Modifications to general landscaping.
This mod will change all of the grass covered areas in Skyrim to a beautiful, plush, green grass.
The .ini settings I having been using for years with zero issues and my UGridsToLoad set @ 7...
You may NOT use any meshes or textures or any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)
Rustling Riften Leaves
By HanaRustling Riften Leaves
v1.0 / 11/05/19
Riften leaf pile replacer, with freshly fallen colourful aspen leaves and an animated mesh that gives the illusion of some of the leaves blowing gently in the breeze.
Brings new life to a drab city. New textures are 2k, new meshes are higher poly than originals but should not impact performance. The animation on the two larger leaf piles is subtle to not be distracting (watch for it!). Smaller piles do not have animation.
CHOOSE ONLY ONE FILE.
- colourful version
- muted tones version
Extract the archive into the Data folder or install with your mod manager of choice. Enable the .esp.
Contains no scripts so is safe to uninstall at any time. Uninstall with your mod manager or simply delete the esp and bsa from the Data folder.
Will not be compatible with other mods that touch the leaf pile meshes/textures unless loaded after.
The meshes and textures herein have been created by me and are not to be used in other mods.
Do not upload to any other site.
By ArthmoorIn 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds.
This mod aims to bring a bit of ESO lore to Skyrim by adding 12 inactive Dolmens around Skyrim, all in relatively remote areas. This is primarily just for show but several have enemies to fight as well so you can use them to acquire some of the harder to find Daedric ingredients. Explore Skyrim, and you should run into them soon enough. Don't be lazy, go out and look!
By ArthmoorA small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness.
Requires the official Hearthfire DLC.
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By ArthmoorDanica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of.
For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of.
Kynareth shall smile on you for your kind ways.
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