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[RELz] Oakwood

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A new village reviving an old town from TES:Arena.

Falkreath Hold has always seemed like a reasonably large place, but having only the Hearthfire home, a house taken over by bandits, and the burned out remains of Helgen hardly does it justice. Oakwood fleshes this out somewhat by placing a fishing and mining village on the shores of Lake Illinalta, just west of Lakeview Manor. This town once existed in TES:Arena but has not been mentioned since so there's nothing saying it wouldn't still be here. When combined with building the Hearthfire home at Lakeview Manor, it feels more like a larger town with a manor house at the head.

Features included

  • Custom inn layout using a standard corner farmhouse.
  • NPCs with complete schedules.
  • Military control changes based on who controls Falkreath Hold.
  • Guards inherit inventory from the Falkreath templates so any mods affecting those should also propagate to Oakwood's guards too.
  • All houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
  • The two mine foremen (the ones you can sell ore to) can be married once their favor is increased and you can move into their homes with them.
  • LOD has been generated for the area.

Download Locations

AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1

Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
Unofficial Skyrim Special Edition Patch 4.2.2 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

IMPORTANT NOTE: There are some wolf spawns in the vanilla game that will show up on the south end of the village in the cave where the gold mines are now. They may have spawned several of them in. Please be sure you've killed them before installing this mod so that they won't end up mauling the locals.

If the quest "Kyne's Sacred Trials" is currently active, please finish it before you install this mod as the location for it has been moved to the other side of Lakeview Manor and will only update if the quest is not active.

Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager / Vortex

Use the "Download with Manager" button on the page at Skyrim Special Edition Nexus. The installer should take care of things from there.
Then simply make sure it has the mod activated.

Installation - Manual

Drop the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.


Fully compatible with the Hearthfire home at Lakeview Manor.

Fully compatible with Manor Roads.

Storefront support is supplied by way of a vendor stand which will activate if you have Storefront installed and move your family into Lakeview Manor.

Fully compatible with Aurora Village.

Fully compatible with Moon and Star.

Fully compatible with Tel Nalta.

Fully compatible with Mirele Bismath.

NOT COMPATIBLE with Lakeview Extended. That mod has extensive navmesh issues that cannot be resolved via patching or other means.

Likely not compatible with other mods that alter the area surrounding Lakeview Manor.

(So is the south shore crowded enough for you yet?)


This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

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Version 1.0.1

Fixed a minor landscaping issue next to Cressius' house.
The key to the Aurrevelus Residence had the wrong name on it.
Cleaned up the landscape and navmeshing in the spot where Kyne's quest got relocated to.

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Version 1.0.2

Fixed a very minor gap under a rock behind the Aurrevelus Residence.
The innkeeper did not have the proper faction for being able to rent the guest room out.
The modified mannequin script for Cressius' armor display was missing from the archive.

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Version 1.0.3

Location data for Rorilmir's shop was pointing to the data for Riverwood when it should not have been.
Grounded the floating table outside of the inn.
Grounded a floating nightshade next to the Dibella statue.

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Version 1.0.5

The previous update apparently reintroduced some landscape conflicts with Lakeview Manor and Manor Roads. These errors have been removed.

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