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New WB installation won't run. Bug Dump follows...


FallingRising

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First off, all gratitude goes to the various past and current WB developers!

I am a long-time WB user and have not encountered this before...

Things I have already tried...

1. The relevant steam directory is on a separate gaming disk. No UAC involved.

2. WB is running as an admin.

3. have tried both manual and installer versions.

4 have tried the uninstall process from the thread near the start of this forum. (however, I am still told that a previous version 307 was installed.)

5. I made sure to launch the game from the vanilla launcher.

Following the bug dump I pasted my load orders since they were referenced in the final line of the bug dump. Note that Bached Patch appears in the load order but, of course, is not in the actual data folder, since WB will not load to create one.

localize.py  102 setup_locale: cli_lang='' - cli_target='' - falling back to (en_US, cp1252) from getdefaultlocale
localize.py  106 setup_locale: wx gave back en_US
localize.py  153 setup_locale: Set wxPython locale to 'en_US'
loot_parser.py   48 <module>: Using LibYAML-based parser
doc_viewer.py   54 <module>: pdfviewer using PyMuPDF (GPL)
bash.py  274 dump_environment: Using Wrye Bash Version 310 (Standalone)
    OS info: Windows-10-10.0.19043-SP0, running on Intel64 Family 6 Model 158 Stepping 10, GenuineIntel
    Python version: 3.9.13 (tags/v3.9.13:6de2ca5, May 17 2022, 16:36:42) [MSC v.1929 64 bit (AMD64)]
    Dependency versions:
     - chardet: 5.0.0
     - lxml: 4.9.1
     - PyMuPDF: 1.20.0; bundled MuPDF version: 1.20.1
     - python-lz4: 4.0.1; bundled LZ4 version: 1.9.3
     - PyYAML: 6.0
     - wxPython: 4.1.1 msw (phoenix) wxWidgets 3.1.5
    Input encoding: None; output encoding: utf-8
    Filesystem encoding: utf-8
    Command line: ['G:\\SteamLibrary\\steamapps\\common\\skyrim\\Mopy\\Wrye Bash.exe']
bash.py  515 _import_bush_and_set_game: Searching for game to manage:
bush.py  144 _supportedGames: The following games are supported by this version of Wrye Bash:
  Enderal, Enderal Special Edition, Fallout 3, Fallout 3 (WS), Fallout
  4, Fallout 4 (WS), Fallout 4 VR, Fallout New Vegas, Fallout New Vegas
  (WS), Morrowind, Morrowind (WS), Nehrim, Oblivion, Oblivion (WS),
  Skyrim, Skyrim Special Edition, Skyrim Special Edition (WS), Skyrim VR
Wrye Bash looked for games in the following places:
 1. Windows Registry:
  The following installed games were found via the registry:
   - Fallout 4: G:\SteamLibrary\steamapps\common\Fallout 4
   - Oblivion: C:\Bethesda Softworks\Oblivion
   - Skyrim: G:\SteamLibrary\steamapps\common\Skyrim
   - Skyrim Special Edition: G:\SteamLibrary\steamapps\common\Skyrim Special Edition
  Make sure to run the launcher of each game you installed through Steam
  once, otherwise Wrye Bash will not be able to find it.
 2. Windows Store:
  No installed games with modding enabled were found via the Windows Store.
  Make sure to enable mods for each Windows Store game you have
  installed, otherwise Wrye Bash will not be able to find it.
bush.py  205 _detectGames: Detecting games via the -o argument, bash.ini and relative path:
bush.py  211 _detectGames: Set game mode to Skyrim found in parent directory of Mopy:  G:\SteamLibrary\steamapps\common\skyrim
bush.py  227 __setGame: Using Skyrim game: G:\SteamLibrary\steamapps\common\skyrim
initialization.py  165 init_dirs: My Games location set to C:\Users\*****\Documents\My Games\Skyrim
initialization.py  178 init_dirs: LocalAppData location set to C:\Users\*****\AppData\Local\Skyrim
initialization.py  226 init_dirs: Game Mods location set to G:\SteamLibrary\steamapps\common\Skyrim Mods
initialization.py  231 init_dirs: Bash Mod Data location set to G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Mod Data
initialization.py  235 init_dirs: Installers location set to G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers
initialization.py  237 init_dirs: Installers bash data location set to G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bash
initialization.py  245 init_dirs: Checking if WB directories exist and creating them if needed:
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Mod Data
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bain Converters
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bain Converters\--Duplicates
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bain Converters\--Corrupt
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bash
initialization.py  249 init_dirs:  - G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Installers\Bash\BSA Cache
loot_parser.py   83 __init__: Using these LOOT paths:
loot_parser.py   84 __init__:  Masterlist: C:\Users\*****\AppData\Local\LOOT\Skyrim\masterlist.yaml
loot_parser.py   85 __init__:  Userlist: C:\Users\*****\AppData\Local\LOOT\Skyrim\userlist.yaml
loot_parser.py   86 __init__:  Taglist (fallback): G:\SteamLibrary\steamapps\common\skyrim\Mopy\taglists\Skyrim\taglist.yaml
loot_parser.py   93 __init__: Initialized loot_parser, compatible with libloot v0.18.x
__init__.py 3768 initBosh: Looking for main game INI at C:\Users\*****\Documents\My Games\Skyrim\Skyrim.ini
windows.py 1001 testUAC: Testing if game folder is UAC-protected
__init__.py 1603 _initDB: Initializing BSAInfos
__init__.py 1604 _initDB:  store_dir: G:\SteamLibrary\steamapps\common\skyrim\Data
__init__.py 1605 _initDB:  bash_dir: G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Mod Data\BSA Data
__init__.py 1603 _initDB: Initializing ModInfos
__init__.py 1604 _initDB:  store_dir: G:\SteamLibrary\steamapps\common\skyrim\Data
__init__.py 1605 _initDB:  bash_dir: G:\SteamLibrary\steamapps\common\Skyrim Mods\Bash Mod Data
_games_lo.py  658 print_lo_paths: Using the following load order files:
_games_lo.py  663 print_lo_paths:  - Load order: C:\Users\*****\AppData\Local\Skyrim\loadorder.txt
_games_lo.py  665 print_lo_paths:  - Active plugins: C:\Users\*****\AppData\Local\Skyrim\plugins.txt
load_order.py  317 _update_cache: Error updating load_order cache
Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 317, in main
  File "bash\bash.py", line 478, in _main
  File "bash\basher\__init__.py", line 4309, in Init
  File "bash\basher\__init__.py", line 4337, in InitData
  File "bash\bosh\__init__.py", line 2341, in refresh
  File "bash\bosh\__init__.py", line 2065, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2186, in refreshLoadOrder
  File "bash\bosh\__init__.py", line 2181, in _do_lo_refresh
  File "bash\load_order.py", line 362, in refresh_lo
  File "bash\load_order.py", line 312, in _update_cache
  File "bash\_games_lo.py", line 232, in get_load_order
  File "bash\_games_lo.py", line 251, in _cached_or_fetch
  File "bash\_games_lo.py", line 1112, in _fetch_load_order
ValueError: list.remove(x): x not in list

Here is my loadorder.txt

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
HighResTexturePack03.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
Bashed Patch, 0.esp
 

Here is my plugins.txt

Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Bashed Patch, 0.esp
HearthFires.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
quest_andtherealmsofdaedra.esp
quest_nomercy.esp
quest_seaofghosts.esp
quest_sorcery.esp
quest_thebiggertheyare.esp
 

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