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Arthmoor

[RELz] Telengard

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telengard-logo.jpg

A hunting and fishing village on an island in the Sea of Ghosts.

Nords have always been spoken of as hearty and tolerant of the cold, but Skyrim has few instances where this is demonstrated. Plus there is a lot of implication that many spend a lot of time at sea hunting horkers and fishing but no reflection of this exists anywhere except one hut in the Skaal Village. This mod aims to change that a bit by offering an entire settlement dedicated to the task of hunting horkers, fishing, and raising goats and cattle for meat. There's plenty of meat and fish available for the taking on the island and now someone is there doing just that!

I also wanted to do something with the Skaal Village tileset and figured this would be a good opportunity to make use of it and some of their clothing. No, these Nords are not an offshoot of the Skaal, but they do share architecture and some clothing in common.

Old school (and I mean old) may recognize the name of the mod as an old Commodore 64 game by Avalon Hill (circa 1983). This mod serves as a bit of an homage to the game that first got me hooked on RPGs and on the idea of modding them as well. The village's name isn't the only Easter Egg you'll find either :P

Features include:

* Custom inn layout using Skaal Village architecture.
* NPCs with complete schedules.
* Military control changes based on who controls Winterhold.
* All houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area.

Want to get a taste of some real retro gaming? A PC remake of Telengard can be found here: http://buildingworlds.com/telengard/ Yes, I have played it, and it's a very faithful reproduction of the original experience.

Download Locations

AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1

Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
Unofficial Skyrim Special Edition Patch 4.2.3 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on theĀ  page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Telengard.esp, Telengard.bsa, and Telengard - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Telengard.esp, Telengard.bsa, and Telengard - Textures.bsa from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Compatibility

No known issues, unless something mods the area around "The Chill" (Winterhold's prison).

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

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Another village mod to visit in-game. :horkercookie:

4 hours ago, Arthmoor said:

Old school (and I mean old) may recognize the name of the mod as an old Commodore 64 game by Avalon Hill (circa 1983).

Yeah, that's old enough. :P

Although, I didn't play the game since I didn't own a C64, but I recall the company for that game you're referring to.

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Version 1.0.1

The Imperial patrols have been reprimanded by command and will no longer attempt to desert their posts to return to Winterhold.
Cloned the goat actor from the vanilla one in an attempt to get the guards to care more when they're attacked by wildlife that's not even supposed to be here.

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Version 1.0.2

Reya's firewood gathering package was somehow referencing the wrong script name.
Added an alt-start support marker to the Worthy Meade Inn.
Added a rowboat connection from the north dock to a dock just east of Winterhold down on the glacier shore.

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Version 1.0.4

Moved the Winterhold dock to eliminate a conflict with Lyngwi Village.
Fixed several placement and ownership issues throughout the village. (Bug #25322)
Fixed a bug with the investment option at the blacksmith shop.

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Version 1.0.6

Brilrond Ice-Veins' investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335.
USSEP 4.2.3 or greater is now a requirement for this mod.
Navmesh water flags have been adjusted to match USSEP bugfixes at the dock outside Winterhold.

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