Thumbincubation Posted October 30, 2016 Share Posted October 30, 2016 Hi all. I've read the thread about putting existing mods through ck for SSE compatibility, and the one about packing .bsa for SSE, but I was wondering if there were any major differences when making a new mod. Or, if someone has done a tutorial yet, could I please be pointed toward it. Unfortunately, I'm not the most technically knowledgeable, so I tend to do better with tutorials. Thanks in advance. Link to comment Share on other sites More sharing options...
zilav Posted October 30, 2016 Share Posted October 30, 2016 No differences so far apart from new values and flags added in SSE. Link to comment Share on other sites More sharing options...
Thumbincubation Posted November 1, 2016 Author Share Posted November 1, 2016 Good to know. The less I have to learn again, the better. Just got access to the CK64, going to try to make something useful. Link to comment Share on other sites More sharing options...
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