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Texture Applies Correctly in Blender, But Not in NifSkope


Organical Mechanical

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How much to you know about UV mapping? Your UV doesn't match your texture file, not even close. Not sure how you managed to line it up in Blender.

pantsuv.jpg.e156726b5ac02ce62667274e9659ff22.jpg

shirtuv.jpg.3bdb1c75b91c3f9962a02dd3f8631ffa.jpg

If this is the final texture file you want to use you'll need to manipulate your uv's to line up on it.

 

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37 minutes ago, Hana said:

How much to you know about UV mapping? Your UV doesn't match your texture file, not even close. Not sure how you managed to line it up in Blender.

pantsuv.jpg.e156726b5ac02ce62667274e9659ff22.jpg

shirtuv.jpg.3bdb1c75b91c3f9962a02dd3f8631ffa.jpg

If this is the final texture file you want to use you'll need to manipulate your uv's to line up on it.

 

I was using Blender's UV map-- they must be configured differently.

I didn't even know you could unwrap thing in NifSkope :stare:

Thank you so much!

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No, you cannot unwrap in Nifskope. It's only a UV viewer. However, you can do minor edits like move verts around, scale, etc.

There should be no difference between Blender's UV mapping and what you see in Nifskope. So I don't know where the disconnect happened.

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It's possible the UV Mapping mode is incorrect in Blennder.

 

Which version are you using?

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The meshes look different. Did you import a mesh into blender, change it, regenerate the UV map, and then apply the new texture to the original mesh, not the modified one?

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