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Found 9 results

  1. Cleaning the Official Master ESMs NOTE : I do not have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this topic in a new thread bringing it up to date .. Crack on This guide assumes using TES5Edit on Skyrim Nexus, Or SSEEdit on Skyrim SE Nexus Due to this guide being dual purpose ( For Skyrim and Skyrim SE ) for the rest of this guide I will refer to both tools as xEdit. Screenshots of tools used may be one or the other, or older versions, which does not matter, the images are only to il
  2. This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine. - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually th
  3. Version 1.0.0

    16 downloads

    Description: Armor Variants Expansion aim to adjust and increase variety of armors on Skyrim, by add new armors custom models to some vanilla and usual armor category trying to be closest to the lore friendly definition. This is not a repleacer models mod, but it add new variants in the same way as the vanilla Skyrim original sets. All variants are complete of models for both genders and races, enchantments, world locations, level lists so NPCs, crafting and upgrade recipes as the vanilla game. More in details, for the moment add a new variants, complete and integrated, f
  4. Version 2.0.6

    42 downloads

    This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine. - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually th
  5. Does anyone know what affects the dead body cleanup system? I'm getting to a point where if I have a fight with more than a couple of mobs, when I'm finished and go look for corpses to loot, they're all gone! It's incredibly frustrating and also a risk of losing important quest stuff. I found this on reddit. I, too, am convinced that the game is cleaning up bodies in a totally unreasonable way. I was just clearing Dead Man's Respite, an interior area, and when I killed King Olaf all his minions' bodies had despawned. I'm tempted to use the author's fix to bruteforce the game not to clean bodie
  6. I went to upgrade Ruins Edge in my game and for some reason it didn't recognize that my character has the perk to upgrade magical weapons. I am not sure if this was intentional or not by the creator. But I have both the ebony perk and magical perk on Smithing. Any ideas?
  7. We have been working with a mod that provides XYZ coordinates in Skyrim SE. In CK you can enter the X and Y into the Tamriel Cell View to take you right to your spot. What's My XYZ? also provides the Block and Sub-Block numbers used in xEdit. Very handy tool !! Check it out if you are interested.
  8. I wanted to start converting some of my mods for SSE, created a small mod in CK64 for testing (7.5 K), but can't get it activated in SSE. When in System->Mods I see 3 downloaded mods active and mine with a never ending "wait animation"! I've searched the internet, but nothing on this subject. I have had a look in the SSE folders. In the Mods folder I found 3 manifest files, each of these linking to one of the 3 download mods, but none linking to my mod. Save and Push to PC doesn't provide a solution. Anyone have a suggestion or solution? Thanks. Edit: It took my quite a couple
  9. In case you're living under a rock: https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221 PS4 mods are back. Before you get your hopes up though, one important statement in there needs to be highlighted: What does this mean? It means PS4 mods that are not fully functional with just a single ESP file are out. "External assets" for Skyrim and Fallout 4 are stored in a separate archive file. This means no custom meshes, textures, music, audio, voiced dialogue, or scripts. It's the scripts that are going to place the biggest restriction
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