Organical Mechanical Posted December 23, 2023 Share Posted December 23, 2023 I know how to disable havok initially, but my door still goes falling when struck by a weapon or fus-roh-dah'ed It still needs to be activated, so making it a static isn't really an option! Link to comment Share on other sites More sharing options...
Hana Posted December 23, 2023 Share Posted December 23, 2023 Can you attach your .nif file here so I can take a look at it? I suspect it has incorrect collision if it's falling down/reacts to things. Or you could compare your mesh to a vanilla door mesh. Also ... is that my Beating Heart in your avatar? Link to comment Share on other sites More sharing options...
Sclerocephalus Posted December 24, 2023 Share Posted December 24, 2023 For a door, check the vanilla load door meshes and set all flags on your item accordingly. If that doesn't work, there's also a vanilla script to accomplish that: DisableHavokOnLoad. Attach to your item and set all script properties to disallow havok (there are options to enable havok when grabbed, when activated, when XYZ, etc.: they all need to be 'false'). EDIT: I just remembered that there's a special item category. "movable statics". Try that instead of "static" or "misc" items. It should do the job. Link to comment Share on other sites More sharing options...
Nico coiN Posted December 24, 2023 Share Posted December 24, 2023 3 hours ago, Sclerocephalus said: [snap] there's also a vanilla script to accomplish that: DisableHavokOnLoad. [snap] I'm an absolute layman with all the scripting, but is it this function that should be hanging Wuuthrad on Ysgramor's statue? While I've always been using USSEP, the axe always falls to the ground at some point if I exit/re-enter the cell... Link to comment Share on other sites More sharing options...
Organical Mechanical Posted December 24, 2023 Author Share Posted December 24, 2023 15 hours ago, Hana said: Can you attach your .nif file here so I can take a look at it? I suspect it has incorrect collision if it's falling down/reacts to things. Or you could compare your mesh to a vanilla door mesh. Also ... is that my Beating Heart in your avatar? Of course! Here's the NIF (it's not an actual door, it's more of a portal, so it's not supposed to be animated, but it serves an identical function): My profile pig is a regular Skyrim human heart BWD2canvas.nif Link to comment Share on other sites More sharing options...
Organical Mechanical Posted December 24, 2023 Author Share Posted December 24, 2023 I think I got it! I added the script, but I forgot to configure it! Link to comment Share on other sites More sharing options...
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