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[SITE] Buddah - A modding tools registry


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Buddah

This is a back-burner project of mine that I cooked up because I was finding it hard to discover what other developers were doing in the community. Feel free to make pull requests with additions/changes, or suggest them in this thread (but it will probably take a while for me to act on them). Hopefully others find it useful to.

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Thanks for opening a new topic Wrinkly .. Pasting from the LOOT topic so these are easier to find - A few tools to add :

Skyrim Performance Monitor 64 (SSE version),

SSEEdit,

SSE NIF Optimizer.

SSELODGen

BodySlide and Outfit Studio SSE

Wrye Bash short description says its for Oblivion and Skyrim, it is also now for Fallout 4 and Skyrim SE

TesModManager - "TesModManager is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind." OBMMex programmed by Scent Tree, was a rework of Timeslips original, and made to be more reliable with additional features. TMM is based on that.

zEdit - Is fast becoming a thing, also @ AFK Mods

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The "xEditScripts" link near the bottom links to Sharlikran's repo, but I just wanted to say those are my scripts. I deleted my repo, I guess (???), so Sharlikran's fork lost the fork relationship.

Some of my more polished xEdit scripts are here. I think I had planned to rework my entire repo (400-500 scripts) but never got around to it.

My fork of xEdit, xEdit Pro, is not there, but it's severely behind xEdit right now. I have too many other distractions.

Orvid's Caprica compiler for Fallout 4 Papyrus should be added.

For non-Bethesda games:

lslib for Divinity: Original Sin, Divinity: Original Sin Enhanced Edition, and Divinity: Original Sin 2

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Ah, those are great fireundubh. I'd heard you had a really good version of Generate Tags for Wrye Bash.pas but I didn't know where to find it. I'd love to see your 4-500 other scripts! ;) Did you happen to work on the Oblivion - OCO Faces Assignment script? I'm excited to put that one to the test, but if you've reworked it I'll wait for yours.

Back on topic, ironically I just discovered the Buddah repository day before yesterday, now magically this topic appears. Love it! Thank you Wrinkly! :D

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On 21/10/2017 at 6:26 PM, Mator said:

Made a PR for SSEEdit (which just gets added to the xEdit entry) and zEdit.  (which WrinklyNinja merged, fast!)

I try to keep on top of PRs, as I find it annoying when my own are ignored: if you've gone to the effort of making a change and submitting it, the least I can do is review and possibly merge it. Especially since it's so easy to do so on GitHub.

On the other hand, I'm terrible at acting on issues / reports unless they're about a bug in my code, there's always something more pressing...

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22 hours ago, fireundubh said:

Other than the bash tag generator, answering scripting questions, and providing examples occasionally, I've done nothing with Oblivion. Sowwy.

No worries. I'm sure I'll make use of your other work as I move into the other games. Thank you!

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  • 1 month later...
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@WrinklyNinja Two more for you :

 

BSArch by Zilav

https://www.nexusmods.com/newvegas/mods/64745?tab=description

Packer and unpacker for Bethesda Game Studios archive files

Supported games (archive versions):
Morrowind
Oblivion
Fallout 3 and Fallout New Vegas
Skyrim LE
Skyrim Special Edition
Fallout 4 General
Fallout 4 DDS textures

 

NIF Tangents and BiNormals Updater by Zilav

https://www.nexusmods.com/newvegas/mods/64746?tab=description

A command line tool which scans the current directory and subdirectories for NIF files and updates tangents and binormals. Adds them if missing where appropriate. It also automatically removes unused strings from NiHeader strings table.

Supported games (NIF versions):
Oblivion
Fallout 3 and New Vegas
Skyrim LE
Skyrim Special Edition
Fallout 4

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Quote

Force New Idles in Skyrim (FNIS) 

:lol:

Cathedral Assets Optimizer is an automated optimizer for SSE.

ESPTools is impressive- did it ever look like getting to release?

MO is legacy, MO2 is still in development.

The link in StrEdit is now https://www.nexusmods.com/skyrim/mods/28365, not https://www.skyrim/nexusmods.com/mods/28365

The old broken link still active on the XEdit page: http://tes5edit.github.io/

Thanks.

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On 9/19/2019 at 7:24 AM, lmstearn said:

:lol:

Cathedral Assets Optimizer is an automated optimizer for SSE.

ESPTools is impressive- did it ever look like getting to release?

MO is legacy, MO2 is still in development.

The link in StrEdit is now https://www.nexusmods.com/skyrim/mods/28365, not https://www.skyrim/nexusmods.com/mods/28365

The old broken link still active on the XEdit page: http://tes5edit.github.io/

Thanks.

Updated with those additions/changes, thanks.

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