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I'm new to Fallout New Vegas - and to the Fallout series as well. I've become used to playing modded Bethesda games - so much so that I don't even plan on playing FNV vanilla. I'm starting a modding run using Esserbee's guide but, from my recent experience with Skyrim, I became convinced that Wrye Bash was the main thing to go with, contrary to the opinion of the majority. I'm over 100 hours into the most stable heavily modded Skyrim ever. Wrye Bash loads more quickly and is more straightforward. So I also want to try and follow Esserbee's guide with Wrye Flash. Has anyone here done it? Any suggestions? On a similar note, since BOSS is still recommended for Oblivion (despite the "loot being the new thing" quick answer), what's the status on the old "BOSS vs. LOOT" question, regarding FNV? And now... For something completely different! How do you make Wrye Flash install non-standard files or folders to the data folder? Some mods have a "config" folder with the mods' inis that doesn't get copied by wrye flash, so for the moment I've been manually copying the files that WF doesn't install. But that means those files or folders won't be tracked by the program, so I'll need to remember them if I ever want to uninstall those mods. Should I be using the latest Wrye Bash instead of Wrye Flash? Thanks in advance for your help!
From experience and what I've learned from the modding community is that all .esm files have to be at the top of the load order or we would experience crashes, and or instability with the game. First would be the FalloutNV.esm then the DLC's and following should be the modified plugins that end with .esm . Now as I play Fallout New Vegas on occasion the game will crash and sometimes it will become unresponsive for a time as if it's ready to crash and that's using LOOT as the Load Order. If I utilize the manual load order the game will load the same but just crash once in awhile. So I throw my arms up in the air and took a deeper look at what's going on. The Fallout 4 Edit shows the same as LOOT that the "Master Files" for the DLC's need cleaned. I'm afraid to do this because I don't exactly know what I'm doing with FO4edit. I've watched a few videos that say to 1st apply the cleaning filter then secondly to right-click delete all the references. At this point I don't know what to do as I've put this Let's Play on hold long enough and now I'm looking for answers from the modding community. Is my load order wrong or is Loot wrong, and if both are wrong could someone please comment and or leave an attachment as to how my load order should be, please? I've attached both load orders my manual load order and the one from LOOT. I thank you all and anyone very much for taking the time to read my post and I will pray for an answer. As gaming is awesome, playing with mods seems to be even better. Oh and before I forget I've used CFF Explorer to enable >4 Gigabytes of Ram or higher, and I play the game in windowed 1280 x 720p not fullscreen. The reason for this is because 1920 x 1080p doesn't adapt well to a 42" Television screen instead it pushes everything off the screen. I could use the AMD application to fix this issue but when doing so it causes other games to crash. Till next time take care everyone and have yourself a wonderful day. Fallout New Vegas LOOT Load Order.txt FNV Load Order Done Manually.txt
From what I've read, including here, I assume that .bsa archives need a plugin with the same name to be loaded in order for the game to load the bsa as well, that being true for skyrim and probably other Bethesda games (I don't know). Do you know if that is also the case for Fallout New Vegas? Because I see A LOT of mods that include .bsa archives like "mod_name - Main.bsa" and some even like "mod_name - Sounds.bsa" (example, the popular Nevada Skies weather mod). Does the game engine recognize those and load the as well?