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Leonardo

[Skyrim] Smelter doesn't recognise enchanted armors/weapons

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What the title says...  The vanilla smelter cannot identify enchanted equipment if it's used to get ingots from equipment in your inventory.

 

Before I active the smelter and when I select what ingot I want to have.  Is this by design or is it a bug (engine bug not sure :shrug:)?

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Vanilla Skyrim doesn't allow you to smelt armor into ingots to begin with, so it's not an issue that ever came up for Bethesda. I'm not sure if there's a way to account for it in mods, but I'd certainly love it if there was.

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In that case I'm using your Ars Metallica mod the rest is listed below.

 

Active Mod Files:


* 00  Skyrim.esm  [CRC: C665FD56]
* 01  Update.esm  [CRC: 9D4C690E]
* 02  HearthFires.esm  [CRC: B73E6C1E]
* 03  Dragonborn.esm  [CRC: 100EFFB2]
* 04  ApachiiHair.esm  [CRC: 783F7167]
* 05  TravellersOfSkyrim.esm  [CRC: 4CAC21AD]
* 06  Unofficial Skyrim Patch.esp  [Version 1.3.3b]  [CRC: D63401DB]
* 07  Unofficial Hearthfire Patch.esp  [Version 1.1.1]  [CRC: B109921B]
* 08  Unofficial Dragonborn Patch.esp  [Version 1.0.4]  [CRC: F42F2CF3]
* 09  Better Dynamic Snow.esp  [CRC: 4A46A8A7]
* 0A  randomthunder.esp  [CRC: 1058BBB4]
* 0B  TradeBarter.esp  [CRC: AC24F58B]
* 0C  Ars Metallica.esp  [Version 1.2.0]  [CRC: DAA0CB0A]
* 0D  Ars Metallica - Hearthfire.esp  [Version 1.2.0]  [CRC: 4D46526A]
* 0E  Ars Metallica - Dragonborn.esp  [Version 1.2.0]  [CRC: B7D8828D]
* 0F  Barrels and Crates.esp  [CRC: 9BE22A5F]
* 10  Bring Out Your Dead.esp  [Version 1.1.7]  [CRC: 4C4EB7AB]
* 11  Console Books.esp  [CRC: 0F92706C]
* 12  moredragonloot.esp  [CRC: 6C36D066]
* 13  Point The Way.esp  [Version 1.0.1a]  [CRC: 4F3B7750]
* 14  TravellersOfSkyrim - Vanilla.esp  [CRC: AA0B8D2F]
* 15  TravellersOfSkyrim - Dragonborn Addon.esp  [CRC: 50E27438]
* 16  SkyTweak.esp  [CRC: A42519F9]
* 17  SkyUI.esp  [CRC: 9330CAF7]
* 18  Grimy Utilities Interface.esp  [CRC: 4E93F379]
* 19  BlitzConsoleCommandsMCM.esp  [CRC: 3969C36E]
* 1A  HanasSkeletonStaff.esp  [CRC: 495F1F8E]
* 1B  Run For Your Lives.esp  [Version 1.2.2]  [CRC: 7764D0DD]
* 1C  ShezrieUTFalkreath.esp  [CRC: 9E82A773]
* 1D  ShezrieUTNightgateInn.esp  [CRC: BE5B0690]
* 1E  ShezrieUTWinterhold.esp  [CRC: 8EF02013]
* 1F  The Paarthurnax Dilemma.esp  [Version 1.2.4]  [CRC: E371E2D9]
* 20  Slof's Unique Frost.esp  [CRC: D9CC88C4]
* 21  Open Cities Skyrim.esp  [Version 1.0]  [CRC: 8DDDC337]
* 22  OCS + Hearthfire Patch.esp  [Version 1.0]  [CRC: 6D35AFDC]
* 23  OCS + Dragonborn.esp  [Version 1.1.1]  [CRC: 389BB457]
* 24  SeeYouSleepByMadmole.esp  [CRC: 1F27C375]
* 25  Better Cloth Enchanting.esp  [CRC: 87055A33]
* 26  Enchanting Freedom.esp  [CRC: C6B755E0]
* 27  Eisa Blackthorn.esp  [CRC: 474E5DEC]
* 28  EMCompViljaSkyrim.esp  [CRC: 50022D98]
* 29  EMViljaInSolstheimAddOn.esp  [CRC: B62AD555]
* 2A  AmazingFollowerTweaks.esp  [CRC: D6C72A3C]
* 2B  Alternate Start - Live Another Life.esp  [Version 2.3.1]  [CRC: CAB00700]
* 2C  Bashed Patch, 0.esp  [CRC: 4F66EF19]

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Yes, exactly, as I said, there's no method for the smelter to know that an enchanted armor is based on one of the base armors. There's no conditional functions I'm aware of that will make that work either. I'm certainly not going to spawn hundreds of new smelting recipes to account for ever last one of the vanilla enchanted armors. It would take too long and be too prone to stupid mistakes along the way.

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IIRC I did melt armor/weapon before I started to use Ars Metallica and that was how I discover a chance to improved my smithing skill pretty quick.

 

Although that needs to be seen through testing, which I tend to do in my next game without having Ars Metallica installed.

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As I said, there are no smelting recipes in vanilla for any armors to turn them into ingots. None.

 

All the ones you're seeing were added by Ars Metallica. I had hoped it would be enough to do that with the base non-enchanted armors, but the template system didn't do what I was hoping for and there's no way I'm manually adding enough information to make it possible on the scale that would be necessary.

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Perhaps Bethesda changed the recipes for the smelter with a simple reason, because how can the player make the smithing skill legendary without melting armor/weapon in the smelter for the average player without them having them wasting to much time in their gameplay.

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