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Found 11 results

  1. Version 1.0.4

    1033 downloads

    Ever wondered why the guards and other NPCs can use practice dummies to train on (even if it's not real) but you can't? Perhaps you want to boost your combat skills before heading out into the big bad world to make a name for yourself, but have been unable to do so. Maybe you just like sticking dummies with sharp objects because they don't bleed all over everything and make a big mess on that nice rug in your basement. Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects. Support for all official DLCs, as well as Falskaar and Wyrmstooth is included.
  2. Turns out that there was another Temple of Miraak tucked away on Solstheim that no one other than Cultists and influenced Raven Rock villagers were aware of. However, it was abandoned to work on the other temple and the stones since they were apart of Miraak's plans to bring him back from Apocrypha. Now is your chance to explore the Temple! This was cut from my upcoming project Companions of Nirn and turned into a player home. Requirements: An up to date, legal copy of Skyrim and the Dragonborn DLC and the Unofficial Dragonborn Patch 2.1.3b by the USKP Team (If you only use the Dragonborn DLC) Features Blessed Cultist Attire that uses the Outlandish Cultist Textures by Billyro. Most Crafting Benches - However, there is no smelting or staff enchanting benches. 2x Beds - One for you and one for whoever else you want to stay in there with you. Various, safe non-respawning storage to store your gear in. There is are some shelves to store your Unique Items (recommended: Jaxonz Positioner to place your items). Be mindful: there is also bin to remove unwanted items. Do NOT store items in it that you want to keep. Mannequins and weapon racks. A Training Dummy to practice on (recommended: Practice Dummies or Training Dummies and Targets so you level up when you practice) It has been cleaned with TES5Edit of any errors! Suitable for players who want to role-play as followers of Miraak. F.A.Q Where is it? Near Raven Rock. Let the screenshots be your guide~! Why is it so close to Raven Rock? Because. Why aren't there cultists inside? They left. Where is the Blessed Cultist Gear? Check around the foot of the Miraak statue. Why doesn't the Blessed Cultist Gear have any enchantments for shouts? Because no one was expecting another Dragonborn to be apart of the cult. So, these enchantments were for your basic Bendu-Olo. Not another Dragonborn. If you want gear that empowers your shouts then nab Miraak's gear. Or, open up the CK and change the enchantments around. The enchantments are too OP! Throw the gear in the bin and use the regular cultist gear. Or, open up the CK and change the enchantments around. Can I forge the gear? No. If for some reason you've lost the gear than use the Console to look for it and add it into your inventory. Alternatively, you can use AddItemMenu - Ultimate Mod Explorer by towawot to add it to your inventory. Why aren't there more beds? Those beds were for the cultists who maintained the Temple. The Raven Rock Villagers who came would go back to the village at the end of the day so there was never any need to add more beds. I can't pray to Miraak?! You cannot actually interact with the statue to receive a blessing, but if you want to pretend that you are you can use Dovahkiin Relaxes Too by Wgstein to use the pray animation. If you want a blessing than suit up in the blessed Cultist gear. Recommended Miraak Dragonborn Follower by transientfaith Dovahkiin Relaxes Too by Wgstein AddItemMenu - Ultimate Mod Explorer by towawot Practice Dummies by Arthmoor or Training Dummies and Targets by B1gBadDaddy Jaxonz Positioner by Jaxonz Alternate Start - Live Another Life by Arthmoor PrinceShroob's Main Quest Delayer by PrinceShroob Credits: Billyro for Outlandish Cutlist Robes Replacer. Granted permission to use textures. http://www.afkmods.com/index.php?/files/file/1774-%7B?%7D/
  3. Version 1.6

    37 downloads

    Insane Armory - Shields Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Insane Armory - Shields changing "thickness" of shields by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits shields and replaces textures but does not change meshes. Compatibility Unofficial Skyrim Legendary Edition Patch Unofficial High Resolution Patch Dual Sheath Redux Cloaks of Skyrim Winter is Coming Installation It can be installed and uninstalled with Wrye Bash or Nexus Mod Manager at any time without any complications. Wrye Bash and Nexus Mod Manager after uninstalling restores previously replaced files. Dual Sheath Redux Users. First install Dual Sheath Redux then Insane Armory - Shields. During installation agree to replace all files. Updating Since modification contains Only Meshes it can be updated without any problems. (Remember to first uninstall older version) Uninstall Uninstal and that's it. Additional changes Fixed some meshes errors Fixed UV errors Removed some polygons that are not visible All meshes have smooth face normals Changed layout of some Meshes (Spellbreaker, Blooded Shield, Stalhrim) I tried to do everything as best I can. If you notice any mistakes, errors please let me know. Comments, suggestions, pictures appreciated. Modification is complete, and there will be no more updates. Unless, they will be found any errors or will I do some extra meshes for other modifications. Have fun. Recommended complementary modifications Insane Armory - Archery Bows and Crossbows Better Shaped Weapons - BSW by LeanWolf and masterofshadow (This modifications inspired me to create Insane Armory - Shields) My other modifications Insane Armory - Archery Bows and Crossbows Scoia'tael Bows Insane Alchemy - Potions Poisons and Others High Polygons Bottles Helm of Oreyn Bearclaw - Light Cloth Enchanting Disenchant Conan Sword Fix Change Log Credits Bethesda for creating games that can be modified. Thank you Nico coiN for allowing me to use repaired Meshes from USLEEP for Dragon Born Shield. Thank you criswolf09 for help with DSR Patch. NifSkope 2.0 by jonwd7 3ds Max Plugin 3DMAX 2016 Notepad++ 7zip
  4. Version 1.4

    77 downloads

    Insane Armory - Archery Bows and Crossbows Click image to see the whole album. Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Modification changing thickness of bows and crossbows by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits bows and replaces textures but does not change meshes. I play Skyrim using first-person view 90 percent of time. In skyrim there is no possibility of effectively shooting and hitting target other than view from first person.(personal opinion) And just for view from first-person I created this modification. Install It can be installed and uninstalled with Wrye Bash or Nexus Mod Manager at any time without any complications. (WB and NMM after uninstalling restores previously replaced files) I tried to do everything as best I can. If you notice any mistakes, errors please let me know. Comments, suggestions, pictures, any feedback etc... greatly appreciated. Recommended complementary modifications Insane Armory - Shields Better Shaped Weapons - BSW by LeanWolf and masterofshadow (This modifications inspired me to create Insane Archery) Skyrim - Enhanced Camera XP32 Maximum Skeleton -XPMS by xp32 Belt-Fastened Quivers by Chesko and Ninivekha Work In Progress 2015-12-23 A small sample of what awaits us in the future. Arrows and Quiver Dragonbone. Click image to enlarge. >>> Also next update will include something that nobody has done for bows so far <<< Patches for: (Patches are delayed by something that nobody has done for bows so far) Skyrim Redone by T3nd0 WIP ~60% Perkus Maximus by T3nd0 WIP ~60% Longbows by Grantiz WIP ~60% Scoped Bows by OutLaw666 WIP ~40% Credits Bethesda for creating games that can be modified. Team and community AFK Mods NifSkope 3ds Max Nif Plugin 3DMAX 2012 Notepad++ Longbows by Grantiz jet4571 for help. Trueno33 for finding and reporting bug that caused disappearance of bows after dropping them.
  5. Unofficial Dragonborn Patch Version: 2.1.3 By the Unofficial Patch Project Team These files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead. Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC. USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches UDBP Fixes A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired. Actor Fixes Corrected several male bandits that improperly had "opposite gender anims" set. Audio Fixes Several vanilla combat taunts were broken by the DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211) Item Fixes DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356) DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356) DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356) Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259) Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected. Magic, Skill & Perk Fixes DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867) Quest Fixes Corrected Falx Carius' alert lines not having random flags. Script Fixes DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214) Placement/Layout/Ownership and other World Object Fixes 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016) 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016) 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968) 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425) The complete changelog is available here.
  6. Is it safe for me to use the Unofficial Skyrim Patch and the Unofficial Dragonborn Patch without Dawnguard and Hearthfire? Are the DLC patches too dependent on each other or will Unofficial Dragonborn Patch work fine on its own?
  7. From the album: TES V: Skyrim

    The mannequins in Severin Manor sometimes move out of their normal places. It's kind of creepy...like they have a mind of their own.
  8. From the album: TES V: Skyrim

    A Bristleback that seems to be stuck in place near the forge at Thirsk Hall on Solstheim.
  9. From the album: TES V: Skyrim

    There is a see-through gap south of Moesring Pass on Solstheim. A nearby reference is 0203ab14, which is for TreePineShrub02Snow (the plant nearby in the screenshot).
  10. I noticed that an issue was fixed with the Dragonborn DLC quest "Pain in the Necklace," which allows the East Empire Pendants to respawn in the strongboxes. It appears as though this might be intended to be a never ending quest (similar to the Dark Brotherhood Forever), however I was wondering if it is possible to modify this quest so that after you turn in a certain number of them to Fethis Alor‎ (say 20, for example), if the miscellaneous objective could be set to be removed from your journal, but you could still collect the reward (gold) from Fethis if you were to turn in any additional pendants later on. This would be solely for the reason of not having a miscellaneous objective in the journal for the rest of the game. I realize this may go outside the bounds of the unofficial patch project, but does anyone have any thoughts on this?
  11. Was advised to post this here on the forums, so I'll repost here: When using any of the unofficial patches except the Skyrim one, my game instantly CTDs upon loading. BOSS says nothing is wrong; Wrye Bash correctly identifies that something is wrong but doesn't tell me what. No idea how to fix this but I've tried lots of things and nothing seems to work. Would really like to solve this ASAP. Things I've tried: -Using TESEdit to clean them -Checking integrity of cache with steam -Reinstalling game and wiping mods and reinstalling all -Playing with no other mods except for the unofficial patches -A load of other crap I was just told that it was apparently not a bug and a problem with the install. I'm playing the Japanese ver.of Skyrim, could this be causing the crash? I don't see why only the three expansion unofficial patches are having problems. I especially need to use the dragonborn patch to fix the bug where I can't absorb dragon souls. Edit: Even if the language setting is causing this (which is just an idea, probably not even correct) changing it back to English is not an option because my this is my shared computer with my roommate and he doesn't speak English v well (he also plays Skyrim) EDIT EDIT: MIGHT have just solved my own problem. It's possible that these unofficial patches require the latest version of Skyrim to run. IN THAT CASE, the bug is being caused by the fact that the Japanese ver is not yet patched to the latest patch, but only to 1.8.151.0. Anyway, if the crashes are being caused by the unofficial patches requiring a later version of Skyrim than I have, the only solution would be to wait until the official patches for the Japanese version are released. Am I making sense to you guys? Have I solved the problem?

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