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Showing results for tags 'hearthfire'.
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A small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness. Download Locations AFK Mods Bethesda.net - PC Bethesda.net - XB1 Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.5.97 or greater. Installation - Wrye Bash BAIN Drop the
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This is more of a bug report but also a question about using inventory event filters... I came across a stack dump in my papyrus log this evening (it happens). It contained references to the hearthfire script BYOHHouseBuildingPlayerScript.psc which in this case tracks the number of logs cut at sawmills.Sawn Logs are a weightless non-playable miscellaneous item added to player. The issue I see is that the script is not filtering for only the logs. Therefore EVERY item added to or removed from the player is tracked by that script. In my case the stack dump coincided with being thrown
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I have the three hearthFire homes built and I do not have the option to move my family whom consists of Yoslda, Francois Beaufort and Runa Fair-Shield when I speak to Yoslda but it appears with my children. Also a bug has occurred might be because I built everything too fast but furniture does not appear even tho I built it only in Windstad Manor. I am also being told to I need to leave my own home.
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Version 2.0.3
193 downloads
A small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness. -
Version 1.0.4
1061 downloads
Ever wondered why the guards and other NPCs can use practice dummies to train on (even if it's not real) but you can't? Perhaps you want to boost your combat skills before heading out into the big bad world to make a name for yourself, but have been unable to do so. Maybe you just like sticking dummies with sharp objects because they don't bleed all over everything and make a big mess on that nice rug in your basement. Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, aft- 1 review
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- wyrmstooth
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I am running into a somewhat rare but annoying bug within Hearthfire's house/homestead building feature. More specifically, I cannot build the player homestead Heljarchen Hall, and cannot progress the associated radiant quest (BYOHHousePale). I have attempted to build the house alone and the main hall addition, but nothing gets visibly built in my game. The rocks and debris that should be removed in lieu of the house plot remain through the whole building process for me. Also, the quest to build does not advance after arriving at the carpenter's workbench (stage 110), no matter what I do. Doin
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Hello I would like to report a problem with HearthFire: I cannot build the LakeView Manor. - nothing at all appears on screen - once the small house is "built" (at least that's what the game tells me), clicking an add-on on the drafting table (such as "green house") does not remove it from the add-ons list and nothing more is added as ready-to-be-built on the workbench The 2 other houses (Heljarchen Hall & Windstad Manor) are totally built with all possible add-ons, furnitures, animals, steward, bard and carriage. I tried many old saves, going back to when the quest BYOHHouseFalkreath w
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Version 1.0
806 downloads
A small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness. Requires the official Hearthfire DLC.- 1 comment
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i have noticed a huge bug with no fix that i have found. after completing A new order the next quest no matter which side wont start up after isran or garan merethi will tell you to talk to someone but the next quest (prophet) wont actually start. I have tried this with mods, with no mods but the unofficial patch, and no mods at all. I have had a friend test it and it worked fine with him, it used to work when i used to play but it suddenly stopped. console commands with this quest DO NOT work at all setstage/ startquest nothing Fyi another thing the Hearthfire dlc is having another issu
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I have USKP installed and activated, but Derkeethus will not stay at Lakeview Manor. I asked him to stay at my house in Markarth and he went straight to it, but when I asked him to go to Lakeview he just returned to Darkwater Crossing. I don't know if this was something that was fixed in the UHFP; Skyrim crashed when I tried to use it.
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A small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness. Download Locations AFK Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Hearthfire DLC. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Ba
- 13 replies
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Bandits spawning within the constructs of Lakeview Manor
BlackPete posted a gallery image in Members Albums Category
From the album: TES V: Skyrim
When I arrived at Lakeview Manor, I noticed that three bandits spawned inside the constructs of the house. I used the TCL console command and was able to take this screenshot. I noticed that this was reported in the tracker a while back, but was closed because it cannot be reproduced (issue #13434).-
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Unnecessary Rail Blocking passage on the deck at HF home
BlackPete posted a gallery image in Members Albums Category
From the album: TES V: Skyrim
Rail (01010e82) should not be there (on the deck) when building the HF home in the Pale. In case it matters, additions were built in the following order: (1) Bedroom (2) Storage (3) Armory -
From the album: TES V: Skyrim
This is in Lakeview Manor, the hired bard is performing on top of the dining table. Is this intentional (scripted to happen) or is it another one of those weird engine bugs? -
I am not sure where else to turn for this.. I have 2 issues with Hearthfire (I think) that are bugging me to no end. One has to do with Derkeethus running back to Darkwater Crossing even though we are married and I own Lakeview Manor (no other houses) and the other occured when I tried to make Aela the steward, where she will run back to Jorvaskr after being dismissed as a follower. I have tried practically every manner of fixing this that I could find, but nothing so far has worked. For a while, I was using a small mod to fix the issue with Derkeethus.. It worked like a charm and I never had
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Was advised to post this here on the forums, so I'll repost here: When using any of the unofficial patches except the Skyrim one, my game instantly CTDs upon loading. BOSS says nothing is wrong; Wrye Bash correctly identifies that something is wrong but doesn't tell me what. No idea how to fix this but I've tried lots of things and nothing seems to work. Would really like to solve this ASAP. Things I've tried: -Using TESEdit to clean them -Checking integrity of cache with steam -Reinstalling game and wiping mods and reinstalling all -Playing with no other mods exce