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Arthmoor

[RELz] Provincial Courier Service

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provincial-courier-service.jpg

Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service.

This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery.

What This Mod Does

  • Provides a home for Skyrim's default courier NPC who hands out letters for various quests.
  • Courier deliveries will now occur in person nearly anywhere in Skyrim.
  • Optional home delivery service will instead deliver messages to one vanilla or DLC house of your choosing.
  • Can also approach the courier at his office and receive mail deliveries there.

Speak to the courier to set up your options. Until this is done, the courier will seek you out to deliver messages in person.

Download Locations

AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1

Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
Unofficial Skyrim Special Edition Patch 4.2.3 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Provincial Courier Service.esp, Provincial Courier Service.bsa, and Provincial Courier Service - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Simply remove the Provincial Courier Service.esp, Provincial Courier Service.bsa, and Provincial Courier Service - Textures.bsa files from your Data folder.

Changes have been designed to be fully reversible so the vanilla courier system will be restored to normal if the mod is removed.

Load Order

LOOT should be used for optimal placement.

Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed.

Compatibility

Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible.

Mods altering the cell "WhiterunExterior15" ( 3, -4 ) will require compatibility patching.

Any mod which alters the following scripts will be incompatible:

WICourierScript.psc
QF_WICourier_00039F82.psc

Credits

Hanaisse - Mailbox and scroll meshes provided for the various houses, as well as valuable playtesting to make sure it all works.

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

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Version 4.0.1

Set the LOD flag on the courier's house so it will show up at a distance.
Fixed a bug in the load game event that would cause the delivery method to reset. This should now stick properly once you've selected the method again after loading the game.

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Version 4.0.2

Added support for Myrwatch Tower and Tundra Homestead DLCs.
Navmesh cleaning with newer versions of xEdit.

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Version 4.0.3

Added support for Shadowfoot Sanctum DLC.
Fixed a bug that was preventing DLC mailboxes from being disabled if those DLCs are not installed.

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Version 4.0.4

The script for assigning Shadowfoot Sanctum was not working due to an incorrect compiled filename.

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Good to see you, Elaura.  How goes it? :D

10 hours ago, Elaura said:

Just curious, have you ever considered adding the option to tip a courier after he's delivered a message?

That's not a bad idea and that makes sense.

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Thank you! I hope Arthmoor thinks it's a good idea.For RP purposes, I'd love the option to give the guy 5 if I'm in a quiet city up to 50 if he's found me in some amazingly dangerous or unlikely place. 

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Version 4.1

Due to an ongoing large number of mods occupying the space where the courier's house is, I have relocated him to the southwest side of Whiterun on the main road just past the stables area. Even in the even this new location clashes with something else, it's a spot that's far easier to manage compatibility with.

Make sure you uninstall any existing patches you may have for this mod as they are no longer valid and may crash your game.

USSEP 4.2.3 or greater is now a requirement for use of this mod.

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On 4/14/2020 at 5:46 AM, Elaura said:

I'd love the option to give the guy 5 if I'm in a quiet city up to 50 if he's found me in some amazingly dangerous or unlikely place. 

The courier have now and then found me in a Ancient Nordic Barrow, just to deliver a letter or a message.

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You can always tell him you want to change the delivery method to one of your vanilla homes or that you'll check in with him to pick stuff up at his shack.

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