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X4 Foundations - GOG / Steam Relz 30-11-18

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Yes its the only downside to Egosoft, with all of the x series they typically get a product out which promises much, but is buggy as heck to start with. Then they persevere with all the dedicated fans help to iron out every last bug. They will lose a lot of interest along the way, but the end version which usually is a couple of years after launch is well worth playing and a gem of a scifi sandbox. Anyone who left along the journey really do miss out on what becomes an excellent game, with a lot of complexity and many gaming hours to offer.

I'm enjoying what they have now, and just biding my time helping out finding bugs, but there is a lot to add yet, and some of it will be coming in a DLC or two - Two more races, the Split and the Boron, plus all of their unique ships and stations and economy / food / resources needs, and all of their home sectors which will open up some or all of the dormant jump gates we are finding, and the secrets of some strange artifacts.

There is a bit of a story mission with it already, but its not very long. I'm hoping they come through on adding more story missions as things progress, similar to older x games like x3  Reunion (but hopefully minus that damned race through an asteroids twisty tunnels being chased by enemies .. hated that particular mission because it was such a PITA to get through, but halted your progress if you couldn't manage it)


Anyway I think they are now at the stage where the game is quite stable, playable, but it needs more work and content.

Here's the way ahead topic https://forum.egosoft.com/viewtopic.php?f=146&t=413180

We are at 2.20 now so the following is yet to come, and a bit old news now :


Update 2.50

  • With 2.50 we aim to bring a new ship type: Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.
  • Linux version: We hope the Linux beta can start somewhere between 2.00 and 2.50 already but at the latest together with this update.
  • TrackIR/Tobii support: We know lots of people are asking us to support these tools and while testing may start before it again we aim that 2.50 should bring support at the latest.
  • Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.
  • Another thing that we hope to pack into 2.50 is a series of improvements around managing inventory items. This includes the ability to create and drop crates in space and possibly also to store them on stations.

Update 3.00

  • As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.00 we aim to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.
  • For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
  • An early gameplay feature that 3.00 will improve is the ability to dock directly at station with a spacesuit and to get other NPC ships to transport you, by offering missions to them.
  • With 3.00 at the latest, we want to have at least one new gamestart. There is a chance that this will have some interesting new features.

Online ventures

In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions.

Please click on the below links for a more detailed explanation of Online Ventures:
https://www.egosoft.com:8444/confluence ... d=77791367


First Expansion will introduce Split race

While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.


Here's Bernd being interviewed recently


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