Arthmoor Posted October 15, 2012 Share Posted October 15, 2012 From the official announcement: Update 1.8 (all platforms unless specified) General memory and stability improvements Fixed rare crash when using vampiric grip Fixed issue where Arnleif and Sons Trading Company could become permanently locked Fixed issue related to duplicate NPCs Fixed rare issue where exterior door would not open properlyFiles which updated with this release:Update.esmUpdate.bsaSkyrim - Misc.bsaStringsUpdate_English.STRINGSInterfaceTranslate_ENGLISH.txtSkyrim - Misc.bsa usually contains scripts, so if you're planning to update, be aware of this. Also these interface updates might break SkyUI in some fashion.That last issue on the changelog was probably supposed to be "doors" instead of "door", I can't imagine a patch note covering a single door rather than multiple doors. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 15, 2012 Author Share Posted October 15, 2012 Also of keen interest: http://forums.nexusmods.com/index.php?/topic/807818-spoilers-from-beta-18/ Link to comment Share on other sites More sharing options...
Arthmoor Posted October 15, 2012 Author Share Posted October 15, 2012 Also, an unlisted change. There's a new fix in Update.esm for Louis Letrush to stop him from duplicating at the Whiterun Stables.Update.esm has a new version tag bumping it up to 1.70 and the CK will not load it. This change is not yet known to be intentional or not. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 15, 2012 Author Share Posted October 15, 2012 There be ridable dragons in our future. Link to comment Share on other sites More sharing options...
AndalayBay Posted October 15, 2012 Share Posted October 15, 2012 Cool! Some interesting stuff in there. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 17, 2012 Author Share Posted October 17, 2012 Looks like spear lovers will be happy with the new DLC. There's animation files for spears cropping up in the file analysis threads.Also, WTF is a Benthic Lurker? People talking about it like we should know and be excited to death about it. Link to comment Share on other sites More sharing options...
Dwip Posted October 17, 2012 Share Posted October 17, 2012 Spears! Link to comment Share on other sites More sharing options...
Thomas Kaira Posted October 17, 2012 Share Posted October 17, 2012 Finishing off Game Jam, I see. Good Bethesda, good.But take note: there be pain and suffering in your future if you do not add in Giant Enemy Mudcrabs. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 17, 2012 Author Share Posted October 17, 2012 They denied us the skeletal butler, don't count on seeing the giant mudcrab anytime soon Link to comment Share on other sites More sharing options...
Arthmoor Posted October 24, 2012 Author Share Posted October 24, 2012 New Beta version is up (v 1.8.151 is up on Steam)BUG FIXES General stability improvements Fixed issue with horse animationsWell, the horse thing is better than it was anyway. Link to comment Share on other sites More sharing options...
Hana Posted October 24, 2012 Share Posted October 24, 2012 Why does the phrase "one step forward, two steps back" always come to mind when they release a new patch? Link to comment Share on other sites More sharing options...
Arthmoor Posted October 24, 2012 Author Share Posted October 24, 2012 Probably because all these memory optimizations are rooting out bugs in their code they didn't know they had. Link to comment Share on other sites More sharing options...
Dwip Posted October 24, 2012 Share Posted October 24, 2012 Gee, that's never happened before.Is it bad that I saw the bit about the horses, and immediately said "yes, but what of bayonet animations?" Link to comment Share on other sites More sharing options...
Arthmoor Posted October 25, 2012 Author Share Posted October 25, 2012 Spears my boy. Spears. TES isn't advanced enough for bayonets. They aren't the US Marine Corp. :)Does raise questions since we know the next DLC has spears. Have they thought about mounted spears?I seem to recall too that even those of us who coded for MUDs ran into this issue when "cleaning up" code. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 1, 2012 Author Share Posted November 1, 2012 Patch 1.8 has gone live. Now all we need is the CK update. Link to comment Share on other sites More sharing options...
Hana Posted November 6, 2012 Share Posted November 6, 2012 So one of the things we expected to come was a new armor related sub-record - BO2T I believe.Has anyone figured out where it's used yet? Can someone provide a picture (preferably in Edit) that shows this value being used?(No, I haven't updated yet) Link to comment Share on other sites More sharing options...
Arthmoor Posted November 6, 2012 Author Share Posted November 6, 2012 You'll see the BOD2 subrecord in at least two places, in race records and armor records. http://s9.postimage.org/imltw8zzx/bod2armor.jpg http://s17.postimage.org/59tauulvx/bod2race.jpg Only the race records were updated in Update.esm. None of the armor records were, but they will pick up the new data as they're saved in the new CK. The purpose behind it appears to be an optimization. Possibly one targeted toward consoles, or maybe even just the PS3 specifically. I can't see much other reason to eliminate the Flags section since on PC that data is an insignificant amount of memory. Link to comment Share on other sites More sharing options...
Hana Posted November 7, 2012 Share Posted November 7, 2012 Hmm, interesting ... Link to comment Share on other sites More sharing options...
Arthmoor Posted November 7, 2012 Author Share Posted November 7, 2012 This was also the change that made CK 1.6.91 incompatible with Skyrim 1.6.89. No idea why Dawnguard didn't have widespread use of BOD2 subrecords. Link to comment Share on other sites More sharing options...
Leonardo Posted February 11, 2013 Share Posted February 11, 2013 Could that has something to do with the different crossbow types in Dawnguard? Link to comment Share on other sites More sharing options...
Arthmoor Posted February 11, 2013 Author Share Posted February 11, 2013 No, crossbows are weapons and they're not affected by the BOD2 change. Also, unrelated, Dragonborn's CK scripts dropped about 90 minutes ago. Right on top of my USKP files. 211 vanilla scripts with unknown changes made, just thrown in without warning. I hate you Valve. I hate you so much. Link to comment Share on other sites More sharing options...
Leonardo Posted February 11, 2013 Share Posted February 11, 2013 Oh I thought it was the crossbows since they're new stuff added by Dawnguard. That sounds a little messed up if you ask me. Hope you'll find the source for this changes. Good luck. :smile: Link to comment Share on other sites More sharing options...
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