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Gruffydd's Signs and Posters 5.1.2


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Like this mod? Use it a lot? Please consider joining my Patreon. Thanks!

Play on the XBox? This modular version is now available on Bethesda.net for XB1! Since all of the modules (not the core mod, but the plugin modules) are .esl, they shouldn't even count against your mod limit! Bethesda.net | Gruffydd's Signs and Posters - Modular Mod

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Welcome to the new and improved Gruffydd's Signs and Posters!

GS&P is a Fallout 4 mod that adds more than 900 custom signs, posters, and a few other items, all available in your settlement menus.

You'll also get every vanilla sign or poster I could find, now merged in with GS&P. Formerly, these were in the Signs of the Times add-on mod. Those signs and posters, along with a bunch more newly added, are now all in one plugin for this mod.

So how does it work?

GS&P is now in modular format. This means that you will need the base mod (GruffyddSandP), and then can pick and choose which of the plugins you want to add on. All of the plugins are flagged as .esl, so they won't count against your mod limit.

Just choose the ones you want, along with the base mod. Be sure to install SMM (Settlement Menu Manager) first, though, as this mod uses SMM to add a separate menu, with the stuff inside sorted into different subfolders to reduce scrolling and make it easier to find objects.

Some of the plugins are chock full of stuff, others not so much. It was designed to be expanded later, as I have time to create more stuff. This especially applies to the different factions. Right now the only one I've done a lot on is the Minutemen, but others will come later.

What plugins are included?

Added Settlements - New settlement signs - generic, BoS, Institute and Minutemen - for more than a score of new non-vanilla settlement locations. These are locations that are either obvious choices or ones that were specifically requested, and are for use with mods that add new settlement locations or that allow you to select or create your own.

Businesses Contains everything that relates to a place of business that isn't included in another category.

ChurchGraveHolidays - A catch-all for anything that might include religious stuff. Churches, graveyards, posters related to holidays, that kind of thing. I got a request from someone a while back to add some items for their religion because it was so underrepresented (as in non-existent) within the vanilla game. I did, and also added in a couple of items for other religions. If you want something added, let me know. If the whole thing offends you, just don't use this module.

Community - All of the community assets, things that a settlement would see as a common resource. Things like schools, a community greenhouse, a community pool, a crafting hall, and a community notice board.

Entertainment - All things entertaining. Music, movies, clubs, billiards, and so on.

FactionsBrotherhood - Everything relating to the Brotherhood of Steel.

FactionsInstitute - Everything relating to the Institute.

FactionsMinutemen - Everything relating to the Minutemen. In addition to generic stuff, there are items added to support three different visions of the Minutemen. The first is a benevolent communal effort, where everyone pitches in to help create a better wasteland. Optimistic if possibly naive. This is what Preston seems to be wanting, as far as I can tell. The second is a militia, organized along military lines. It's there to protect people and settlements and to fight off or eliminate threats. Everything else is up to the settlers to deal with. This is more like what the pre-Quincy Minutemen were, like the ones at the Castle. The third is a dystopian version, where the Minutemen are just as corrupt as any of the "bad guy" factions. The General rules with an iron fist, and dissidents vanish in the middle of the night, taken for "re-education".

FactionsRailroad - Everything relating to the Railroad.

FactionsOther - Anything that's a faction that's not one of the "big four". This includes raiders, atom cats, enclave, gunners, and so on. Right now this is very sparse, but I'll add stuff later, especially if anything specific is requested.

FoodAndDrink - If it relates to food or drink production or distribution and doesn't fit in one of the more specific plugins (ex: Community Greenhouse) it's in here.

GenericAndMiscellaneous - All of the generic signs and other stuff that didn't fit in any of the other categories.

GenericSettlements - All of the settlement signs that aren't affiliated with a faction. If you want the faction versions, they're in the faction plugins.

Graffiti - Various images and text designed to be "spray painted" onto a wall or similar surface. Includes a craftable spray paint object that is needed to make any graffiti. Don't worry, it's easily crafted.

LawAndSafety - Everything related to law and safety. Police/sheriff stuff, warning signs, signs welcoming or warning off certain types of people, that kind of thing.

Lodging - Anything that relates to a place where you can stay. Mostly hotels and motels.

Vintage - Real-world stuff old enough to be out of copyright that doesn't fit in one of the other categories. At this point, it's all WWI and WWII propaganda posters that I thought would go well with the overall theme of the game, set up to look worn and faded.

In addition, there are three other plugins that are "finished", in that I don't expect to be updating them.

SignsOfTheTimes - All the stuff from the old Signs of the Times mod, plus a bunch of other vanilla signs and posters that I found and added. If you're looking for a vanilla sign or poster, it's probably in here.

VegaOne - All of the stuff designed by guest artist VegaOne.

MurkwaterOil - All of the stuff created for a specific build someone wanted to make at the Murkwater settlement location.

Pick the ones you like, leave out the ones you don't. It's that easy.

What do I need to do to install it?

NMM Community Edition: Use the Install From File function (a yellow puzzle-piece looking thing on the left side of your screen).

Vortex: Drop it into the area at the bottom for manually installing mods.

MO2: I don't use it myself, but I've had reports that people using the current version of MO2 have had no problems with manually installing this mod. If you for some reason do, please try a completely manual install (placing the files where they need to be manually, without using MO2, then activating the mod in MO2 once everything is where it needs to be).

Something Else: Heck if I know. There's all sorts of stuff out there, I guess. Read the manual for your mod organizer, and see what it says about manual installs.

No matter how you install it, you will need Settlement Menu Manager (SMM) for this to work, so install that first! Be sure to follow the installation instructions for SMM, or it might not load the mod correctly!

A few addendums:

1) There are probably a few items that are in the wrong category. If you notice one, please let me know. I'll move any identified to their proper location when I get the chance.

2) I haven't figured out how to pack these as ba2 yet. All the tutorials make it sound easy, but it just doesn't want to work for me, and I have no idea what I'm doing wrong. If anyone has a tutorial that shows explicitly how to do it, and is willing to share it, I would love to see it. For the time being, these are all loose files (just as has always been the case with GS&P).

3) If there's something you'd like to see added, ask. I may not include everything requested, but if it appeals to me or sounds like a reasonable addition, I'll see what I can do. All that I ask is to please be specific. Don't say "can you add more Enclave stuff". Ask for specific items.

This mod has taken many, many hours to make, and future updates will take many, many more. If you enjoy this mod and feel like saying thanks by buying me a beverage, or just chipping some cash my way, please check out my Patreon, which you can get to with the link in the icons below. It's pretty bare bones, because I spend my creative time here on the mod, not on Patreon, but know that if you do choose to support me, it's greatly appreciated!

image.png.f2bb838c90ac20a3fc22c57a2f61c64f.png   <-- Click these for my Patreon. The one at the very bottom of the page is for AFKMods itself. Thanks!

Thanks!

 


What's New in Version 5.1.2

Released

Added the Graffiti module, which I apparently never actually uploaded before.

Please let me know if you run into any problems with it. Thanks!


Permission Grants

General Permissions: No permissions are granted to use this mod in whole or in part in any other work, unless permission is specifically given by me in writing as an exception to this policy.
X-Box 1 Permissions: No permissions are granted to port this mod to X-Box 1, because I've already done it.

User Feedback

Recommended Comments



On 4/15/2023 at 1:43 AM, ninalyn said:

He did indeed do exactly that. I'm not great with manual modding either but I learned enough to do this. It all depends on whether the mod is worth it to you.

yeah, i saw the reasoning he gave for pulling it on the old version. again, understandable and I feel a little silly because it still uses Vortex you just have to manually add it to the application then it works like normal

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1 hour ago, breadstick said:

yeah, i saw the reasoning he gave for pulling it on the old version. again, understandable and I feel a little silly because it still uses Vortex you just have to manually add it to the application then it works like normal

Just because a mod can be run through Vortex doesn't mean it has to be run through Vortex. I have S&P installed manually.

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1 hour ago, ninalyn said:

Just because a mod can be run through Vortex doesn't mean it has to be run through Vortex. I have S&P installed manually.

i mean still can use vortex

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Sorry for the delayed response, my life has been very busy lately.

Pretty much any mod (with some exceptions) can be loaded and managed through Vortex... or MO2 or any other mod organizer.

I don't mind at all if people use Vortex or NMM community edition. Neither requires the concessions NexusMods demands for hosting on their site.

I have both ethical and legal concerns that prevent me from using their site for my custom work. I won't go into detail here, it's a long story. The short of it is that I have non-transferable licenses for some assets I use, and other licenses are for non-commercial use only, and putting my mod on NM would violate both. Plus I vehemently disagree with their attitudes regarding modders' rights over their own work.

So no, you won't see this mod there in any form. I hope you understand.

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breadstick

Posted (edited)

On 4/23/2023 at 10:34 AM, Gruffydd said:

Sorry for the delayed response, my life has been very busy lately.

Pretty much any mod (with some exceptions) can be loaded and managed through Vortex... or MO2 or any other mod organizer.

I don't mind at all if people use Vortex or NMM community edition. Neither requires the concessions NexusMods demands for hosting on their site.

I have both ethical and legal concerns that prevent me from using their site for my custom work. I won't go into detail here, it's a long story. The short of it is that I have non-transferable licenses for some assets I use, and other licenses are for non-commercial use only, and putting my mod on NM would violate both. Plus I vehemently disagree with their attitudes regarding modders' rights over their own work.

So no, you won't see this mod there in any form. I hope you understand.

no, I do, I saw your comments on the old afk mods version. sorry to bother you. I do love your work though, I saw you did a large custom job for Mirkwater Oil, do you take commissions for those sorts of things? I'd love to have your work be a part of my settlements.

Edited by breadstick
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for some reason im missing masters, which  is the  master here?

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8 hours ago, toddhoward said:

for some reason im missing masters, which  is the  master here?

The core mod (GruffyddSandP) is the master.

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beepbeepz

Posted (edited)

Hello,im sorry to troubleyou,but i'veinstalled SMM first ,andthen your mod and the section does not show up either on the main menu or under any section of my decorations, i tried reinstalling nuse the rescue and save mode options of SMM in case there was a wrong instalation,i even reinstalled cleanly allmymods but  your signs still dont show up and i dont know what's wrong.

 

I use vortex ,,,

 

 

edit : I have your other nexus mod manager files installed ,the ones you still have public on nexusmods , is that maybe the issue ?

Edited by beepbeepz
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1 hour ago, beepbeepz said:

Hello,im sorry to troubleyou,but i'veinstalled SMM first ,andthen your mod and the section does not show up either on the main menu or under any section of my decorations, i tried reinstalling nuse the rescue and save mode options of SMM in case there was a wrong instalation,i even reinstalled cleanly allmymods but  your signs still dont show up and i dont know what's wrong.

 

I use vortex ,,,

 

 

edit : I have your other nexus mod manager files installed ,the ones you still have public on nexusmods , is that maybe the issue ?

If the other files create a submenu (I don't remember if they do or not) it could be an issue. Or you might have another mod installed that is interfering with SMM.

I do know that if you have the version that I removed from Nexus installed it's a problem, because they both create the same menu, but with different structures, so they conflict. But it doesn't sound like that's your issue.

Do you use any other mods that use SMM, and are they working? If either answer is No, then my guess would be something went wrong with the SMM installation. Because if SMM is installed and running when you add in my mod, there's not really much that can go wrong. GS&P just adds objects. There aren't any scripts or anything.

My recommendation is uninstall both, plus any prior version of my mod, and go back to a save before you had installed SMM, make a new save from there (so if something goes wrong again you still have the old one), then install SMM, verify it's running, save again, then install my mod and see if the menu is there.

If that doesn't work, start a new game with no mods, and install only SMM. Make sure it's running, then install my mod and make sure the menu is there. If it's still not on a new game something is wrong with the way you're installing SMM, and you probably need to ask their team for help. Once both mods are working, reinstall each of your other mods in turn and see if the menu is still there. If at any point it disappears, you've found your culprit.

If all goes right, the GS&P menu is in Decorations, and is usually found at the far right after any other submenus.

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2 hours ago, Gruffydd said:

If the other files create a submenu (I don't remember if they do or not) it could be an issue. Or you might have another mod installed that is interfering with SMM.

I do know that if you have the version that I removed from Nexus installed it's a problem, because they both create the same menu, but with different structures, so they conflict. But it doesn't sound like that's your issue.

Do you use any other mods that use SMM, and are they working? If either answer is No, then my guess would be something went wrong with the SMM installation. Because if SMM is installed and running when you add in my mod, there's not really much that can go wrong. GS&P just adds objects. There aren't any scripts or anything.

My recommendation is uninstall both, plus any prior version of my mod, and go back to a save before you had installed SMM, make a new save from there (so if something goes wrong again you still have the old one), then install SMM, verify it's running, save again, then install my mod and see if the menu is there.

If that doesn't work, start a new game with no mods, and install only SMM. Make sure it's running, then install my mod and make sure the menu is there. If it's still not on a new game something is wrong with the way you're installing SMM, and you probably need to ask their team for help. Once both mods are working, reinstall each of your other mods in turn and see if the menu is still there. If at any point it disappears, you've found your culprit.

If all goes right, the GS&P menu is in Decorations, and is usually found at the far right after any other submenus.

Most likely,i will reinstall everything n put SMM and your modfirst n testindividually which mods maybe make it stop working,if i find its a common mod ill leave it here in a comment so you know and maybe warn users before downloading ajja,thanks for the response !

Love your mod when i used it long ago,made decorating so fun for hoursand hours

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Hey there! I hope all is going well. This mod has been on my mind for a couple of days as I go through and try yet again to optimize my load order (survey says that's not gonna last for more than five minutes). I was just wondering if you think you'll ever return to it in the future, or if this is the end of the road? I know meatspace gets busy and the like--I'm definitely not trying to apply pressure. I just know for awhile it seemed like you had quite a few more plans and then radio silence reigned, and I'm wondering if this has become abandonware or if it's just a low priority right now.

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No I'm definitely returning to it. I've been poking at it now and then, but it seems as soon as I start planning out signs again life happens. I don't know exactly when I'll have new stuff but it is coming.

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Thank you for allowing me to fullfill my dreams of running a Minutemen game as a decentralized anarchist people's militia!

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Say, does this Mod work with USO Intergrated?  Just... you know.

Because... well, for me it doesn´t and I have SMM downloaded + the Base through Vortex .

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I don't know what USO Integrated is, so I couldn't tell you. That said, if SMM is working, this mod should work. So the real question I think would be does SMM work with USOI.

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USO stand for "Unlocked Settlement Object", basically it's like your Mod... but for all Objects in the Game (Structures, Furniture, Decorations... you name it).

But... it seems like it also moves a lot of the base Objects into the USO Workshop Tag. Maybe that causes problems, idk... but I also gotta ask: how do I tell if SMM is working?

Edit: looked into the "Mod" Section of the Menu and it doesn't have the checkmark, so I went back to the Main Menu (because I installed it through the Mod "Store") and found out it wasn't enabled.... whoopsy daisy.

So... now it's enabled, alongside GS&P, but it ain't showing up... so- new Game, I guess?

Edited by Holodoc
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3 hours ago, Holodoc said:

USO stand for "Unlocked Settlement Object", basically it's like your Mod... but for all Objects in the Game (Structures, Furniture, Decorations... you name it).

But... it seems like it also moves a lot of the base Objects into the USO Workshop Tag. Maybe that causes problems, idk... but I also gotta ask: how do I tell if SMM is working?

Edit: looked into the "Mod" Section of the Menu and it doesn't have the checkmark, so I went back to the Main Menu (because I installed it through the Mod "Store") and found out it wasn't enabled.... whoopsy daisy.

So... now it's enabled, alongside GS&P, but it ain't showing up... so- new Game, I guess?

So... I've tried the new Game and it still ain't there, but the SMM Holotapes are able to be contructed and the Mod is checkmarked in the Mod Setting, so it has to be a Mod, right?

My bet is on USO.

Edit: It was, I just disabled USO and then the Mod appeared...

Though it's a shame I can't use both, as it's useful for my Settlements, oh well...

Edited by Holodoc
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Have you checked to see if any other mods that use SMM are working while USO is active?

My guess is something in USO is breaking SMM, as there aren't any scripts or anything in my mod for it to interfere with.

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Now that you mention it, when I activated SMM I accidentally also turned on Homemaker (aka: a Mod that requires SMM) and that worked with USO quite well in my new Game.

I even put up some Street Lights in Sanctuary with both Homemaker and USO.

Hm... Maybe the Mod overrides GS&P Workshop Tag from appearing? Since it also automatically moves any basic Structures/Furniture/Decoration into the USO Tag.

 

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Now that GSP is working, try reinstalling USO. It might have been because SMM was not checked as active when you first tried to install. The "quest" only triggers once, so if it misses it there can be problems.

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Is there a reason you moved from nexus to here? This site is kind of a nightmare, ridiculous sign up process that requires you to know skyrim details to sign up, constasnt crashes, download fails. Then you have the complex process of manually adding 10 mods to nexus. Moving here has made your mod alot less accessible. 

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41 minutes ago, LeoraK said:

Is there a reason you moved from nexus to here? This site is kind of a nightmare, ridiculous sign up process that requires you to know skyrim details to sign up, constasnt crashes, download fails. Then you have the complex process of manually adding 10 mods to nexus. Moving here has made your mod alot less accessible. 

Multiple reasons. The main one is that the Nexus no longer respects the rights of content creators.

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