alt3rn1ty Posted November 29, 2014 Share Posted November 29, 2014 Does anyone know if the following is vanilla, or possibly CRF ? If its something expected to happen in vanilla, I think I have been walking around with my head in a bucket all this time First time I have seen this happen If it is vanilla - Any spoilers in relation to this event ?, is there any significance ? I mention CRF because it is adjacent to the new buildings CRF adds across the bridge from Dragonsbridge Map location centre screen here http://srmap.uesp.net/?locx=-86513&locy=68570&zoom=16 Link to comment Share on other sites More sharing options...
Hana Posted November 30, 2014 Share Posted November 30, 2014 Never seen this before. Are you using any other mods? Link to comment Share on other sites More sharing options...
Arthmoor Posted November 30, 2014 Share Posted November 30, 2014 Possibly related to Dawnguard since that's right outside of one of the DG dungeons? I've never seen this either and it's not something CRF enabled. Link to comment Share on other sites More sharing options...
Nico coiN Posted November 30, 2014 Share Posted November 30, 2014 Ah, I may have an idea. Are these lights very, very bright ? Do they disappear/move if you change the angle you look at them ? Do they appear at a specific day hour or weather ? If you save/reload or enter a 'player.kill' in console, do they vanish ? And what is this thin white line in the middle lower part of your picture ? Can you provide the savegame at the exact point where you saw this ? (with the issue present and visible at the moment just before you saved) Link to comment Share on other sites More sharing options...
alt3rn1ty Posted November 30, 2014 Author Share Posted November 30, 2014 Sorry guys, its not a vanilla thing at all, its Relighting Skyrim - Dawnguard.esp adds these http://www.nexusmods.com/skyrim/mods/17609/? I just dont recall seeing anything similar mentioned in the description, but I guess thats mod authors artistic license *What this mod does exactly* -Vanilla lighting done right! -If there's two fires, there will now be two lights, not one stuck in the middle. -Also fixes where there is a light source near a wall/corner but light emits from the center of the room. -Where there's a candle, fire, window, torch... there will be light. Where there's not, no light. -Fixes a ton of instances where exterior lights didn't light the landscape, usually meaning the ground right under them -Currently affects all major areas and a large amount of dungeons and misc. locations. -Includes all outdoor areas, working on dungeons now. -Changes the radius/brightness of lights to more realistic and uniform levels. -Makes light coming from the sun in interiors reflect the time of day. -Is still a Work In Progress (it doesn't cover every area) and will be for a long time... it's a BIG world after all, patience -Causes nearly-zero performance loss in non-JIT areas. The only areas which will see any noticeable hit are Helgen Keep and the Bard's College due to the amount of JIT scripting. Edit : Nico the thin white line is rain frozen in motion Link to comment Share on other sites More sharing options...
Nico coiN Posted November 30, 2014 Share Posted November 30, 2014 Confirmed. It's a mod feature, and it's rather cool (at least to my taste ). Using the Mfg console SKSE mod helps with finding which plugin a given reference belongs to : Link to comment Share on other sites More sharing options...
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