Jump to content
Sign in to follow this  
Thomas Kaira

Potential Bug: CTDs editing cells

Recommended Posts

Thomas, don't jump to conclusions yet. That post reeks of something Giskard would cook up but provide no proof of to back up. It needs to be tested under controlled conditions before accepting it as fact.

Share this post


Link to post
Share on other sites

Agreed. As I reported in Thomas bug thread on DC, I'm now having CTD's. I've only two mods which I think could conflict - his EoS and your Open Cities, Arthmoor. I can post my load order though if you guys think there's another candidate.

Share this post


Link to post
Share on other sites

Yeah, post load orders. Take the spoiler tags off if you're doing that from Bash though cause those don't behave the same here.Active Mod Files:

00  Skyrim.esm01  Update.esm02  Unofficial Skyrim Patch.esp  [Version 1.0]03  HighResTexturePack01.esp04  HighResTexturePack02.esp05  StaticMeshImprovementMod.esp06  Mart's Savegame DeBloatifier.esp  [Version 1.2]07  Purewaters.esp08  Cliffracers.esp09  Better Dynamic Snow.esp0A  Open Cities Skyrim.esp  [Version 0.5]0B  Live Another Life.esp  [Version 1.2]0C  Daggerhorn.esp 

I'll go grab EoS and see what comes of it, been meaning to play with that anyway. Any pointers on how you triggered the CTD, Andalay?

Share this post


Link to post
Share on other sites

The big long ass topic is closed now btw, it's too big for the system to even split without editing the PHP config! Continue the discussion here :)FWIW, I just tried EoS and OCS together and walked through Whiterun into Belethor's place. Nothing out of the ordinary happened.

Share this post


Link to post
Share on other sites
The big long ass topic is closed now btw' date=' it's too big for the system to even split without editing the PHP config! Continue the discussion here :)

FWIW, I just tried EoS and OCS together and walked through Whiterun into Belethor's place. Nothing out of the ordinary happened.[/quote']Urgh... not good news for tracking down what's happening.... :headbang: Andalay told me that she was in Markarth, so try there next. If you experience problems, I can send you an advance copy of the next version for you to try out.

Share this post


Link to post
Share on other sites

Hrm. Ok. That was a fluke then. I just tried loading the same save I just used in Whiterun, and it CTD'd on the attempt every single time.If I move EoS to the bottom of the load order, the game CTD'd 4 out of 5 times before reaching the logo screen. On the 5th attempt, I was able to load the Whiterun save and saw the message saying your mod had been initialized. That's with OCS installed still.

Share this post


Link to post
Share on other sites

Had to close that thread already? Boy we'd have a revolt on DC if we had to do that with the Inn. :tongue: Back on topic: I'm getting CTD's on fast travel. Not every single time, but the likelihood seems to be much higher if I travel to a city that's been opened. I'd have to do more tests to confirm if it's to an opened city or from an opened city.The CTD I can reproduce quite easily seems to be fast travelling from inside Markarth to Riften.Here's my LO:

Purewaters.espBag of Holding.espLightweight Potions and Poisons.espnighteyecastable.espOpen Cities Skyrim.espEconomics of Skyrim.espMyTweaks.espAlftandFalmerEarFix.espKnifepointFix.esp

That's from my plugins.txt file, so Skyrim.esm and update.esm aren't shown. I'm using the new BOSS to set that, although I still have to move EoS manually to that spot. MyTweaks just changes the respawn timers. I've confirmed that it's clean. The other two plugins are minor fixes that I will get moved into USKP at some point. Basically just pulling embedded stuff out of the surrounding collision so that stuff is accessible.

Share this post


Link to post
Share on other sites

No idea if this helps you or not, but the Papyrus debug log gets this before the game crashes at the logo screen.

[03/05/2012 - 02:04:30PM] Papyrus log opened (PC)[03/05/2012 - 02:04:30PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[03/05/2012 - 02:04:30PM] Memory page: 128 (min) 512 (max) 76800 (max total)[03/05/2012 - 02:04:39PM] error: Unable to bind script aaTKWeaponScript to Item 1 in container (000B2039) because their base types do not match[03/05/2012 - 02:04:39PM] error: Unable to bind script aaTKWeaponScript to Item 2 in container (000B2039) because their base types do not match[03/05/2012 - 02:04:39PM] error: Unable to bind script aaTKWeaponScript to Item 6 in container (000A6C0B) because their base types do not match

Share this post


Link to post
Share on other sites

The gutted version of the file loads fine every time, but whatever tool you're using to set this up with is outputting the wrong format version, and I'm not seeing the initialization message when loading it in the game for the first time. Suggesting to me that it isn't being loaded by the game at all.Well, ok, it's being loaded, but the debug log is filled with this:

[03/05/2012 - 02:21:49PM] Papyrus log opened (PC)[03/05/2012 - 02:21:49PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[03/05/2012 - 02:21:49PM] Memory page: 128 (min) 512 (max) 76800 (max total)[03/05/2012 - 02:21:58PM] Cannot open store for class "aaTKWeaponScript", missing file?[03/05/2012 - 02:21:58PM] Error: Unable to link types associated with function "initialize" in state "" on object "aaTKInitialization".[03/05/2012 - 02:21:58PM] Cannot open store for class "aatkingredientimportscript", missing file?[03/05/2012 - 02:21:58PM] Cannot open store for class "aatkfoodimportscript", missing file?[03/05/2012 - 02:21:58PM] Cannot open store for class "aatkarrowscript", missing file?[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKInitialization to aaTKEconomicsControl (0A0028B5) because their base types do not match[03/05/2012 - 02:21:58PM] Error: Unable to link types associated with function "Fragment_0" in state "" on object "TOMK_QF_aaTKEconomicsControl_010028B5".[03/05/2012 - 02:21:58PM] error: Unable to bind script TOMK_QF_aaTKEconomicsControl_010028B5 to aaTKEconomicsControl (0A0028B5) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 1 in container  (000B2039) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 2 in container  (000B2039) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 3 in container  (000B2039) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 4 in container  (000B2039) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 3 in container  (000A31BD) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 5 in container  (000A6C0B) because their base types do not match[03/05/2012 - 02:21:58PM] error: Unable to bind script aaTKWeaponScript to Item 12 in container  (000A6C0B) because their base types do not match[03/05/2012 - 02:22:12PM] VM is freezing...[03/05/2012 - 02:22:12PM] VM is frozen[03/05/2012 - 02:22:12PM] Reverting game...[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 3 in container  (000A31BD) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 12 in container  (000A6C0B) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 5 in container  (000A6C0B) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 1 in container  (000B2039) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 3 in container  (000B2039) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 4 in container  (000B2039) because their base types do not match[03/05/2012 - 02:22:12PM] error: Unable to bind script aaTKWeaponScript to Item 2 in container  (000B2039) because their base types do not match[03/05/2012 - 02:22:24PM] Loading game...[03/05/2012 - 02:22:24PM] warning: Property aaTKEconomicsControl on script aaTKInitialization attached to aaTKEconomicsControl (0A0028B5) cannot be initialized because the script no longer contains that property[03/05/2012 - 02:22:24PM] VM is thawing...[03/05/2012 - 02:22:26PM] warning: Property aaTKEconomicsControl on script aaTKInitialization attached to aaTKEconomicsControl (0A0028B5) cannot be initialized because the script no longer contains that property[03/05/2012 - 02:22:33PM] VM is freezing...[03/05/2012 - 02:22:33PM] VM is frozen[03/05/2012 - 02:22:34PM] Log closed

Share this post


Link to post
Share on other sites

Skyrim.ini file:

[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=0

The logs it outputs go in the Logs folder it generates in the same folder as the ini.

Share this post


Link to post
Share on other sites

Thanks Arthmoor. My game still CTD's if I try to fast travel from Markarth to Riften even without EoS loaded. I've noticed that I'm rediscovering some locations that I've discovered already. I'd expect that to happen with the newly opened cities, but it also happened to the exterior exits from Blackreach. I was in Blackreach when I re-installed Open Cities. After leaving Blackreach, I had to rediscover the exterior exits so I couldn't fast travel to them to reenter Blackreach.I see the map marker for Riften and I can select it, but I'm wondering if I really need to travel down to Riften and rediscover the marker. Maybe that's why it's crashing?

Share this post


Link to post
Share on other sites

Sounds like you have some other issue there then. The map markers in OCS are duplicates that sit over the original coordinates. The vanilla ones are then linked to what the duplicates are linked to so that fast travel always lands you in the correct spot.Blackreach isn't something I touched and can't see why markers there would be affected.Interestingly enough, as noted on the BGS thread, a fresh new game works perfectly fine with no adverse affects beyond the navmesh bug.

Share this post


Link to post
Share on other sites

Yeah I don't know what's going on. I tried fast travelling to the stables outside Riften and it still crashed.I can see a new game behaving better. There seem to be a lot of remnants left over and even Bethesda's patches seem to be affected.Ironically I was fast travelling around to try to get the Windhelm house quest to trigger. Specifically Blood on the Ice. I'm trying to confirm bug #199. I'm a little confused as to how this quest is supposed to start and what effect the main quest/civil war quests will have on it. I'm just about to start Alduin's Bane in the MQ and I've sided with the Imperials in the Civil War quest. I'm just about to do the Battle for Fort Greenwall. Now I see that if I do Season Unending, the civil war quests wouldn't normally be given. I'm better if I proceed with the MQ without doing Battle for Fort Greenwall, that quest will be stuck in my journal. And I have no idea what would happen with Windhelm.

Share this post


Link to post
Share on other sites

I don't really get what's going on here. There's no pattern to it at all. The 4 test case mods on the thread work fine for my Orc, and for a new game, but not for my Argonian. If I remove the neiheleim mod, then my Argonian save will load just fine too. Which I think invalidates the "edits same cell" theory because the two detailed city mods make extensive changes even to the open areas of the cities and I can bounce around to them all just fine.

Share this post


Link to post
Share on other sites

BTW, deleting things is still bad. The game will still crash on exit, and do so in a way you can't simply dismiss and move on. You have to do it through task manager.

Share this post


Link to post
Share on other sites

No idea. There's too much going into these mods to know for certain what is causing it. OCS edits some quests, one or two scenes, and obviously has scripts. Which I think you'll find is true of a lot of things making sweeping changes to places. The USKP does the same, and so far it's coexisted peacefully with OCS.

Share this post


Link to post
Share on other sites

Go with before. Unless I misread something in FO3Edit, the worldspace edits being made are dirty edits.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

Support us on Patreon!

Patreon
×
×
  • Create New...