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X4 Foundations - GOG / Steam Relz 30-11-18


alt3rn1ty

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v5 Beta 6 HF 1

  • [Beta 6 HF1] Fixed relations between player and Duke's Buccaneers unintentionally being reset to default (problem introduced in 5.00).
  • [Beta 6 HF1] Fixed Duke's Buccaneers continuing to destroy player's satellites after The Insurgence mission (problem introduced in 5.00).
  • [Beta 6 HF1] Fixed Duke's Buccaneers not having any trade partners after A New Haven mission (problem introduced in 5.00).
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v5 RC 1 in beta testing ..

https://steamcommunity.com/app/392160/discussions/0/3196993949747445160/

  • [RC 1] Added option to disable enemy warning sounds (new feature in 5.00).
     
  • [RC 1] Improved mission briefings by removing certain distracting map elements.
  • [RC 1] Improved salvage collection to allow operation in space belonging to hostile factions or that have hazardous regions if range is zero (new feature in 5.00).
  • [RC 1] Improved determination of available threads on Linux systems.
     
  • [RC 1] Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
     
  • [RC 1] Fixed inconsistent ship behaviour when trading between player stations that don't have money.
  • [RC 1] Fixed player-owned stations paying player-owned ships for deliveries when they shouldn't (problem introduced in 5.00).
  • [RC 1] Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
  • [RC 1] Fixed ships fleeing into blacklisted sectors (problem introduced in 5.00).
  • [RC 1] Fixed ships sometimes looping back and forth through jump gates (problem introduced in 5.00).
  • [RC 1] Fixed ships sometimes switching targets during long approach when given explicit attack order (problem introduced in 5.00).
  • [RC 1] Fixed Scrap Metal misleadingly being available as ware for AutoMine (new feature in 5.00).
  • [RC 1] Fixed manual buy amounts for Raw Scrap not working if Scrap Metal has manually allocated storage (new feature in 5.00).
  • [RC 1] Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
  • [RC 1] Fixed station plots being able to be placed or in fog of war or overlapping other stations.
  • [RC 1] Fixed ships sometimes repeatedly docking and undocking while fleeing.
     
  • [RC 1] Fixed duplicated Player HQ module in Station Build menu of empty plot.
  • [RC 1] Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
  • [RC 1] Fixed option to hire being available for enemy Builder ships.
  • [RC 1] Fixed Logical Station Overview options being missing under certain circumstances.
     
  • [RC 1] Fixed incorrect camera position when saving and loading while sitting on station.
  • [RC 1] Fixed space suit lights not turning on (problem introduced in 5.00).

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v5 RC 2

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

  • [RC 2] Added Condensate Storage to Ship Statistics (new feature in 5.00).
  • [RC 2] Added more emergency alert sounds (new feature in 5.00).
  • [RC 2] Improved balancing of Scrap recycling (new feature in 5.00).
  • [RC 2] Fixed case of Coffin ship not undocking in Split story mission To The Other Side.
  • [RC 2] Fixed Dr. Rick Feynman repeating dialog during Segaris Pioneer story mission Second Assistant.
  • [RC 2] Fixed ships delivered for certain missions potentially ending up with wrong owner.
  • [RC 2] Fixed standby pilots remaining inactive even after player has taken control of another ship.
  • [RC 2] Fixed ships docked waiting for player removing their next order after being told to proceed.
  • [RC 2] Fixed patrolling or protecting fighters not engaging capital ships or stations (problem introduced in 5.00).
  • [RC 2] Fixed ships not being able to find salvage when not close to player (new feature in 5.00).
  • [RC 2] Fixed partial player logo visibility on Odysseus E (new feature in 5.00).
  • [RC 2] Fixed some items on map being uncoloured (problem introduced in 5.00).
  • [RC 2] Fixed steam overlay and OBS capture with latest graphics drivers.
  • [RC 2] Fixed changing graphics settings on Linux aborting due to time-out.

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5.0 RC 3

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

  • [RC 3] Added remaining processing time information to Processing Modules in Logical Station Overview
  • [RC 3] Improved salvage delivery to stations with more than one processing module (new feature in 5.00).
  • [RC 3] Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate.
  • [RC 3] Fixed Dr. Rick Feynman repeating dialog during Segaris Pioneer story mission Data Transfer.
  • [RC 3] Fixed tug ships not letting go of whatever they are towing when they are destroyed (new feature in 5.00).
  • [RC 3] Fixed ships flying to highways then getting stuck (problem introduced in 5.00).
  • [RC 3] Fixed slow start-up and long delay when changing graphics settings on Linux (problem introduced in 5.00).

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Hotfix update ..

Version: 5.00 HF 1 (475121) - 2022-03-15

  • Fixed Kyd from stranded gamestart being invulnerable.
  • Fixed player-owned station being selected in The Station Swindle mission of Pirate story.
  • Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story.
  • Fixed incorrect pay-out when personally towing wrecked ships to processing module.
  • Fixed encyclopedia description text for Teuta.
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Another Hotfix ..

Version: 5.00 HF 2 (475121) - 2022-03-17

  • Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story
  • Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story.
  • Fixed ammo selection disappearing when using ship editor in custom gamestarts.
  • Fixed Erlking turret blueprints not being obtainable.
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Hotfix #3

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version: 5.00 HF 3 (475603) - 2022-03-22

  • Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.
  • Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story.
  • Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story.
  • Fixed research not being possible in Avarice story when starting custom gamestart with Protectyon set to researched.
  • Fixed ship travelling to Avarice sometimes not being warned about Tide.
  • Fixed Kha'ak Forager ships not firing weapons.
  • Fixed game sometimes freezing when loading certain savegames.
  • Fixed saving sometimes taking excessively long.

 

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v5.10 beta 1

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=c4f0cdb4dbbab244092632cd053143e7

Version: 5.10 Beta 1 (476105) - 2022-03-30

  • Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story.
  • Added Protectyon Shield Generator to Logical Station Overview.
  • Added station type icons to station HUD elements.
  • Added automatic mouseover tooltips for truncated texts.
  • Added target elements for Vaults and Landmarks.
  • Added ware reservation information to station cargo display.
  • Added option to use Ctrl+Shift together as modifier for keyboard input.
  • Removed asteroids from Next Target list.
  • Improved player ship starting weapons in Spear of the Patriarch gamestart.
  • Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet.
  • Improved ambush attack handling in Enigmatic Avarice mission of Avarice story.
  • Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story.
  • Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate.
  • Improved balancing of Protectyon availability on Tidebreak.
  • Improved visibility of Long Range Scan ping of Erlking Vaults.
  • Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures.
  • Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily.
  • Improved workforce growth/decline rates to avoid large swings in consumed resources.
  • Improved precision of movement by individual player-owned ships given explicit movement orders.
  • Improved flee behaviour of fleeing ships that already have travel mode active.
  • Improved combat movement of fighters attacking other fighters when the player is around.
  • Improved input information shown in Interaction and External View messages.
  • Improved layout of Ship Modification menu.
  • Fixed Casino welfare mission sometimes having no objectives.
  • Fixed Casino welfare module research not unlocking in certain cases.
  • Fixed Going Clean mission for Hatikvah sometimes getting stuck.
  • Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story.
  • Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story.
  • Fixed unique Astrid equipment sometimes being missing after successfully capturing it.
  • Fixed rare freeze during Track Ship mission.
  • Fixed missing engine and shield generator on story Katana.
  • Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story.
  • Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story.
  • Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story.
  • Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story.
  • Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors.
  • Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story.
  • Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story.
  • Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it.
  • Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances.
  • Fixed issues with hacking station in Pirate story.
  • Fixed transfer of credits for mission trades not working.
  • Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew.
  • Fixed not being able to reliably use anomalies with large ships.
  • Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set.
  • Fixed some instances where ships that are otherwise able to trade are unable to do looped trades.
  • Fixed hacking of turrets not being taken into account in damage calculations when player is not present.
  • Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups.
  • Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station.
  • Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod.
  • Fixed pirates determining cargo of ships equipped with Mirage mod.
  • Fixed cases of stuck large trade ships trying to execute trade.
  • Fixed ships and modules destroyed while under construction not contributing correct scrap.
  • Fixed last module destroyed on station not contributing scrap.
  • Fixed laser towers firing on enemy objects that are not hostile.
  • Fixed loss of ability to use control stations in first person under certain circumstances.
  • Fixed rare case where NPCs would not appear on stations.
  • Fixed certain stations not allowing docking in very extreme savegames.
  • Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances.
  • Fixed certain rooms sometimes not appearing in transporter menu.
  • Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia.
  • Fixed overlapping texts in Target Monitor and Message Ticker.
  • Fixed selecting specific ware on map overriding all other trade filters.
  • Fixed module search and filter in Station Build menu.
  • Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped.
  • Fixed auto-selected target being lost immediately when looking away in gamepad mode.
  • Fixed current target being lost when changing between mouse and gamepad input.
  • Fixed having to toggle flight assist twice after turning off travel mode.
  • Fixed Direct Mouse Steering mode turning off after using menu.
  • Fixed incorrect button icons being displayed when playing with controller under Linux.
  • Fixed air marshals sometimes performing incorrect gestures during docking.
  • Fixed incorrect positions of certain turrets/shields on Barbarossa.
  • Fixed floating antenna geometry on Baldric and Jian.
  • Fixed off-centre collision issues with Shih.

 

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v5.10 RC 1

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=a774697947dc7e6904dee9b28359b86f

  • [RC 1] Improved display of messages on Message Ticker.
  • [RC 1] Improved background in Windfall.
  • [RC 1] Fixed player relation to VIG faction to bring it back up to neutral if it dropped after Avarice story ends.
  • [RC 1] Fixed Godrealm of the Paranid and Holy Order of the Pontifex remaining as client faction for Build Station missions after specific player diplomatic decision.
  • [RC 1] Fixed miners sometimes not being able to gather resources even in non-depleted areas.
  • [RC 1] Fixed stations with processing modules not buying any Raw Scrap if all solid storage capacity is allocated manually.
  • [RC 1] Fixed player receiving excessive gratitude for destroying hostile ships around stations.
  • [RC 1] Fixed Build Storage storage being destructible and restored destroyed storage.
  • [RC 1] Fixed capital ships not being able to collect crates full of cash.
  • [RC 1] Fixed several story actors wandering around in cutscenes (problem introduced in 5.10).
  • [RC 1] Fixed removed modules never finishing recycling (problem introduced in 5.10).
  • [RC 1] Fixed crash related to station construction (problem introduced in 5.10).
  • [RC 1] Fixed weapons not being able to properly target Helios E.
  • [RC 1] Fixed French voice and Chinese Traditional localisation issues.

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And another update, v5.10 HF1 Beta 1

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=a11670076aed452d2fba80459ac843b2

  • Fixed Lu t'Cca not being in his cell in Prison level 1 after player leaves area during The Past a Prison mission of Pirate story.
  • Fixed Teuta potentially getting stuck trying to dismantle wreck that is already being processed by processing module.
  • Fixed player getting very large amounts of money when player-owned capital ships collect deployables.
  • Fixed drones disappearing when recalled while launching.
  • Fixed remaining cases of ships attempting to mine areas without resources.
  • Fixed French voice and Russian localisation issues.

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  • 3 weeks later...

5.10 HotFix 2 beta 1 ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

I think this may well be the last update for now, they are just rounding up anything that needs to be fixed. I dont know what the plans are but Egosoft have said it may be quite a while before we get another large update.

Version: 5.10 HF 2 Release Candidate (477240) - 2022-04-26

  • Fixed long freezes and poor performance in station designer with very large stations.
  • Fixed excessive damage from capital ship engines in superhighways.
  • Fixed workforce consuming resources more often than intended.
  • Fixed strange location names in notifications and log.
  • Fixed incorrect orientation of some turrets on Split M Container Storage module.
  • Fixed menu crash when opening Object Information menu for Kha'ak stations.
  • Fixed several causes of crashes.

 

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5.10 HF2 is now public.

Looking forward to the game settling down and ..

"

  • Fixed workforce consuming resources more often than intended.

"

.. Showing good results in my stations economy

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