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alt3rn1ty

X4 Foundations - GOG / Steam Relz 30-11-18

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Good that they're dedicated to updating, but honestly this looks like they should have stayed in development another 2 years or something :P

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Yes its the only downside to Egosoft, with all of the x series they typically get a product out which promises much, but is buggy as heck to start with. Then they persevere with all the dedicated fans help to iron out every last bug. They will lose a lot of interest along the way, but the end version which usually is a couple of years after launch is well worth playing and a gem of a scifi sandbox. Anyone who left along the journey really do miss out on what becomes an excellent game, with a lot of complexity and many gaming hours to offer.

I'm enjoying what they have now, and just biding my time helping out finding bugs, but there is a lot to add yet, and some of it will be coming in a DLC or two - Two more races, the Split and the Boron, plus all of their unique ships and stations and economy / food / resources needs, and all of their home sectors which will open up some or all of the dormant jump gates we are finding, and the secrets of some strange artifacts.

There is a bit of a story mission with it already, but its not very long. I'm hoping they come through on adding more story missions as things progress, similar to older x games like x3  Reunion (but hopefully minus that damned race through an asteroids twisty tunnels being chased by enemies .. hated that particular mission because it was such a PITA to get through, but halted your progress if you couldn't manage it)

 

Anyway I think they are now at the stage where the game is quite stable, playable, but it needs more work and content.

Here's the way ahead topic https://forum.egosoft.com/viewtopic.php?f=146&t=413180

We are at 2.20 now so the following is yet to come, and a bit old news now :

 

Update 2.50

  • With 2.50 we aim to bring a new ship type: Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.
  • Linux version: We hope the Linux beta can start somewhere between 2.00 and 2.50 already but at the latest together with this update.
  • TrackIR/Tobii support: We know lots of people are asking us to support these tools and while testing may start before it again we aim that 2.50 should bring support at the latest.
  • Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.
  • Another thing that we hope to pack into 2.50 is a series of improvements around managing inventory items. This includes the ability to create and drop crates in space and possibly also to store them on stations.

Update 3.00

  • As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.00 we aim to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.
  • For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
  • An early gameplay feature that 3.00 will improve is the ability to dock directly at station with a spacesuit and to get other NPC ships to transport you, by offering missions to them.
  • With 3.00 at the latest, we want to have at least one new gamestart. There is a chance that this will have some interesting new features.

Online ventures

In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions.

Please click on the below links for a more detailed explanation of Online Ventures:
https://www.egosoft.com:8444/confluence ... d=77791367

https://youtu.be/NuONlBUTuy0

First Expansion will introduce Split race

While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.

 

Here's Bernd being interviewed recently

 

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Version 2.21 (341463) - 2019-04-01

  • Improved GPU auto-selection.
  • Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
  • Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
  • Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
  • Fixed subscription missions in progress being removed after a certain amount of time.
  • Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
  • Fixed excessively loud venture mission completion sound.
  • Fixed gamepad/joystick mouse emulation under Linux.
  • Fixed cause of rare freeze.
  • Fixed several causes of crashes.

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More beta testing started https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version 2.50 Beta 1 (343159) - 2019-04-12

Edit : BETA 2 - Hell, with NMS new update today aswell there's too much to test :)

 

Version: 2.50 Beta 2 (343559)
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
  • Added interior sounds to rooms, shops and ship bridges.
  • Added mining and resupply tutorials.
  • [Beta 2] Improved CollectLockbox order behaviour.
  • Improved selection of multiple wares for behaviours and map filters.
  • Improved out-of-sector firepower calculations.
  • Improved resource preview in the ship build/upgrade menu.
  • Improved satellite deployment tutorial.
  • Improved performance of loading and saving.
  • Improved interface for dropping player inventory.
  • Improved map object list performance when looking at many player stations.
  • Improved faction behaviour when dealing with ware shortages.
  • Improved ship formation behaviour when flying in travel mode.
  • Improved controller support for initial ship type selection in ship build menu.
  • Improved ship docking and undocking movement in certain cases.
  • Improved behaviour of free-flying police.
  • Improved defence drone handling by capital ships in combat.
  • Improved mission reward text for paint mods.
  • Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
  • Improved Logical Station Overview graph data selection.
  • Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
  • Removed Fly To objective from Build Station missions.
  • Removed ability to load construction plans that contain more venture modules than the player has available.
  • Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
  • [Beta 2] Fixed greyed-out save loadout button when purchasing ships (problem introduced in 2.50).
  • [Beta 2] Fixed wrong text showing HQ research module was hacked if a project is in progress (problem introduced in 2.50).
  • [Beta 2] Fixed sector owner icon in map object list always showing player logo (problem introduced in 2.50).
  • [Beta 2] Fixed Missile Storage encyclopedia heading having accidentally been changed to Turrets (problem introduced in 2.50).
  • [Beta 2] Fixed new ware multi-select buttons being off-screen for some combinations of resolution and UI scale (new feature in 2.50).
  • [Beta 2] Fixed resupply ships and carriers sometimes showing trade offers when not performing a supply order (new feature in 2.50).
  • [Beta 2] Fixed lore inconsistencies in some system entries in encyclopedia (new feature in 2.50).
  • [Beta 2] Fixed missing access to inventory storage in Boron tank room at player HQ (new feature in 2.50).
  • [Beta 2] Fixed carriers not having ship-trader computers (problem introduced in 2.50).
  • [Beta 2] Fixed mouse-over text not being updated in certain cases when scrolling a table.
  • [Beta 2] Fixed resource display showing amounts up to 100x too high when removing station modules.
  • [Beta 2] Fixed moving of station plots potentially resulting in incorrectly placed build storage.
  • [Beta 2] Fixed faction representatives selling ship blueprints of other factions of the same race.
  • [Beta 2] Fixed ware exchange between capital ships getting stuck.
  • [Beta 2] Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
  • [Beta 2] Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
  • [Beta 2] Fixed doors on docked ships sometimes not opening when the player is nearby.
  • [Beta 2] Fixed getting stuck in elevators that are going up.
  • [Beta 2] Fixed ships getting stuck during flight in certain circumstances.
  • [Beta 2] Fixed Kha'ak stations offering missions.
  • Fixed issues with moving station plots during Build Station missions.
  • Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
  • Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
  • Fixed warping to a different sector when getting up during specific stage of HQ mission.
  • Fixed missile range calculation for dumbfire missiles.
  • Fixed very slow mission offer display if many offers are known.
  • Fixed menu errors when opening information menu for ship under construction.
  • Fixed huge player-owned stations not displaying all stored wares in information menu.
  • Fixed encyclopedia links to ships not working correctly.
  • Fixed NPC buy/sell orders not honouring minimum amounts.
  • Fixed ships stuck waiting for upgrades.
  • Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
  • Fixed dock speed limits being applied when travel mode is active.
  • Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
  • Fixed police ships remaining in space where they no longer have police authority.
  • Fixed some factions' police ships not being named as police.
  • Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
  • Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
  • Fixed ships built for invasions sometimes not performing their intended orders.
  • Fixed subordinates not responding to attacks in some cases.
  • Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
  • Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
  • Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
  • Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
  • Fixed construction vessels not always being unassigned when a station is destroyed.
  • Fixed NPC ships not firing their weapons when attacking under certain circumstances.
  • Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
  • Fixed turrets set to Attack my current target periodically stopping firing.
  • Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
  • Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
  • Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
  • Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
  • Fixed promotion of crew to pilots removing existing pilot from ship.
  • Fixed object selection failing in the map when switching between tabs.
  • Fixed cases where map continued panning/rotating even after having released all mouse buttons.
  • Fixed station building menu asking to confirm loss of changes if nothing was changed.
  • Fixed station building menu not updating when a module build finishes.
  • Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
  • Fixed map object list not showing the correct player logo for player-owned sectors.
  • Fixed supply settings for Drones and Missiles in Logical Station Overview.
  • Fixed workforce information in Logical Station Overview being greyed-out
  • Fixed player map icon being very large in certain situations.
  • Fixed external view on surface elements.
  • Fixed targeting while in spacesuit.
  • Fixed loot-magnet sound stuck after auto-save.
  • Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
  • Fixed various NPC pathing issues on platforms.
  • Fixed NPC rubber-banding when talked to while walking.
  • Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
  • Fixed factions building more defence stations than they should.
  • Fixed situation where ships could appear stuck in internal storage.
  • Fixed missing localisation of several texts in menus.
  • Fixed several localisation issues in mission texts.
  • Fixed being able to fly into planets.
  • Fixed NPCs walking in front of pilot in Demeter and Hermes.
  • Fixed Pulsar's right weapon being visually disconnected from hull.
  • Fixed Nodan lights not turning on.
  • Fixed missing mode visualisation in Nodan cockpit.
  • Fixed Xenon capital ship engines not having animated exhaust flames.
  • Fixed duplicate display on panel in Kestrel cockpit.
  • Fixed missing geometry on side of Discoverer Vanguard.
  • Fixed missing external geometry when standing on Incarcatura bridge.
  • Fixed Incarcatura bridge location.
  • [Beta 2] Fixed missing ID code panel on Odysseus.
  • [Beta 2] Fixed being able to walk through desks in engineering section.
  • [Beta 2] Fixed blue-haired Argon characters (problem introduced in 2.50).
  • Fixed menu crash when opening the map legend in certain cases.
  • [Beta 2] Fixed changing certain in-game graphics settings, such as AA, causing graphical issues or a black screen (problem introduced in 2.50).
  • [Beta 2] Fixed game freeze in certain situations.

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Version 2.50 Beta 3 (344497)

renderTimingPixel.png

[Beta 3] Added notification if ship finishes Collect Lockbox order or Deposit Inventory order and doesn't have any orders in its order queue (new feature in 2.50).

[Beta 3] Added information about missing licence for buying blueprints.

[Beta 3] Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.

[Beta 3] Added wanted ware amounts to trade context menu.

[Beta 3] Improved selection of supply source for ships automatically getting supplies from carriers or resupply ships (new feature in 2.50).

[Beta 3] Improved presentation of Collect Lockbox entry in interact menu if selected ships do not meet requirements to complete order (new feature in 2.50).

[Beta 3] Improved info menu storage display for carriers and resupply ships (new feature in 2.50).

[Beta 3] Improved storage capacity of carriers to help them fulfil their supply function.

[Beta 3] Improved faction logic to attempt to rebuild shipyards after their destruction.

[Beta 3] Improved information menu presentation of cargo storage on ships.

[Beta 3] Improved collision avoidance in specific situations.

[Beta 2] Improved CollectLockbox order behaviour.

[Beta 3] Changed faction representative menu to still show owned blueprints.

[Beta 3] Fixed encyclopedia not working in ultra-wide resolutions (problem introduced in 2.50).

[Beta 3] Fixed missing updates of supply information in certain cases (problem introduced in 2.50).

[Beta 3] Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.

[Beta 3] Fixed Xenon being unable to repair or build certain station modules.

[Beta 3] Fixed supply information in Logical Station Overview not updating.

[Beta 3] Fixed research menu not showing completed research if it finished while menu was not displayed.

[Beta 3] Fixed capital ships undocking from each other potentially failing without recovery.

[Beta 3] Fixed being able to Board abandoned ships.

[Beta 3] Fixed being able to Claim ships that are currently being boarded.

[Beta 3] Fixed lasertowers being allowed to receive orders that they cannot complete.

[Beta 3] Fixed station drone removal when target amount is zero.

[Beta 3] Fixed wrong interact menu options for lasertowers.

[Beta 3] Fixed inability to Comm carriers and resupply ships from map.

[Beta 3] Fixed interactions on docking bays of capital ships that are themselves docked.

[Beta 3] Fixed certain research activities being cancelled when loading a savegame.

[Beta 3] Fixed interact menu option to Deposit Inventory being available for ships that have nothing to deposit (new feature in 2.50).

[Beta 3] Fixed icon of the "Ships with Inventory" category in property owned list (new feature in 2.50).

[Beta 3] Fixed ships automatically going for repairs at carriers or resupply ships not getting all damaged components repaired by default (new feature in 2.50).

[Beta 3] Fixed blacklists not working after loading a savegame (new feature in 2.50).

[Beta 3] Fixed missing resources for station module loadouts sometimes not being listed in menus.

[Beta 3] Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.

[Beta 3] Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.

[Beta 3] Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.

[Beta 3] Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.

[Beta 3] Fixed sending ship to repair multiple components only repairing the first queued component.

[Beta 3] Fixed planned loadout changes on station modules marking all following modules as changed.

[Beta 3] Fixed repair menu showing completely wrecked surface elements on ships as having no damage.

[Beta 3] Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.

[Beta 3] Fixed case of player falling through floor of flying ships.

[Beta 3] Fixed not being able to use the joystick POV for cockpit camera movement.

[Beta 3] Fixed some Teladi NPCs not moving their mouths when speaking.

[Beta 3] Fixed Split female eye blink animation.

[Beta 3] Fixed inability to remap some camera controls.

[Beta 3] Fixed incorrect carriage return in version number in start/options menu (Linux only).

[Beta 3] Fixed several causes of crashes.

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Version: 2.50 Beta 4 (345748)
  •  
  • [Beta 4] Improved Tobii eye-tracking support (new feature in 2.50).
  • [Beta 4] Improved lockbox collection (new feature in 2.50).
  • [Beta 4] Improved behaviour of carriers and resupply ships executing the Get Supplies order (new feature in 2.50).
  •  
  • [Beta 4] Improved behaviour of ships docking at busy locations.
  • [Beta 4] Improved guidance for the find crate missions.
  • [Beta 4] Improved station mining subordinate behaviour when station resource requirements increase.
  •  
  • [Beta 4] Fixed needed resources for station building not shown (problem introduced in 2.50).
  • [Beta 4] Fixed being unable to purchase ships from Hatikvah or Scaleplate wharfs when loading savegames (problem introduced in 2.50).
  • [Beta 4] Fixed stations with workforce of multiple races not ordering all resources to feed them.
  • [Beta 4] Fixed trade context menu not working if no player ship is available.
  • [Beta 4] Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
  • [Beta 4] Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
  • [Beta 4] Fixed newly constructed shipyards and defence stations not being named correctly.
  • [Beta 4] Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
  • [Beta 4] Fixed wrong text displayed for police faction in encyclopedia.
  •  
  • [Beta 4] Fixed Empire Menu breaking if menu attempts to display other menus.
  •  
  • [Beta 4] Fixed possible system memory leak when low on graphics memory.
  •  

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Version 2.50 Beta 5 (347623)
  •  
  • [Beta 5] Improved Tobii eye-tracking support (new feature in 2.50).
  • [Beta 5] Improved cockpit glass transparency.
  • [Beta 5] Improved fight-or-flight decision-making to only call for help if help is to be expected.
  •  
  • [Beta 5] Updated external links to wiki and manual.
  •  
  • [Beta 5] Fixed automatic resupply option not being displayed correctly (new feature in 2.50).
  • [Beta 5] Fixed some player-owned ships with inventory being missing from Ships with Inventory tab (new feature in 2.50).
  • [Beta 5] Fixed being unable to apply saved station module loadouts (problem introduced in 2.50).
  • [Beta 5] Fixed editing ship shopping list not working (problem introduced in 2.50).
  • [Beta 5] Fixed station modules sometimes being constructed and recycled in a loop.
  • [Beta 5] Fixed stations potentially building turrets and shields on modules being recycled.
  • [Beta 5] Fixed station modules which were destroyed appearing as operational while recycling.
  • [Beta 5] Fixed Teladi Trading Station not being able to repair its modules.
  • [Beta 5] Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
  • [Beta 5] Fixed some capital ships having too much S ship storage.
  • [Beta 5] Fixed some capital ships being unable to store docked M ships in internal storage.
  • [Beta 5] Fixed player being stuck in wrong position when getting up while external view is active.
  • [Beta 5] Fixed bullets not hitting when viewing a remote battle in external view.
  • [Beta 5] Fixed ships launched from launch tubes not immediately folding up their landing gear.
  • [Beta 5] Fixed ships sometimes getting stuck while docking.
  • [Beta 5] Fixed several cases of formation wingmen going through geometry.
  • [Beta 5] Fixed ware exchange failing in some cases when involving one ship docked at another.
  • [Beta 5] Fixed free traders preferring low-volume wares.
  • [Beta 5] Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
  • [Beta 5] Fixed station module search not being localized.
  • [Beta 5] Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
  • [Beta 5] Fixed non-factory stations gifted to other factions not updating their name correctly.
  • [Beta 5] Fixed laser towers displaying a ship icon as their target element in the HUD.
  • [Beta 5] Fixed weapon aim indicators being displayed when a menu is open.
  •  

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Bad update alert, anyone playing 2.5 beta 5 .. Dont buy any blueprints and use them, your build UI will be messed up

https://forum.egosoft.com/viewtopic.php?f=192&t=417061

Quote

Blue Prints: 
Habitat Dock Area (Shows up under Dock Modules in Build Menu)
-Appears to be Docking Bay Boxes for 1m Ship and 4s Ships

Habitat Service Section (Shows up under Other Modules in Build Menu)
-Appears to be part of the Teladi Trading Stations Outer Ring

Habitat Storage A ******This Blueprint BREAKS the Build Menu****** DO NOT PURCHASE THIS BLUEPRINT

Habitat City (Shows up under Habitation Modules)
-Shows up Twice in the list
-Appears to be Identical to the Habitat Service Section for the Teladi Trading Station


These appear to be listed by accident and should not be available for players to purchase.

DO NOT PURCHASE ANY of these Blueprints as it will screw up your game!

Egosoft Devs have acknowledged the issue and will be pushing a fix ASAP

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Version 2.50 Beta 6 (347849)
  •  
  • [Beta 6] Removed blueprints for Teladi Trading Station that should not have been available (problem introduced in 2.50).
  • [Beta 6] Fixed not being able to recruit crew without also changing equipment on ship (problem introduced in 2.50).
  •  
  • [Beta 6] Fixed interact menu not working in certain situations.
  •  

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2.50 has now been released out of beta :

Version 2.50 (347849) - 2019-05-28
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added information about missing licence for buying blueprints.
  • Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
  • Added wanted ware amounts to trade context menu.
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
  • Added interior sounds to rooms, shops and ship bridges.
  • Added mining and resupply tutorials.
  • Improved cockpit glass transparency.
  • Improved fight-or-flight decision-making to only call for help if help is to be expected.
  • Improved behaviour of ships docking at busy locations.
  • Improved guidance for the find crate missions.
  • Improved station mining subordinate behaviour when station resource requirements increase.
  • Improved storage capacity of carriers to help them fulfil their supply function.
  • Improved faction logic to attempt to rebuild shipyards after their destruction.
  • Improved information menu presentation of cargo storage on ships.
  • Improved collision avoidance in specific situations.
  • Improved CollectLockbox order behaviour.
  • Improved selection of multiple wares for behaviours and map filters.
  • Improved out-of-sector firepower calculations.
  • Improved resource preview in the ship build/upgrade menu.
  • Improved satellite deployment tutorial.
  • Improved performance of loading and saving.
  • Improved interface for dropping player inventory.
  • Improved map object list performance when looking at many player stations.
  • Improved faction behaviour when dealing with ware shortages.
  • Improved ship formation behaviour when flying in travel mode.
  • Improved controller support for initial ship type selection in ship build menu.
  • Improved ship docking and undocking movement in certain cases.
  • Improved behaviour of free-flying police.
  • Improved defence drone handling by capital ships in combat.
  • Improved mission reward text for paint mods.
  • Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
  • Improved Logical Station Overview graph data selection.
  • Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
  • Updated external links to wiki and manual.
  • Changed faction representative menu to still show owned blueprints.
  • Removed Fly To objective from Build Station missions.
  • Removed ability to load construction plans that contain more venture modules than the player has available.
  • Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
  • Fixed mouse-over text not being updated in certain cases when scrolling a table.
  • Fixed resource display showing amounts up to 100x too high when removing station modules.
  • Fixed moving of station plots potentially resulting in incorrectly placed build storage.
  • Fixed faction representatives selling ship blueprints of other factions of the same race.
  • Fixed ware exchange between capital ships getting stuck.
  • Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
  • Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
  • Fixed doors on docked ships sometimes not opening when the player is nearby.
  • Fixed getting stuck in elevators that are going up.
  • Fixed ships getting stuck during flight in certain circumstances.
  • Fixed Kha'ak stations offering missions.
  • Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
  • Fixed Xenon being unable to repair or build certain station modules.
  • Fixed supply information in Logical Station Overview not updating.
  • Fixed research menu not showing completed research if it finished while menu was not displayed.
  • Fixed capital ships undocking from each other potentially failing without recovery.
  • Fixed being able to Board abandoned ships.
  • Fixed being able to Claim ships that are currently being boarded.
  • Fixed lasertowers being allowed to receive orders that they cannot complete.
  • Fixed station drone removal when target amount is zero.
  • Fixed wrong interact menu options for lasertowers.
  • Fixed inability to Comm carriers and resupply ships from map.
  • Fixed interactions on docking bays of capital ships that are themselves docked.
  • Fixed certain research activities being cancelled when loading a savegame.
  • Fixed missing resources for station module loadouts sometimes not being listed in menus.
  • Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
  • Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
  • Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
  • Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
  • Fixed sending ship to repair multiple components only repairing the first queued component.
  • Fixed planned loadout changes on station modules marking all following modules as changed.
  • Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
  • Fixed stations with workforce of multiple races not ordering all resources to feed them.
  • Fixed trade context menu not working if no player ship is available.
  • Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
  • Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
  • Fixed newly constructed shipyards and defence stations not being named correctly.
  • Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
  • Fixed wrong text displayed for police faction in encyclopedia.
  • Fixed station modules sometimes being constructed and recycled in a loop.
  • Fixed stations potentially building turrets and shields on modules being recycled.
  • Fixed station modules which were destroyed appearing as operational while recycling.
  • Fixed Teladi Trading Station not being able to repair its modules.
  • Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
  • Fixed some capital ships having too much S ship storage.
  • Fixed some capital ships being unable to store docked M ships in internal storage.
  • Fixed player being stuck in wrong position when getting up while external view is active.
  • Fixed bullets not hitting when viewing a remote battle in external view.
  • Fixed ships launched from launch tubes not immediately folding up their landing gear.
  • Fixed ships sometimes getting stuck while docking.
  • Fixed several cases of formation wingmen going through geometry.
  • Fixed ware exchange failing in some cases when involving one ship docked at another.
  • Fixed free traders preferring low-volume wares.
  • Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
  • Fixed station module search not being localized.
  • Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
  • Fixed non-factory stations gifted to other factions not updating their name correctly.
  • Fixed laser towers displaying a ship icon as their target element in the HUD.
  • Fixed weapon aim indicators being displayed when a menu is open.
  • Fixed interact menu not working in certain situations.
  • Fixed issues with moving station plots during Build Station missions.
  • Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
  • Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
  • Fixed warping to a different sector when getting up during specific stage of HQ mission.
  • Fixed missile range calculation for dumbfire missiles.
  • Fixed very slow mission offer display if many offers are known.
  • Fixed menu errors when opening information menu for ship under construction.
  • Fixed huge player-owned stations not displaying all stored wares in information menu.
  • Fixed encyclopedia links to ships not working correctly.
  • Fixed NPC buy/sell orders not honouring minimum amounts.
  • Fixed ships stuck waiting for upgrades.
  • Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
  • Fixed dock speed limits being applied when travel mode is active.
  • Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
  • Fixed police ships remaining in space where they no longer have police authority.
  • Fixed some factions' police ships not being named as police.
  • Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
  • Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
  • Fixed ships built for invasions sometimes not performing their intended orders.
  • Fixed subordinates not responding to attacks in some cases.
  • Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
  • Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
  • Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
  • Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
  • Fixed construction vessels not always being unassigned when a station is destroyed.
  • Fixed NPC ships not firing their weapons when attacking under certain circumstances.
  • Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
  • Fixed turrets set to Attack my current target periodically stopping firing.
  • Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
  • Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
  • Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
  • Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
  • Fixed promotion of crew to pilots removing existing pilot from ship.
  • Fixed object selection failing in the map when switching between tabs.
  • Fixed cases where map continued panning/rotating even after having released all mouse buttons.
  • Fixed station building menu asking to confirm loss of changes if nothing was changed.
  • Fixed station building menu not updating when a module build finishes.
  • Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
  • Fixed map object list not showing the correct player logo for player-owned sectors.
  • Fixed supply settings for Drones and Missiles in Logical Station Overview.
  • Fixed workforce information in Logical Station Overview being greyed-out
  • Fixed player map icon being very large in certain situations.
  • Fixed external view on surface elements.
  • Fixed targeting while in spacesuit.
  • Fixed loot-magnet sound stuck after auto-save.
  • Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
  • Fixed various NPC pathing issues on platforms.
  • Fixed NPC rubber-banding when talked to while walking.
  • Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
  • Fixed factions building more defence stations than they should.
  • Fixed situation where ships could appear stuck in internal storage.
  • Fixed missing localisation of several texts in menus.
  • Fixed several localisation issues in mission texts.
  • Fixed being able to fly into planets. 
  • Fixed NPCs walking in front of pilot in Demeter and Hermes.
  • Fixed Pulsar's right weapon being visually disconnected from hull.
  • Fixed Nodan lights not turning on.
  • Fixed missing mode visualisation in Nodan cockpit.
  • Fixed Xenon capital ship engines not having animated exhaust flames.
  • Fixed duplicate display on panel in Kestrel cockpit.
  • Fixed missing geometry on side of Discoverer Vanguard.
  • Fixed missing external geometry when standing on Incarcatura bridge.
  • Fixed Incarcatura bridge location.
  • Fixed missing ID code panel on Odysseus.
  • Fixed being able to walk through desks in engineering section.
  • Fixed menu crash when opening the map legend in certain cases.
  • Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
  • Fixed Empire Menu breaking if menu attempts to display other menus.
  • Fixed game freeze in certain situations.
  • Fixed case of player falling through floor of flying ships.
  • Fixed not being able to use the joystick POV for cockpit camera movement.
  • Fixed some Teladi NPCs not moving their mouths when speaking.
  • Fixed Split female eye blink animation.
  • Fixed inability to remap some camera controls.
  • Fixed incorrect carriage return in version number in start/options menu (Linux only).
  • Fixed possible system memory leak when low on graphics memory.
  • Fixed several causes of crashes.

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The first DLC has been announced, X4 Split Vengeance.

No idea when its getting released, but the next X4 Foundations v3 update will coincide with that release.

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New beta 2.60 beta 1 in the testing forum https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=274e9accb396cb2ed101db6589fd5cf9

This update when it goes live we think will be the last before version 3.0 starts beta testing, then v3 will be released to coincide with the release of the first DLC Split Vendetta.

And according to all reports this current beta is quite nice on the performance front, personally I'm very much liking the Auto Pilot AI improvements

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2.6 Public release

Its not v3 yet (which will coincide with the release of the new DLC bringing the Split race back), but its coming along nicely.

Edit: V3 is going to be delayed ..

https://forum.egosoft.com/viewtopic.php?f=146&t=419476

"We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations won’t, unfortunately, hit their original targeted release timeframe of Q4 2019. We're now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date.

We're very sorry about this delay and would particularly like to apologise to all owners of the X4: Foundations Collector's Edition, which includes the two future expansions. During the development of the X4: Split Vendetta expansion and the 3.0 update, a number of things have emerged that we really want to see implemented, optimised and fixed in time for the next big step forward for X4: Foundations in order to meet our own expectations as well as yours. We simply need a bit more time to do so."

 
  • Version 2.60 (368124) - 2019-10-17
  • Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
  • Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
  • Improved station Info menu (added intermediate wares, filled storage capacities by type).
  • Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
  • Improved pirate behaviour by increasing variety of wares that pirates are interested in.
  • Improved trader deal selection and cargo space utilisation logic.
  • Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
  • Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
  • Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
  • Improved ship combat AI by reducing use of boost to avoid completely draining shields.
  • Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
  • Improved aggressiveness of NPC ships in response to attack when on their way to combat.
  • Improved range of high-tech wares stocked at most Trading Stations.
  • Improved capital ships docking at stations and movement through gates.
  • Improved shipyard build queue processing so newer ships are less likely to jump the queue.
  • Improved shipyard build queue handling when all docks are full.
  • Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
  • Improved mining yield by increasing cargo capacity of mining ships by 100%.
  • Improved coordination between multiple mining ships assigned to the same station.
  • Improved behaviour of laser towers attacking stations.
  • Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
  • Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
  • Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
  • Improved travel mode handling while going through gates and into highways.
  • Improved autopilot travel mode usage.
  • Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
  • Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn't have any.
  • Improved map to allow trade wares without current valid trade offers to be shown on the map.
  • Improved "ping" effect to be less obtrusive if multiple mission targets are present.
  • Improved Russian font.
  • Added Russian voice recordings.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Added ability to assign ships to trade for resources for a station's build storage to assist in station construction.
  • Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
  • Added possibility to sell resources and buy products and trade wares.
  • Added new resource region to Cardinal's Redress to help with Holy Order resource shortage.
  • Removed Tobii options if no Tobii device is detected.
  • Fixed stations under construction not being killable when out of sector.
  • Fixed Xenon asteroid stations not being killable in certain situations.
  • Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
  • Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector's police faction.
  • Fixed pirates attacking ships even if they are not interested in them.
  • Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
  • Fixed space suit not undocking correctly from moving ships.
  • Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
  • Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
  • Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
  • Fixed resupply orders sometimes resulting in incorrect ammo and units.
  • Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
  • Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
  • Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
  • Fixed ships attempting to collect crates with countermeasures although they have no space for them.
  • Fixed ships being unable to transfer deployables via ware exchange in certain situations.
  • Fixed ships trying to get equipment at equipment docks they cannot dock at.
  • Fixed pirate capital ships repeatedly trying to get equipment.
  • Fixed ships sometimes fleeing after getting ammunition.
  • Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn't find a resupply ship that can supply everything they need.
  • Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
  • Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
  • Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
  • Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
  • Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
  • Fixed various cases of ships trying to do things with objects in other sectors.
  • Fixed docking ships not being responsive to attacks when their order is not critical.
  • Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
  • Fixed ships getting stuck waiting for an undock clearance that may never come.
  • Fixed capital ships getting stuck while docking.
  • Fixed station-based traders sometimes buying at a loss.
  • Fixed capital ships sometimes moving too close to their targets when attacking.
  • Fixed capital ships attempting to park at docked fleet auxiliary ships.
  • Fixed ships trying to fly through station geometry in certain situations.
  • Fixed ships sometimes not finishing their movement.
  • Fixed specified formation not being applied to fleet auxiliary ships.
  • Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
  • Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
  • Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
  • Fixed wing leaders fighting over orphaned wingmen when taking control of them.
  • Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
  • Fixed ships deciding to open a lockbox when explicitly told not to.
  • Fixed non-smuggling traders trading wares in areas where those wares are illegal.
  • Fixed smugglers only trading with non-hostile factions.
  • Fixed missing restriction for trading with current player ship while docked.
  • Fixed ships sometimes flying excessively large turns.
  • Fixed pilots sometimes aborting travel mode without good reason.
  • Fixed autopilot aborting while still tens of kilometres from the target.
  • Fixed autopilot aborting when transitioning through a ring highway gate.
  • Fixed ships entering jump gates and accelerators from the side.
  • Fixed ships sometimes jumping by many kilometres when the player comes near.
  • Fixed rare situation that could leave ships docked at wrecked platforms.
  • Fixed station-based traders trying to sell more than they will have.
  • Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
  • Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
  • Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
  • Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
  • Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
  • Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
  • Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
  • Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
  • Fixed multiple cases that led to defence drones being docked without being collected.
  • Fixed Xenon installations not having enough defences.
  • Fixed wharves and equipment docks not being rebuilt by factions.
  • Fixed non-factory stations potentially being expanded with production modules.
  • Fixed estimated build time for ships not taking state of shipyard into account.
  • Fixed station module recycling not aborting if module was destroyed.
  • Fixed wrecked station modules being recycled too early.
  • Fixed low-attention mining of capital ships not accounting for ore collector drones.
  • Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
  • Fixed blueprints for 8M Standard Dock Area not being obtainable.
  • Fixed fired NPCs not leaving their post.
  • Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
  • Fixed falling through floor when returning from external view.
  • Fixed problem with re-assigning crew at the ship trader.
  • Fixed safe deposit box not working if the player has no or little money.
  • Fixed ware exchange failing if it involves a ship having to dock at another ship.
  • Fixed guild missions stalling if the mission station was destroyed at certain times.
  • Fixed money exploit involving build station missions.
  • Fixed venture platform exploit.
  • Fixed player being blamed for attacks they were not involved in.
  • Fixed some cases where dock guidance splines always went through station geometry.
  • Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
  • Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
  • Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
  • Fixed incorrect map centring when opening it while having a super highway selected.
  • Fixed start position of map when assigning a construction vessel.
  • Fixed "Are you sure?" question in station build menu showing up when closing an empty plot.
  • Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
  • Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
  • Fixed missing shield info for S and M ships in Encyclopedia.
  • Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
  • Fixed station build menu being unusable due to constant refreshes in certain situations.
  • Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
  • Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
  • Fixed Remove Assignment button in order queue menu not functioning.
  • Fixed UI issues if trade wares are turned into resources or products by adding new production module.
  • Fixed mission context menu in the map sometimes being cut-off.
  • Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
  • Fixed slider input in the station build menu being interrupted by the menu refreshing.
  • Fixed menu crash when restoring a minimised menu.
  • Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
  • Fixed menu crash in the plot placement section of the map under certain circumstances.
  • Fixed Radar Display game option not always working correctly.
  • Fixed Boost Toggle game option not working at all.
  • Fixed suspense music triggering around enemy build storage for destroyed stations.
  • Fixed broken voice playback when closing Timeline menu.
  • Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
  • Fixed game freezing if commander of a wing is sent on a venture.
  • Fixed rare freeze in a certain type of mission.
  • Fixed several performance issues in specific situations.
  • Fixed several causes of memory leaks.
  • Fixed several causes of crashes.
  • Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.

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2.6 Hotfix 1 Beta 2 is up for public testing ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=f4e3245d720e30cf8d0a5a7e100f1c60

Version 2.60 HF1 Beta 2 (370595) - 2019-30-10

  • Fixed construction drones on shipyards becoming permanently unavailable.
  • Fixed build time estimates not correctly taking available units into account.
  • Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
  • Fixed medium mining ships sometimes not using their turrets to break down asteroids.
  • Fixed some savegames failing to load (problem introduced in 2.60).
  • Fixed specific startup issues on Linux (problem introduced in 2.60).
  • [Beta 2]Fixed Xenon shipyards having low efficiency (problem introduced in 2.60 HF1).

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Bernd Lehann started an AMA on Reddit https://www.reddit.com/r/IAmA/comments/dosb0o/im_bernd_lehahn_founder_of_space_simulation_game/?st=k2m6ehib&sh=cd0e94f3

I have had a good read through all of it, and it sounds like Egosoft Modus Operandi = Everything a long term fan of the company would expect in their usual game development timeline is coming along nicely. Probably still a year away from the full realisation of X4 with a second DLC (and maybe add another year for the final polish patches making it as bug free as we have come to expect from Egosoft), but there is nothing there to give any doubts.

Really looking forward to v3 and the first DLC

Egosoft staff in that topic :

zav42 = Bernd

EGO_CBJ = CBJ from Egosoft forums, who is now a dev and not just a moderator

linolafett = linolafett from Egosoft forum, dev, modelling and artist

 

Edit : Oh yeah, 2.60 plus hotfixes was released to public too :)

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Yum, version 3 beta 1 is up for public beta testing ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=d28f934dc889ab2abc7911a07a9d050e

One of my suggestions finally made it in to the game :)

"Ability to dock using a spacesuit directly"

 

Version 3.00 Beta 1 (373142) - 2019-11-14

  • New Feature: Improved graphics engine to support new visual effects.
  • New Feature: Better sound effects.
  • New Feature: Virtual seminars and quicker skill progression for crew training.
  • New Feature: Configurable alert system.
  • New Feature: Individual and group crew transfer.
  • New Feature: Policing options for player-owned space.
  • New Feature: Ability to dock using a spacesuit directly.
  • New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
  • New Feature: Improved target display and mission guidance.
  • New Feature: More control over drones and turrets.
  • New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
  • Added tutorial gamestarts (Flight School, Combat Scenario and Advanced Gameplay).
  • Added new paint themes for player ships.
  • Added weapon mods that increase damage done to surface elements.
  • Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
  • Added order parameter to forbid attacking ships from boosting.
  • Added option to arm/disarm turrets in ship interaction menu.
  • Added option to call stored ships to dock via its console.
  • Added option to (de)activate multiple deployables at once.
  • Added option to control the turret modes on stations.
  • Added option to rename fleets (formerly known as wings).
  • Added order to collect player-owned deployables.
  • Added shortcut to scan ships in scan mode.
  • Added drone modes to specify when defence drones launch.
  • Added Attack Capital Ships and Attack Fighters weapon modes.
  • Added Remove All Assignments option when multiple ships are selected on map.
  • Added more variations to existing missions.
  • Added support for dragging positions of all orders which show position information on map.
  • Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
  • Added option to change player organisation name independently from player name.
  • Added option to focus map on object currently viewed in Info or Behaviour menu.
  • Added 'station' keyword to map search.
  • Added confirmation when entering space suit.
  • Added cursor movement, selection and delete features to text edit boxes.
  • Added options to invert emulated mouse cursor axes and mouse steering controls.
  • Added NPC skills and post/role to target monitor.
  • Added information about pilot's current command to Behaviour menu.
  • Added new Info tabs in map and updated layout.
  • Added ship type to Info menu for ships.
  • Added subordinate list to Info menu for ships and stations.
  • Added surface element hull status to loadout Info tab.
  • Added information about which factions produce ship to Info menu and Encyclopedia.
  • Added known production module overview per sector to Encyclopedia.
  • Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
  • Added new-entry marker to individual Encyclopedia and Timeline entries.
  • Added information on which inventory items are obtainable via crafting to Encyclopedia.
  • Added option to hide statistics section in Logical Station Overview.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Added Alert and News categories to Logbook.
  • Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
  • Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
  • Added input icons in Controls menu and several other menus.
  • Added 'forcehmd' command line parameter for head tracking systems.
  • Added sound device selection option.
  • Changed Bomber ship type designation to Gunboat.
  • Removed loadout options from ship configuration menu at resupply ships.
  • Removed possibility to give new orders to ships without a pilot.
  • Removed restrictions for reassigning crew (via comm) on a single ship in space.
  • Removed 500m restriction for (de)activating deployables.
  • Removed Squad category from Logbook (merged with Upkeep category).
  • Improved faction mine placement.
  • Improved trader deal selection and cargo space utilisation logic.
  • Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
  • Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
  • Improved Explore order behaviour and parameters.
  • Improved AI/autopilot collision avoidance when flying through asteroid fields.
  • Improved fleet coordination when moving through gates.
  • Improved several cases of shakiness when flying on autopilot.
  • Improved stability of drones undocking from capital ships.
  • Improved encounters by increasing distance from sector centre that system considers deep-space.
  • Improved character pathing on large dock areas to better take elevator distances into account.
  • Improved ammunition usage of stations when player is not present.
  • Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
  • Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
  • Improved detection of gravidar contacts in remote sectors.
  • Improved information about licence requirements at blueprint trader and in Encyclopedia.
  • Improved visual consistency of building and recycling station modules.
  • Improved presentation of already-built modules in station Build menu by grouping by type.
  • Improved shopping list in ship Build menu.
  • Improved sorting of objects by name in Map.
  • Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
  • Improved visualisation of modes with charge time such as Travel Mode or SETA.
  • Improved Logbook timestamps to show how much time has passed since logbook entry.
  • Improved Save and Load menus.
  • Improved context menu header when using context menu while having other ships selected.
  • Improved subtitles by making them wider and preventing last lines from having only one word.
  • Improved support for gamepad text input overlay for Steam Big Picture mode.
  • Improved visibility of game hints.
  • Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
  • Fixed laser towers not being able to aim correctly against player ship.
  • Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
  • Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
  • Fixed docked ships firing their forward-mounted weapons.
  • Fixed rare case resulting in ships docked at wrecked platforms.
  • Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
  • Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
  • Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
  • Fixed ships no longer attacking after losing their commander while in formation.
  • Fixed another case of station-based drones not being recovered.
  • Fixed ships in combat not consuming ammunition when player is not present.
  • Fixed ships being able to be set to protect stations or ships that are hostile to them.
  • Fixed pirates inadvertently causing limited wars between NPC factions.
  • Fixed sector patrols only patrolling small area within sector.
  • Fixed police ships responding to their own distress calls.
  • Fixed escape pods attempting to look for stations in a highway.
  • Fixed escape pod behaviour to be consistent whether player is present or not.
  • Fixed mining ships mining in hostile territory.
  • Fixed excessive delays when ordering a ship to deploy deployables at a location.
  • Fixed behaviour of transport drones collecting crates for capital ships.
  • Fixed drones fleeing when attacked.
  • Fixed orphaned defence drones getting orders to patrol sector.
  • Fixed inactive satellites still uncovering space.
  • Fixed lasertowers launched by fleeing ships not shooting at their attacker.
  • Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
  • Fixed some Argon and Antigone ships not having crews.
  • Fixed Ion weapons doing damage to hull when player is not present.
  • Fixed EMP missile effects on travel mode and boost.
  • Fixed being able to claim ships by using EMP and repairing signal leak.
  • Fixed being able to unlock trade subscriptions at enemy stations.
  • Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
  • Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
  • Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
  • Fixed ships remaining subordinate to sold ships.
  • Fixed crew of ship that is personally piloted by player not getting skill gains.
  • Fixed mission to retrieve item from target ship not having an objective to return it.
  • Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
  • Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
  • Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
  • Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
  • Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
  • Fixed changing assignments in order queue menu not changing behaviour.
  • Fixed station rooms changing doors when revisiting.
  • Fixed player facing wall after teleporting.
  • Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
  • Fixed incorrect turret position on Magnetar.
  • Fixed missing faction logo and missing lights in transporter room on Nodan.
  • Fixed mirrored ID text on Plutus.
  • Fixed landing gear not being visible on Nodan and Quasar.
  • Fixed spotlights on Quasar not turning off after landing.
  • Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
  • Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
  • Fixed Manage Funds option not opening correct information tab.
  • Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
  • Fixed build progress display for station modules that are being rebuilt.
  • Fixed missing objective progress visualisation in mission briefing context menu.
  • Fixed conversation with manager working for player not displaying correct options.
  • Fixed missing shield info for S and M ships in Encyclopedia.
  • Fixed Encyclopedia entries for star systems not showing description texts.
  • Fixed wrong inventory wares being marked as read.
  • Fixed appearance of pending upgrade warning.
  • Fixed turret mode dropdown options not being in intended order.
  • Fixed order of ships in the undock menu.
  • Fixed jumping column selection in order queue.
  • Fixed player name reverting to default if aborting renaming process.
  • Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
  • Fixed formatting error in construction-related Logbook messages.
  • Fixed Numpad key bindings not working for first-person movement on platforms.
  • Fixed mouse cursor remaining visible after saving game in first-person mode.
  • Fixed rare cases of target elements not being displayed while they should and vice-versa.
  • Fixed various issues with mission guidance targets.
  • Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
  • Fixed physics not working correctly in certain rooms until player enters.
  • Fixed very rare situation where ships could rapidly flicker between two positions.
  • Fixed Boost Toggle game option not working at all.
  • Fixed Pause key not working during text input.
  • Fixed issues when looking straight up or down in first person.
  • Fixed external target view sometimes incorrectly returning to cockpit.
  • Fixed broken voice playback when closing Timeline menu.
  • Fixed short freeze when opening the station build menu in some cases.
  • Fixed very rare freeze condition.
  • Fixed causes of several performance issues in specific circumstances.
  • Fixed several causes of crashes.

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Aah well, that bit of excitement was short lived, the v3 beta 1 game CTDs on load for me.

Others are successfully loading the game and reporting issues, but I think mine is the first CTD report.

Roll on the next beta update :)

I reckon this beta testing period is going to be a long one.

 

Edit : Forgot to mention the twitch stream - Starts at about 6 mins in the timeline

 

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