Jump to content

X4 Foundations - GOG / Steam Relz 30-11-18

Recommended Posts

New beta hotfix .. https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version 3.30 Hotfix 1 Beta 1 (414400) - 2020-10-06

  • Fixed faction representatives still being missing under certain circumstances.
  • Fixed necessary briefing information being missing for certain missions in French and German localisations.
  • Fixed missing guidance to passenger in Split story mission.
  • Fixed success criteria in Sabotage mission.
  • Fixed display corruption on 5600 XT graphics card with Glow enabled.
  • Fixed several causes of game freezes and UI crashes.
  • Fixed several causes of crashes.

I think this round of fixes will be just tidying away outstanding issues before the next big update, and the next DLC.

Link to post
Share on other sites
  • 1 month later...
  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

v4.00 Beta 1 is up :


When this comes out of beta and goes public, the next DLC I think will also be launched.

Version: 4.00 Beta 1 (418782) - 2020-11-17

  • New Feature: Volumetric fog makes space look even better.
  • New Feature: Transaction Log for detailed breakdown of income and outgoings.
  • New Feature: Message system for important communications from NPCs.
  • Added Mark as Hostile option to Interact menu.
  • Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
  • Added option to declare war on another faction.
  • Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
  • Added Assist assignment for subordinates of ships.
  • Added Coordinate Attack option for fleet commanders.
  • Added Interact Menu option to Claim abandoned ships with player-owned ships.
  • Added Escort missions.
  • Added area damage to capital ship engines exhaust.
  • Added audio and visual feedback when entering damaging area.
  • Added possibility for crew to bail when under attack by NPCs.
  • Added possibility for NPC factions to claim abandoned ships.
  • Added race information to Encyclopedia.
  • Added contested sector information to Object Info menu and Encyclopedia.
  • Added descriptions for licences and blueprints in faction representative menus.
  • Added information about sectors and blacklists to Trade menu.
  • Added shield recharge delay info to Encyclopedia.
  • Added separate entries for large and medium turrets in encyclopedia.
  • Added sunlight information to sector encyclopedia entries and Plot Management menu.
  • Added research and associated resources to Logical Station Overview.
  • Added information about equipment compatibility to Ship and Station Configuration menus.
  • Added information about workforce efficiency and changes to Logical Station Overview menu.
  • Added plot licence price display while placing new station plot.
  • Added links to Encyclopedia for important items in mission objectives.
  • Added object ID code to upkeep mission list.
  • Added option to lock paint modifications per ship excluding them from changes to default.
  • Added setting for default ship weapon and turret behaviour.
  • Added construction plan shuffle option to player HQ.
  • Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
  • Added ability to store crew information alongside saved loadouts (only applied when building new ships).
  • Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
  • Added option to set preferred build method.
  • Added sync point management to Object Behaviour menu.
  • Added message when quick-save fails due to saving not being possible.
  • Added optional warning about modified game client.
  • Improved Kha'ak presence and behaviour.
  • Improved behaviour of pirates hacking station storage.
  • Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
  • Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
  • Improved station-based miners working for stations that require more than one mineable ware.
  • Improved cases where ships preferred highways too much over direct route.
  • Improved flight movement for ships docking on capital ships.
  • Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
  • Improved balancing of relation penalty on destruction of drones and laser towers.
  • Improved shipyard generation to provide more dock capacity for medium ships (new game only).
  • Improved handling of ships sold by player to ensure their new owner recovers resources.
  • Improved workforce balancing by increasing both impact of local population and effect on production.
  • Improved build plot price balancing by taking into account sector population.
  • Improved external camera behaviour when target is destroyed.
  • Improved display of mission trade offers in trade context menu
  • Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
  • Improved scrolling of multi-line texts in menus with controller and keyboard.
  • Improved tooltip when trying to reassign for busy ship traders.
  • Improved mission icons.
  • Removed Interact menu option to follow ship (still available as default behaviour).
  • Removed Interact menu option to protect station (still available as default behaviour, or assign to station instead).
  • Fixed ships warping when exiting local highway while player is inside same highway.
  • Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
  • Fixed ships sometimes not being able to dock on capital ships.
  • Fixed ships holding up docks for long periods of time.
  • Fixed AI orders and player teleport sometimes not considering sector to be in range.
  • Fixed AI ships sometimes taking longer route than they should.
  • Fixed Attack subordinates sometimes not attacking their commander's target.
  • Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
  • Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
  • Fixed skilled marines causing more damage when claiming than marines with less skill.
  • Fixed changes to defence drone modes not registering when defence drones are disarmed.
  • Fixed claiming of abandoned ships with marines.
  • Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
  • Fixed idling ships sometimes wandering off.
  • Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
  • Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
  • Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
  • Fixed turrets on ship that player is personally flying firing on wrecks.
  • Fixed ware transfer sometimes stalling when involving one ship docked at another.
  • Fixed weapons sometimes recovering from overheating too late.
  • Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
  • Fixed ship traders getting stuck indefinitely attempting to build costly ships.
  • Fixed software upgrades on resupply ships not starting.
  • Fixed Black Marketeers sometimes not having correct race for their faction.
  • Fixed faction representatives not being respawned after loading certain older savegames.
  • Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
  • Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
  • Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
  • Fixed success criteria in sabotage mission.
  • Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
  • Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
  • Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
  • Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
  • Fixed multiple crew delivery missions reacting to delivering NPC.
  • Fixed Split Vs Argon mission referencing Paranid ship types.
  • Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
  • Fixed Ships in Construction entries showing 1:00 as time left when completed.
  • Fixed broken safe deposit storage menu when closing it under certain circumstances.
  • Fixed cut-off Ship Interactions menu under certain circumstances.
  • Fixed cut-off encyclopedia descriptions.
  • Fixed highlight visitor setting turning off in certain situations.
  • Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
  • Fixed misplaced sorting arrow in Load Game menu.
  • Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
  • Fixed overlapping texts in player info box in upper left corner of some menus.
  • Fixed menu crash in Crew Information menu in certain situations.
  • Fixed missing warning when trying to trade with station that only has capital ship build modules.
  • Fixed mission guidance on Map not showing multiple objectives correctly.
  • Fixed order lines being shown on Map even if object icon is filtered out.
  • Fixed incorrect sorting of Map objects by name in certain cases.
  • Fixed wrongly aligned background elements in expanded flow-chart nodes.
  • Fixed rounding issues when truncating text.
  • Fixed Bling Bling achievement being granted by looking at encyclopedia.
  • Fixed station module and ship blueprints being available without any reputation restriction.
  • Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
  • Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
  • Fixed ships with turrets that are in storage doing damage when the player is not present.
  • Fixed gates and superhighways sometimes being shown outside sectors on Map.
  • Fixed inability to interact in first person mode in certain savegames.
  • Fixed getting stuck in floor when in docked capital ship.
  • Fixed being able to fall off dock area of Zeus.
  • Fixed missing visual element on hackable console in security office.
  • Fixed parts of venture room vanishing depending on view angle.
  • Fixed flipped player logo on Asp.
  • Fixed incorrect colour on Paranid mass driver beam.
  • Fixed rolling character eyes.
  • Fixed stall on entering super-highway.
  • Fixed several causes of crashes.

Link to post
Share on other sites

v4 Beta 1 Hotfix 1, and v4 Beta 2

  • [Beta 1 HF1] Fixed mining ships choosing lower-priority resource to mine (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed missing resources for HQ warping research (new feature in 4.00).
  • [Beta 1 HF1] Fixed marines missing from crew transfer menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed re-assigning crew in Crew Information menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed cause of crash (problem introduced in 4.00).
  • [Beta 2] Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
  • [Beta 2] Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
  • [Beta 2] Fixed turrets sometimes aiming at empty space when attacking large target.
  • [Beta 2] Fixed Teladi Trading Stations not being equipped with shields or turrets.
  • [Beta 2] Fixed ships getting stuck in highway after player ship leaves it (problem introduced in 4.00).
  • [Beta 2] Fixed Kha'ak station modules not being destructible (new feature in 4.00).
  • [Beta 2] Fixed race distribution of characters on stations.
  • [Beta 2] Fixed crew on ships sometimes not properly switching to new owner.
  • [Beta 2] Fixed NPC pilots sometimes sitting on player's lap.
  • [Beta 2] Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
  • [Beta 2] Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
  • [Beta 2] Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
  • [Beta 2] Fixed rotation input on station plot placement map.
  • [Beta 2] Fixed access to Ship Overview menu for laser towers and drones.
  • [Beta 2] Fixed sold ships still being displayed in player property menu (problem introduced in 4.00).
  • [Beta 2] Fixed crew info showing up in all stations (problem introduced in 4.00).
  • [Beta 2] Fixed Deposit Inventory option always being disabled (problem introduced in 4.00).
  • [Beta 2] Fixed Map becoming non-interactive after using Mark as Hostile option (problem introduced in 4.00).
  • [Beta 2] Fixed bullets disappearing shortly after being fired (problem introduced in 4.00).
  • [Beta 2] Fixed Asp transporter room floating above ship (problem introduced in 4.00).
  • [Beta 2] Fixed several causes of crashes.

Link to post
Share on other sites
  • 3 weeks later...

v4 beta 3

  • [Beta 3] Added search functionality to Encyclopedia.
  • [Beta 3] Added estimated build time to station module information in Encyclopedia.
  • [Beta 3] Added strafe and shield recharge data to Ship Configuration and Comparison menus.
  • [Beta 3] Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
  • [Beta 3] Added placeholder image when no video is available in personnel overview.
  • [Beta 3] Added separate inventory category for paint modifications.
  • [Beta 3] Added option to quickly reassemble equipment mods.
  • [Beta 3] Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
  • [Beta 3] Added Follow assignment for ships subordinate to other ships.
  • [Beta 3] Restored menu options to Follow ship or Protect player-owned station until further notice (options removed in 4.00).
  • [Beta 3] Changed guidance and autopilot to no longer use unknown gates or superhighways.
  • [Beta 3] Improved order of ship entries in blueprint trade menu.
  • [Beta 3] Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
  • [Beta 3] Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
  • [Beta 3] Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
  • [Beta 3] Fixed cut-off text in encyclopedia descriptions under certain circumstances.
  • [Beta 3] Fixed sector info menu not being displayed correctly under certain circumstances.
  • [Beta 3] Fixed incorrect display of settings in Extensions menus after restoring defaults.
  • [Beta 3] Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
  • [Beta 3] Fixed inability to give piloting seminars to player's relief pilot.
  • [Beta 3] Fixed inability to place station plots in another sector (problem introduced in 4.00).
  • [Beta 3] Fixed Ship Overview menu for ships which use Repeat Orders (problem introduced in 4.00).
  • [Beta 3] Fixed Deposit Inventory option not being available when ship is repeating orders (problem introduced in 4.00).
  • [Beta 3] Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
  • [Beta 3] Fixed trade loops failing to trade with station build storage.
  • [Beta 3] Fixed ships with destroyed engines continuing to move.
  • [Beta 3] Fixed inability to scan ships multiple times.
  • [Beta 3] Fixed another case of subordinates attacking ships beyond pursuit range.
  • [Beta 3] Fixed ware amounts for repeated Buy/Sell orders not being converted to cargo space (new feature in 4.00).
  • [Beta 3] Fixed auto-miners and auto-traders operating over more restricted range than previously (problem introduced in 4.0).
  • [Beta 3] Fixed capital ships not trading when player is around (problem introduced in 4.00).
  • [Beta 3] Fixed Coordinate Attack target selection to filter out targets in different sectors (new feature in 4.00).
  • [Beta 3] Fixed subordinates assigned to Mimic commanders with default order to dock and wait repeatedly docking and undocking (new feature in 4.00).
  • [Beta 3] Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
  • [Beta 3] Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
  • [Beta 3] Fixed Kha'ak stations offering signal leak missions.
  • [Beta 3] Fixed unsuitable shop areas appearing on certain stations.
  • [Beta 3] Fixed missing doors for spacesuit docks on station dock areas.
  • [Beta 3] Fixed redundant info text on radar for selected target using certain screen aspect ratios.
  • [Beta 3] Fixed graphical corruption of guidance on Map.
  • [Beta 3] Fixed certain sounds being played using incorrect volume setting.
  • [Beta 3] Fixed several causes of performance issues.
  • [Beta 3] Fixed several causes of crashes.

Link to post
Share on other sites

v4 beta 4

  • [Beta 4] Added Accessibility Settings in Options Menu.
  • [Beta 4] Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
  • [Beta 4] Added sunlight information to Energy Cell production nodes in Logical Station Overview.
  • [Beta 4] Added Interact menu option to add ships directly to your squad.
  • [Beta 4] Added sub-categories to Blueprint Trade menu.
  • [Beta 4] Added mouseover text showing details for station account estimates in Info menu.
  • [Beta 4] Improved Account Management menu.
  • [Beta 4] Improved balancing of mining activities.
  • [Beta 4] Improved workforce balancing by increasing both food requirements and efficiency bonus.
  • [Beta 4] Improved timing of Fallen Families raider activation.
  • [Beta 4] Changed order of tabs in Player Information menu.
  • [Beta 4] Updated Tobii SDK.
  • [Beta 4] Fixed cases of missing target elements (problem introduced in 4.00).
  • [Beta 4] Fixed transaction log using incorrect transaction values (new feature in 4.00).
  • [Beta 4] Fixed being able to sell ships to unsuitable stations, resulting in blocked docks (problem introduced in 4.00).
  • [Beta 4] Fixed stuck Ship Configuration menu when deleting custom loadout.
  • [Beta 4] Fixed stuck Map after closing context menus.
  • [Beta 4] Fixed excessively large selection area for order and guidance lines when using mouse on Map.
  • [Beta 4] Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
  • [Beta 4] Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
  • [Beta 4] Fixed police ships sometimes policing sectors where they are not police.
  • [Beta 4] Fixed changing ship assignments not changing their default behaviour appropriately.
  • [Beta 4] Fixed ongoing research still allocating space for resources.
  • [Beta 4] Fixed missing trade corners on trading stations which also have faction representative.
  • [Beta 4] Fixed NPCs looking up or down when talking to player.
  • [Beta 4] Fixed Game Paused not being visible during Game Over.
  • [Beta 4] Fixed flickering objects during Game Over.

Link to post
Share on other sites
  • 1 month later...

v4 beta 5 ..

Version: 4.00 Beta 5 (426668) - 2021-01-27

  • [Beta 5] New Feature: Terraforming!
  • [Beta 5] New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
  • [Beta 5] Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
  • [Beta 5] Added change override order option to Interact menu.
  • [Beta 5] Added Logbook tab to Object Information menu.
  • [Beta 5] Added tooltip for amount of reserved wares in ware exchange menu.
  • [Beta 5] Added player faction to blacklist options.
  • [Beta 5] Added option to sort Object List by relation.
  • [Beta 5] Added mining resource information to sector info menu and encyclopedia entries.
  • [Beta 5] Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
  • [Beta 5] Added comm option to ask pilots for way to next sector towards mission target (new feature in 4.00).
  • [Beta 5] Added missing Follow option for subordinate groups in Ship Interactions menu (new feature in 4.00).
  • [Beta 5] Added guaranteed completion rewards for all guild mission chains.
  • [Beta 5] Added mission offers for factions which are at enemy relations to player but not actively hostile.
  • [Beta 5] Added helpful ship computer warnings to Paranid story maze mission.
  • [Beta 5] Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
  • [Beta 5] Added paint mod rewards to first Split plot investment mission.
  • [Beta 5] Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
  • [Beta 5] Improved Kha'ak presence and behaviour (again).
  • [Beta 5] Improved laser tower targeting.
  • [Beta 5] Improved capital ship combat movement.
  • [Beta 5] Improved bailing of crew in NPC-vs-NPC case (new feature in 4.00).
  • [Beta 5] Improved relative resource distribution for ship-building stations.
  • [Beta 5] Improved disengaging from combat in response to relations with target improving to non-hostile level.
  • [Beta 5] Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
  • [Beta 5] Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
  • [Beta 5] Improved volume and variety of Trader's Corner music.
  • [Beta 5] Improved transaction log details text for ships selling at stations (new feature in 4.00).
  • [Beta 5] improved Extensions menu with more details and added toggle in extension list.
  • [Beta 5] improved layout of resource needs in Station Build menu.
  • [Beta 5] Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
  • [Beta 5] Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
  • [Beta 5] Improved clarity of conversation tooltip about requirements to start Paranid plot.
  • [Beta 5] Improved diversity of paint mod rewards between guild subscriptions.
  • [Beta 5] Improved Hatikvah story mission to scan data leak at Scale Plate station.
  • [Beta 5] Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
  • [Beta 5] Removed option to drop cargo from units
  • [Beta 5] Removed Think map filter category and moved those entries to Other category.
  • [Beta 5] Removed laser towers from ship categories in Encyclopedia.
  • [Beta 5] Removed Coordinate Attack as default behaviour (new feature in 4.00).
  • [Beta 5] Fixed ware exchange option being available for ships with which docking is not possible.
  • [Beta 5] Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
  • [Beta 5] Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
  • [Beta 5] Fixed Sell Ships menu not working when selling many ships (problem introduced in 4.00).
  • [Beta 5] Fixed scaling for New Default Behaviour context menu.
  • [Beta 5] Fixed Alert menu not being shown under certain circumstances.
  • [Beta 5] Fixed aim prediction for weapons on rotating objects.
  • [Beta 5] Fixed turret aiming against large targets.
  • [Beta 5] Fixed autopilot sometimes flying back into jumpgate it just exited.
  • [Beta 5] Fixed defence drones escorting ship not responding to attacks on their fleets.
  • [Beta 5] Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
  • [Beta 5] Fixed ships being built without any thrusters (problem introduced in 4.00).
  • [Beta 5] Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
  • [Beta 5] Fixed ships not attacking objects belonging to friendly or neutral factions when they have fire authorisation override to to so (new feature in 4.00).
  • [Beta 5] Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
  • [Beta 5] Fixed automated traders trading with clients after they have moved to blacklisted sector.
  • [Beta 5] Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
  • [Beta 5] Fixed construction vessels remaining in unsafe locations when expanding station plots.
  • [Beta 5] Fixed construction vessels not disengaging when becoming enemy with assigned station.
  • [Beta 5] Fixed stations continuing to fire on targets that change ownership such to non-hostile faction.
  • [Beta 5] Fixed docking platform corners not appearing on wharfs which also host faction representative (problem introduced in 4.00).
  • [Beta 5] Fixed ongoing research still allocating space for resources.
  • [Beta 5] Fixed NPC getting stuck in tool pickup loop.
  • [Beta 5] Fixed objects with hull values over 100%.
  • [Beta 5] Fixed Escape Plan mission sometimes stalling if left for too long.
  • [Beta 5] Fixed escape pods not launching in Hatikvah Breakdown mission.
  • [Beta 5] Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
  • [Beta 5] Fixed missing guidance to NPC during Suspicious Split mission in Split story.
  • [Beta 5] Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
  • [Beta 5] Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
  • [Beta 5] Fixed deployed HQ construction vessels being left behind when warping HQ (new feature in 4.00).
  • [Beta 5] Fixed multiple repair satellite missions in trade subscription not progressing.
  • [Beta 5] Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
  • [Beta 5] Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
  • [Beta 5] Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
  • [Beta 5] Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
  • [Beta 5] Fixed cases of missing target elements (problem introduced in 4.00).
  • [Beta 5] Fixed guidance sometimes not being available when asking NPC for way to destination (problem introduced in 4.00).
  • [Beta 5] Fixed faction relation bar in target monitor not updating.
  • [Beta 5] Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
  • [Beta 5] Fixed floating geometry on graphene production module.
  • [Beta 5] Fixed several misaligned surface elements.
  • [Beta 5] Fixed Tobii devices not being detected with recent Tobii drivers.
  • [Beta 5] Fixed several causes of performance issues.
  • [Beta 5] Fixed several causes of crashes.

Link to post
Share on other sites

v4 beta 6


Some nice additions for coordinated attack ..

Version: 4.00 Beta 6 (427303) - 2021-02-02

  • [Beta 6] Added confirmation request when clearing logbook entries.
  • [Beta 6] Added option to temporarily disable cover faction mode in Map.
  • [Beta 6] Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
  • [Beta 6] Added "hostile" keyword to map search (new feature in 4.00).
  • [Beta 6] Added Coordinated Attack option for stations (new feature in 4.00).
  • [Beta 6] Added support for subordinate's Assignment roles in Coordinated Attack (new feature in 4.00).
  • [Beta 6] Fixed very low gas gathering rates and granted one-time resource stimulus to gas-processing factories (problem introduced in 4.00).
  • [Beta 6] Fixed autopilot sometimes flying endlessly in a straight line (problem introduced in 4.00).
  • [Beta 6] Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
  • [Beta 6] Fixed incorrect auto-aim when rolling while pitched up or down.
  • [Beta 6] Fixed missing scanner on Split space suits.
  • [Beta 6] Fixed Split L Dumbfire Turrets not firing.
  • [Beta 6] Fixed Split plot fleet delivery mission getting stuck if mission was active during last update (problem introduced in 4.00).
  • [Beta 6] Fixed completion of A Fearsome Flagship and An Ethical Challenge missions not completing Gathering Storm (problem introduced 4.00).
  • [Beta 6] Fixed Terraforming menu referring to wrong system after finishing terraforming mission and teleporting HQ (new feature in 4.00).
  • [Beta 6] Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
  • [Beta 6] Fixed another case of Escape Plan mission sometimes stalling.
  • [Beta 6] Fixed blank Terraforming menu under certain circumstances (new feature in 4.00).
  • [Beta 6] Fixed missing user confirmation when closing Station Build menu (problem introduced in 4.00).
  • [Beta 6] Fixed jumping scrollbar in Station Build menu (problem introduced in 4.00).
  • [Beta 6] Fixed Target Next Hostile (Shift+E) targeting enemy (pink) objects rather than only hostile (red) ones (problem introduced in 4.00).
  • [Beta 6] Fixed repeated blueprint unlock messages when loading saved game (problem introduced in 4.00).
  • [Beta 6] Fixed guidance on map stopping at unknown local highways (problem introduced in 4.00).
  • [Beta 6] Fixed inconsistent faction relation display when using cover.
  • [Beta 6] Fixed several causes of crashes.

Link to post
Share on other sites
  • 2 weeks later...

V4 beta 7


Version: 4.00 Beta 7 (428572) - 2021-02-11

  • [Beta 7] New Feature: Emergency eject.
  • [Beta 7] Added trade assignments for mining ships.
  • [Beta 7] Added shortcuts from Logical Station Overview to create and edit trade rules.
  • [Beta 7] Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
  • [Beta 7] Added information about terraforming project cost scaling (new feature in 4.00).
  • [Beta 7] Added possibility to abort terraforming projects (new feature in 4.00).
  • [Beta 7] Added log messages for terraforming expenses and payouts (new feature in 4.00).
  • [Beta 7] Added more information to transaction log entries when selling ships (new feature in 4.00).
  • [Beta 7] Added performance warning when using certain anti-aliasing settings in combination with volumetric fog (new feature in 4.00).
  • [Beta 7] Improved behaviour of mining ships when using resource probes.
  • [Beta 7] Improved smoothness when panning, rotating or scrolling busy map displays.
  • [Beta 7] Improved low attention combat simulation.
  • [Beta 7] Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
  • [Beta 7] Fixed doubled group entries when assigning ships under certain circumstances.
  • [Beta 7] Fixed incorrect credit amounts being displayed in logbook after constructing ship for another faction (problem introduced in 4.00).
  • [Beta 7] Fixed ship constructions in Logical Station Overview showing negative progress when finished.
  • [Beta 7] Fixed ongoing research still allocating space for resources for a while (improves previous fix in 4.00).
  • [Beta 7] Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
  • [Beta 7] Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
  • [Beta 7] Fixed half of ships in local highway being killed when player leaves.
  • [Beta 7] Fixed launched defence drones pursuing targets beyond engagement range.
  • [Beta 7] Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
  • [Beta 7] Fixed stations not accounting for defence drones when dealing damage while player is not present.
  • [Beta 7] Fixed stations with missile turrets on automatic supply not requesting missile resources.
  • [Beta 7] Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
  • [Beta 7] Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • [Beta 7] Fixed aborting of individual terraforming builds stalling project progress (new feature in 4.00).
  • [Beta 7] Fixed stalled terraforming projects by re-creating previously cancelled build orders (new feature in 4.00).
  • [Beta 7] Fixed missing check for player funds when starting terraforming projects (new feature in 4.00).
  • [Beta 7] Fixed certain terraforming projects not updating costs when planet population changes (new feature in 4.00).
  • [Beta 7] Fixed Fund Start-Up terraforming project not costing any credits (new feature in 4.00).
  • [Beta 7] Fixed interrupted text input when using HOTAS or similar input methods.
  • [Beta 7] Fixed more repeated blueprint unlock messages on game load (improves previous fix in 4.00).
  • [Beta 7] Fixed broken construction/deconstruction visualisation (problem introduced in 4.00).
  • [Beta 7] Fixed Theseus being able to equip mining lasers.
  • [Beta 7] Fixed Drop Drone engine not being visibly connected to ship hull (new feature in 4.00).
  • [Beta 7] Fixed several causes of crashes.

Link to post
Share on other sites

v4 beta 8


Version: 4.00 Beta 8 (429083) - 2021-02-16

  • [Beta 8] Added Set Guidance option on superhighway gates.
  • [Beta 8] Added check for whether Builder is required in Station Build menu.
  • [Beta 8] Added possibility to restore minimized Map with Quick Action Menu shortcut.
  • [Beta 8] Added shortcuts from Logical Station Overview to create and edit trade rules.
  • [Beta 8] Added separate Transaction Log entries for upgrading and resupplying ships (new feature in 4.00).
  • [Beta 8] Improved effect of crew skill and resource probe usage on mining efficiency.
  • [Beta 8] Improved output of stations producing workforce resources to counter universal food shortage.
  • [Beta 8] Improved balancing of mining resource yields and replenishment rates.
  • [Beta 8] Improved mining ship usage of resource probes.
  • [Beta 8] Improved balancing of workforce for profitable production and adjusted efficiency bonus to compensate for increased costs (improves previous improvement in 4.00).
  • [Beta 8] Fixed terraforming not completing successfully (new feature in 4.00).
  • [Beta 8] Fixed pilot training terraforming projects not increasing skill (new feature in 4.00).
  • [Beta 8] Fixed additional gas mining drones on large gas miners not contributing to mining speed.
  • [Beta 8] Fixed newly constructed stations potentially not receiving ship trader (problem introduced in 4.00).
  • [Beta 8] Fixed Kha'ak stations offering signal leak missions (improves previous fix in 4.00).
  • [Beta 8] Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
  • [Beta 8] Fixed trade subscription not being offered when teleporting to station where you receive promotion.
  • [Beta 8] Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
  • [Beta 8] Fixed stations automatically reassigning mining ships to mine for them.
  • [Beta 8] Fixed assigning employee as Individual Trainee not working.
  • [Beta 8] Fixed being able to walk through walls by moving very slowly.
  • [Beta 8] Fixed heat build-up of beam weapons.
  • [Beta 8] Fixed visible sector description text changing under certain circumstances.
  • [Beta 8] Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
  • [Beta 8] Fixed crew delivery missions not aborting automatically if destination station is destroyed
  • [Beta 8] Fixed engine boost effect not being visually attached to medium sized engines.
  • [Beta 8] Fixed missing barrel rotation in Bolt Repeater.
  • [Beta 8] Fixed several causes of crashes.

Link to post
Share on other sites
  • 2 weeks later...

v4 beta 9


A few changes recently have made quite an impact on economy, hopefully this one refines the ideas. Out of Sector (low attention) combat is getting a lot better, unprecedented for X Series games. Previously while you were in another sector, you could not expect your fleets ships / weapons configured for In Sector (high attention) fighting to do as well when Out of Sector, Egosoft for the first time are now addressing this.

Quote from here ..

"The focus of Beta 9 is on further improvements to combat simulation, mining, workforce, and capital ship movement between sectors."


Version: 4.00 Beta 9 (430273) - 2021-02-24

  • [Beta 9] Added skill information to individual trainee info (new feature in 4.00).
  • [Beta 9] Added red order icon for ships that cannot mimic their commander's default behaviour (new feature in 4.00).
  • [Beta 9] Improved capital ship inter-sector movement.
  • [Beta 9] Improved low attention combat simulation (improves previous improvement in 4.00).
  • [Beta 9] Improved prioritisation of build queue at player HQ to ensure ships are queued before items required for terraforming (new feature in 4.00).
  • [Beta 9] Improved behaviour of mining ships with regard to resource probes, particularly when few resource probes are in their operating area.
  • [Beta 9] Improved lists in menus of queued ships under construction to be more concise.
  • [Beta 9] Improved Make War not Peace mission by making final option select all listed war targets irrespective of current borders (new feature in 4.00).
  • [Beta 9] Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
  • [Beta 9] Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
  • [Beta 9] Improved character lighting in communications scenes.
  • [Beta 9] Fixed performance issue when starting some terraforming projects (new feature in 4.00).
  • [Beta 9] Fixed subordinates sometimes not clearing reservations on reassignment.
  • [Beta 9] Fixed subordinates assigned to mimic mining ships mining in wrong sectors (new feature in 4.00).
  • [Beta 9] Fixed mining lasers dealing excessive damage against enemies when player not present.
  • [Beta 9] Fixed ships without weapons or turrets being able to mine asteroids.
  • [Beta 9] Fixed ships not consuming countermeasures when player not present.
  • [Beta 9] Fixed station turrets not doing any damage when player not present (problem introduced in 4.00).
  • [Beta 9] Fixed stations not using their turrets under certain circumstances.
  • [Beta 9] Fixed remotely viewed objects not shooting under certain circumstances.
  • [Beta 9] Fixed excessive workforce reduction when insufficient resources are available.
  • [Beta 9] Fixed player ship getting pushed when getting up while flying relative to moving object.
  • [Beta 9] Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
  • [Beta 9] Fixed savegames where large number of factories have been built by factions for no reason.
  • [Beta 9] Fixed ships with automated default behaviours sometimes ignoring certain sectors.
  • [Beta 9] Fixed certain Xenon and Kha'ak stations not having turrets and shields in newly started games (problem introduced in 4.00).
  • [Beta 9] Fixed resource probes showing zero yield in locations with resources.
  • [Beta 9] Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
  • [Beta 9] Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
  • [Beta 9] Fixed not being able to remove buy offers for products under certain circumstances.
  • [Beta 9] Fixed ships not being sold under certain circumstances (problem introduced in 4.00).
  • [Beta 9] Fixed inconsistencies in Station Build menu regarding whether Builder is required (problem introduced in 4.00).
  • [Beta 9] Fixed enemy/hostile relation colours not considering military/civilian type of current ship (new feature in 4.00).
  • [Beta 9] Fixed terraforming missions getting stuck by adding appropriate projects to change temperature (new feature in 4.00).
  • [Beta 9] Fixed changed planet appearance not persisting when saving and loading (new feature in 4.00).
  • [Beta 9] Fixed hole in Pegasus cockpit roof.
  • [Beta 9] Fixed player logo on boa not being completely visible.
  • [Beta 9] Fixed duplicate nebula rendering during certain conversations.
  • [Beta 9] Fixed several causes of crashes.
Link to post
Share on other sites

v4 beta 10

Two very nice fixes which became necessary after the improvents to mining and resource distribution in Beta 9, and the increased Kha'ak presence where mining activity was growing

  • [Beta 10] Added ability for player to set global policy and per-ship overrides governing response to attack.
  • [Beta 10] Improved balancing of Kha'ak threat (improves previous improvement in 4.00).



Version: 4.00 Beta 10 (431241) - 2021-03-03

  • [Beta 10] Added available habitation capacity for race as workforce growth rate influence.
  • [Beta 10] Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
  • [Beta 10] Added summary of workforce info to Habitation Modules section in Station Build menu.
  • [Beta 10] Added options to use faction and sector lists in Blacklists as whitelists.
  • [Beta 10] Added ability for player to set global policy and per-ship overrides governing response to attack.
  • [Beta 10] Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
  • [Beta 10] Added mouseover text for storage amounts in Logical Station Overview.
  • [Beta 10] Added Show Encyclopedia Entry interact menu option for sectors.
  • [Beta 10] Added Rename Interact menu option for player-owned sectors.
  • [Beta 10] Improved warnings about missing storage space in Logical Station Overview.
  • [Beta 10] Improved balancing of Kha'ak threat (improves previous improvement in 4.00).
  • [Beta 10] Improved armament of Xenon stations.
  • [Beta 10] Improved behaviour of mining ships with regard to resource probes, especially where multiple sectors are involved.
  • [Beta 10] Improved mineral mining with non-capital ships when player is present.
  • [Beta 10] Improved collision detection while in spacesuit.
  • [Beta 10] Improved Deploy Resource Probe upkeep mission handling.
  • [Beta 10] Improved Antigone Terraforming Mission rewards by adding exclusive new Patrol jobs (new feature in 4.00).
  • [Beta 10] Improved balancing of terraforming Atmospheric Pressure stat on Eighteen Billion (new feature in 4.00).
  • [Beta 10] Improved balancing of plant-based terraforming projects such as Fields and Forestation by removing limit on Oxygen effect (new feature in 4.00).
  • [Beta 10] Improved balancing of Reflective Cloud Particles terraforming project by lowering temperature requirement (new feature in 4.00).
  • [Beta 10] Improved balancing of planet-side competitions by greatly increasing cooldown between them (new feature in 4.00).
  • [Beta 10] Improved visuals of several terraformed worlds (new feature in 4.00).
  • [Beta 10] Improved communications scenes for NPCs by adding their real environment.
  • [Beta 10] Fixed NPCs appearing on player owned stations generally being all of one race.
  • [Beta 10] Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
  • [Beta 10] Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
  • [Beta 10] Fixed range calculation issues with capital ships attacking stations.
  • [Beta 10] Fixed ships sent to be recycled sometimes blocking dock.
  • [Beta 10] Fixed possibility to queue multiple repair orders for same ship.
  • [Beta 10] Fixed ships missing information about damage capabilities of their different quadrants (problem introduced in 4.00).
  • [Beta 10] Fixed not being able to personally claim ownerless capital ships.
  • [Beta 10] Fixed lockboxes accumulating when saving and loading repeatedly.
  • [Beta 10] Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
  • [Beta 10] Fixed number of queued orders being visible on ships with insufficient revealed info.
  • [Beta 10] Fixed incorrect voice lines playing when Fund Start-Up terraforming project becomes available (new feature in 4.00).
  • [Beta 10] Fixed incorrect amounts in log message related to Fund Start-Up terraforming project (new feature in 4.00).
  • [Beta 10] Fixed being able to start training projects without assigned trainees (new feature in 4.00).
  • [Beta 10] Fixed being able to build Aerial Maze terraforming project before Toxicity is removed (new feature in 4.00).
  • [Beta 10] Fixed misleading colour scheme for repeatable terraforming projects that cannot currently be started (new feature in 4.00).
  • [Beta 10] Fixed trade offers not immediately updating to reflect the changes in resource demand caused by starting or aborting terraforming project (new feature in 4.00).
  • [Beta 10] Fixed falling through floor and black space background after returning from external view (problem introduced in 4.00).
  • [Beta 10] Fixed freeze during emergency eject (new feature in 4.00).
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...