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Found 14 results

  1. Unofficial Oblivion DLC Patches By Quarn, Kivan, Arthmoor, and PrinceShroob The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder
  2. Oblivion DLC Delayers This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own. Downloads AFK Mods Oblivion Nexus
  3. Version 1.0.2

    112 downloads

    This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own.
  4. Hello Everyone! This is Hannes821 from "Atmora calling" and i would like to introduce you to our project, we have been working with a bunch of people for months on! now we want to finalize and you got the chance to join in the last 10% of the making! it is going to be an immersive, lore friendly high-level, arctic and a bit horror-like survival game experience based on Frostfall and Ineed; also bringing in the lore of the Dragon wars and the ancient nords! the first video will show you what you can do, and what tools you would need; ​ ​ the second video will show you the i
  5. After the final fight against Miraak and he has been speared by the tentacles of Hermaeus Mora: Now H.M. should make his speech and the quest should go on normally, but instead Miraak is hanging speared by tentacles in the air and the quest cannot be completed and you are completely stuck at that point. I have already tried to deactivate several mods to locate this bug. More puzzeling, my brother has almost the same mods and no probs. Already installed the complete game new and played it again - but same effect at the same position of the game. At the beginning of the DLC I discovered a m
  6. I was reinstalling Fallout 3 and Fallout New Vegas recently along with mods and when it came to order the mods, I fired up LOOT to do the job. LOOT suggested to clean some mods, but to my absent-mindedness, not only I cleaned the mods, I cleaned the DLCs too. I did that only for Fallout 3 before I realized my horrible mistake. Here is the Fallout New Vegas LOOT: And here is the Fallout 3 one: . Seeing that I'm using mods that utilize the DLCs' esms, would I have a problem with the DLC? I read somewhere that mods that are based on DLCs demand the uncleaned DLC es
  7. Version 1.2.1

    8823 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - High Resolution DLC, the goal of the Unofficial High Resolution Patch (aka UHRP) is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The complete changelog is available here.
  8. Storn is in the middle of nowhere The gardener of man
  9. Version 24

    4743 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cau
  10. i have noticed a huge bug with no fix that i have found. after completing A new order the next quest no matter which side wont start up after isran or garan merethi will tell you to talk to someone but the next quest (prophet) wont actually start. I have tried this with mods, with no mods but the unofficial patch, and no mods at all. I have had a friend test it and it worked fine with him, it used to work when i used to play but it suddenly stopped. console commands with this quest DO NOT work at all setstage/ startquest nothing Fyi another thing the Hearthfire dlc is having another issu
  11. Unofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is
  12. From the album: TES V: Skyrim

    In the Forgotten Vale there is a gap underneath a mountain cliff slope (xx0108ab). Another reference is FalmerPGEPillar03 (xx006f4b).
  13. I noticed that an issue was fixed with the Dragonborn DLC quest "Pain in the Necklace," which allows the East Empire Pendants to respawn in the strongboxes. It appears as though this might be intended to be a never ending quest (similar to the Dark Brotherhood Forever), however I was wondering if it is possible to modify this quest so that after you turn in a certain number of them to Fethis Alor‎ (say 20, for example), if the miscellaneous objective could be set to be removed from your journal, but you could still collect the reward (gold) from Fethis if you were to turn in any additional p
  14. http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/ In case y'all missed the blog post, it looks like they're done with Skyrim, other than the possibility of more minor patches. I have to say I'm kind of pissed and also sad to see this. Especially after they made it sound like we'd get more than this since well before 11/11/11. I'll be less annoyed though if they can cook up at least one or two good patches to plug up more bugs officially. Hopefully when they decide to stop patching the game they'll make sure to tell us so that we won't be left hanging on that. On
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