Arthmoor Posted October 25, 2010 Author Share Posted October 25, 2010 Uh. Those came out massively off center on the z-axis for some reason. As in, in-game. In the CS they're in the correct position. Tried the 1024 one first which appears to match the size of the previous one. Link to comment Share on other sites More sharing options...
Dwip Posted October 25, 2010 Share Posted October 25, 2010 Uh, hrm. Odd, that. I'll have a look, but it'll be tomorrow or something most likely. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 25, 2010 Author Share Posted October 25, 2010 There was an extra flag for some skeleton bone thing, pulled that out, and turned off the "enable havok" flag in the BSX flags. That put it back to the right position, but I still fell through the mesh trying to walk on it. Maybe this just doesn't work, though I can't see why that would be. I really don't want to have to resort to the gayness of using collision boxes underneath. Link to comment Share on other sites More sharing options...
Dwip Posted October 26, 2010 Share Posted October 26, 2010 Ah, I see what I did. Accidentally exported as a weapon, not a static. So of course that distortion you were seeing was it wigging out over the non-existant skeleton.Try this set. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 26, 2010 Author Share Posted October 26, 2010 That's got it. Thanks. nice squishy grass under my feet now Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now