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A village in the mountains southeast of the city of Dawnstar.

Tamriel has had many villages on maps for as far back as anyone can remember. What happened to them all? Nobody really knows. This mod is simply my take on bringing one back from Elder Scrolls: Arena. Helarchen Creek was a small village in the game somewhere in the mountains near Dawnstar. Originally it appears as though Bethesda planned to put this around the Nightgate Inn, but then changed the name on that and cut the content. Some further research using old Arena maps placed the village further north anyway, so here it is.

* Two of the NPCs can be married and will optionally share their homes with you.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.

Download Locations

AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1

Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
Unofficial Skyrim Special Edition Patch 4.2.3 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
 
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the  page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Helarchen Creek.esp, Helarchen Creek.bsa, and Helarchen Creek - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Helarchen Creek.esp, Helarchen Creek.bsa, and Helarchen Creek - Textures.bsa from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

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Sure but it's easier if he just sticks his name in the description and not all console players know or have the smarts to get on computers and use another 3rd party site to hunt down an authors mods. They just use the Bethesda search feature. It is not an unreasonable request. I have seen plenty of console mods tell people to search a keyword to find all their other mods.

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  • 3 weeks later...

Arthmoor, I downloaded this as soon as it was out and its been in my core load order ever since. Just wondering, I have been to the two several times during test runs of other mods. No one in the town has any real dialog options other than the woman in the store. I can ask her what she has for sale and that's it. All other NPCs just respond with one of a few standard vanilla responses if I try to talk to them. I know you mentioned one or two are marriageable. I haven't tried that yet nor have I done the quest requirements to be able to yet. Just wondering if the limited dialog I have experienced should be expected. For example, the man running the Smith doesn't give any options to buy anything etc...

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On 4/14/2018 at 11:23 PM, Arthmoor said:

Version 2.0.3

Added a smelter at the blacksmith and extended his AI radius so he'll use it on occasion.

That's great.  Thanks for adding a smelter there. :dancing:

1 hour ago, Arthmoor said:

Version 2.0.4

Navmesh cleaning with new versions of xEdit.

Thanks for the update mate. :)

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Version 2.0.7

Shopkeeper investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335.
USSEP 4.2.3 or greater is now a requirement for this mod.

 

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