Search the Community
Showing results for tags 'dwemer'.
-
Version 1.0.0
4 downloads
A Dwemer lighthouse on a forgotten island to the north. It accommodates two followers and two children, and has a small optional quest to unlock the home. Perfectly safe quarters for a responsible keeper. Home Features Main Floor with a large kitchen, living room, a room for two children, and a small master bedroom. Storage vault with displays for quest line associated items, as well as many mannequins and weapon/shield racks. Workshop with all major crafting facilities and a custom soul gem upgrade station. Guest quarters for two followers. Many quest-related custom displays. Stable, fishery, practice yard, and a pier for transport to the Skyrim mainland. Some other things for those who look. Notes To reach the island, take the small boat just north of Broken Oar Grotto (which is north of Solitude on the coast). The "anchor" waypoint (see screenshot) is already unlocked for fast travel. The quest to claim the home is fairly short. At the end, you'll be told to wait "awhile" for an update. If you don't want to do the quest Keep the lamp fueled There is no fast travel directly to and from the home at this point, but you can fast travel to the boat. I've been unable to get a horse to follow you to the island. The stable has a free horse in it for flavor; it's up to you whether to use it or not. All storage should be safe, unless it has "Not Safe" in the name. I've done my best to nail down clutter. Most of it is lootable, but some "core" decoration is static. I tried to balance making the home look cozy and lived-in, while leaving some room for decorating as you please. Certain features must be turned on to use (forge, kitchen, alchemy lab...). If you see a valve nearby, activate it. The home should be compatible with adoption mechanics. If you run into issues, there's always Hearthfire Multiple Adoptions. The guest rooms accommodates two followers. You may need My Home Is Your Home, or something similar, to get your friends to move in. The only CC requirement is Fishing. Because island. Other than the Fishing CC content, I used entirely vanilla assets. I have no idea how the mod will look/play/behave with other mods. This is my first ever mod, and I'm sure I've made mistakes. Feel free to give civil feedback. I may or may not make changes, but I'll certainly listen. Known Issues The rotation script I use on the lamp (and many other objects) sometimes randomly flips direction due to a bug in a native function. If I can ever find a fix, I'll update it. For now, get used to the lamp spinning 'backwards' occasionally. The LODs are not great. I've done the best I can without going down the rabbit hole of complex third-party tooling, or custom assets. Maybe not an "issue", but I make extensive use of EnableParent to achieve a sort of "instancing" effect between the pre- and post-quest states. A lot of things will be disabled once the quest is completed. They're in separate cells and will never be loaded again, but they do persist in the save file. The number of these "orphaned" objects is far less than the normal enabled ones. Thanks Darkfox127 for his many tutorials. The modding community for ideas, approaches, and scripting help. You. Seriously, thanks for giving my work a look. I really hope you enjoy it. -
Version 1.0.0
55 downloads
This simple little mod allows the player to smelt the various Dwemer scrap (cogs, gears, gyros, levers and small levers) into ingots at the rate of 2 for one. This mod was successfully tested on the Anniversary Edition version 1.6.1130. This mod has been verified clean with Xedit 4.0.4. If you wish to communicate with me about this mod, you may do so here, or you can find me on Discord at https://discord.gg/ewqkeBwF This mod has been uploaded to Bethesda net for Xbox (https://mods.bethesda.net/en/skyrim/mod-detail/4331903). This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. -
Version 1.4.1
31 downloads
Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors Nexus Mods -
Version 1.3.1
86 downloads
Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors Assimilation Lab Nexus Mods TES Alliance