Jump to content

Altering SSE Nif files


zgabuterimon

Recommended Posts

Hello, i'm a pretty much a new in the world of making mods, the release of SSE made me interested in creating my own one.

 

I have a problem when i try to import bethesda nif files in 3d max,blender or anywhere. I know they changed them from the original skyrim, i was wondering if there is a workaround until the new nif scripts get released?

 

P.S. I tried editing them in NifSkope,but with no luck. I can open them in NifSkope, but i can't export them to .obj, 3d max says,nothing to import,when i try to import a .nif file,it says premature end of stream. 

 

Can you help me? :(

Link to comment
Share on other sites

I've not seen any nif importers for either 3DS or Blender. What is it you're trying to do?

 

As a workaround, I would say use the original version nif of whatever nif you're trying to change. They work with the existing process and they (should) work in SSE.

Link to comment
Share on other sites

Im trying to edit a door, to better fit my cell, nothing fancy, because it's my first mod :D ...I'm curently using the unofficial 3ds max nif importer-exporter,and it's loading up the nifs from other mods fine,but i guess they are just altered nifs from the original skyrim to work with sse. Thanks for your help,and i hope you will like my mod when i release it :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...