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Just Do It 1.1


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About This File

"A few times ago, I came back home from work and was a bit hungry. There was an apple on the table. So I ate the apple.
Then, I started to play Skyrim, as per usual. iNeed made my character hungry, just like I was a moment ago. There was an apple on the table. But I couldn't just eat the apple, I had to put it in my inventory first... Pretty dumb heh ?
Well, I decided to make a mod about that."

 

The mod allow you to press a hotkey that act as modifier for interactions with items founds directly in the world (foods, potions, weapons, outfits, ...).
When the hotkey is down, the interaction with the item is modified to something that allow you to use it directly (equipping a weapon, eating an onion, ...) instead of having to put it in your inventory first.

 

Works for :
- Weapons / armors / clothing /accessories -> Equip
- Potions -> Drink
- Food/Beverages -> Food/Drink
- Poisons -> Apply
- Ingredients -> Taste

 

With proper support for crime events ;) (Except that since you already consumed items, NPCs won't take them back from you... that would be disgusting. brrr)

 

Hotkey configurable through MCM. Default is L-Shift

 

Dynamic prompt label, while remaining UI/HUD mods are compatible.

 

You can't taste ingredients right off the trees/bush. Animals do this, not heroes !

 

Known Issues :
- Small delay for the UI prompt to update.
- Beverages not using the default sound descriptor will have their prompt set to "Eat" instead of "Drink" (Don't affect vanilla beverages)

 

Requirements :
- SKSE
- SkyUI

 

Permissions :
- WTFPL ;)


What's New in Version 1.1

Released

  • Fix mod-breaking issue where the alternative function is never reverted to the vanilla behavior.
  • Support for translations and hotkey conflict detection.
  • Minor script performance improvements.

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