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USSEP Plans For 2022


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As many of you are no doubt aware by now, Skyrim SE 1.6.318 brought a larger than normal amount of changes to the game. Fortunately the community has largely stepped up and dealt with the problems that resulted from it and update for various mods are out and more are coming. Given that the base game for SE now contains an additional 4 DLCs as content, and we're committed to addressing issues in the content of the base game, we are planning to have the next regular update in 2022 incorporate fixes for these additional DLCs. We don't know when exactly in 2022 this update will take place, so please don't ask. Previously we had indicated that we were going to leave Creation Club DLCs alone, but that was before it became known that the base game would provide this content to everyone across the board, on all platforms.

So what does this mean going forward? After discussing it with Garthand, it means that the USSEP will have 4 additional masters attached to it. This will be a hard requirement, with no fallback option available. Just as with the integration of the DLC into USLEEP for Skyrim LE, and the integration of the DLCs into the UFO4P. We will incorporate his fixes from the Unofficial Skyrim Creation Club Content Patches for Survival Mode, Saints & Seducers, Rare Curios, and the Fishing DLC. Additional categories will be added to the AFKTrack system to distinguish which part of the game a bug is being reported for so that we can collect any additional data on these that Garthand hasn't already accounted for.

Since the USSEP is a cross-platform effort, and both console platforms are unable to disable or remove the new content (and PC has to go to extraordinary measures to do so) it is not in the long term interest of the project to keep these 4 DLCs separated going forward.

We will not be providing direct support in the USSEP for any of the additional 70 DLCs which are part of the Anniversary Edition Upgrade. That is a separate paid $20 package on Steam and Garthand will be continuing to handle those in his patches.

I'm sure this is bound to upset some people, but that's to be expected. By the time the update comes out, most people will have updated to a point where this would be a consideration anyway so the more advance notice given, the less shock there is to the system.

Until we get to this point though, if SE itself updates in a way we need to deal with somehow, we will provide updates to keep in line with those. Bethesda has indicated a patch or two are in the works in the near future so if we need to deal with that first, we will.

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10 minutes ago, harlekwin said:

The amount of angst at the Steam forum is a sight to behold.

Patience is a virtue.

LOL!  It would be unbelievable, if I hadn't already seen it innumerable times over the years

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The children on Reddit are no better.  They seem to think that including the four CC items added to the base game in the UOP is the devils own plot. 

The part which really entertains me is the number of "somebody needs to start their own open source patch".  Yeah, "somebody" with the knowledge and inclination.   Anyone with sufficient knowledge isn't going to go anywhere near this enormous task.  And anyone with the inclination probably has more drive than skill.  :shrug:

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21 minutes ago, Scythe Bearer said:

The children on Reddit are no better.  They seem to think that including the four CC items added to the base game in the UOP is the devils own plot. 

 

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

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6 hours ago, smr1957 said:

LOL!  It would be unbelievable, if I hadn't already seen it innumerable times over the years

I also think one of the tragedies of the modding community is the loss of some great mods over time like the old "Skyrim Community College."

People move on, I understand but it does make me wonder why let's call it "the great fishing reset" did not incorporate scripts being handled more like SKSE rather than whatever AE incorporated.  The powers that be rely very heavily on modders but resent that, and the mod using community resents the modders for not magically being able to prevent "it just works" not working.  I am so glad that I learned about pulling patches and how the engine works and the use of the editing tools to pull patches for disparate mods.

 

Special thanks to all the people who work so hard to mod the games.

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On 11/22/2021 at 6:34 PM, Scythe Bearer said:

The part which really entertains me is the number of "somebody needs to start their own open source patch". 

Back in 2012, that was me!

US*P 1.0 was buggy, poorly documented, the original authors had left, their web site had been taken over by child pornographers and malware. Skyrim itself had several updates since, but US*P 1.0 hadn't been updated.

We all agreed (on the old Bethsoft forums) to pool our efforts into one community driven patch. This is it....

While I don't always agree with some decisions (and have a few separate unofficial unofficial patch patches), I'm eternally grateful to Arthmoor and all the others who have so long maintained this effort -- and also have undertaken to revive and maintain the Unofficial Oblivion and Morrowind Patches.

Edited by Sigurð Stormhand
Post edited to correct quotation, be more careful in future.
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@DayDreamer  In your out of context quote from my post, you have removed the quotation marks and the surrounding information.  By so doing, you are implying that you are responding to something I said.  In as much as I quoted someone else, your implication is misleading.  Please retract your misleading comment.

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10 hours ago, Scythe Bearer said:

@DayDreamer  In your out of context quote from my post, you have removed the quotation marks and the surrounding information.  By so doing, you are implying that you are responding to something I said.  In as much as I quoted someone else, your implication is misleading.  Please retract your misleading comment.

The post in question has been corrected. Let's say no more about it.

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On 11/22/2021 at 11:56 AM, SynthetiXxX said:

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

Seconded, and you left out "piracy" and "willful ignorance."  :)

That subreddit along with its Oblivion counterpart are quite literally a cancer on the modding community.

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On 11/22/2021 at 6:56 PM, SynthetiXxX said:

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

I'll be honest, I gave up last month after someone, once again, accused me of lying and repeated the falsehood that Arthmoor retroactively tried to change the permissions on the Patch. It's not true, the passage in question was inserted by Kivan and goes back to the days of Oblivion.

I reported the post for harassment and it was deleted, but the mods have spent far too long indulging the nonsense there and not enough time fact-checking the claims made against us.

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Generalizing r/skyrimmods to the whole of reddit is a disservice to reddit.  Generally, reddit is a fairly decent place.  I belong to several group and the only one which has problems with out of control posters and indifferent moderators is r/skyrimmods.

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