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Moooar fixes, the graphics engine overhaul of v4.10 upset the apple cart a bit.

Version: 4.10 Beta 3(450056) - 2021-07-07

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=aea59783566309bf2258cdc1843cc28a

Quote
  • [Beta 3]Added player access to some paint mods belonging to allied factions.
  • [Beta 3]Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
  • [Beta 3]Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
  • [Beta 3]Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
  • [Beta 3]Improved visibility of hull and shield bars on Map against colourful backgrounds.
  • [Beta 3]Improved legibility of info box of selected object on Map by making it much more opaque.
  • [Beta 3]Improved handling of icons representing subordinates to fade out early when zooming out on Map.
  • [Beta 3]Improved display of player-owned and allied ships on Map to show icon and info text for current order.
  • [Beta 3]Improved behaviour of Map info boxes for ships and stations.
  • [Beta 3]Improved target icons for squad leaders.
  • [Beta 3]Fixed AI ships flying too slowly in travel mode while in formation.
  • [Beta 3]Fixed spacesuit in Split gamestart sometimes being very slow.
  • [Beta 3]Fixed being able to place station modules in invalid locations.
  • [Beta 3]Fixed group trainees sometimes remaining in-transit on Headquarters.
  • [Beta 3]Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
  • [Beta 3]Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
  • [Beta 3]Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
  • [Beta 3]Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
  • [Beta 3]Fixed undamaged habitation modules showing hull damage after loading non-beta saves (problem introduced in 4.10).
  • [Beta 3]Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
  • [Beta 3]Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
  • [Beta 3]Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
  • [Beta 3]Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
  • [Beta 3]Fixed Deliver Fleet mission reward being too low (problem introduced in 4.10).
  • [Beta 3]Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
  • [Beta 3]Fixed story characters getting random names when becoming passengers.
  • [Beta 3]Fixed mission lockboxes not rotating.
  • [Beta 3]Fixed rare fog of war issues when opening Map right after long range scan.
  • [Beta 3]Fixed jumpgate and superhighway connections on Map becoming misaligned.
  • [Beta 3]Fixed flickering target elements if target is moving close to crosshair.
  • [Beta 3]Fixed missing Interact menu options on superhighway gates (problem introduced in 4.10).
  • [Beta 3]Fixed mission offer menu entries changing positions inconsistently (problem introduced in 4.10).
  • [Beta 3]Fixed coloured station modules on radar and map when selected (problem introduced in 4.10).
  • [Beta 3]Fixed targeting from map not working in some cases (problem introduced in 4.10).
  • [Beta 3]Fixed missing/incorrect button descriptions in control mapping menu (problem introduced in 4.10).
  • [Beta 3]Fixed order parameter sliders resetting while being used.
  • [Beta 3]Fixed some voices and sound effects not being audible in external view.
  • [Beta 3]Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
  • [Beta 3]Fixed permanently missing texts in menus.
  • [Beta 3]Fixed graphical assets failing to load during long game-sessions.
  • [Beta 3]Fixed some cases of sudden performance degradation especially on AMD graphics hardware.
  • [Beta 3]Fixed several causes of crashes.
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Version: 4.10 Beta 4 (451232) - 2021-07-14

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=85de8d1ca05029528a7784089a2c7cdc

  • [Beta 4] Improved collision detection in station editor to make it less strict (improves previous improvement in 4.10).
  • [Beta 4] Improved transfer of products from station to own build storage.
  • [Beta 4] Improved behaviour of deep-level subordinates whose top-level commander is carrier.
  • [Beta 4] Improved resource probe detection range.
  • [Beta 4] Improved laser tower response to attacks.
  • [Beta 4] Improved blueprint lists in encyclopedia.
  • [Beta 4] Improved map display of information gathered by resource probes.
  • [Beta 4] Improved visibility of save-related messages (improves previous improvement in 4.10).
  • [Beta 4] Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
  • [Beta 4] Fixed ships forced to bail sometimes retaining their old default behaviour.
  • [Beta 4] Fixed being able to move sequences of station modules partially outside of build plot (improves previous fix in 4.10).
  • [Beta 4] Fixed problems attaching modules to dock areas and piers and vice versa (problem introduced in 4.10).
  • [Beta 4] Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
  • [Beta 4] Fixed missing text for default weapon mode (problem introduced in 4.10).
  • [Beta 4] Fixed squad leader icon on map being in wrong position (problem introduced in 4.10).
  • [Beta 4] Fixed comm cameras not working when in external view.
  • [Beta 4] Fixed controller rumble not stopping after boosting (problem introduced in 4.10).
  • [Beta 4] Fixed excessive number of positional lights on Osprey.
  • [Beta 4] Fixed Jian incorrectly showing missile turret compatibility in menus (improves previous fix in 4.10).
  • [Beta 4] Fixed game freeze with mods containing invalid assets.
  • [Beta 4] Fixed several causes of crashes.

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Version: 4.10 Beta 5 (453078) - 2021-07-28

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=7a884db8a5d78e022094740e461d708b

  • [Beta 5] New Feature: Custom game starts.
  •  
  • [Beta 5] Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).
  • [Beta 5] Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10).
  • [Beta 5] Improved loadout editor for station modules by showing other modules in construction plan for context.
  • [Beta 5] Improved station editor by showing actual sector background and relevant objects for context.
  • [Beta 5] Improved station editor by disabling connection snapping while pressing Control.
  • [Beta 5] Improved station editor by allowing module rotation around all axes.
  • [Beta 5] Improved Station Build menu by adding option to remove module sequences.
  • [Beta 5] Improved Confirm/Cancel buttons for ware filter selection to be always visible.
  • [Beta 5] Improved New Game and Extension menus by adding more information.
  • [Beta 5] Improved Map by allowing it to remember its previous state when opened again.
  • [Beta 5] Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added).
  • [Beta 5] Fixed missing item trader on stations.
  • [Beta 5] Fixed being able to assign one extra service crew or marine to ships in certain cases.
  • [Beta 5] Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
  • [Beta 5] Fixed boarding pods not being able to fly and attach on boarding operations.
  • [Beta 5] Fixed capital-class mining ships sometimes not firing on asteroids.
  • [Beta 5] Fixed station supply settings not working without manager.
  • [Beta 5] Fixed effect at dock persisting after touchdown if ship docked backwards.
  • [Beta 5] Fixed Covert Operations story stalling if Antigone does not own any system.
  • [Beta 5] Fixed being unable to complete ship mod research mission if it was previously aborted.
  • [Beta 5] Fixed displayed per-quadrant DPS information.
  • [Beta 5] Fixed Station Construction entries in Account Management menu showing station account values while using slider.
  • [Beta 5] Fixed mouse-over texts for Interact menu build storage options referencing station.
  • [Beta 5] Fixed order parameter position selection interacting with order lines.
  • [Beta 5] Fixed changing radius parameter of default behaviours resetting position parameter.
  • [Beta 5] Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
  • [Beta 5] Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10).
  • [Beta 5] Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10).
  • [Beta 5] Fixed head movement effect on save-related messages (fixes previous improvement in 4.10).
  • [Beta 5] Fixed Mercury faction logo missing on right side.
  • [Beta 5] Fixed several causes of crashes.

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  • 2 weeks later...

Version: 4.10 Beta 6 (455246) - 2021-08-12

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=180b88d25426b7dd74e4c6affa4fae2f

 

  • [Beta 6] Added module set filters to Station Build menu.
  • [Beta 6] Added station module context menu to module list in Station Build menu.
  • [Beta 6] Added option to hide module plan and loadout details in Station Build menu.
  • [Beta 6] Added settings to Station Build menu.
  • [Beta 6] Added options to reset individual custom gamestart budgets (new feature in 4.10).
  • [Beta 6] Added descriptions to custom gamestart budgets (new feature in 4.10).
  • [Beta 6] Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Added import and export for custom gamestarts definitions (new feature in 4.10).
  • [Beta 6] Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
  • [Beta 6] Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
  • [Beta 6] Improved travel speed of formations.
  • [Beta 6] Improved behaviour of ships attacking targets distant enough to require use of travel mode.
  • [Beta 6] Improved movement of capital ships clearing jump gates after transition.
  • [Beta 6] Improved Collect Drop(s) orders to also pick up ammunition containers.
  • [Beta 6] Improved launch of defence drones set to Attack my Current Target.
  • [Beta 6] Improved target acquisition for defence drones when switching to Attack all Enemies mode.
  • [Beta 6] Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
  • [Beta 6] Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
  • [Beta 6] Improved zoom sensitivity when using mouse wheel in Station Build menu.
  • [Beta 6] Improved snapping to connections in Build Station menu.
  • [Beta 6] Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
  • [Beta 6] Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
  • [Beta 6] Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
  • [Beta 6] Improved lighting in Station Build menu (improves previous improvement in 4.10).
  • [Beta 6] Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
  • [Beta 6] Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
  • [Beta 6] Fixed jumping between highways on autopilot.
  • [Beta 6] Fixed police authority menu not working if too many sectors are player-owned.
  • [Beta 6] Fixed Collision Avoidance not working even if game setting is set.
  • [Beta 6] Fixed ships not firing at stations even if target directly in front of barrel.
  • [Beta 6] Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
  • [Beta 6] Fixed ware transfer sometimes stalling with one ship locked in critical state.
  • [Beta 6] Fixed subordinates sometimes docking at their respective commanders indefinitely.
  • [Beta 6] Fixed ships sometimes not been able to dock in enclosed docks.
  • [Beta 6] Fixed Mass Traffic clumping together (problem introduced in 4.10).
  • [Beta 6] Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
  • [Beta 6] Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
  • [Beta 6] Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
  • [Beta 6] Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
  • [Beta 6] Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
  • [Beta 6] Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
  • [Beta 6] Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
  • [Beta 6] Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
  • [Beta 6] Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
  • [Beta 6] Fixed wrong object being in focus after reopening Map (new feature in 4.10).
  • [Beta 6] Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
  • [Beta 6] Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
  • [Beta 6] Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
  • [Beta 6] Fixed sector background in station editor rotating with player ship (new feature in 4.10).
  • [Beta 6] Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
  • [Beta 6] Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
  • [Beta 6] Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
  • [Beta 6] Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
  • [Beta 6] Fixed sharp line on Katana cockpit glass.
  • [Beta 6] Fixed Nimcha landing gear not being attached properly.
  • [Beta 6] Fixed object outlines with AMD FSR enabled.
  • [Beta 6] Fixed several causes of crashes.

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  • 3 weeks later...

Version: 4.10 Beta 7 (457412) - 2021-09-02

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=41bb40e39dd092dea92b89fb957da12e

  • [Beta 7] Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
  • [Beta 7] Added mission ship loadouts to Ship Configuration menu.
  • [Beta 7] Added ware volume info to storage nodes in Logical Station Overview
  • [Beta 7] Added option to reset station module rotation in Station Build menu.
  • [Beta 7] Improved docking of non-capital ships.
  • [Beta 7] Improved capital ship combat movement when pursuing fleeing targets.
  • [Beta 7] Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
  • [Beta 7] Improved speed display in crosshairs.
  • [Beta 7] Improved info box of selected object on Map by making it transparent when cursor is over it.
  • [Beta 7] Improved readability of filtered wares in remaining cargo list in Map menu.
  • [Beta 7] Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
  • [Beta 7] Improved relation budgets balancing in custom gamestart (new feature in 4.10).
  • [Beta 7] Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
  • [Beta 7] Improved handling of out-of-gpu-memory conditions.
  • [Beta 7] Removed AMD FSR support (new feature in 4.10, postponed for a later update).
  • [Beta 7] Removed visualisation of module connections in Build Menu while not dragging module.
  • [Beta 7] Removed orange order icons for ships with order failures (new feature in 4.10).
  • [Beta 7] Fixed NPC station managers sometimes giving double rewards.
  • [Beta 7] Fixed excessive damage when missiles hit certain targets.
  • [Beta 7] Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
  • [Beta 7] Fixed Split factions not rebuilding trading stations.
  • [Beta 7] Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
  • [Beta 7] Fixed HQ warping to wrong position during first encounter.
  • [Beta 7] Fixed Boso Ta dialog not playing when browsing research menu.
  • [Beta 7] Fixed menu crash when cancelling ship orders under certain circumstances.
  • [Beta 7] Fixed save name not being immediately changeable if there is no save yet.
  • [Beta 7] Fixed long range scan getting stuck when triggered while menu is open.
  • [Beta 7] Fixed missing countermeasure blueprints in encyclopedia.
  • [Beta 7] Fixed flight assist and auto-pilot control messages not being shown after loading saves.
  • [Beta 7] Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
  • [Beta 7] Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
  • [Beta 7] Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
  • [Beta 7] Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
  • [Beta 7] Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
  • [Beta 7] Fixed cockpit glass on Falcon not registering collisions.
  • [Beta 7] Fixed floating light and mirrored faction logo on Jian.
  • [Beta 7] Fixed inverted panel texture in security office.
  • [Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
  • [Beta 7] Fixed several causes of crashes.

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.. and a hotfix :

  • [Beta 7 HF 1] Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
  • [Beta 7 HF 1] Fixed pilots from player owned shipyards being random races instead of workforce races.
  • [Beta 7 HF 1] Fixed Ship Information menu not displaying when ship mods are present (problem introduced in 4.10).
  • [Beta 7 HF 1] Fixed several causes of crashes.

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Looks like this round of betas is drawing to a close ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=a30a7e2dab01f1a7c4474992708d0def

  • [Beta 7 HF 2] Fixed marines on stations running out of sight soon after docking.
  • [Beta 7 HF 2] Fixed menu crash after adding or editing ships in Custom Gamestart (new feature in 4.10).
  • [Beta 7 HF 2] Fixed several causes of crashes

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