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alt3rn1ty

X4 Foundations - GOG / Steam Relz 30-11-18

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Good that they're dedicated to updating, but honestly this looks like they should have stayed in development another 2 years or something :P

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Yes its the only downside to Egosoft, with all of the x series they typically get a product out which promises much, but is buggy as heck to start with. Then they persevere with all the dedicated fans help to iron out every last bug. They will lose a lot of interest along the way, but the end version which usually is a couple of years after launch is well worth playing and a gem of a scifi sandbox. Anyone who left along the journey really do miss out on what becomes an excellent game, with a lot of complexity and many gaming hours to offer.

I'm enjoying what they have now, and just biding my time helping out finding bugs, but there is a lot to add yet, and some of it will be coming in a DLC or two - Two more races, the Split and the Boron, plus all of their unique ships and stations and economy / food / resources needs, and all of their home sectors which will open up some or all of the dormant jump gates we are finding, and the secrets of some strange artifacts.

There is a bit of a story mission with it already, but its not very long. I'm hoping they come through on adding more story missions as things progress, similar to older x games like x3  Reunion (but hopefully minus that damned race through an asteroids twisty tunnels being chased by enemies .. hated that particular mission because it was such a PITA to get through, but halted your progress if you couldn't manage it)

 

Anyway I think they are now at the stage where the game is quite stable, playable, but it needs more work and content.

Here's the way ahead topic https://forum.egosoft.com/viewtopic.php?f=146&t=413180

We are at 2.20 now so the following is yet to come, and a bit old news now :

 

Update 2.50

  • With 2.50 we aim to bring a new ship type: Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.
  • Linux version: We hope the Linux beta can start somewhere between 2.00 and 2.50 already but at the latest together with this update.
  • TrackIR/Tobii support: We know lots of people are asking us to support these tools and while testing may start before it again we aim that 2.50 should bring support at the latest.
  • Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.
  • Another thing that we hope to pack into 2.50 is a series of improvements around managing inventory items. This includes the ability to create and drop crates in space and possibly also to store them on stations.

Update 3.00

  • As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.00 we aim to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.
  • For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
  • An early gameplay feature that 3.00 will improve is the ability to dock directly at station with a spacesuit and to get other NPC ships to transport you, by offering missions to them.
  • With 3.00 at the latest, we want to have at least one new gamestart. There is a chance that this will have some interesting new features.

Online ventures

In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions.

Please click on the below links for a more detailed explanation of Online Ventures:
https://www.egosoft.com:8444/confluence ... d=77791367

https://youtu.be/NuONlBUTuy0

First Expansion will introduce Split race

While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.

 

Here's Bernd being interviewed recently

 

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Version 2.21 (341463) - 2019-04-01

  • Improved GPU auto-selection.
  • Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
  • Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
  • Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
  • Fixed subscription missions in progress being removed after a certain amount of time.
  • Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
  • Fixed excessively loud venture mission completion sound.
  • Fixed gamepad/joystick mouse emulation under Linux.
  • Fixed cause of rare freeze.
  • Fixed several causes of crashes.

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More beta testing started https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version 2.50 Beta 1 (343159) - 2019-04-12

Edit : BETA 2 - Hell, with NMS new update today aswell there's too much to test :)

 

Version: 2.50 Beta 2 (343559)
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
  • Added interior sounds to rooms, shops and ship bridges.
  • Added mining and resupply tutorials.
  • [Beta 2] Improved CollectLockbox order behaviour.
  • Improved selection of multiple wares for behaviours and map filters.
  • Improved out-of-sector firepower calculations.
  • Improved resource preview in the ship build/upgrade menu.
  • Improved satellite deployment tutorial.
  • Improved performance of loading and saving.
  • Improved interface for dropping player inventory.
  • Improved map object list performance when looking at many player stations.
  • Improved faction behaviour when dealing with ware shortages.
  • Improved ship formation behaviour when flying in travel mode.
  • Improved controller support for initial ship type selection in ship build menu.
  • Improved ship docking and undocking movement in certain cases.
  • Improved behaviour of free-flying police.
  • Improved defence drone handling by capital ships in combat.
  • Improved mission reward text for paint mods.
  • Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
  • Improved Logical Station Overview graph data selection.
  • Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
  • Removed Fly To objective from Build Station missions.
  • Removed ability to load construction plans that contain more venture modules than the player has available.
  • Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
  • [Beta 2] Fixed greyed-out save loadout button when purchasing ships (problem introduced in 2.50).
  • [Beta 2] Fixed wrong text showing HQ research module was hacked if a project is in progress (problem introduced in 2.50).
  • [Beta 2] Fixed sector owner icon in map object list always showing player logo (problem introduced in 2.50).
  • [Beta 2] Fixed Missile Storage encyclopedia heading having accidentally been changed to Turrets (problem introduced in 2.50).
  • [Beta 2] Fixed new ware multi-select buttons being off-screen for some combinations of resolution and UI scale (new feature in 2.50).
  • [Beta 2] Fixed resupply ships and carriers sometimes showing trade offers when not performing a supply order (new feature in 2.50).
  • [Beta 2] Fixed lore inconsistencies in some system entries in encyclopedia (new feature in 2.50).
  • [Beta 2] Fixed missing access to inventory storage in Boron tank room at player HQ (new feature in 2.50).
  • [Beta 2] Fixed carriers not having ship-trader computers (problem introduced in 2.50).
  • [Beta 2] Fixed mouse-over text not being updated in certain cases when scrolling a table.
  • [Beta 2] Fixed resource display showing amounts up to 100x too high when removing station modules.
  • [Beta 2] Fixed moving of station plots potentially resulting in incorrectly placed build storage.
  • [Beta 2] Fixed faction representatives selling ship blueprints of other factions of the same race.
  • [Beta 2] Fixed ware exchange between capital ships getting stuck.
  • [Beta 2] Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
  • [Beta 2] Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
  • [Beta 2] Fixed doors on docked ships sometimes not opening when the player is nearby.
  • [Beta 2] Fixed getting stuck in elevators that are going up.
  • [Beta 2] Fixed ships getting stuck during flight in certain circumstances.
  • [Beta 2] Fixed Kha'ak stations offering missions.
  • Fixed issues with moving station plots during Build Station missions.
  • Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
  • Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
  • Fixed warping to a different sector when getting up during specific stage of HQ mission.
  • Fixed missile range calculation for dumbfire missiles.
  • Fixed very slow mission offer display if many offers are known.
  • Fixed menu errors when opening information menu for ship under construction.
  • Fixed huge player-owned stations not displaying all stored wares in information menu.
  • Fixed encyclopedia links to ships not working correctly.
  • Fixed NPC buy/sell orders not honouring minimum amounts.
  • Fixed ships stuck waiting for upgrades.
  • Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
  • Fixed dock speed limits being applied when travel mode is active.
  • Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
  • Fixed police ships remaining in space where they no longer have police authority.
  • Fixed some factions' police ships not being named as police.
  • Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
  • Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
  • Fixed ships built for invasions sometimes not performing their intended orders.
  • Fixed subordinates not responding to attacks in some cases.
  • Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
  • Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
  • Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
  • Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
  • Fixed construction vessels not always being unassigned when a station is destroyed.
  • Fixed NPC ships not firing their weapons when attacking under certain circumstances.
  • Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
  • Fixed turrets set to Attack my current target periodically stopping firing.
  • Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
  • Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
  • Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
  • Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
  • Fixed promotion of crew to pilots removing existing pilot from ship.
  • Fixed object selection failing in the map when switching between tabs.
  • Fixed cases where map continued panning/rotating even after having released all mouse buttons.
  • Fixed station building menu asking to confirm loss of changes if nothing was changed.
  • Fixed station building menu not updating when a module build finishes.
  • Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
  • Fixed map object list not showing the correct player logo for player-owned sectors.
  • Fixed supply settings for Drones and Missiles in Logical Station Overview.
  • Fixed workforce information in Logical Station Overview being greyed-out
  • Fixed player map icon being very large in certain situations.
  • Fixed external view on surface elements.
  • Fixed targeting while in spacesuit.
  • Fixed loot-magnet sound stuck after auto-save.
  • Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
  • Fixed various NPC pathing issues on platforms.
  • Fixed NPC rubber-banding when talked to while walking.
  • Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
  • Fixed factions building more defence stations than they should.
  • Fixed situation where ships could appear stuck in internal storage.
  • Fixed missing localisation of several texts in menus.
  • Fixed several localisation issues in mission texts.
  • Fixed being able to fly into planets.
  • Fixed NPCs walking in front of pilot in Demeter and Hermes.
  • Fixed Pulsar's right weapon being visually disconnected from hull.
  • Fixed Nodan lights not turning on.
  • Fixed missing mode visualisation in Nodan cockpit.
  • Fixed Xenon capital ship engines not having animated exhaust flames.
  • Fixed duplicate display on panel in Kestrel cockpit.
  • Fixed missing geometry on side of Discoverer Vanguard.
  • Fixed missing external geometry when standing on Incarcatura bridge.
  • Fixed Incarcatura bridge location.
  • [Beta 2] Fixed missing ID code panel on Odysseus.
  • [Beta 2] Fixed being able to walk through desks in engineering section.
  • [Beta 2] Fixed blue-haired Argon characters (problem introduced in 2.50).
  • Fixed menu crash when opening the map legend in certain cases.
  • [Beta 2] Fixed changing certain in-game graphics settings, such as AA, causing graphical issues or a black screen (problem introduced in 2.50).
  • [Beta 2] Fixed game freeze in certain situations.

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Version 2.50 Beta 3 (344497)

renderTimingPixel.png

[Beta 3] Added notification if ship finishes Collect Lockbox order or Deposit Inventory order and doesn't have any orders in its order queue (new feature in 2.50).

[Beta 3] Added information about missing licence for buying blueprints.

[Beta 3] Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.

[Beta 3] Added wanted ware amounts to trade context menu.

[Beta 3] Improved selection of supply source for ships automatically getting supplies from carriers or resupply ships (new feature in 2.50).

[Beta 3] Improved presentation of Collect Lockbox entry in interact menu if selected ships do not meet requirements to complete order (new feature in 2.50).

[Beta 3] Improved info menu storage display for carriers and resupply ships (new feature in 2.50).

[Beta 3] Improved storage capacity of carriers to help them fulfil their supply function.

[Beta 3] Improved faction logic to attempt to rebuild shipyards after their destruction.

[Beta 3] Improved information menu presentation of cargo storage on ships.

[Beta 3] Improved collision avoidance in specific situations.

[Beta 2] Improved CollectLockbox order behaviour.

[Beta 3] Changed faction representative menu to still show owned blueprints.

[Beta 3] Fixed encyclopedia not working in ultra-wide resolutions (problem introduced in 2.50).

[Beta 3] Fixed missing updates of supply information in certain cases (problem introduced in 2.50).

[Beta 3] Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.

[Beta 3] Fixed Xenon being unable to repair or build certain station modules.

[Beta 3] Fixed supply information in Logical Station Overview not updating.

[Beta 3] Fixed research menu not showing completed research if it finished while menu was not displayed.

[Beta 3] Fixed capital ships undocking from each other potentially failing without recovery.

[Beta 3] Fixed being able to Board abandoned ships.

[Beta 3] Fixed being able to Claim ships that are currently being boarded.

[Beta 3] Fixed lasertowers being allowed to receive orders that they cannot complete.

[Beta 3] Fixed station drone removal when target amount is zero.

[Beta 3] Fixed wrong interact menu options for lasertowers.

[Beta 3] Fixed inability to Comm carriers and resupply ships from map.

[Beta 3] Fixed interactions on docking bays of capital ships that are themselves docked.

[Beta 3] Fixed certain research activities being cancelled when loading a savegame.

[Beta 3] Fixed interact menu option to Deposit Inventory being available for ships that have nothing to deposit (new feature in 2.50).

[Beta 3] Fixed icon of the "Ships with Inventory" category in property owned list (new feature in 2.50).

[Beta 3] Fixed ships automatically going for repairs at carriers or resupply ships not getting all damaged components repaired by default (new feature in 2.50).

[Beta 3] Fixed blacklists not working after loading a savegame (new feature in 2.50).

[Beta 3] Fixed missing resources for station module loadouts sometimes not being listed in menus.

[Beta 3] Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.

[Beta 3] Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.

[Beta 3] Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.

[Beta 3] Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.

[Beta 3] Fixed sending ship to repair multiple components only repairing the first queued component.

[Beta 3] Fixed planned loadout changes on station modules marking all following modules as changed.

[Beta 3] Fixed repair menu showing completely wrecked surface elements on ships as having no damage.

[Beta 3] Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.

[Beta 3] Fixed case of player falling through floor of flying ships.

[Beta 3] Fixed not being able to use the joystick POV for cockpit camera movement.

[Beta 3] Fixed some Teladi NPCs not moving their mouths when speaking.

[Beta 3] Fixed Split female eye blink animation.

[Beta 3] Fixed inability to remap some camera controls.

[Beta 3] Fixed incorrect carriage return in version number in start/options menu (Linux only).

[Beta 3] Fixed several causes of crashes.

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Version: 2.50 Beta 4 (345748)
  •  
  • [Beta 4] Improved Tobii eye-tracking support (new feature in 2.50).
  • [Beta 4] Improved lockbox collection (new feature in 2.50).
  • [Beta 4] Improved behaviour of carriers and resupply ships executing the Get Supplies order (new feature in 2.50).
  •  
  • [Beta 4] Improved behaviour of ships docking at busy locations.
  • [Beta 4] Improved guidance for the find crate missions.
  • [Beta 4] Improved station mining subordinate behaviour when station resource requirements increase.
  •  
  • [Beta 4] Fixed needed resources for station building not shown (problem introduced in 2.50).
  • [Beta 4] Fixed being unable to purchase ships from Hatikvah or Scaleplate wharfs when loading savegames (problem introduced in 2.50).
  • [Beta 4] Fixed stations with workforce of multiple races not ordering all resources to feed them.
  • [Beta 4] Fixed trade context menu not working if no player ship is available.
  • [Beta 4] Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
  • [Beta 4] Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
  • [Beta 4] Fixed newly constructed shipyards and defence stations not being named correctly.
  • [Beta 4] Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
  • [Beta 4] Fixed wrong text displayed for police faction in encyclopedia.
  •  
  • [Beta 4] Fixed Empire Menu breaking if menu attempts to display other menus.
  •  
  • [Beta 4] Fixed possible system memory leak when low on graphics memory.
  •  

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Version 2.50 Beta 5 (347623)
  •  
  • [Beta 5] Improved Tobii eye-tracking support (new feature in 2.50).
  • [Beta 5] Improved cockpit glass transparency.
  • [Beta 5] Improved fight-or-flight decision-making to only call for help if help is to be expected.
  •  
  • [Beta 5] Updated external links to wiki and manual.
  •  
  • [Beta 5] Fixed automatic resupply option not being displayed correctly (new feature in 2.50).
  • [Beta 5] Fixed some player-owned ships with inventory being missing from Ships with Inventory tab (new feature in 2.50).
  • [Beta 5] Fixed being unable to apply saved station module loadouts (problem introduced in 2.50).
  • [Beta 5] Fixed editing ship shopping list not working (problem introduced in 2.50).
  • [Beta 5] Fixed station modules sometimes being constructed and recycled in a loop.
  • [Beta 5] Fixed stations potentially building turrets and shields on modules being recycled.
  • [Beta 5] Fixed station modules which were destroyed appearing as operational while recycling.
  • [Beta 5] Fixed Teladi Trading Station not being able to repair its modules.
  • [Beta 5] Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
  • [Beta 5] Fixed some capital ships having too much S ship storage.
  • [Beta 5] Fixed some capital ships being unable to store docked M ships in internal storage.
  • [Beta 5] Fixed player being stuck in wrong position when getting up while external view is active.
  • [Beta 5] Fixed bullets not hitting when viewing a remote battle in external view.
  • [Beta 5] Fixed ships launched from launch tubes not immediately folding up their landing gear.
  • [Beta 5] Fixed ships sometimes getting stuck while docking.
  • [Beta 5] Fixed several cases of formation wingmen going through geometry.
  • [Beta 5] Fixed ware exchange failing in some cases when involving one ship docked at another.
  • [Beta 5] Fixed free traders preferring low-volume wares.
  • [Beta 5] Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
  • [Beta 5] Fixed station module search not being localized.
  • [Beta 5] Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
  • [Beta 5] Fixed non-factory stations gifted to other factions not updating their name correctly.
  • [Beta 5] Fixed laser towers displaying a ship icon as their target element in the HUD.
  • [Beta 5] Fixed weapon aim indicators being displayed when a menu is open.
  •  

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Bad update alert, anyone playing 2.5 beta 5 .. Dont buy any blueprints and use them, your build UI will be messed up

https://forum.egosoft.com/viewtopic.php?f=192&t=417061

Quote

Blue Prints: 
Habitat Dock Area (Shows up under Dock Modules in Build Menu)
-Appears to be Docking Bay Boxes for 1m Ship and 4s Ships

Habitat Service Section (Shows up under Other Modules in Build Menu)
-Appears to be part of the Teladi Trading Stations Outer Ring

Habitat Storage A ******This Blueprint BREAKS the Build Menu****** DO NOT PURCHASE THIS BLUEPRINT

Habitat City (Shows up under Habitation Modules)
-Shows up Twice in the list
-Appears to be Identical to the Habitat Service Section for the Teladi Trading Station


These appear to be listed by accident and should not be available for players to purchase.

DO NOT PURCHASE ANY of these Blueprints as it will screw up your game!

Egosoft Devs have acknowledged the issue and will be pushing a fix ASAP

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Version 2.50 Beta 6 (347849)
  •  
  • [Beta 6] Removed blueprints for Teladi Trading Station that should not have been available (problem introduced in 2.50).
  • [Beta 6] Fixed not being able to recruit crew without also changing equipment on ship (problem introduced in 2.50).
  •  
  • [Beta 6] Fixed interact menu not working in certain situations.
  •  

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2.50 has now been released out of beta :

Version 2.50 (347849) - 2019-05-28
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added information about missing licence for buying blueprints.
  • Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
  • Added wanted ware amounts to trade context menu.
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
  • Added interior sounds to rooms, shops and ship bridges.
  • Added mining and resupply tutorials.
  • Improved cockpit glass transparency.
  • Improved fight-or-flight decision-making to only call for help if help is to be expected.
  • Improved behaviour of ships docking at busy locations.
  • Improved guidance for the find crate missions.
  • Improved station mining subordinate behaviour when station resource requirements increase.
  • Improved storage capacity of carriers to help them fulfil their supply function.
  • Improved faction logic to attempt to rebuild shipyards after their destruction.
  • Improved information menu presentation of cargo storage on ships.
  • Improved collision avoidance in specific situations.
  • Improved CollectLockbox order behaviour.
  • Improved selection of multiple wares for behaviours and map filters.
  • Improved out-of-sector firepower calculations.
  • Improved resource preview in the ship build/upgrade menu.
  • Improved satellite deployment tutorial.
  • Improved performance of loading and saving.
  • Improved interface for dropping player inventory.
  • Improved map object list performance when looking at many player stations.
  • Improved faction behaviour when dealing with ware shortages.
  • Improved ship formation behaviour when flying in travel mode.
  • Improved controller support for initial ship type selection in ship build menu.
  • Improved ship docking and undocking movement in certain cases.
  • Improved behaviour of free-flying police.
  • Improved defence drone handling by capital ships in combat.
  • Improved mission reward text for paint mods.
  • Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
  • Improved Logical Station Overview graph data selection.
  • Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
  • Updated external links to wiki and manual.
  • Changed faction representative menu to still show owned blueprints.
  • Removed Fly To objective from Build Station missions.
  • Removed ability to load construction plans that contain more venture modules than the player has available.
  • Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
  • Fixed mouse-over text not being updated in certain cases when scrolling a table.
  • Fixed resource display showing amounts up to 100x too high when removing station modules.
  • Fixed moving of station plots potentially resulting in incorrectly placed build storage.
  • Fixed faction representatives selling ship blueprints of other factions of the same race.
  • Fixed ware exchange between capital ships getting stuck.
  • Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
  • Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
  • Fixed doors on docked ships sometimes not opening when the player is nearby.
  • Fixed getting stuck in elevators that are going up.
  • Fixed ships getting stuck during flight in certain circumstances.
  • Fixed Kha'ak stations offering missions.
  • Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
  • Fixed Xenon being unable to repair or build certain station modules.
  • Fixed supply information in Logical Station Overview not updating.
  • Fixed research menu not showing completed research if it finished while menu was not displayed.
  • Fixed capital ships undocking from each other potentially failing without recovery.
  • Fixed being able to Board abandoned ships.
  • Fixed being able to Claim ships that are currently being boarded.
  • Fixed lasertowers being allowed to receive orders that they cannot complete.
  • Fixed station drone removal when target amount is zero.
  • Fixed wrong interact menu options for lasertowers.
  • Fixed inability to Comm carriers and resupply ships from map.
  • Fixed interactions on docking bays of capital ships that are themselves docked.
  • Fixed certain research activities being cancelled when loading a savegame.
  • Fixed missing resources for station module loadouts sometimes not being listed in menus.
  • Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
  • Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
  • Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
  • Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
  • Fixed sending ship to repair multiple components only repairing the first queued component.
  • Fixed planned loadout changes on station modules marking all following modules as changed.
  • Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
  • Fixed stations with workforce of multiple races not ordering all resources to feed them.
  • Fixed trade context menu not working if no player ship is available.
  • Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
  • Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
  • Fixed newly constructed shipyards and defence stations not being named correctly.
  • Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
  • Fixed wrong text displayed for police faction in encyclopedia.
  • Fixed station modules sometimes being constructed and recycled in a loop.
  • Fixed stations potentially building turrets and shields on modules being recycled.
  • Fixed station modules which were destroyed appearing as operational while recycling.
  • Fixed Teladi Trading Station not being able to repair its modules.
  • Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
  • Fixed some capital ships having too much S ship storage.
  • Fixed some capital ships being unable to store docked M ships in internal storage.
  • Fixed player being stuck in wrong position when getting up while external view is active.
  • Fixed bullets not hitting when viewing a remote battle in external view.
  • Fixed ships launched from launch tubes not immediately folding up their landing gear.
  • Fixed ships sometimes getting stuck while docking.
  • Fixed several cases of formation wingmen going through geometry.
  • Fixed ware exchange failing in some cases when involving one ship docked at another.
  • Fixed free traders preferring low-volume wares.
  • Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
  • Fixed station module search not being localized.
  • Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
  • Fixed non-factory stations gifted to other factions not updating their name correctly.
  • Fixed laser towers displaying a ship icon as their target element in the HUD.
  • Fixed weapon aim indicators being displayed when a menu is open.
  • Fixed interact menu not working in certain situations.
  • Fixed issues with moving station plots during Build Station missions.
  • Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
  • Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
  • Fixed warping to a different sector when getting up during specific stage of HQ mission.
  • Fixed missile range calculation for dumbfire missiles.
  • Fixed very slow mission offer display if many offers are known.
  • Fixed menu errors when opening information menu for ship under construction.
  • Fixed huge player-owned stations not displaying all stored wares in information menu.
  • Fixed encyclopedia links to ships not working correctly.
  • Fixed NPC buy/sell orders not honouring minimum amounts.
  • Fixed ships stuck waiting for upgrades.
  • Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
  • Fixed dock speed limits being applied when travel mode is active.
  • Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
  • Fixed police ships remaining in space where they no longer have police authority.
  • Fixed some factions' police ships not being named as police.
  • Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
  • Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
  • Fixed ships built for invasions sometimes not performing their intended orders.
  • Fixed subordinates not responding to attacks in some cases.
  • Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
  • Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
  • Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
  • Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
  • Fixed construction vessels not always being unassigned when a station is destroyed.
  • Fixed NPC ships not firing their weapons when attacking under certain circumstances.
  • Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
  • Fixed turrets set to Attack my current target periodically stopping firing.
  • Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
  • Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
  • Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
  • Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
  • Fixed promotion of crew to pilots removing existing pilot from ship.
  • Fixed object selection failing in the map when switching between tabs.
  • Fixed cases where map continued panning/rotating even after having released all mouse buttons.
  • Fixed station building menu asking to confirm loss of changes if nothing was changed.
  • Fixed station building menu not updating when a module build finishes.
  • Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
  • Fixed map object list not showing the correct player logo for player-owned sectors.
  • Fixed supply settings for Drones and Missiles in Logical Station Overview.
  • Fixed workforce information in Logical Station Overview being greyed-out
  • Fixed player map icon being very large in certain situations.
  • Fixed external view on surface elements.
  • Fixed targeting while in spacesuit.
  • Fixed loot-magnet sound stuck after auto-save.
  • Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
  • Fixed various NPC pathing issues on platforms.
  • Fixed NPC rubber-banding when talked to while walking.
  • Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
  • Fixed factions building more defence stations than they should.
  • Fixed situation where ships could appear stuck in internal storage.
  • Fixed missing localisation of several texts in menus.
  • Fixed several localisation issues in mission texts.
  • Fixed being able to fly into planets. 
  • Fixed NPCs walking in front of pilot in Demeter and Hermes.
  • Fixed Pulsar's right weapon being visually disconnected from hull.
  • Fixed Nodan lights not turning on.
  • Fixed missing mode visualisation in Nodan cockpit.
  • Fixed Xenon capital ship engines not having animated exhaust flames.
  • Fixed duplicate display on panel in Kestrel cockpit.
  • Fixed missing geometry on side of Discoverer Vanguard.
  • Fixed missing external geometry when standing on Incarcatura bridge.
  • Fixed Incarcatura bridge location.
  • Fixed missing ID code panel on Odysseus.
  • Fixed being able to walk through desks in engineering section.
  • Fixed menu crash when opening the map legend in certain cases.
  • Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
  • Fixed Empire Menu breaking if menu attempts to display other menus.
  • Fixed game freeze in certain situations.
  • Fixed case of player falling through floor of flying ships.
  • Fixed not being able to use the joystick POV for cockpit camera movement.
  • Fixed some Teladi NPCs not moving their mouths when speaking.
  • Fixed Split female eye blink animation.
  • Fixed inability to remap some camera controls.
  • Fixed incorrect carriage return in version number in start/options menu (Linux only).
  • Fixed possible system memory leak when low on graphics memory.
  • Fixed several causes of crashes.

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The first DLC has been announced, X4 Split Vengeance.

No idea when its getting released, but the next X4 Foundations v3 update will coincide with that release.

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