed (v1.0.1):
- The player will no longer die instantly if the Daedric Banishing effect of Mehrunes' Razor is reflected (this was what was intended according to the scripting comments)
Spell Tomes bugs fixed (v1.0.1):
- Corrected the tome description and the magnitude of Fenrik's Welcome to open average lock as it is a Journeyman-level spell, yet was advertised to open hard locks, but would not open most of them
Horse Armor bugs fixed (v1.0.3):
- Armored horses will no longer stutter and turn when passing a corpse due to having corpse-checking enabled (the UOP will also fix the player's and all other horses as the player can steal any horse in the game)
Sixth Release (2007-Apr.-08)
Frostcrag Spire bugs fixed (v1.0.1):
- Corrected Aurelinwae's (Mystic Emporium) inventory never resetting which eventually caused long delays bartering with her and bulked the savegame
- Moved the Frostcrag Spire map marker so the player is closer and not facing the wrong direction on fast-travelling there
Knights of the Nine bugs fixed (v1.0.3):
- Added a condition check to all of the Knights of the Nine quests for Shivering Isles (like Bethesda did to all the other Tamriel quests) which will stop Knights of the Nine dialogue appearing in The Shivering Isles
Thieves Den bugs fixed (v1.0.1):
- You should no longer get quest updates from the Arena quest with strange phrases in them
- You will no longer hear a Sigil Stone sound in the "The Black Flag", the sound was caused because Bethesda re-used an existing interior cell (TestTimOblivionLords) for the "The Black Flag" and just deleted all the oblivion tower parts in it but unfortunately this caused the bug (all the Oblivion tower parts that were deleted were undeleted and marked as disabled instead which fixed the problem)
Knights of the Nine bugs fixed (v1.0.2):
- The blessing you receive from Sir Caius is now agility as his dialogue says and not personality (Sir Gregory already gives a personality blessing)
The Vile Lair bugs fixed (v1.0.1):
- Chokeberry will no longer have weight so you can actually reverse pickpocket it onto people like you can currently do with the Poisoned Apples
First Release (2007-Feb.-06)
Frostcrag Spire bugs fixed (v1.0.0):
- Atronachs will no longer follow you automatically when you create a new one if you had your previous Atronach set to follow
- Added Ability to summon a new Atronach if it got lost/miss-placed, current one will be killed before creating a new one
- Atronachs' bodies will now fade away when they die just like when you dismiss them, this was done because it looks a lot better then the Atronach just "popping" away when you summon a new one
- Fixed the weather outside Frostcrag Spire so it is no longer 100% thunderstorm
- Atronachs will now appear on the center of their summoning circles
- Aurelinwae will no longer get stuck behind the upstairs door in the Mystic Emporium unable to get out
- Atronachs are no longer considered quest items, thus they can now vanish if you tell them to wait and don't come back for 3 days; this was done because the game would become cluttered old disabled Atronach references
- Flame Atronach Familiar now has an aware sound
- Storm Atronach Familiar no longer produce a blood spray or blood decals when struck
The Vile Lair bugs fixed (v1.0.0):
- Added the missing level 5 version of the Crimson Eviscerator to the level list
Knights of the Nine bugs fixed (v1.0.0):
- Fixed the enchantment on the level 16-20 light version of Greaves of the Crusader so it now uses the correct enchantment and not the cuirass enchantment
- The clouds in the sky above the Imperial City will now vanish/reappear appropriately related to the quests so Cyrodiil will no longer be menaced by the cloud "UFO"
Thieves Den bugs fixed (v1.0.0):
- Fixed Potion of Magnification level list so you don't end up with weaker versions of the potion as your level gets higher
Mehrunes' Razor bugs fixed (v1.0.0):
- Fixed the level lists of Morag Tong Cowl, Morag Tong Boots, Morag Tong Cuirass, Morag Tong Cuirass, Morag Tong Gloves, Morag Tong Greaves, Bladeturn Hood, Spellturn Cloak, and Forgemaster's Amulet so you can no longer receive say a level 1 version of the item at level 20 which is in-line with how all the other levelled items work in the game
- Msirae Faythung should no longer be unarmed when fought at a low level
The Orrery bugs fixed (v1.0.0):
- Created a quest script to move Bothiel out of The Orrery to hopefully fix her being trapped in it. Her AI looks fine and no scripts move her around, my only guess about this bug is it is caused by using The Orrery on an existing game since Bothiel's starting position is different when The Orrery plugin is enabled
Horse Armor bugs fixed (v1.0.0):
- All armored horses will now return their home when you get a new horse (just like the unarmored horses)
- Anvil White horse will now return its home when you get a new horse (original script got broken in Horse Armor)