Arthmoor Posted October 27, 2016 Posted October 27, 2016 Places map markers in the Soul Cairn and enables fast travel while on that map to any marker you've discovered. Adds some additional markers to the Forgotten Vale and Dayspring Canyon. The Soul Cairn gets the added bonus of now accessing the overhead map like you would see for Skyrim. Download Locations AFK Mods Bethesda.net - PC + XB1 Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.2 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Dawnguard Map Markers.esp file into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dawnguard Map Markers.esp from your Data folder. Then reload your game as usual. Load Order LOOT (https://loot.github.io/) should be used for optimal placement. Needs to be positioned after any mods which alter the Soul Cairn worldspace, or your map markers will be displayed incorrectly on the main Skyrim map. Compatibility Should not have any significant compatibility issues. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
Leonardo Posted December 3, 2016 Posted December 3, 2016 Today I installed LOOT 0.10.2 and now after I sorted my loadorder in LOOT the Dawnguard Map Markers.esp is loaded last. Why is it sorted last, unless there is a reason for loading it after the bashed patch?
Arthmoor Posted December 4, 2016 Author Posted December 4, 2016 Because it won't function if it's not loaded last. You'll pull up the map and instead of the Soul Cairn, you'll see Tamriel.
Leonardo Posted December 4, 2016 Posted December 4, 2016 Well it worked for me when I played Dawnguard for the first time in SLE, so why should the result not be the same in SSE.
InsanePlumber Posted December 4, 2016 Posted December 4, 2016 Well it worked for me when I played Dawnguard for the first time in SLE, so why should the result not be the same in SSE. Because you have not have in load order modification that modified Soul Cairn (02001408) and Boneyard (0200528D) Worldspace(s)
Leonardo Posted December 4, 2016 Posted December 4, 2016 Because you have not have in load order modification that modified Soul Cairn (02001408) and Boneyard (0200528D) Worldspace(s) I think so, aside from AFT that alter some dialogue for Serana. But I wonder, does CRF change the Soul Cairn and/or the Boneyard Worldspace(s)?
Arthmoor Posted December 4, 2016 Author Posted December 4, 2016 No, but Leo, why do you constantly resist the things mod authors tell you?
Leonardo Posted October 31, 2018 Posted October 31, 2018 On 12/4/2016 at 5:24 AM, Arthmoor said: Because it won't function if it's not loaded last. You'll pull up the map and instead of the Soul Cairn, you'll see Tamriel. Does that also applies for the map markers in the Forgotten Vale?
Arthmoor Posted November 7, 2018 Author Posted November 7, 2018 Version 2.0.2 The marker at Reaper's Tower materialized you inside the building mesh due to the lack of a linked travel marker.
Arthmoor Posted December 15, 2023 Author Posted December 15, 2023 Version 2.0.3 Updated USSEP synchronization.
Arthmoor Posted July 22, 2024 Author Posted July 22, 2024 Version 2.0.4 The .esp file has been changed to a lowercase filename. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)
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