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Dragon Claw Stands 2.0.4


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About This File

A simple mod to provide display stands for your dragon claws.

People like to display their collectibles in their homes. I am no different, but I've always wanted a way to do the same with the dragon claw keys used on the Nord ruin puzzle doors one they're of no use anymore. It always seemed silly to just toss them in a chest and forget about them since they're among the more unique things about the game. So the idea came up to make a display stand for the claws, but not just any display stand. One that was somewhat unique and fitting with their style and purpose. Thanks to some help from the folks at AFK Mods, this is now a reality :)

Each vanilla player home, as well as the 3 Hearthfire homes, and Severin Manor in Raven Rock, now have display stands in various numbers. Simply have one or more of the claws in your inventory and activate the stand. If you have only one, it will be automatically displayed. If you have more than one, it will ask you which one you want to display, in much the same way the Paragon Gem platform in Falmer Valley does with Paragon Gems. If you should want it back for some reason, simply activate the stand a second time and it will be returned to your inventory.

Under the hood, the mod takes the claw from your inventory, puts it into a hidden chest, and then places a clone of it in the visible world. When the claw is removed from the stand, the original copy in the chest is placed into your inventory and the clone is deleted to ensure there is no save bloating from creating multiple claws repeatedly. This is done in case the claw is marked in a quest alias somewhere so that the alias is not disrupted.

Not all houses can display every claw due to limited space. Severin Manor is the only one with enough space to hold all 10 in the same cell. The Hearthfire houses split them up between the Main Hall and the basement, and all of the vanilla houses can only hold some. For example, Breezehome only has room for 4, while Proudspire Manor can hold up to 7. The placement of the stands are also tied to certain room upgrades, except for Severin Manor where they all get enabled once the player owns the property.

As an added bonus, if other mods add more dragon claws, they can be added to the formlist used to track the vanilla game claws. All they would need is a script to access the formlist and add their base object to that list. The only condition is you would need to be sure the mod added claw is the only one in your inventory when you want to place it. This is due to limitations on how the menu works when asking for a claw.

Requires the Unofficial Skyrim Special Edition Patch to be installed first!


What's New in Version 2.0.4

Released

The non-collideable claw meshes have been remade directly from the 1.6.1170 SE update rather than relying on old LE conversions.
The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)


User Feedback

Recommended Comments

There shouldn't be a need for one. This mod doesn't change the textures of dragon claws.

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I know I'm a year or two late to the party as always, but -- is there a LE (Oldrim) version of this?  I know you're busy and move with the times, Arthmoor, so if not, no biggie.  Thanks! 

(I don't use SSE because frankly, I'm old -- how old, you ask?  I have a forty-nine year old daughter, that's how old -- and crabby and set in my ways, and I can't figure it out, and I can't figure out how to mod for it, and they'll pry my apple cider and snowberry juice, and my cute archer's circlet, all of which I made when I was first learning Oblivion CS and NifSkope, and then Skyrim CK and newer NifSkope, out of my cold dead hands.  Or alternatively, someday I actually will learn to do nifs, textures, and scripting for SSE...  Maybe.)

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Teega

Posted (edited)

I had this mod active for quite a long playthrough of skyrim. A couple days ago the game started crashing every time I tried to enter Severin Manor, which is where I have all my unique items displayed. Today I tried updating my mods just to see if them being out of date was an issue, and now I can't open my file at all because of this mod. It refuses to enable the claw stands mod and gives the error "this creation depends on files that aren't present". What files do I need to enable this mod?

Edit: I missed the unofficial patch. The game loads now, but Severin Manor still crashes the game.

Edited by Teega
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