Jump to content

[SSE] Dialogue Bugs Strike Back!

Recommended Posts

An old bug has reared its ugly head again in SSE - one quest modders should be intimately familiar with - the dreaded "Dialogue Bug" (details here:https://www.afkmods.com/index.php?/topic/3160-skyrim-solution-dialogue-bug-fix/  )

The tl;dr is this: A quest unique to your mod with new dialogue lines in it will not run the dialogue unless you save/reload the game. Even quicksave/quickload works. The solution was to generate a .seq file to distribute with the mod and all was well.

Somewhere along the way this solution has stopped working. Mods with generated .seq files are (at least for some of us) not firing off their dialogue anymore despite the use of these files. Only this time the problem is not limited to us. In SSE, even the base game files now have this same problem. This can be quickly checked by starting a new game, going to Windhelm, finding Sofie over by the gate and trying to talk to her. If everything works as expected, she'll try to sell you flowers. If not though, all she'll do is give you generic "hmm?" style responses with no other dialogue. If you then save and reload the game, all is well.

Bethesda will have to fix their own broken stuff at this point as fixing these in the USSEP is simply not viable (nor would it work anyway).

For the rest of us, as long as there are not too many quests flagged as "start game enabled", there's a solid workaround. You can either set a trigger box up somewhere the player can't avoid walking through, or set up a control quest with an OnInit() event that then calls startup on everything else you need to have done. So long as the quests with your dialogue have those startup calls issued *after* the game starts, this should work fine. It's a shitty workaround to an even shittier problem, but there's no way to know if BGS can or will fix this on their end even though it affects both the base game and all of the CC DLCs that have these kinds of quests running.

The weird part about this is, reports of this behavior go back as far as March of 2019 yet are not widespread or even consistently reproducible. For instance, until I finished my system upgrade tonight, I was unable to verify this problem because all of my game dialogue worked in all cases. Now, after a fresh Windows install and restoration of my game files, it is broken unless I do the save/reload thing. Go figure on why that might be, but there it is.

Oh, and just in case someone was thinking it, no, deleting the .seq file doesn't help. I tried :P

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...