About This File
Touchstone Manor
A medium-large home in its own worldspace, a secluded mountain aerie. Includes a limited fast travel system oriented toward Survival Mode with Fast Travel disabled, but is completely playable in normal mode. Supports two children, two followers, and a spouse. The exterior features a crafting shed, greenhouse, fishery, and more. The interior features an extensive vault for storage and display of weapons, armor, and artifacts.
Memento Displays
The home has many decorative displays that will automatically become enabled as you progress through the game, so the home evolves along with you. These can be toggled manually if you like; you can even enable them without completing the associated quests.
Family and Friends
Accommodates up to (4) children and (2) followers. Use Hearthfire Multiple Adoptions for kids, and something like My Home Is Your Home for companions if necessary.
Special
- Soul gem upgrade station in the crafting shed.
- Guardian Stone device that can grant one of the three guardian buffs (Mage/Thief/Warrior). It will also store any other standing stone buff you have prior to invoking a guardian buff; you can retrieve the stored buff whenever you like. This device is on the lower floor near the front door.
- Configuration device to tweak mod and quest behavior, such as home features, memento auto-display, quest markers, and the option to skip the quest entirely. This device is in the bedroom loft upstairs.
The Ancient Touchstones
*A limited fast travel system intended for those playing in Survival Mode with Fast Travel disabled. Completely playable in normal mode. At a minimum, the Touchstone Key is needed to access the home.
To start this quest, read the "Rumor of a Missing Scholar" note in your inventory.
If you don't find that note for some reason, simply travel to Cradlecrush Rock and look around for the scholar's body.
Long ago the ancient races employed a network of artifacts to quickly traverse long distances across Tamriel. These "touchstones" require special keys that must be attuned to them.
To attune to a Touchstone, simply activate it. Thereafter you can use it to travel to any other attuned Touchstone. You can also use any Touchstone to return Home, or to an active Field Portal.
There are 12 Touchstones to find scattered across Skyrim. For hints on where to find them, check the desk upstairs. The quest markers for the touchstone locations are not enabled by default. If you want to see the markers, use the Curious Device near the desk. You can also skip the entire quest (unlocking all touchstones and perk ranks) using the Curious Device. This action is irreversible.
Your Touchstone Key
Use your Key (Inventory -> Keys) to travel directly to your Home Touchstone at the Manor. Doing so will deplete the Key and you'll need to wait for it to recharge. Recharging occurs naturally over time, and the duration is reduced as you advance the Touchstone Attunement perk. While your Key is recharging, you can check your Active Effects to see how much time remains until it is ready.
Your Key does not need to be charged to use a Touchstone.
Field Portals
When you use your Key to travel Home, a Field Portal will be created where you were standing. You can recall to your Field Portal using any Touchstone, but doing so will dissipate the portal. A new one will be created the next time you travel home via your Key.
Touchstone Attunement Perk
Progresses automatically as you attune to Touchstones. (Every 3 touchstones unlocks a perk rank.)
Rank 1: Your Key replenishes over 12 hours.
+ Boon of the Ancient Nords: 10% Stamina Rate while your key is charged.
Rank 2: Your Key replenishes over 9 hours.
+ Boon of the Ancient Falmer: 10% Magicka Rate while your key is charged.
Rank 3: Your Key replenishes over 6 hours.
+ Boon of the Ancient Giants: 10% Health Rate while your key is charged.
Rank 4: Your Key replenishes over 3 hours.
+ Boon of the Ancient Dwemer: 25 Carry Weight while your key is charged.
+ Your Field Portal no longer dissipates when you return to it.
Rank 5: The Lesser Power "Home Touchstone" replaces your Touchstone Key.
+ All Boons of the Ancients are now permanent.
Summary and Notes
-
The quest can be started in two ways: read the "Rumor of a Missing Scholar" note in your inventory, or
travel to Cradlecrush Rock and look for the scholar's body near a touchstone. To unlock the player home you must take both the key and the journal from the scholar, and then use the key to travel to the home.
- The mod has many scripts but they are state- and event-based, and only run as needed (and most only ever run once). I've tried to make it as stable and performant as possible. In a minimal mod setup I have zero issues.
- All assets are vanilla and that's how I test. I've installed this mod into graphical overhaul lists with mixed success. Anything that blindly replaces geometry is probably going to have unexpected effects. That said, I haven't seen anything outright break the mod.
- I'm in the lock-down-your-clutter camp. Most stuff can be picked up if you don't like it.
- All storage should be safe unless marked otherwise.
- You can turn off the fountain on the lower floor. The button is on the stone column behind it.
- You can change the trophy display in the den. The button is on the trophy base.
Credits
- Jokerine for the glass panels used in the greenhouse
Edited by Furiant
Update notes
What's New in Version 0.9.2
Released
Added an option for 2 additional child beds. Various minor fixes.
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now