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The Fall of Granite Hill 1.0.9

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Granite Hill - Three Farms and an Inn, just North of the Falkreath. A Market is Held here Weekly. -- Survey of the Holdings of Jarl Gjalund

Granite Hill is mentioned in a few places in lore and existed prior to the 4th Era. However nothing remained of it in Skyrim by 4E 201 except the dragon mound where Vuljotnaak was buried in ancient times. All well and good, but with no explanation for what may have happened to the place it felt like a good enough opportunity to tell my own version of events here. With this mod, the 3 farms and the inn are back, but instead of the weekly market, the town has a blacksmith. Of course, that would not be much of a fate, would it? Granite Hill's fate is sealed from the moment Alduin burned down Helgen. Surely the beast and his newly resurrected allies didn't stop there...


* A fully working town prior to Alduin's return. 3 farms, an inn, and a blacksmith. Plus town guard patrols from Falkreath Hold.
* Upon Vuljotnaak's resurrection by Alduin, the village will be in flames. This will last as long as the dragon is alive.
* Following the dragon's death, the fires will go out but the town now lies in ruins, swallowed by the World Eater.

Requires the Unofficial Skyrim Special Edition Patch to be installed first!

What's New in Version 1.0.9


Added the investor perk for the shop to the formlist used by USSEP to clean up perk resets when reading Black Book: Waking Dreams.

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I've wanted a Granite Hill for years. There's another newish one (from last year) on Nexus, but it's too elaborate. This is just right!

Works with Touring Carriages (although I've only tried one path so far). The stable shed is just across from the Inn, and the horse positions don't interfere. However, 5 years ago in anticipation of this, I'd chosen an injected number for the Map Marker (01018a48 matching the 00018a48 location), so that others could override/share it. If you use the same, we won't have 2 map markers so close together.

I'm using the location HorseMarkerRef. Hopefully, that isn't wiped out by your patch. Or you could add one in the same place to yours. That wouldn't need an injected number.

Also, I've just seen the woman at the northern farm slowly force her way through the chicken coop and the railing to her next sitting position. Likely something odd about the navmesh there.

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>Is Falkreath

>Jarl is overthrown in a Imperial Coup and is replaced by a criminal who collaborates with bandits

>Helgen, one of the three major settlements in the hold is destroyed by a dragon. Along with the Imperial garrison and most of the people who lived there.

> Bandits take the opportunity to take Fort Neugrad. 

>Imperials close the border to most trade to the civil war

>Snow clogs up the border cutting off what little trade wasn't remvoed by the empire or bandits

> Your local sawmill is run by murderous cannibles

> Towns hunters get killed by sprigins

> Your freinds who live in a mountain cabin stop sending letters. Presumed dead. 

>An ancient vampire escapes from centuries of imprisonment and has become the leader of Bloodlet throne. Making the Jeral Mountains even more dangerous. When just months previously is was secured by two imperial garrisons. 

> A month later Granite Hill gets destroyed by a dragon 

It really must feel like the end times there. 

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First of all, thanks for this one, and all other towns upgrades and additions!

I first knew your work by Open Cities and then by Oakwood, as I started looking for mods bringing what was missing from Arena. I always thought funny they didn't add some cities that were considered important on Arena, but were completely missing on Skyrim. Someone could bring an excuse like "they were destroyed by civil war", but the problem is that you can't even find their ruins.

Just one question (just to make clear it's not a request, and only if you can answer that): do you have any plans about adding towns around Arena places that became forts on Skyrim? Places like Amol, Greenwall, Greymoor (or Blackmoor), Snowhawk. Or even other ones that were added to Online but not on Skyrim, like Nimalten and Vernim Wood.

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1.0.7 Issue: All guardian beds are not assigned to the owners, as a result the player can sleep on them.

Provincial Courier Service, Whistling Mine, Fall of Granite Hill and Heljarchen (Helarchen Creek) is TOP. :)

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umm, the mod 'Touring Carriages' adds a Stable right where your Guard's barracks is, would a compatibility patch be possible ?
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Where can I get a version that doesn't need a creative club? :help:

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