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Gruffydd's Signs of the Times 1.4


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All five of Gruffydd's Signs of the Times mods, together in one place, with categorization!
This mod includes all five of the Signs of the Times mods, gathered together into one mod and categorized.
It's set up as an add-on to Gruffydd's Signs and Posters, so you'll need that too.

So, what does this mod do?
It adds in a huge number of vanilla signs and posters (not all, but all that I could find at my skill level back when I was putting this together) as placeable objects. These are added to Gruffydd's Signs and Posters as a submenu, using the same categorization system used there to keep menus manageable.
When you want to place one of my original signs, posters, or objects, they're in the menus for GS&P. When you want to place a vanilla asset that wasn't included in the vanilla workshop menus, they're in the submenu for this mod.
You don't need this mod to use GS&P, but you do need GS&P to use this mod.

Q&A:
Q: Does this work with Settlement Keywords/Homemaker/Better Stores/Whatever
A: Yes, as long as you are using the required mod "Gruffydd's Signs and Posters" with SMM.
Q: I can't find any of the objects. Where are they?
A: Everything is in the Decorations->Gruffydd->Signs of the Times folder. If the menus are there but no objects show up, and you're using MO2, you'll need to do a manual install. If no menus are showing up, once you're out of the vault use the SMM holotape.
Q: Why are a bunch of the objects purple?
A: That indicates a missing texture. If the object is from a DLC, then it's probably purple because you haven't bought the DLC. Bethesda doesn't allow modders to release DLC content to people who haven't bought the DLC. If it's something not from a DLC, please let me know, so I can troubleshoot it.
Q: It's crashing on startup. Why?
A: The only reason it should do that is if there's a missing master, which in this case would be the Gruffydd's Signs and Posters mod. Download the appropriate version of that mod, and the problem should go away.
Q: It's crashing when I'm moving through the menu to place things. Why?
A: That usually indicates a missing mesh. Check your game files to make sure all of the meshes are in the folders where they should be. If any are missing, you'll need to reinstall the mod or drag the objects in from a manual download.
Q: Why didn't you include Object X?
A: Probably because I didn't know about it when I was putting this mod together (exception: I could not get that accursed "Choice Cuts" sign to work, so that's why it's not there). Or, it may be from a DLC added after I ran out of time to be able to add more stuff to this mod.
Q: Could you make a custom version of Object X?
A: Not here, this mod is for vanilla stuff. If you want custom stuff, head over to Gruffydd's Signs and Posters.
Q: When are you going to add the signs and posters from NukaWorld?
A: At this point, it's probably not going to happen. I've had very limited time for the last couple of years, and have to pick and choose where I can dedicate my time. At this point, when I can do modding at all, it's usually over at Gruffydd's Signs and Posters.
Q: GruffyDD? What does that mean?
A: No, not GruffyDD. Gruffydd. It's a Welsh name, that is basically pronounced "Griffith". It's my SCA persona name.
Q: What is the ultimate answer to the question of Life, the Universe, and Everything?
A: 42.

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I take it I can download this the drag and drop it into vortex same as with a nexus manual install

 

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On 7/27/2021 at 1:15 PM, Uncus said:

I take it I can download this the drag and drop it into vortex same as with a nexus manual install

That's my understanding, yes. I'm pretty sure there's an "install from file" option.

Don't forget, this isn't stand-alone, you'll need Gruffydd's Signs and Posters to go with it.

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51 minutes ago, Gruffydd said:

That's my understanding, yes. I'm pretty sure there's an "install from file" option.

Don't forget, this isn't stand-alone, you'll need Gruffydd's Signs and Posters to go with it.

of course goes without say all dependencies will be needed,  the install from file option is on the actions bar at the top of the vortex window left hand side or you can drag and drop to the field at the bottom, both are clearly labelled. thanks for the reply mate. 

Edited by Uncus
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It looks like there are some missing meshes in this mod - two I made note of were for:

BusStopAdGreyTortoise -> pointing to -> SotTP\BusStopAdGreyTortoise.nif

BusStopAdGNN -> pointing to -> SotTP\BusStopAdGNN.nif

The meshes don't appear in this archive, or in the Signs and Poster archive. 

Looks like there's a BusStopAdNukaCola, BusStopAdNukaCola2, and BusStopAdSlocumsJoe one all pointing to NIF's with a similar naming scheme, all of which do not appear in the archive (haven't checked these three in-game though, and it's late now, so I'll confirm tomorrow). 

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