WrinklyNinja Posted October 21, 2017 Share Posted October 21, 2017 Buddah This is a back-burner project of mine that I cooked up because I was finding it hard to discover what other developers were doing in the community. Feel free to make pull requests with additions/changes, or suggest them in this thread (but it will probably take a while for me to act on them). Hopefully others find it useful to. namralkeeg, alt3rn1ty, Beermotor and 1 other 4 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 21, 2017 Share Posted October 21, 2017 Thanks for opening a new topic Wrinkly .. Pasting from the LOOT topic so these are easier to find - A few tools to add : Skyrim Performance Monitor 64 (SSE version), SSEEdit, SSE NIF Optimizer. SSELODGen BodySlide and Outfit Studio SSE Wrye Bash short description says its for Oblivion and Skyrim, it is also now for Fallout 4 and Skyrim SE TesModManager - "TesModManager is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind." OBMMex programmed by Scent Tree, was a rework of Timeslips original, and made to be more reliable with additional features. TMM is based on that. zEdit - Is fast becoming a thing, also @ AFK Mods Link to comment Share on other sites More sharing options...
Mator Posted October 21, 2017 Share Posted October 21, 2017 Made a PR for SSEEdit (which just gets added to the xEdit entry) and zEdit. (which WrinklyNinja merged, fast!) Beermotor 1 Link to comment Share on other sites More sharing options...
fireundubh Posted October 22, 2017 Share Posted October 22, 2017 The "xEditScripts" link near the bottom links to Sharlikran's repo, but I just wanted to say those are my scripts. I deleted my repo, I guess (???), so Sharlikran's fork lost the fork relationship. Some of my more polished xEdit scripts are here. I think I had planned to rework my entire repo (400-500 scripts) but never got around to it. My fork of xEdit, xEdit Pro, is not there, but it's severely behind xEdit right now. I have too many other distractions. Orvid's Caprica compiler for Fallout 4 Papyrus should be added. For non-Bethesda games: lslib for Divinity: Original Sin, Divinity: Original Sin Enhanced Edition, and Divinity: Original Sin 2 RavenMind and Beermotor 2 Link to comment Share on other sites More sharing options...
RavenMind Posted October 22, 2017 Share Posted October 22, 2017 Ah, those are great fireundubh. I'd heard you had a really good version of Generate Tags for Wrye Bash.pas but I didn't know where to find it. I'd love to see your 4-500 other scripts! Did you happen to work on the Oblivion - OCO Faces Assignment script? I'm excited to put that one to the test, but if you've reworked it I'll wait for yours. Back on topic, ironically I just discovered the Buddah repository day before yesterday, now magically this topic appears. Love it! Thank you Wrinkly! Link to comment Share on other sites More sharing options...
fireundubh Posted October 22, 2017 Share Posted October 22, 2017 Other than the bash tag generator, answering scripting questions, and providing examples occasionally, I've done nothing with Oblivion. Sowwy. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted October 23, 2017 Author Share Posted October 23, 2017 On 21/10/2017 at 6:26 PM, Mator said: Made a PR for SSEEdit (which just gets added to the xEdit entry) and zEdit. (which WrinklyNinja merged, fast!) I try to keep on top of PRs, as I find it annoying when my own are ignored: if you've gone to the effort of making a change and submitting it, the least I can do is review and possibly merge it. Especially since it's so easy to do so on GitHub. On the other hand, I'm terrible at acting on issues / reports unless they're about a bug in my code, there's always something more pressing... Link to comment Share on other sites More sharing options...
RavenMind Posted October 23, 2017 Share Posted October 23, 2017 22 hours ago, fireundubh said: Other than the bash tag generator, answering scripting questions, and providing examples occasionally, I've done nothing with Oblivion. Sowwy. No worries. I'm sure I'll make use of your other work as I move into the other games. Thank you! Link to comment Share on other sites More sharing options...
Nebulous112 Posted December 10, 2017 Share Posted December 10, 2017 This may be a good addition to Buddah (from this thread in the Skyrim Classic - Knowledge Base forum): 3 minutes ago, Nebulous112 said: Ganda has released documentation for the FOMOD format, as well as a FOMOD tutorial. This is in addition to his previously released FOMOD Validator tool. Project link here, direct link to documentation here. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 23, 2018 Author Share Posted January 23, 2018 I've recently added everything suggested in the thread, thanks! Link to comment Share on other sites More sharing options...
alt3rn1ty Posted March 22, 2018 Share Posted March 22, 2018 @WrinklyNinja Two more for you : BSArch by Zilav https://www.nexusmods.com/newvegas/mods/64745?tab=description Packer and unpacker for Bethesda Game Studios archive files Supported games (archive versions): Morrowind Oblivion Fallout 3 and Fallout New Vegas Skyrim LE Skyrim Special Edition Fallout 4 General Fallout 4 DDS textures NIF Tangents and BiNormals Updater by Zilav https://www.nexusmods.com/newvegas/mods/64746?tab=description A command line tool which scans the current directory and subdirectories for NIF files and updates tangents and binormals. Adds them if missing where appropriate. It also automatically removes unused strings from NiHeader strings table. Supported games (NIF versions): Oblivion Fallout 3 and New Vegas Skyrim LE Skyrim Special Edition Fallout 4 Link to comment Share on other sites More sharing options...
archer Posted November 29, 2018 Share Posted November 29, 2018 Old thread but... site is gone. ? Link to comment Share on other sites More sharing options...
lmstearn Posted November 30, 2018 Share Posted November 30, 2018 Looks like a name change. (Farewell Wrinkly and welcome Ortham!) Link to comment Share on other sites More sharing options...
WrinklyNinja Posted November 30, 2018 Author Share Posted November 30, 2018 Whoops, I forgot I had buddah hosted under my GitHub account, so yes, it's now at: https://ortham.github.io/buddah/ I'll update the link in the OP. Link to comment Share on other sites More sharing options...
archer Posted November 30, 2018 Share Posted November 30, 2018 Ah, good to know, really! Thanks Link to comment Share on other sites More sharing options...
lmstearn Posted September 19, 2019 Share Posted September 19, 2019 Quote Force New Idles in Skyrim (FNIS) Cathedral Assets Optimizer is an automated optimizer for SSE. ESPTools is impressive- did it ever look like getting to release? MO is legacy, MO2 is still in development. The link in StrEdit is now https://www.nexusmods.com/skyrim/mods/28365, not https://www.skyrim/nexusmods.com/mods/28365 The old broken link still active on the XEdit page: http://tes5edit.github.io/ Thanks. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted September 28, 2019 Author Share Posted September 28, 2019 On 9/19/2019 at 7:24 AM, lmstearn said: Cathedral Assets Optimizer is an automated optimizer for SSE. ESPTools is impressive- did it ever look like getting to release? MO is legacy, MO2 is still in development. The link in StrEdit is now https://www.nexusmods.com/skyrim/mods/28365, not https://www.skyrim/nexusmods.com/mods/28365 The old broken link still active on the XEdit page: http://tes5edit.github.io/ Thanks. Updated with those additions/changes, thanks. Link to comment Share on other sites More sharing options...
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