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About This File

A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage.

After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory.

At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through.

If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual.

If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about!

If playing as the Dawnguard, Serana can now be directed to move into the castle and use her cleaned up room by lighting the candle on the corner of her nightstand (the one with the cloth mat). When the flames are lit, she will stay at the castle when dismissed. If they are out, she will stay at Fort Dawnguard. This candle will be lit permanently if playing for the vampires to indicate she stays there when dismissed. As an added bonus, she will make full use of the entire cell in either location, instead of just being narrowly restricted to the main hall areas.

Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs :)

Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe.


What's New in Version 2.0.8

Released

After cleanup in the top portion of the Undercroft, NPCs should now be able to freely use the door. A replacement set was added that will swap in. The original doors have quest related scripts attached to them. Note: This will not take effect on an existing save if the Undercroft area has already been cleaned up.
The Molag Bal statue in the cathedral area will be changed out for a status of Mara if the castle has been taken by the Dawnguard. Note: This will not take effect on an existing save if the cathedral area has already been cleaned up.
Some leftover ITPOs have been cleaned up.
The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)


User Feedback

Recommended Comments

scottyyyy

Posted

struggling to find the legendary edition version - please help

 

IWonderWonderWho

Posted (edited)

Go to the home page, then click on 'downloads' at the top of the page. Then you click on Skyrim in the sidebar.  Once loaded, click on Houses and Dwellings.  You will find Castle Volkihar Rebuilt on the Houses and Dwellings page.

Edited by IWonderWonderWho
Farshnuke

Posted

I have always wanted something like this for Winterhold Like I love the Winterhold restored mods but the canon lore is that Winterhold is in ruins so it would be a nice money sink if the player could pay to rebuild winterhold and make it over the game into a proper town. I had quietly thought it must not be possible but this mod shows it is.

My fantasising about mods that don't exist aside this looks great and if I can find a way to make it fit into my load order I will.

Dispensation

Posted

On 10/6/2021 at 10:33 AM, scottyyyy said:

struggling to find the legendary edition version - please help

 

Balto

Posted

Is there any way to remove this shrine from the cathedral?

MyHouseATL

Posted (edited)

I have 2.0.6. Already started cleaning before I found this.  Updating causes CTD before game boots...

Do the piles have to be activated in a certain order?  I went into Volkihar ruins and tried to do the first clean spot.  After one hit, animation would quit.  So, I cleared area of all hostiles and started at the end and worked my way back.  However, there are 2 clean spots that when activated, there is no animation and I'm frozen for a few seconds.  I can spin around but can't move until I'm guessing is the time the animation would have been done. 

 

Also, just noticed that you are supposed to talk to Garan Marethi.

I haven't found him yet.  The Dawnguard have started showing up though...

 

Edit: Apparently, Garan is a vampire.  So...He's dead.  I tried spawning him in be he is hostile.  Not sure if he is important?

Edited by MyHouseATL
matagot

Posted

I love this mod, but I'm having an issue where npc's who I now have living in the rebuilt castle are getting stuck at the door out of the undercroft that leads to the courtyard. They will stand at this door and the animation plays of them trying to open it, but they never leave, just perpetually stuck in the undercroft. the door works for me both ways, but not for npcs coming out. NPC's are able to enter from the courtyard. I'm stumped!

NoNoNameName

Posted

Anyone has the previous version? for some reason the update gives errors required Creation Club.

Arthmoor

Posted

No, it gives you errors telling you you haven't updated your game. It does not require any Creation Club content. Only the content from the base game.

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