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[RELz] Soljund's Sinkhole


Arthmoor

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A simple village expansion for Soljund's Sinkhole.

Soljund's Sinkhole is another one of those places where it just seemed odd that more was not done. A mining operation that by all accounts would be thriving were it not for a draugr problem. An area that 3 people are effectively living in, with only two actually being housed, and one of whom is a marriage prospect for the player! Such cramped conditions cannot stand, and so this small expansion has been done to relieve the crowding problem.

* Guard barracks for the guards to live in, with one extra patroller added due to the dangerous area. The jail is just for show, sorry :P
* Perth can now share his house with you if you marry him.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area.

Download Locations

AFK Mods
Bethesda.net - PC + XB1
Bethesda.net - PS4

Installation Requirements

Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.2 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Spectial Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Soljund's Sinkhole.esp and Soljund's Sinkhole.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Soljund's Sinkhole.esp and Soljund's Sinkhole.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.

Compatibility

Fully compatible with Bring Out Your Dead.

Fully compatible with Shezrie's Old Hroldan Town.

Will not be compatible with other mods that change the Soljund's Sinkhole exteriors.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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Version 2.0.3

Added some exterior lighting to the village.

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Version 2.0.5

Updated USSEP synchronization.

Version 2.0.4

Fixed some broken border connections on the navmesh.
Cell height data for the settlement has been updated.

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Version 2.0.6

The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use PCS as a file dependency change the case of that dependency in their master lists. (Bug #34096)

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