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Arthmoor's Morrowind Merchants 1.0


About This File

Arthmoor's Morrowind Merchants

A simple, yet surprisingly useful little mod. Adds 3 merchants to the game. One in Balmora, one in Solstheim at Fort Frostmoth, and one in Mournhold. The Frostmoth merchant will move to Raven Rock when it's built. Each one has approximately 50,000 gold on hand in order to be able to buy whatever wonderful loot you may have. This mod was born of the frustration at never being able to sell anything to merchants in the game because none of them ever had any money.

My Patreon Page: https://www.patreon.com/arthmoor

Requirements

Morrowind with last official game patch.
Requires both Tribunal and Bloodmoon to be installed and configured correctly.

Installation

Copy the ESP to your Morrowind Data folder.
Activate in the game launcher.

Uninstallation

Remove the ESP from your Data folder.

Compatibility

As I never had a ton of Morrowind mods, I can't say for sure what sort of compatibility issues might be raised by this. The mod has worked fine in a recent run through Morrowind that had a decent sized load order, including some city mods.

If you find any issues with it that need addressing, let me know, but I can't guarantee a fast response.

Cleaned with TES Tool.

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.




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