Leonardo Posted July 30, 2016 Share Posted July 30, 2016 Yep, what I am talking about is of course the misplaced barrels that blocks the door into the Alchemy room in Breezehome between Skyrim without HF and with HF installed. For the first time, I now use USLEEP and below is my loadorder. Active Mod Files: * 00 Skyrim.esm* 01 Update.esm* 02 Dawnguard.esm* 03 HearthFires.esm* 04 Dragonborn.esm* 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.4]* 06 Falskaar.esm* 07 ApachiiHair.esm* 08 Campfire.esm* 09 CompanionArissa.esm* 0A HighResTexturePack01.esp* 0B HighResTexturePack02.esp* 0C HighResTexturePack03.esp* 0D Unofficial High Resolution Patch.esp [Version 1.2.0]* 0E Cutting Room Floor.esp [Version 2.0.0]* 0F FISS.esp* 10 Barrels and Crates.esp* 11 Practice Dummies - Legendary Edition.esp [Version 1.0.3]* 12 Practice Dummies - Falskaar.esp [Version 1.0.2]* 13 Ars Metallica - Legendary Edition.esp* 14 Point The Way.esp [Version 1.0.8]* 15 Run For Your Lives.esp [Version 2.0.6]* 16 Frostfall.esp* 17 Darkwater Crossing.esp [Version 1.0.5]* 18 Bring Out Your Dead - Legendary Edition.esp [Version 3.0]* 19 SkyUI.esp* 1A Shor's Stone.esp [Version 1.0.2]* 1B Ivarstead.esp [Version 1.1]* 1C Manor Roads.esp [Version 1.0]* 1D Provincial Courier Service.esp [Version 2.0]* 1E Whistling Mine.esp [Version 1.0.1]* 1F TradeBarter.esp* 20 Kynesgrove.esp [Version 1.1.4]* 21 Storefront.esp [Version 1.0.7]* 22 Karthwasten.esp [Version 1.0.1]* 23 Soljund's Sinkhole.esp [Version 1.0]* 24 Bee Hives.esp [Version 1.0]* 25 The Paarthurnax Dilemma.esp [Version 1.2.9]* 26 CWQuartermasters.esp [Version 1.0a]* 27 Bound Wood Axe.esp* 28 Grimy Utilities Interface.esp* 29 SkyTweak.esp* 2A ShockFrostFamiliars.esp* 2B Immersive Ingestibles.esp* ++ randomthunder.esp* ++ lighterdbs.esp* ++ doubleloot.esp* ++ moreloot.esp* ++ Ulvhild - Nord Housecarl for Lakeview Manor.esp* ++ sm_stafffencahntingsoulgems.esp* 2C Conjure Bound Pickaxe.esp* 2D Dawnguard Map Markers.esp [Version 1.0.1]* 2E SimplyKnock.esp* 2F SeeYouSleepByMadmole.esp* 30 SkyrimReloaded.esp* 31 Sliced Bread.esp* 32 Unlock Spell Tomes.esp* 33 NightEye.esp* 34 UIExtensions.esp* 35 When Vampires Attack.esp [Version 2.0.6]* 36 Slof's Unique Frost.esp* 37 EK_RingLimiter.esp* 38 Field Alchemy.esp [Version 2.2.3]* 39 moredragonloot.esp* 3A DragonHideRobeArmor.esp* 3B TimingIsEverything.esp* 3C AmazingFollowerTweaks.esp* 3D AmazingFollowerTweaks MCM.esp* 3E Breezehome Loft Crafting.esp* 3F Open Cities Skyrim.esp [Version 2.0.0]* 40 Breezehome Firepit Removed.esp [Version 1.02]* 41 OCS - BFR Patch.esp* 42 Alternate Start - Live Another Life.esp [Version 3.1.4]* 43 Bashed Patch, 0.esp All mods have been cleaned with the latest TES5Edit, unless there is newer version available, and I also follow alt3rn1ty's guide for manual cleaning of the Skyrim master files. These mods are the only two mods (plus a patch for OCS, if it's installed) that change a few things in Breezehome, but I doubt that since these mods didn't exist at that time when I posted this thread 3 years ago (I didn't want to necro that thread, but feel free to merge this thread with the older thread). Breezehome Firepit Removed+OCS - BFR Patch Breezehome Loft Crafting (I don't think this mod can cause the issue shown in the picture) I also read some old posts and I think this post is something that I applies for Breezehome. A bug fix or bug fixes that cannot fix a bug, which I think is a bug for a mistake in design that Bethesda did for Breezehome in HF. So how to fix the misplaced objects, well the way I see it is to re-create the Breezehome cell from scratch or let Lydia *own* Breezehome since this make sense. This mod switches the location between Breezehome and Carlotta's house in Whiterun and I think a similar mod can fix the main issue(s) e.g misplaced objects, *broken* navmesh in Breezehome. Link to comment Share on other sites More sharing options...
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