Prometheus Posted November 6, 2016 Share Posted November 6, 2016 Hello , I have a question , I have made some alpha panels on an armor and I do not remember if in nifscope I need to double them and upvert their normals or there is a property to attach to it to make so that panels are double sided? Link to comment Share on other sites More sharing options...
zilav Posted November 6, 2016 Share Posted November 6, 2016 Check leaves on any vanilla tree model, there is a double sided flag in BSShaderProperties. Link to comment Share on other sites More sharing options...
VaultDuke Posted November 6, 2016 Share Posted November 6, 2016 for USKP a few double sided flags had to be removed from armor parts, because they would completely mess up lighting. I don't know if these issues can nowadays be circumvented by some nifty new normal or tangent tricks, but i'd advise againt using double sided on armor parts unless crucially required. this is a weird bug, that even caught the USKP team offguard back in the day: https://afktrack.afkmods.com/index.php?a=issues&i=12358 Link to comment Share on other sites More sharing options...
Prometheus Posted November 6, 2016 Author Share Posted November 6, 2016 Ok I will test, another thing is how can I solve the zflickering issue adding an alpha selection based on solid alpha rather than shaded? Link to comment Share on other sites More sharing options...
MannyGT Posted November 7, 2016 Share Posted November 7, 2016 I prefer to use double planes instead of 2-sided flag. This because of shadow casting to be bi-directional. Link to comment Share on other sites More sharing options...
MannyGT Posted November 7, 2016 Share Posted November 7, 2016 Also for proper illumination rendering. If even 2-side flag is on, it takes the same light illumination from both sides. Link to comment Share on other sites More sharing options...
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