Mator Posted January 17, 2016 Share Posted January 17, 2016 Nexus Mods Page Reddit Post GitHub MXPF is an API that wraps around xEdit's user script functionality. MXPFoffers users a set of useful functions which make creating patches far easier and more approachable. In a few lines of code you can copy every recordfulfilling certain conditions to a patch file, and then edit those record values.MXPF is simple, robust, and highly efficient: making xEdit scripting easier tolearn and leverage. An alternative solution to SkyProc, MXPF is the first ofseveral projects that I will be undertaking to bring the power and flexibilityof xEdit scripting to the masses.Getting started with MXPF is easy. Start by taking a look at a few of theprovided example scripts. These are heavily-commented scripts which willprovide you with a foothold on how xEdit scripting works, and how MXPFaugments your scripting experience. Also refer to the documentation, whichwill help you understand how MXPF operates.If you're unfamiliar with xEdit scripting, object oriented pascal, orprogramming in general there are a wide variety of resources you can checkout. xEdit scripting is a great place to start programming, it's where Istarted. Don't be afraid - the first step is always the hardest.I am willing to help anyone who wants to learn to make and leveragexEdit scripts, regardless of your use case. As more people learn to makexEdit scripts there will be ever more people who can help. If you need helpgetting started or resolving an issue, just let me know, and I'll be there.Feel free to ask for support in the comments section, by forum PM, onr/xEdit, r/SkyrimMods, the #skyrimmods IRC, and the xEdit HipChat.There are a growing number of resources available for learning xEdit scriptingbelow is a list of publicly available resources that you can tap into when youneed help.GoogleGeneral pascal/delphi questions/issues can be resolved using publiclyavailable documentation or past discussions on forums/stackoverflow.TES5Edit Scripting FunctionsThis is a great reference for the functions available in xEdit scripting.TES5Edit on GitHubYou can also look at xEdit's source code, but I'd avoid that early on.Scripting files are wbScriptAdapter.pas and wbScriptAdapterMisc.pasMajor thanks goes out to Zilav for developing xEdit scripting. None of thiswould be possible without him. Thanks also goes out to everyone who's a part of the xEdit scripting community. Let's change Bethesda game modding for the better. Link to comment Share on other sites More sharing options...
lmstearn Posted January 19, 2016 Share Posted January 19, 2016 Great! Maybe one (or two) steps away from an xEdit Creation Kit of our own! Link to comment Share on other sites More sharing options...
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