Gameplay Changes
Mods that alter some aspect of gameplay.
8 files
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Bard Song for morrowind
By emrio
Bard song
by emrio
This mod adds an NPC to Eight Plates in Balmorra who teaches singing magic for bards. Song magic includes low-cost restoration spells, spells that increase resistance to various attributes, and spells that cast darkness and silence on enemies.
A great addition to your bard or pilgrim RP!
More song magic may be added in the future!
How to purchase Song Magic
Find the female dunmer, maralie Aerin, in the Eight Plates of Balmorra. She will be standing just after you enter and go down the aisle.
She will also do enchantments for you.
Example of Song Magic
Healing Song Spellcost: 6
Heals health 25 times per second.
Atronach song Frost Spellcost: 75
25 resistance to cold for 30 seconds.
Siren song
Darkens and silences enemies in 5 areas for 30 seconds.
There are a few more to choose from!
0 downloads
0 comments
Submitted
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FightersGildContract En
By emrio
Fighters Gild Contract
created by emrio
This mod is a mod that will allow the Warriors Guild to receive legitimate quests (additional quests).
Quests can be received from the baradras of Ald-ruhn, and include: killing bounty hunters, searching for lost and found items, clearing out bandit strongholds (although it says "clearing out", the quest is completed when the bandit leader is killed and the evidence is collected and handed over), and guarding the streets (the quest is completed when the bandit leader is killed and the evidence is collected and handed over).
Street guarding (the quest is completed by defeating the bandits that appear on the streets), etc.
Unlike the vanilla warrior guild quests, completing a request will not only reward you with a reward, but will also increase your prestige.
The bounty hunters are particularly tough foes, so please do your best (although the rewards are more generous than other quests).
About quest options not appearing
We have added a new option in AddTopic, so please talk to the baradras once, and then talk to them again. Then all quest options will be added!
Currently confirmed bug... maybe.
Meldor lost and found, but it appears that the lost and found does not respawn, I have the organiccontainer/respawns set up in CS, but you should expect this quest to be a one-time thing
Maybe the lost and found will respawn again after some time...
That's all for the current version.
Screenshots were taken in the Japanese-translated Morrowind environment, and the following is a description of the screenshots
The first one
At Ald-ruhn Warriors Guild
The Warrior Guild is running normal. Have you come to accept any requests?
2nd picture
Fighting with a bounty hunter on a street near Ald-ruhn
Third picture
After defeating the bounty leader
The residents expressed their gratitude. Reward. Receive it.
I handed over the evidence of the defeat and received 650 Gold.
(Your fame will also increase.)
2 downloads
0 comments
Submitted
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Cliff Racer Pacification
By Thomas Kaira
Pacifies normal Cliff Racers. Diseased and Blighted will still attack you, though.
This should halve the number of Cliff Racer attacks you encounter easily.
175 downloads
Updated
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AFK_Armor Fix
By Dwip
Makes various fixes to light and medium armor for logical and balance reasons. Precise changes have long since been forgotten.
As with all of my Morrowind mods, AFK_ArmorFix is released as-is. I haven't touched the Morrowind CS in 8 years, and am both unable and unwilling to provide support. Use at your own risk.
178 downloads
0 comments
Updated
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AFK_Guar Caravan
By Dwip
Adds a chain of guar caravans in Balmora, Vivec, Caldera, and Pelagiad to provide a little ease of travel to the smaller settlements.
As with all of my Morrowind mods, AFK_Guar Caravan is released as-is. I haven't touched the Morrowind CS in 8 years, and am both unable and unwilling to provide support. Use at your own risk.
161 downloads
0 comments
Updated
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AFK_Troll Sign
By Dwip
Adds a new Troll birthsign at Arthmoor's request. Fortifies magicka by 15, Endurance by 20, and gives 50% weakness to fire.
As with all of my Morrowind mods, AFK_Troll Sign is released as-is. I haven't touched the Morrowind CS in 8 years, and am both unable and unwilling to provide support. Use at your own risk.
156 downloads
0 comments
Updated
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Ashlander Transports
By Arthmoor
Ashlander Transports
Good or bad, like it or hate it, Morrowind did not include a fast travel system. In its place was a much more realistic network of travel services. Silt Striders in the major Dunmer cities. Guild guides at each of the Mages Guild facilities, that sort of thing. One area of the game which was lacking though was the Ashlander camps. This mod aimed to solve that problem by creating a network of transport services between the Ashlander camps and some of the outlying villages, thus completing the travel web around Morrowind. It certainly made dealing with the later portions of the game a bit less tedious, and I don't think it's out of the question for the Ashlanders to have contact enough with each other to warrant this.
My Patreon Page: https://www.patreon.com/arthmoor
Requirements
Morrowind with last official game patch.
Requires Tribunal expansion to be installed and configured properly.
Installation
Copy the ESP to your Morrowind Data folder.
Activate in the game launcher or your favorite mod management tool.
Uninstallation
Remove the ESP from your Data folder.
Compatibility
As I never had a ton of Morrowind mods, I can't say for sure what sort of compatibility issues might be raised by this. The mod has worked fine in a recent run through Morrowind that had a decent sized load order, including some city mods.
If you find any issues with it that need addressing, let me know, but I can't guarantee a fast response.
Disclaimer
This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
216 downloads
0 comments
Updated
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Arthmoor's Morrowind Merchants
By Arthmoor
Arthmoor's Morrowind Merchants
A simple, yet surprisingly useful little mod. Adds 3 merchants to the game. One in Balmora, one in Solstheim at Fort Frostmoth, and one in Mournhold. The Frostmoth merchant will move to Raven Rock when it's built. Each one has approximately 50,000 gold on hand in order to be able to buy whatever wonderful loot you may have. This mod was born of the frustration at never being able to sell anything to merchants in the game because none of them ever had any money.
My Patreon Page: https://www.patreon.com/arthmoor
Requirements
Morrowind with last official game patch.
Requires both Tribunal and Bloodmoon to be installed and configured correctly.
Installation
Copy the ESP to your Morrowind Data folder.
Activate in the game launcher.
Uninstallation
Remove the ESP from your Data folder.
Compatibility
As I never had a ton of Morrowind mods, I can't say for sure what sort of compatibility issues might be raised by this. The mod has worked fine in a recent run through Morrowind that had a decent sized load order, including some city mods.
If you find any issues with it that need addressing, let me know, but I can't guarantee a fast response.
Disclaimer
This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
298 downloads
Updated