zgabuterimon Posted November 15, 2016 Share Posted November 15, 2016 Hello, i'm a pretty much a new in the world of making mods, the release of SSE made me interested in creating my own one. I have a problem when i try to import bethesda nif files in 3d max,blender or anywhere. I know they changed them from the original skyrim, i was wondering if there is a workaround until the new nif scripts get released? P.S. I tried editing them in NifSkope,but with no luck. I can open them in NifSkope, but i can't export them to .obj, 3d max says,nothing to import,when i try to import a .nif file,it says premature end of stream. Can you help me? Link to comment Share on other sites More sharing options...
Hana Posted November 15, 2016 Share Posted November 15, 2016 I've not seen any nif importers for either 3DS or Blender. What is it you're trying to do? As a workaround, I would say use the original version nif of whatever nif you're trying to change. They work with the existing process and they (should) work in SSE. Link to comment Share on other sites More sharing options...
zilav Posted November 15, 2016 Share Posted November 15, 2016 Indeed just get the same mesh from classic Skyrim for now. Link to comment Share on other sites More sharing options...
zgabuterimon Posted November 15, 2016 Author Share Posted November 15, 2016 Im trying to edit a door, to better fit my cell, nothing fancy, because it's my first mod ...I'm curently using the unofficial 3ds max nif importer-exporter,and it's loading up the nifs from other mods fine,but i guess they are just altered nifs from the original skyrim to work with sse. Thanks for your help,and i hope you will like my mod when i release it Link to comment Share on other sites More sharing options...
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