Ysne58 Posted April 25, 2012 Share Posted April 25, 2012 According to that' date=' OBSE is launching fine. What are you seeing that makes you think OBSE isn't working?[/quote']The game doesn't launch through OBSE with that mod active but does with regular launcher. It launches both ways when I don't have that mod active.Edit: I went back and double checked. The game crashed before launching whether I start in OBSE or with the main launcher, so I was wrong about that. Link to comment Share on other sites More sharing options...
Hana Posted April 25, 2012 Share Posted April 25, 2012 OBSE is not the issue.Ysne, do you have the master? Noted in the download notes "requires Lorefriendly Landscaped Lands - Valenwood Flora Landscaping by Kevnage"It's on Nexus. Link to comment Share on other sites More sharing options...
Ysne58 Posted April 25, 2012 Share Posted April 25, 2012 OBSE is not the issue.Ysne' date=' do you have the master? Noted in the download notes "requires Lorefriendly Landscaped Lands - Valenwood Flora Landscaping by Kevnage" It's on Nexus. I could have sworn I read that. I missed it somehow. Thanks Hana for figuring that out. Link to comment Share on other sites More sharing options...
Ysne58 Posted April 25, 2012 Share Posted April 25, 2012 The missing master was the problem. The tree and what you have for the town look pretty impressive Sigurd. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 25, 2012 Share Posted April 25, 2012 Looks good, and I loved the view I had of Anvil. You should roll with this. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted April 25, 2012 Author Share Posted April 25, 2012 OK, well my thoughts on this are.1. My God, it looks crap, I went about this totally the wrong way and I can build a much better tree.2. There will be an Imperial garrison by the coast with a Hostliary and Imperial Guilds, a la Wolverine Hall in Morrowind.3. Falinesti is the Capital of Valenwood so it should be big, I'm thinking bigger than an Oblivion city but smaller than the Imperial city.4. I was thking closed city, because of size and because I'm already going to be asking the engine to render all the tree in the canopy. Link to comment Share on other sites More sharing options...
Ysne58 Posted April 25, 2012 Share Posted April 25, 2012 I'll keep an eye on this for further testing when you have a new update out. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 25, 2012 Share Posted April 25, 2012 Aw. A closed city? In 2012? Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted April 25, 2012 Author Share Posted April 25, 2012 Aw. A closed city? In 2012? In practice it will be a closed city anyway, as you will have to warp up to the crown.Beyond that, I am concerned about AI reactions as well as CPU load. Don't worry, you can still have your view of Anvil, I'll copy it over wholesale for you Link to comment Share on other sites More sharing options...
Arthmoor Posted April 25, 2012 Share Posted April 25, 2012 I would think CPU load would be minimal unless you're trying to make an even larger city than what you've got so far. Anvil was in LOD, and with a parented worldspace that LOD would be visible regardless. So you don't need to copy anything over :)AI is a whole other matter. You'll likely have to include a bunch of safeguards to prevent NPCs from falling off the branches and over the sides of buildings and stuff. Oblivion NPCs don't handle height well. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted April 25, 2012 Author Share Posted April 25, 2012 I would think CPU load would be minimal unless you're trying to make an even larger city than what you've got so far. Anvil was in LOD' date=' and with a parented worldspace that LOD would be visible regardless. So you don't need to copy anything over AI is a whole other matter. You'll likely have to include a bunch of safeguards to prevent NPCs from falling off the branches and over the sides of buildings and stuff. Oblivion NPCs don't handle height well.[/quote']It's going to be big now. Link to comment Share on other sites More sharing options...
Lefty Scaevola Posted October 15, 2023 Share Posted October 15, 2023 (edited) No file now? cannot find it. And the links to nexus are in obsolete format. Edited October 15, 2023 by Lefty Scaevola Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted October 15, 2023 Author Share Posted October 15, 2023 So, I actually looked and it seems that the file database only goes back to 2013, for my files at least. It was an extremely janky proof of concept anyway. If you're really interested I can see if I still have a copy in my backups somewhere. Link to comment Share on other sites More sharing options...
Lefty Scaevola Posted October 17, 2023 Share Posted October 17, 2023 (edited) so, nor really playable, then? But you have found a new issue, are we supposed to not be having pre 2013 files, or is that an error? Edited October 17, 2023 by Lefty Scaevola Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted July 10 Author Share Posted July 10 On 10/17/2023 at 6:15 PM, Lefty Scaevola said: so, nor really playable, then? But you have found a new issue, are we supposed to not be having pre 2013 files, or is that an error? I found the proof of concept, so it's back up: IF this interests anyone I'm not adverse to developing a city layout and some meshes to get this off the ground. I' not very good with writing or NPC creation, though, so if it's to be a living city some other people will need to come onboard. I've learend a LOT since I hacked this together and we have proper reference material now for Valenwood, so doing something like this is now maybe possible. Link to comment Share on other sites More sharing options...
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