Jump to content
Sign in to follow this  

[RELz] The Paarthurnax Dilemma

Recommended Posts


Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!

This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax.

Approach the quest as usual. Listen to the Greybeards and Paarthurnax.

Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right?

Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other.

Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn!


AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1

Installation Requirements

Skyrim Special Edition 1.5.73 or greater.

You will need to turn on subtitles to see the text for Delphine and Esbern's dialogue additions.

Alternately, download and use Fuz Ro D-oh - Silent Voice to see subtitles only on those NPCs with no voiced audio. This requires SKSE64.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the The Paarthurnax Dilemma page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the The Paarthurnax Dilemma.esp and The Paarthurnax Dilemma.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.


Don't do that. Uninstalling the mod will break things beyond repair. If you insist on ignoring this, you will get no help with trying to undo the damage that will be done.


Mods which alter the following quests will not be compatible without a patch:

MQPaarthurnax - Paarthurnax
FreeformHighHrothgarA - The Words of Power
MQ301 - The Fallen

Mods which edit the following scripts will not be compatible unless patched:



Madcat221 - For coming up with some good lore based solutions for dialogue, dragon names, and other helpful suggestions.


This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Share this post

Link to post
Share on other sites

Version 2.0.1

Cleaned up old patch quests and scripts that no longer need to be here and should have been removed in 2016.

Share this post

Link to post
Share on other sites

Last night, I finished the MQ and after I did that I completed the quest for this mod.

However, I notice that the quest dialogue for Arngeir has a loop and won't go away unless I exit the dialogue.  Although, not entirely sure if it matters but I did started the quest during the MQ (Alduin's Wall I think).

Could that cause Arngeir's dialogue loop later, after I finished the MQ?


= Check Mods

This is a report on your currently installed or active mods.

=== ESL Capable
Following mods could be assigned an ESL flag but are not ESL flagged.
* icepenguinworldmapclassic.esp
* lighterdbs.esp
* moredragonloot.esp
* PassiveWeaponEnchantmentRecharging.esp
* Skyrim Unlimited Rings And Amulets SSE.esp
* SkyUI_SE.esp

=== Active Mod Files:
* 00  Skyrim.esm
* 01  Update.esm
* 02  Dawnguard.esm
* 03  HearthFires.esm
* 04  Dragonborn.esm
* 05  ccbgssse035-petnhound.esl
* 06  ccbgssse036-petbwolf.esl
* 07  ccbgssse064-ba_elven.esl
* 08  ccbgssse060-ba_dragonscale.esl
* 09  Unofficial Skyrim Special Edition Patch.esp  [Version 4.2.3]
* 0A  Campfire.esm
* 0B  TravellersOfSkyrim.esm
* 0C  SkyUI_SE.esp
* 0D  icepenguinworldmapclassic.esp
* 0E  AmazingFollowerTweaks.esp
* 0F  Barrels and Crates.esp
* 10  Relationship Dialogue Overhaul.esp
* 11  Ars Metallica.esp  [Version 2.0.6]
* 12  lighterdbs.esp
* 13  moredragonloot.esp
* 14  PassiveWeaponEnchantmentRecharging.esp
* 15  RDO - AFT v1.66 Patch.esp
* 16  Breezehome Loft Crafting.esp
* 17  Heavy Deathbrand.esp
* 18  TravellersOfSkyrim - Vanilla.esp
* 19  TravellersOfSkyrim - Dragonborn Addon.esp
* 1A  ReportXYZ.esp
* 1B  Cutting Room Floor.esp  [Version 3.1.8a]
* 1C  Skyrim Unlimited Rings And Amulets SSE.esp
* 1D  Point The Way.esp  [Version 2.0.6]
* 1E  Oakwood.esp  [Version 1.0.6]
* 1F  Run For Your Lives.esp  [Version 4.0.3]
* 20  Honeyside.esp
* 21  Trade & Barter.esp
* 22  Keld-Nar.esp  [Version 2.0.4]
* 23  Darkwater Crossing.esp  [Version 2.0.6]
* 24  Dawnstar.esp  [Version 2.0.5]
* 25  Fall of Granite Hill.esp  [Version 1.0.5]
* 26  Shor's Stone.esp  [Version 2.0.4]
* 27  Bring Out Your Dead.esp  [Version 4.0.7]
* 28  Skyshards.esp  [Version 2.2]
* 29  Falkreath.esp  [Version 1.0.2]
* 2A  Manor Roads.esp  [Version 2.0.3]
* 2B  Kynesgrove.esp  [Version 2.0.7]
* 2C  Helarchen Creek.esp  [Version 2.0.6]
* 2D  Telengard.esp  [Version 1.0.5]
* 2E  Whistling Mine.esp  [Version 2.0.6]
* 2F  Soljund's Sinkhole.esp  [Version 2.0.3]
* 30  Karthwasten.esp  [Version 2.0.5]
* 31  Rorikstead.esp  [Version 1.0.7]
* 32  Dragon Bridge.esp  [Version 2.0.5]
* 33  Provincial Courier Service.esp  [Version 4.1]
* 34  The Paarthurnax Dilemma.esp  [Version 2.0.1]
* 35  CWQuartermasters.esp  [Version 2.0]
* 36  boundworkerstools.esp
* 37  Skyrim Map Markers.esp  [Version 1.8]
* 38  MudcrabMerchant.esp
* 39  RDO - CRF + USSEP Patch.esp
* 3A  Keld-Nar - Trade and Barter Patch.esp
* 3B  Open Cities Skyrim.esp  [Version 3.1.6]
* 3C  Bashed Patch, 0.esp
* 3D  Dawnguard Map Markers.esp  [Version 1.0.1]

Share this post

Link to post
Share on other sites



After I clicked that the "Don't worry, I have decided to spare his life" or similiar (the last answer of 3) has a loop.

Also, I didn't get a journal update after speaking with Arngeir since the journal directed me to talk to both Arngeir and Paarthurnax.

Share this post

Link to post
Share on other sites

That's not the topic that leads through my alterations. The text prompt for mine is "The Blades want me to kill Paarthurnax." I don't see that on your list.

Share this post

Link to post
Share on other sites

I just checked and you're right, but the topic shown in the picture I posted came up after I picked the topic you posted and after I clicked on the "Don't worry.  I'm not going to kill Paarthurnax." topic I get the same topic shown in the first picture.

And that's the loop I am talking about.

I took a picture just to show what topic I picked.


Share this post

Link to post
Share on other sites

That has nothing to do with this mod. That "loop" exists as part of the vanilla game.

Share this post

Link to post
Share on other sites

No, being able to reselect a used dialogue isn't necessarily a bug even if it seems weird.

Share this post

Link to post
Share on other sites

Fair enough.

Have you consider to change the dialogue for Arngeir in your mod, perhaps add a journal update for talking to Arngeir first or reverse it to first talk to Paarthurnax then Arngeir?

Because Paarthurnax said that the Blades can trust him and he knows it, but the Blades don't want to admit they actually can trust Paarthurnax.

Share this post

Link to post
Share on other sites
Posted (edited)

You have to talk to (yell at) Esbern for that option to be 'finalized'. Yeah?


Edited by Jebbalon
spoilered it

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

Support us on Patreon!

  • Create New...