Arthmoor 543 Posted November 15, 2018 Share Posted November 15, 2018 A minor expansion for the city of Falkreath. Provides additional housing for 2 NPCs. Like so many other towns in Skyrim, NPCs have been doubled up in housing or simply not given any at all and occupy space at the inn forever. Falkreath is already fairly large and space is limited, but there was enough available to provide homes for Kust and Valdr in a part of the city that wasn't occupied by anything other than trees. Features * Homes provided for Kust and Valdr. * Both houses are radiant quest enabled. * Both NPCs can be married and elect to share their home with you. * LOD has been generated. Download Locations AFK ModsSkyrim SE NexusBethesda.net - PCBethesda.net - XB1 Installation Requirements Skyrim Special Edition 1.5.73 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager / Vortex Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure it has the mod activated. Installation - Manual Drop the Falkreath.esp and Falkreath.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Falkreath.esp and Falkreath.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. MUST load after Immersive Citizens to preserve navmesh integrity within the city. Must also load after Clockwork, or the Clockwork.esp file cleaned of stray navmesh edits. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates. Sladen2019 and Leonardo 1 1 Link to post Share on other sites
Leonardo 51 Posted November 15, 2018 Share Posted November 15, 2018 So, another village/town mod is out of Arthmoor's workshop. Thanks for sharing, mate. Link to post Share on other sites
Arthmoor 543 Posted November 28, 2018 Author Share Posted November 28, 2018 Version 1.0.1 Fixed corrupt tree LOD. Link to post Share on other sites
Arthmoor 543 Posted May 11, 2019 Author Share Posted May 11, 2019 Version 1.0.2 Grounded some floating objects and moved one bush that was clipping with the funeral scene next to Kust's house. Link to post Share on other sites
ejnomad07 5 Posted February 8, 2020 Share Posted February 8, 2020 Anyone else having issues with Kust not coming out of his house? Seems all he does is sleep and keep his door locked. Link to post Share on other sites
ejnomad07 5 Posted March 18, 2020 Share Posted March 18, 2020 Hey @Arthmoor can you look at Kust? I'm running all your mods and nothing else that touches NPCs. For some reason he remains in his new house all day with his door locked. Link to post Share on other sites
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